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Northern Procelsia World Guide ................ 5
Invitation to the Dragon Raid ..................... 35

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Introduction
Auquid Also, various supplements such as – “Alchemist
This book is an unofficial compilation of the three Works,” “Barbarous Tales,” “Wizards Tome,” “Cardia
Dragon Raid Grand Campaign books (Dragon Raid Grace,” “Ignis Blaze,” and “Lumiere Legacy” will help
War Chronicles 1-2 and Dragon Raid Begins) and two you to enhance this book.
monsters from the replay series “Turmoil of Dragons
and Blades”. The first two Dragon Raid War Chronicles
Dragon Raid is a grand campaign depicting the contained a novella and rules for campaigning in the
battle between the Fallen Dragons and dragon clans Procelsia region when Dragon Blade Star fell. In this
throughout Raxia, a battle that will bring about the book, you can find those rules and the missing parts of
world's destruction. Fallen dragons emerged with the the region guide about the central part of the region and
Dragon Blade Star and took revenge on both divine capital Rathe.
humanoids and barbarous alike. Only you, the The third book, “Dragon Raid Begins,” contained
adventurers who have formed a bond with the good 4 related scenarios and rules for a Dragon Raid
dragons, can save the world of Raxia from their campaign not only in the Procelsia region. You can find
clutches, and you can use this book to make your mark everything from Dragon Raid Begins in this book
on this magnificent epic, which will be spun together except the 4 scenarios. Also, Scenario Ideas have been
with replay, novel, and other works! added, containing an abridged version of the scenarios
that the GM can finish.
This book will allow playing your campaign full of And replay series “Turmoil of Dragons and Blades”
Fallen Dragons with their Damned minions, dragons of monsters with funny comic blocks accompanied by
Terastier opposing Fallen Dragon, and tragic Dragon interesting monster stats.
Slayer NPCs or even PCs. To make use of this book,
you will need the Sword World 2.0 Core Rulebook I, For the rest of the description of the region, the
II, and III Revised Editions. schools, and the gods part, I recommend reading
Procelsia, A Secret History Part 2.

About References
In this book, references to some terms are given in (see XX, p. YY): where XX might be an
the form of (see XX, p. YY). These should be handled abbreviation for:
as follows. “AW”: “Alchemist Works”
(see p. YY): If there is no abbreviation and only the “BT”: “Barbarous Tales”
page is indicated, it is a reference within this book. “WT”: “Wizards Tome”
(see CR I/II/III, p. YY): See the book “Core “CG”: “Cardia Grace”
Rulebook I/II/III Revised”

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Northern Procelsia World Guide

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Central Region of the Procelsia Empire
The War Chronicles takes place in the imperial city designated this place as the imperial capital. Later, the
of Rathe. hatcheries were largely built to nurture the eggs of the
Starting with the capital of the Procelsia Empire, the dragons who had been greatly depleted in the battle
largest of any empire on the Terastier continent, the against the wizard-king Gelard and restore the Sleth
following is a description of the central region of the Archipelago, which had once thrived on the presence
empire. of numerous dragons.
As a result, St. Rathe Mountain became the largest
hatchery of the Procelsia empire, from which many
The Divine City of Rathe and the Emperor's dragons were born and hatched. It helped to solidify the
Direct Domain authority of the empire.
The ancient home of the emperor dragon The first emperor, Simurgh, ruled the empire from
Ahlesgrud, the first emperor Simurgh, designated it as this city, traveling to the region on his Ahlesgrud when
the capital of the ancient city of Rathe. needed. Many warriors would also gather to ride on the
Rathe is also known as the “divine city” because it is newly born dragons and interact with the young
home to the emperor dragon, who has god-like powers, dragons. It is said that this later became a ritualized
and because it is where the emperor actually ascended ceremony under the guidance of the Temple of
to godhood. Simurgh and is now known as the Dragon Selection
With a population of 200,000, Rathe is the largest Ceremony.
city on the entire Terastier continent. This is because However, it is said that Imperial Capital Rathe did
the Magitech Civilization of the continental states not develop significantly until after the death of the first
collapsed due to the Diabolic Triumph, resulting in a emperor, Simurgh.
significant decline in population. The Procelsia When Simurgh ruled directly, the city was still in its
Empire, on the other hand, was largely unaffected by infancy, and although lively, it was a simple imperial
the Magitech Civilization and suffered only minimal capital where everything was just beginning to take off.
damage. However, when Simurgh ascended to the gods after his
The territory under the direct control of the death, the Temple of Simurgh began to assume
emperor is mainly centered on the divine city of Rathe authority, and the capital gradually became more and
and extends toward the western plains. The fertile more lively.
volcanic soil has always been prosperous due to its high The laws of the empire were established and by
crop yields. However, since the Diabolic Triumph, producing many dragons, and at the same time, power
harvests have been inconsistent, and in recent years the and wealth were also gathered in the imperial capital.
harvests have been poor, which was the basis for the The imperial capital was thus expanded and became
theory of the emperor's dragon's absence. As a result, more and more opulent and luxurious.
the emperor's authority weakened economically. Of course, in the history of the Procelsia Empire,
The territories under the direct control of the which spanned more than 3,000 years, the imperial
emperor are located here and there in the empire, like capital also went through cycles of decline and
enclaves. Nevertheless, it is the surrounding duchies prosperity. Ahlesgrud did not always choose the best
that are responsible for their protection. To begin with, emperors and dragon riders. Still, there were times
the emperor has few troops directly under his when there were tyrants of the most terrible kind who
command, and with the exception of a small portion of oppressed the commoners who could not become
the Kingsguard and the soldiers of the grand duchies, Dragon Knights. There were times when such
known as the guardians, function as the army. dissatisfaction exploded, and wars broke out. There
were also frequent succession fights over the position of
History of the Divine City of Rathe the emperor.
However, the authority of Ahlesgrud, the emperor
The Imperial Capital Rathe of the Procelsia Empire
dragon, and the emperor he chose as his jockey, was
is a rare example of a capital that has never been moved
always respected, and miraculously, the empire was
since its founding.
maintained for more than 3,000 years. There were
The reason for this, as is well known, is that it
times when the emperor was a decoration and times
stretches from the middle to the foot of St. Rathe
when the entire Sleth Archipelago was engulfed in
Mountain, the empire's highest peak, and because this
warfare, but Ahlesgrud and the emperor alone
is a place that signifies an important bond between the
remained sacred and inviolable.
dragons and humanoids.
At the same time, the imperial capital continued to
According to records, St. Rathe Mountain is a
be protected as a symbol of authority. Of course, the
volcano that erupts in cycles of about 1,000 years. Each
city has been exposed to numerous battles, such as civil
time it does so, the imperial capital suffers great
wars, succession struggles, invasions by barbarous, and
damage, yet the capital has not been moved.
battles against the Fallen Dragon, and there are still
The main reason for this is that the geothermal heat
scars from these battles here and there. However, the
of St. Rathe Mountain is ideal for a dragon hatchery.
imperial capital was never abandoned, and some of the
Originally a roosting ground for Ahlesgrud, it was also
city walls from the time of its foundation still remain.
for this reason that the first emperor Simurgh
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Nevertheless, three hundred years had passed since of infrastructure, and in the middle of winter, people
the end of the Diabolic Triumph, and decadence was sometimes freeze to death.
once again spreading in the imperial capital. As a result, Rainfall is relatively abundant, water sources,
the city was once again exposed to fierce warfare in the including hot springs, are plentiful, and wells have never
three-way battle for the position of the 125th emperor. run dry.

Geography Politics
Rathe Mountain is over 5,000 meters high, and the The Procelsia Empire has been a feudal system with
mountain range divides the island of Arles from east to an emperor since its foundation.
west. The emperor is not hereditary, but the jockey
Imperial Capital Rathe stretches in a fan shape on chosen as the dragon by the Dragon Selection
the west side of St. Rathe Mountain. At an altitude of Ceremony becomes the emperor.
over 2,000 meters above sea level, there is a dragon The emperor is the head of the twenty duchies and
hatchery and the Grand Temple of Simurgh, which can summon each duke to form an army in case of
protects the hatchery, and the noble district and upper- emergency. Conversely, the army directly under the
class district are located to protect the temple. emperor is small in number and is obliged to provide
Originally, it was the residence of the Dragon Knights military force in case of emergency in exchange for
who guarded the temple, but as a result, every Dragon recognition of its territory.
Knight became noble, and it is now a district of nobles. In some periods, some duchies did not follow the
The Imperial Castle is located alongside the emperor's orders but instead took a more independent
Temple of Simurgh, but the building is built higher. approach. Conversely, in the case of emperors who
The Imperial Castle was originally built to protect were less interested in ruling the empire, the duchies
the sleeping quarters of Emperor Ahlesgrud, the were often left to their own devices. Even today, the
symbol of the Empire, and is now the residence and duchies are highly independent, and since the loss of
political center of the emperor. Ministers and the central island of Rane to the barbarous, relations
bureaucrats appointed by the emperor go to the with the south have remained largely fragmented.
imperial castle every day to perform their duties. Some The government of the state is mainly carried out by
of them even drive their dragons up to the castle, so the ministers and bureaucrats appointed by the emperor,
castle also has a plaza where the dragons can take off who meet in parliament to discuss policy. The emperor
and land. is also present at these meetings and makes the final
The vast general city extends further down from the decisions. The ministers are renewed each time the
noble district and upper-class district that guard the emperor is replaced by a noble or a commoner.
hatchery. As the city walls were renewed with each However, three thousand years of imperial history
expansion of the general city, the city walls formed a have frequently transformed this system of government.
series of almost concentric circles, and it is said that the Today, only the children of the imperial family are
Imperial City looks like a large flower when viewed eligible for the imperial dragon selection ceremony.
from the sky. There is a priority order of the rite of selection of the
However, after the Diabolic Triumph, many people dragon, equivalent to the order of succession found in
rushed to the capital to seek protection, and the city has normal states, with the “eldest child of a regular wife” at
now spread outside the city walls. The construction of a the top and the “youngest child of a concubine” at the
wall around the city wall was considered every time the bottom. If a concubine's child exists, they are usually
emperor changed, but it was abandoned due to the placed further down the hierarchy.
huge budget required and the unlikelihood of the This imperial monopoly of the dragon selection
imperial capital becoming a war zone. Therefore, the ceremony has continued for more than a thousand
city outside the city walls (called the “favelas” by years now, and although its authenticity is no longer
common folk) has expanded over the years and now certain, it is in the direct lineage of the first emperor,
occupies a considerable area. Simurgh.
Ministers and bureaucrats are also rife with heredity
Climate and connections, and bribes and checks and balances
The Procelsia region as a whole is either warm or between factions are commonplace. Normally, the
cold and tends to get colder the further south you go; leadership would have been renewed each time the
Imperial Capital Rathe is on the warmer end of the emperor was replaced, and the breeding ground for
spectrum, with four distinct seasons and summers and corruption would have been cut off, but the situation is
winters of about the same length, making it a pleasant mostly dysfunctional. The appointment of commoners
city to live in all year round. has long since ceased, and unless both the emperor and
Nevertheless, due to its high altitude, it is not the commoners appointed to the post have great
unusual for snow to fall and accumulate in the winter. determination and courage, it will be difficult to
However, there are many hot springs in Rathe, and it is overcome traditions that have existed since ancient
worth mentioning that since ancient times, hot water has times.
been circulated to houses in the city so that they do not Emperors do not necessarily serve for life; they are
need heating in winter. However, the newer areas allowed to retire and pass their reigns on to their
outside the city walls (the favelas) do not have this kind successors. After the Diabolic Triumph, however, it has

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become customary for the succession of emperors to dragons. As a result, the strength of the Imperial Guard
take place at the time of the emperor's death. has declined significantly.
The previous emperor, Jurdinia, was extremely The Imperial City Guard is a standard force of
mediocre and unproductive, a big shot who simply ran about 500 soldiers, including several Dragon Knights.
things as he had inherited them from his predecessors. Its main duties are to crack down on crime in the capital
On the other hand, he left behind one of the greatest and to provide relief in the event of a disaster. Of
numbers of heirs of all time, and the number of those course, when foreign enemies attack the capital, it is an
officially holding the ceremonial precedence of the important defensive force that will do everything in its
dragon's selection is 17 great (it is rumored that the power to defend the city.
number of unrecognized illegitimate descendants is When a large force is needed, such as in a war
countless). On the other hand, he left no support or will against a barbarous army, the emperor sends a request
regard his successor, and some believe that he to his vassals, the aristocrats, and the king of the duchy,
deliberately left a spark for succession disputes. for an army of 1,000 to 2,000 men. Other aristocrats
will send a hundred to several hundred men, forming
Population an army of several thousand or even tens of thousands.
The current population of the imperial capital is The emperor himself is usually in command, but it is
said to be about 200,000. not uncommon for him to appoint a general in his
Most of the population is made up of humans, place.
followed by lildrakens, who are often seen as priests. In recent years, there has been no call-up of troops
In the Procelsia empire, where Dragon Knights since the Third Battle of Rane Island.
reign as nobles, dwarves are also highly valued for their
superior armor. You will often see them working as Night of the Nine Lances
smiths, stonemasons, weapons, and armor makers. The Procelsia empire has nine lances that have
Other races, on the other hand, are not so common. been handed down since its founding.
There are elves, but they are few and far between, and They are all treasured lances, each with a different
nowadays, they are more likely to have moved into their and special power, said to have been created from the
own settlements around forest water sources and the horns, fangs, and claws of the emperor dragon
like. Ahlesgrud.
Due to the almost non-existent influx of Magitech These spears were only allowed to be used when the
Civilization, runefolk are quite rare, and empire was in danger and would go into a decisive
misconceptions such as “mechanical dolls made to battle. The brave men allowed to use these spears were
work as slaves” are common. In the first place, in many called Nine Divine Dragon Lance Knights, considered
cases, their existence is not even recognized before that. the highest honor.
Other races are not entirely absent. However, they These nine lances were originally kept in the
are quite rare. imperial castle in the capital. However, many of the
One of the differences from other regions is that the lances were used during the Diabolic Triumph and
response to nightmares is relatively mild, perhaps due went missing. Today, only three spears are kept in the
to the large number of lildrakens. However, this is imperial capital, and it is said that they are kept by a
limited to the case of nightmares born from lildraken, duchy somewhere in the north or south of the country.
while those born from humans tend to be regarded as It is thought that the nine spears may have been
abominations. However, the Temple of Simurgh destroyed or stolen by the barbarous and that it is no
sometimes takes in such nightmares, and their survival longer possible for the imperial capital to have all nine.
rate is somewhat high. The title of Nine Divine Dragon Lance Knights is
given to those brave men and women who have been
Military permitted to use the lance. There are still more than a
The emperor and the imperial capital itself do not dozen nobles who hold this title, but it is said that there
have as many troops. are fewer than five who actually have the skill to handle
There are two types of military forces in the imperial these treasured lances.
capital: the Imperial Guard, which protects the
emperor, and the Imperial City Guard, which is Grand Temple of Simurgh
responsible for the defense of the capital. The Dragon God Simurgh's Grand Temple is a
The Imperial Guard officially consisted of 13 little lower than the Imperial City.
Dragon Knights, 27 Associate Dragon Knights, and It is the headquarters of the Simurgh, which is
about 50 soldiers. The dragons that were ridden by the worshipped throughout the Procelsia Empire and is
Imperial Guard are all of a noble breed, and the home to some 500 priests and their associates at any
process of dragon selection is very restricted to given time.
becoming Imperial Guard Knight. However, seven of The temple is headed by a supreme priest, a high
these dragons were lost during the Diabolic Triumph priest and priests, and nearly a hundred armed paladins
and were replaced by dragons of a lower species. In stationed to guard the temple. Half of the priests are
recent years, few jockeys have been selected in the lildraken, and lildrakens are surprisingly common in
dragon selection ceremony, and in some cases, the the Temple of Simurgh.
jockeys have no choice but to ride their own weaker Of course, there are human and other race priests,
but the Lildraken is traditionally the supreme priest.
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Lildrakens tend to occupy most of the high positions, Swords of Protection
but this does not mean that there are no human high The Magitech Civilization hardly ever came to the
priests. However, since being a high priest requires not Procelsia region. As a result, powerful magical items
only merit but also a recommendation from a higher designed to keep barbarous at bay, such as Swords of
priest, lildrakens tend to be given priority. However, Protection, did not exist until recently.
this has become a long-standing tradition, and few Swords of Protection are extremely powerful
people see it as a problem. magical objects in the form of swords that are enchanted
The priests' main task is to care for the dragons with magical powers to keep away those with
according to the teachings of the dragon god Simurgh. soulscarred souls. During the Magitech Civilization
The dragons under the control of the temple come Period, many continental states used the power of this
to the Grand Temple when they are ready to give birth. magical item to drive out the barbarous and ensure the
They lay their eggs in a large cave at the back of the safety of their cities. Today, many cities still use Swords
temple. These eggs are then carefully nurtured by the of Protection to keep barbarous and undead away and
Simurgh priests over a long period of time. keep their cities safe.
Sometimes, at the request of the parent dragon or In the past, the presence of Dragon Knights in
its jockey, the newborn dragon cubs are taken in by Procelsia served as a powerful deterrent against the
their parents, but in most cases, they are raised directly influx of barbarous, and Swords of Protection were not
in the Temple of Simurgh. Here, they are educated to needed. However, since the Diabolic Triumph, the
become the future dragons of the empire and are taught number and quality of Dragon Knights have declined,
not only how to live as dragons but also how to battle, and the number of barbarous has increased
how to prepare themselves to become mounted dramatically so that Dragon Knights alone are no longer
dragons, and the basics of carrying jockeys into battle. sufficient to deal with the situation. Swords of
Of course, dragons are free creatures, and there is Protection were brought from the northernmost island
criticism that such education and training treat dragons of Hapulka after the Diabolic Triumph.
as mere vehicles, weapons, or servants of the people. Swords of Protection are now placed in most major
Especially in recent years, there have been suspicions cities in the Procelsia region to prevent barbarous and
that the dragon breeders are raising domesticated undead attacks. However, Swords of Protection alone
dragons that are convenient for the empire, and this is are not enough to protect urban areas, as they are
thought to be the cause of the familiarity that has led to ineffective against marauders who do not have soulscar.
the approval of nobles as Dragon Knights, even though Therefore, the Dragon Knights are still needed and
they cannot ride a dragon. On the other hand, it is also respected. However, some argue that the fact that the
true that the Simurgh Temple's dragon breeding Dragon Knights are rarely sent out on missions other
method is stable and error-free and is trusted by the than to defeat Marauders has led to a decline in their
many healthy dragons it has raised. skill level.
This is also the reason why lildrakens are so highly
valued in the Temple of Simurgh. Even a lildraken with Adventurer's Guilds
a life span of 300 years can only raise two dragons in a
Adventurers in the Procelsia region are somewhat
lifetime.
working out of the shadows, as Dragon Knight quickly
As an extension of this work, the personal care of
responds when giant beasts run amok, marauders
Ahlesgrud, the Emperor Dragon, has traditionally been
appear, or barbarous attack.
taken care of by the Temple of Simurgh. For this
However, as the nobles and dragon knights have
reason, the dragon selection ceremony to choose a new
changed over time, becoming more of a symbol of
emperor was also initiated by the Temple of Simurgh.
power, they have become less willing to put themselves
However, this has led to the rise of the Simurgh
in danger. Nowadays, the sight of a lord himself riding
Temple's authority in the empire, and it has become a
a mounted dragon and jumping into danger to solve a
very powerful entity. It now has so much influence over
problem is almost unheard of.
the empire that it has been ridiculed as “the next
As a result, it could be said that the adventurers' field
emperor is not chosen by Ahlesgrud, but by the temple”
of activity has greatly expanded.
(and indeed, this is strongly the case).
Originally, the equivalent of today's adventurers, the
In addition to raising dragons, they also conduct
“anything for money” type of business, existed for many
festivals and prayers, just like a regular temple, and heal
years. However, it was not until the Diabolic Triumph
people using Divine Magic in the medical part of the
that adventurers' guilds and the adventurers' guild
temple. The Simurgh priests have a solemn
network united them appeared.
atmosphere, but because of these activities, they are
The adventurer's guild as we know it today is
respected and honored, even though they are feared.
believed to have originated on the Terastier continent.
Temples throughout the Procelsia empire were also
The influence of the island of Hapulka, which traded
respected and trusted by the people. Many of them are
with the continent and where Magitech Civilization is
more honorable and virtuous because they are not
still very much alive, was particularly significant and
involved in power struggles in the imperial capital.
contributed greatly to the establishment of the
Some of the priests defeated in power struggles in the
adventurer's guilds.
imperial capital are sent to local temples, but they are
Today, many adventurers carry out dangerous work
basically respected and loved by the people.
on behalf of lords and Dragon Knights, mainly in
missions against barbarous marauders. Their presence
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is recognized by the state and backed up. This is not fought it head-on, earned the dragon’s respect, and
very different from the adventurer's guilds on the became its jockey.
Terastier continent. For many years, the only way to become a Dragon
However, the adventurer's guilds in the Procelsia Knight was to receive a dragon from one's parents or to
region differ slightly from those on the continent. pay a large sum of money to undergo the dragon
Adventurers who have earned the trust of the guild selection ceremony. However, Vallius, despite his
by completing requests can join the guild by registering commoner origins, acquired a dragon by his own power
with the adventurer's guild network. Once registered in and became a Dragon Knight and Dragon Rider. This
the adventurer's guild network, adventurers are no is what a Dragon Knight should be, but since no one
longer restricted in their travel between duchies and can had been able to achieve this for many years, it was a
travel freely throughout the empire. This includes great surprise to many. At the same time, it was a great
exemption from customs duties, and the adventurer's encouragement to the children and young people of the
guild will also be able to provide them with many other commoners, as well as to the youngest nobles who
benefits. could not undergo the dragon selection ceremony.
The adventurers' guild network originated from the Now granted a domain by the Grand Duchy of
Magitech City Naglas on the northernmost island of Brandle, Vallius is now a noble with the title of viscount.
Hapulka about 200 years ago and has now spread This story is a well-known story in northern Procelsia
throughout the entire country, including Procelsia from and has become a well-known example of a highly
north to south, as part of its business operations. The successful adventurer.
existence of this network has greatly improved the
logistics that were in a state of disarray after the Diabolic The Second City of Noreldi
Triumph, and at the same time, it has become the Ruler: Count Carlotte Giardolate Noreldi
driving force behind the distribution of Magitech (Human/Female/44 years old)
Civilization's magic items. Adventurers were also Northwest of the capital, on the border between the
necessary to protect these logistics. Grand Duchy of Arlestyria and the Duchy of Franc is
Moreover, Naglas, which has miraculously inherited the city of Noreldi, the largest city under the direct
much of the Magitech Civilization, also manages and jurisdiction of the emperor.
operates, albeit to a limited extent, long-distance Its population is said to be over 50,000, without the
communication technology and teleporter facilities. many merchants and travelers who come and go.
This is a rare and unique feature in today's barbarous It is a port city facing the Zanar Sea and is known
north-south divided Procelsia. The convenience and for its scenic beauty with its whitewashed buildings. It
economic power of this singularity support the activities has a large port from which trading ships come to
of adventurers and ensure that they are rewarded, Walluldo Island and Hapulka Island in the north,
sometimes handsomely. making it a busy trading center.
The Swords of Protection were widely used in Of particular importance is the vast amount of food
major cities, and the continental adventurer's style of that comes from Walluldo Island, which is the largest
earning honor by offering a sword shard to the state was granary in Procelsia, and it is said, somewhat overstating
also established in Procelsia. However, since the the case, that if the distribution of this food were to stop,
Dragon Knights are major defenders of the region, the tables in many countries would be severely
adventurers are regarded as a bit lower than the depleted.
adventurers on the continent, which is another It is also where the magitechs from Hapulka Island
characteristic of Procelsia. However, they are are unloaded, and although they are still expensive and
recognized as useful and valuable helpers, and little known, their excellent products are still making a
depending on their success, they may even be respected splash in the city. The sight of magitech soldiers for city
alongside the Dragon Knights. defense - GAR-UI and DOOM - donated as product
demonstrations are quite unique in the city of Procelsia.
Column: From Adventurer to Dragon Knight From Noreldi, trade routes extend to the Duchy of
The adventurer, the object of children's admiration, Franc to the north, the Grand Duchy of Arlestyria to
is a step below the Dragon Knight in Procelsia. the south, and Imperial Capital Rathe to the east,
In recent years, however, the emergence of a hero bringing many goods and people to and from the city.
is changing that view. Therefore, despite being under the direct control of the
The hero is Viscount Vallius Endorin Risendale, emperor, the ruler and the merchant guilds cooperate
the Blue Lightning of Brandle. with each other and operated with a high degree of
Although he was born a commoner, he traveled independence.
through countries as an adventurer, and at the end of
his dragon-riding career, he defeated a wild dragon and
became a Dragon Knight. The blue dragon Endorin,
was originally a wild dragon known for its speed and
cleverness, and many challengers had been unable to
approach it and tame him.
But with the help of his friends, Vallius gathered his
wits and courage and finally found the dragon’s lair. He

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Grand Duchy of Arlestyria and Imperial three is good, the country is stable, and when the
Patronage balance is skewed to one side or the other, upheaval is
frequent, as history has eloquently demonstrated from
The Grand Duchy of Arlestyria currently serves as time to time.
the protector of the Imperial City and the Emperor. The former emperor Jurdinia was not power-
This position is the most prestigious of the dukes, hungry. As a result, he maintained a moderate
and a duke is the second most powerful after the relationship with both the temples and his protector,
emperor. The main reason for this is military power. the Grand Duke of Arlestyria, and enjoyed a period of
Grand Duchy of Arlestyria has the largest military force relative peace and stability (some say that he simply did
to protect the emperor and, therefore, the empire. The nothing).
role of the protector is to maintain a strong military And since the Grand Duchy of Arlestyria has
force on behalf of the emperor, who does not have a already been a protector for a thousand years, it is no
large direct military force, to check other duchies and longer expected that any other Grand Duchy will be a
protect the emperor's security and prestige. protector. If another Grand Duchy were to seek
Historically, grand dukes appointed as protectors patronage, it would either have to obtain the approval
sometimes exerted more influence over national of the emperor and the assembly or overthrow the
politics than emperors, acting as if they owned the current protector Grant Duchy by force of arms. That
country. Although the Grand Dukes' protectors were would be extremely difficult.
originally only in charge of military power under the Corruption and decadence pervade the Grand
confidence of the emperor, their military power Duchy of Arlestyria as a result of the huge, vested
became their own, and they acquired great political interests it enjoys. However, the Grand Duchy of
power. Therefore, it was not uncommon for them to Arlestyria is not rock solid, and its relations with the
use the emperor as a puppet to run the legislature. three neighboring duchies are becoming strained.
The Emperor, the Temple of Simurgh, and the Nevertheless, the Grand Duchy of Arlestyria
Protectors have always been in a power tug-of-war remains the leading duchy of the Procelsia Empire, with
throughout the more than 3,000-year history of the tremendous military power and influence. However,
Procelsia Empire. When the balance between these there is no doubt that the situation is very unpredictable.

Hatching and Raising Dragons


In the Procelsia empire, dragons are considered to
be the most important of all. Dragon Hatchery
The coexistence with the humanoids created such The spawning grounds and hatcheries of the divine
an environment that the Sleth Archipelago, with its city of Rath are managed by a special higher priesthood
originally large dragon population, became home to an composed of Simurgh priests, especially Lildrakens,
even larger number of dragons. and are shrouded in a veil of mystery after so many
And to be chosen as a dragon, to lose a mounted years.
dragon, has come to mean a great deal! This structure was established because of the
influence of Avru, the dragon warrior, a Lildraken hero
who was Simurgh's right-hand man and who was famous
Rathe, the Sacred City of the Birth of the
for his battles against the wizard-king Gelard.
Dragons He contributed greatly to the founding of the
The imperial capital of the Procelsia Empire was empire, and after Simurgh's death, he became a priest
built around Mount Rathe, the highest peak of the Sleth of the Dragon God. As a result, the position of
Archipelago, also known as the Sacred Mountain. Lildrakens was enhanced, and dragon hatchers and
The Rathe Mountains have been known since breeders became privileged classes in the empire. It is
ancient times as the best place for numerous dragons to said that this was not Avru's wish, but it undoubtedly
lay their eggs and raise their young and were considered had an influence on the fact that Avru had no
a sacred place among dragons. outstanding successor to Simurgh and had no choice
The first emperor, the Heroic Emperor Simurgh, but to take up the role of regent.
greatly respected this place and set up his first Since then, many of the Lildrakens have become
encampment against the wizard-king Gelard, a place the priests of the dragon god Simurgh, and now people
that must never be destroyed. Since then, Rathe has of the Procelsia empire often think that each Lildraken
become the center of Procelsia, and thousands of years is the priest of the Dragon God Simurgh.
later, it is still a sacred place.
Rathe is also the headquarters of the deified Dragon Spawning Grounds
“Dragon God” Simurgh and is the largest dragon Locations where dragons lay their eggs can be found
spawning ground in the empire. throughout the region.
The best places for spawning are considered to be
caves that are large enough to hide a dragon's entire
body and have a high geothermal temperature.
Therefore, the locations where dragons spawn are
11
somewhat limited, and different dragons have been selection ceremony and argue that the system should be
known to use the same locations. changed.
The largest and most famous of these spawning However, these traditions have been in place for
grounds is the Imperial Capital Rathe spawning thousands of years, and changing them now would
grounds. undoubtedly be very difficult.
The moderate geothermal temperatures and vast
large caves allow multiple dragons to rest for spawning Defective Riders
at the same time, and the cult of the Dragon God has The most dishonorable title in the Procelsia empire
traditionally helped many dragons in this area. is that of Defective Rider.
By carefully nurturing a dragon from spawning, Defective Rider refers to a Dragon Knight who has
hatching, and initial education, it is possible to raise an lost his mounted dragon, which in many cases means
excellent dragon as a mounted dragon, and there are also losing the noble position.
many good, easy-to-handle dragons in the northern Since dragons are creatures revered as divine beasts,
region where the Imperial City is located. the loss of a mounted dragon is the greatest dishonor
On the other hand, in the south, where there are no and the greatest sin for a Dragon Knight. Therefore,
large, good hatcheries, such as in the capital, there is no those who become Defective Riders are left with only
stable source of mounted dragons, as they must be two paths.
captured from the wild or risk their lives to get eggs In other words, they either take responsibility and
from small spawning grounds, or from allied dragons. commit suicide (in many cases, death by poisoning) or
However, it is also said that wild-bred dragons tend become dragon slayers and live with guilt for their sins.
to have higher fighting abilities and that southern Those who become Defective Riders usually
dragons are more powerful. In the end, however, it choose martyrdom - suicide. This is because it is
depends on the skill of the jockey and their considered a way to fulfill the responsibility of those
compatibility with each other, so it is considered within who have lost their beloved mount, to show their love
the margin of error. as a Dragon Knight, and to protect their honor.
Thus, the honor of the Defective Rider who
Gaining or Losing a Mounted Dragon chooses to die a martyr's death is protected, and they
are respectfully buried. In some cases, the surviving
In this land, to become a Dragon Knight by family members and relatives even lose their positions
acquiring a mounted dragon is a great honor and and territories, but their subsequent lives are
guarantees an honorable position. guaranteed by a higher noble.
At the same time, the loss of a mounted dragon is On the other hand, if the dragon knight does not
feared and avoided as a tremendous disgrace. This is choose death, they will be cursed with the Dragon
considered very important in the Procelsia region, Slayer's Mark and will have no choice but to become a
which has a long history of living with dragons. Dragon Slayer. The Dragon Slayer is obliged to fight
hostile dragon enemies of the empire, and this never
Rite of Selection of the Riding Dragon. ends until the death of the Dragon Slayer. This is
Dragon Selection Ceremony considered to be a de facto extreme punishment.
Those who wish to become Dragon Knights must Of course, Defective Riders also choose neither
be chosen by the dragons. The newborn and raised martyrdom nor becoming a Dragon Slayer but rather
dragons are then subjected to a ritual that determines to flee. They are considered the most cowardly, the most
whom they will belong. Especially in places such as despicable, and considered less than Dragon Slayers.
Imperial Capital Rathe, this ritual is rigorous, and the These Defective Riders may try to find a dragon to
jockeys are carefully chosen. rekindle their lives, but it is extremely difficult to
Of course, it is the dragons themselves who choose conquer and mount a wild dragon, and they rarely
whose jockey they will be. Therefore, the dragon will succeed. Before that, it is more likely that they will be
wait for years if no one suitable for their jockey appears. wanted, captured, and executed.
Submissive personalities and relatively weak Wealthy nobles have several dragons and don’t
individuals tend to automatically select the first jockey become Defective Riders after losing only one. Some
applicants that appear in the training process, and this people criticize the wealthy nobles for mistaking
is also what makes the Order of the Dragon God in the dragons for mere vehicles, but in the face of the power
divine city a privileged class. and wealth of the Great Nobles, they are powerless.
Emperors are also chosen by similar ceremonies,
and the position is not hereditary in nature. Dragon Slayer
However, as the authority of the imperial family and The Dragon Slayer is the most abominable end of
the order grew, there were instances of people who a Dragon Knight who has lost his beloved mount.
were not actually elected by the imperial dragon being In the realm of the Procelsia Empire, dragons are
secretly placed on the imperial throne, leading to divine beasts, creatures that are sacred and inviolable.
corruption in the imperial family and the imperial Nevertheless, stray dragons not under imperial control,
government. dragons that have crossed over from other regions, or
In addition, the dragon's judgment is not always marauders that have lost their minds are a threat to the
correct, which can lead to foolish emperors. Therefore, Empire and must be vanquished.
some question the very existence of the dragon
12
Hunting these dragons is the job of the Dragon And when a Dragon Slayer dies, no epitaph is
Slayers. inscribed. Rarely are they mourned, and when they are
Usually, only a Dragon Knight, who also controls a found, they are burned to ashes and disposed of.
dragon, can slay a dragon, and in most cases, the noble The effect of Dragon Slayer's Mark is treated as a
who governs the territory is the one who goes to slay the special [Geas] spell. If a person with this mark straddles
marauder. However, the tendency of nobles to avoid a dragon, they will be damaged by the effect of [Geas].
putting themselves in danger is getting stronger year by Also, if they try to harm noble, the effect of [Geas] will
year, and the Dragon Slayers are often assigned to slay be triggered. In addition to the above, the range of
the dragon first. activities is usually restricted by an accessory such as a
Only Defective Riders can become Dragon Slayers. necklace with a curse saying, “You cannot leave a
The rider's body will be inked with a curse called the certain area.” Sometimes they are forced to wear a
“Dragon Slayer's Mark” so that the rider will never be magical item, such as an Oath Anklet, to reveal their
able to step on the back of a dragon again. In addition, whereabouts.
the rider's freedom is severely restricted by multiple The Dragon Slayer may have a ward, in which case
curses and spells. it is the ward who gives direct orders.
The Dragon Slayer's Mark is primarily a design of a
dragon about to devour the heart and extends to the Adventurers
neck, shoulders, arms, and back. Although it can be Adventurers also exist in Procelsia Empire.
concealed by clothing, anyone working with nobles or However, their existence is somewhat overshadowed in
dragons will recognize the Dragon Slayer's mark at first comparison to other regions.
glance. The adventurer in Procelsia is still an armed
handyman. Since the Diabolic Triumph three hundred
Column: Dragon Slayer's Code years ago, the war potential of each nation has declined,
Dragon Slayer is considered to be “the most sinful and the subtle military tensions between the various
of sinners” and, therefore, a target for scorn if their true principalities have made adventurers a useful asset.
identity is known. Suppose the Dragon Knight is the symbol of
Also, the state does not guarantee the Dragon nobility and the embodiment of power and authority.
Slayer's right to life. Therefore, even if someone kills In that case, the adventurer is the bastion of the
them, they cannot be charged with murder. common people. This is understood in each duchy and
Once a Dragon Slayer, they are never allowed to throughout the empire, and as in other regions, the
become a Dragon Knight again. adventurer's guild exists and is backed by the state. The
Dragon Slayer is controlled and monitored by the same is true of the reputations that adventurers receive
empire and must obey orders absolutely. In particular, by offering sword shards they have acquired in their
refusing a dragon-slaying mission is absolutely adventures.
forbidden. Of course, when a noble goes out, they may hire an
Because of this, it is perceived by the people as a adventurer as an expert in travels, and some nobles may
“death penalty” to become a Dragon Slayer because have their own adventurers or an adventurer's guild as
they hunt divine beasts for the rest of their life, the personal workers.
dragons. However, in some cases, escaped Defective Riders
become adventurers and are treated by nobles as
“shady guys” or “frontline against criminals”.

Dragon Slayer’s Curse and Equipment


Those who become a dragon slayer have a curse • Cannot ride mounts.
tattooed on their body called the Dragon Slayer's Mark • Blood attracts dragons.
and are never allowed to ride a dragon again. • Blood is poisonous to dragons.
This section describes the Dragon Slayer's Mark
and the processing of these marks into weapons used Tattooing treats all these curses as being applied
by the Dragon Slayers. simultaneously and cannot be removed by normal
These marks and processing are not allowed means.
outside of the Procelsia region. The tattooing ritual requires 12 hours. Due to the
intense pain and physical strain, the character to be
Dragon Slayer's Mark tattooed must perform a Death Check with Target
Number 20, regardless of current HP (failure will result
This mark is unique to the Procelsia region. in death).
This mark is treated as a special [Geas] (see WT, p. The following is a description of the individual
51) and is composed of three spells. Normally, a spell effects.
with the same name cannot be cast more than once, but
in the Procelsia region, a special tattoo as the “Dragon Cannot Ride Mounts
Slayer's Mark” was used to create the secret art of You cannot ride as a jockey on any mount, and if
casting multiple [Geas]. you do, you will suffer damage under the effect of
Specifically, it consists of the following curses: [Geas].
13
You can be a passenger on a mount or driver of a If the caster possesses a Blood-
carriage, not a jockey. Perforated Blade, this ability can be
used with a Minor Action.
Blood Attracts Dragons
Dragon Slayer's Mark causes the blood to become
a poison that attracts dragons. The range of the luring Consumed HP Roll Increased
effect is “Missing HP x 10m (max 1000m)”. 2 Roll + 1
Monsters with intellect None/Servant/Animal/Low” 5 Roll + 2
that have “dragon” or “false-dragon” in their name or 10 Roll + 3
description must attack characters with a “Dragon 20 Roll + 4
Slayer's Mark” as much as possible once they are in the
range of the attraction. Characters with intellect
Average/High gain a -2 penalty on Accuracy checks if Enhanced Items
attacking a character other than the one with the Dragon
Slayer's Mark while within range.
This effect is treated as a poison and a curse type. It Blood-Perforated Blade
will not work on creatures immune to both types at the Base Price: 10,000G/20,000G/40,000G
same time. Item Weapon
Pop. 18 App. Various
Class Enhancement
Blood is Poisonous to Dragons The weapon is carved
A person who has received the Dragon Slayer's with unique patterns,
Mark will have their blood become poisonous to Sum. and the blood of the Era Current
Dragon, and they will be able to use the following wielder is poured into
unique skill. them.
Effect
HP2- The blade and handle are processed with intricate
Raid Blood Cost
20 grooves carved into the blade and handle like fine
System Unknown Target Caster stripes. At the same time, countless thorns are installed
Range/Area Self/- Duration 3 minutes (18 r) on the handle, wounding the wielder's palm, causing
Resistance N/A Type Poison & Curse fresh blood to flow into the grooves.
The blood of the Dragon Slayer's Mark The wielder of a weapon with this enhancement
Summary victim is used as a weapon, and its Extra suffers 2 points of magic damage at the beginning of
Damage is increased. each round when the wielder has this weapon
As a Major Action, the caster causes equipped or immediately after changing weapons and
the dragon to be covered in its own equipping this weapon. This damage can only be taken
blood and strikes the dragon with a once per round and cannot be reduced by any effect.
painful blow. After taking the damage is treated as if its own blood
The caster can arbitrarily select HP to is automatically applied to the weapon. Applied blood
sacrifice to increase damage. The HP normally has no special effect.
consumption and the increased damage If the wielder is Dhampir, the racial ability
are shown in the table below. [Abominable Blood] (see Cardia Grace, p. 22) will also
If the caster makes a melee or ranged take effect. If the weapon with this modification exerts
attack, it can add a bonus to the damage the effect of [Abominable Blood], the physical damage
determination roll. If this effect results it inflicts is increased by 2 points (if the racial ability is
in a critical value or higher, the attack not enhanced and their HP is reduced by additional 2
will be critical. points, then their physical damage is increased by 4
Effect In the case of a fixed value character, points instead).
the damage is increased by the same If the wielder has the [Dragon Slayer's Mark], they
amount instead. can use their unique skill more efficiently. The [Raid
The damage roll cannot be increased Blood] ability can be used with Minor Action.
above 12 by this effect. Also, this effect Otherwise, if the GM deems that the application of
can only increase the roll once, and this blood causes special effects, this process will achieve
effect is lost after the attack hits and these effects.
inflicts damage or after 3 minutes (18 This processing can only be performed on A-rank or
rounds) have elapsed. higher-ranked weapons. The base price represents the
This effect only works on edged processing cost for “A-rank/S-rank/SS-rank” weapons.
weapons that inflict damage. Also, this Essentially it is created by pouring blood altered by
effect only works on monsters with the the “Dragon Slayer's Mark” into a weapon.
word “dragon” in their name or The name of the weapon will become “Blood-
description. Perforated (Name of the Weapon)”

14
Fraxis, Goddess of Darkness and Fog
Here we describe Fraxis, Goddess of Darkness and Priest of Fraxis among the priests of the Dragon God
Fog, a dangerous faith that affirms and works to support Simurgh.
Raxia's domination by the Fallen Dragon and its special Moreover, the Priests of Fraxis, in hiding,
Divine Magic. controlled a secret organization in the Temple of
Simurgh called the “Secret History Preservation
Department” and manipulated the organization in the
Fraxis, God of Darkness and Fog (Major temple from behind the scenes to make things easier
God of the Terastier Continent) for themselves. This was not revealed until the uprising
Holy Symbol and Sacred Image in the capital, and it is no exaggeration to say that the
hiding and masking of the priests were flawless.
The holy symbol of Fraxis is a frontal view of a
These activities were led by three nightmare sisters
dragon's face. Usually, her statue has dragon horns on
known as the “Three Sisters of Fraxis.” It is said that
her head, four dragon wings on her back, and six eyes.
Prince Yurt defeated the three sisters, but there are also
reports that they escaped unharmed, and it is believed
Legend and Dogma that the dark activities of the Fraxis cult will continue in
Fraxis ascended from a female priestess of Zaargias, the future.
the God of Death, to divinity. She thought the Fallen
Dragons were the true ruler of Raxia and did everything Secret History Preservation Department
she could to help them in their activities.
The Secret History Preservation Department exists
Her doctrine aims to accept the rule of the Fallen
as the hidden side of the Temple of the Dragon God
Dragons and the transformation of the Raxia, and
Simurgh. Its existence has been rumored for many
ultimately her worshippers must become one with
years, but its existence has never been confirmed.
Fallen Dragons and become Damned themself. The
The department is primarily responsible for
apathy and crystalline tears caused by Devil Dragon's
recording and preserving the history and past events of
Miasma are considered to be her worshiper's ultimate
the Temple of Simurgh, some of which cannot be
penance.
revealed to the public. It is the job of the Secret History
The priests of Fraxis have acquired the magic to
Preservation Department to archive and manage all of
withstand the Devil Dragon's Miasma. They believe this
these records, including those that cannot be revealed.
is an ordeal and a hardship given to them to witness the
It is said that many of these secret records were of
“Fall of the World.” They believe that only death or the
great importance to the royal family and the nobles and
transformation of the world will free them from this
that everyone was very wary of a preservation
torment.
department that knew everything about them.
Because of this view of life and death, the priests of
However, the information could be fatal if disclosed, so
Fraxis are reluctant to die but are not afraid to die. They
no one could touch the Secret History Preservation
believe it is important to “Fall the world” as much as
Department.
possible, so they must continue to suffer.
It is rumored that the Secret History Preservation
Because of this dangerous belief, the priests of
Department is now a completely secret organization,
Fraxis live under a veil of secrecy. They foresee the
even training assassins. However, it was infiltrated by
approach of a great comet, the Dragon Blade Star, and
the Fraxis cult some time ago and has become the cult’s
become active once every 3,000 years. For this reason,
den.
many of them are expert astronomers.
The Fourth Princess Adelicia is reforming the
They are also known to actively hunt dragons for
temple, which many fear may make it a target of the
Fallen Souls.
Secret History Preservation Department.

○Proverbs
“This world is false.” Fraxis Specialized Divine Magic
“Cast away your impure souls and accept the souls
that come from heaven.”
“Death is liberation. Death is a new departure. And Protection from Fallen Cost MP3
death is the best offering.” 1
Target Range/Area 10m/Target
Character
※PCs cannot believe in this goddess. Duration 1 Day Resistance N/A
The character is immune to the Devil
Summary
Column: Fraxis Order in Procelsia Dragon's Miasma
The Fraxis cult remained hidden until the arrival of During the duration of the spell, the
the Dragon Blade Star. Effect character is completely unaffected by
The Procelsia region is no exception, as they Devil Dragon's Miasma.
skillfully hide within society.
One particularly startling revelation during the
upheaval in the imperial capital was the presence of a
15
Masking Fog Cost MP5 Instill Fallen Soul Cost MP20
Radius 1
Target Range/Area Self/- Target Range/Area Self/-
50m/All Character
Duration 10 min. Resistance Neg Duration Permanent Resistance Neg
Summary Caster becomes hidden Summary Revives the dragon as Fallen Dragon
A target that fails the Willpower will not Caster guides Fallen Soul to the dragon's
be able to spot the caster. However, if the corpse. The spell transforms the dragon's
caster actively interferes with the target corpse into a Fallen Dragon.
(e.g., by attacking with weapons or magic, This spell takes one hour to cast and can
talking to the target, etc.) or if the only be used once per day for the same
Effect Willpower succeeds, the effect is lost. target (even if there are multiple casters).
Effect
The fog is not very thick, so it does not To resist this spell, use the dragon’s
obstruct visibility and does not hide the Willpower before death.
sun. If the GM determines that there are no
The caster gets a +2 bonus to Hide Fallen Souls around, they may assume that
checks as long as they are in a fog. extra time is needed for this casting spell
or that it cannot be cast.
Dragon Buster Cost MP8
1 Summon Fallen Dragon Cost MP25
Target Range/Area 30m/Shot
Character Target Any Point Range/Area 10m/Target
Duration Instant Resistance Half Duration 1 Hour Resistance Neg
Summary Deals Power 30 + Magic Power damage Summary Summon Fallen Dragon
The target is dealt Power 30 + Magic Summons any one Fallen Dragon of the
Power bludgeoning magic damage. If the caster's level or lower that the caster is
target has in its name “lildraken” or aware of. The summoned character
Effect “dragon” or mythical beast described as cannot act on its turn.
“dragon” or “false-dragon,” the spell’s The summoned Fallen Dragon may
damage is increased by 5 points (up to attempt to resist the summon. The
GM). summoned Fallen Dragon has free will
Effect
and acts independently. Whether or not
the summoned Fallen Dragon will side
with the caster depends on its relationship
with the caster. After the duration of the
effect has elapsed, the summoned Fallen
Dragon will return to its original location
regardless of whether it is alive or dead.

Dragons of Procelsia
Numerous dragons have been seen in the Procelsia Wyverns, Flying False-Dragons
region. Wyverns are classified as false-dragons.
Here, you will also find a variety of dragons that are The Wyvern is a mythical beast whose forelimbs are
not found or considered rare in other regions. large leathery wings, making it very suited for flying.
Also, uniquely evolved dragons are the product of Unlike dragons, they have no arms. Another difference
an environment where humanoids and dragons coexist. is that they have low intellect and no ability to use magic.
Dragon Classification They are characterized by their large wings, with a
wingspan of over 10 meters when both wings are
There are many different classifications of dragons. spread. Their body length, from the tip of their snout
One of the major categorizations is the division to the tip of their tail, is about 4 to 7 meters.
between “dragons” and “false-dragons.”
In addition, it is a classification scheme that Young Dragons
categorizes them according to age. Young dragons, also known as Draconets, are young
In many cases, the term “false-dragon” refers to the dragons that are less than 100 years old. Their total is
flying dragon species. about 5 to 8 meters. In the Procelsia region, the
Draconets are considered mountable dragons.
In many cases, the term “false-dragon” refers to the They cannot yet handle magic, their thinking is
flying dragon-like species. intuitive, and they cannot see things from a bird's eye
view. However, in the Procelsia region, where the
16
know-how of hatching and raising dragons from eggs is Ancient Dragons
well established, Draconets, raised to be mounted, is Ancient dragons, which existed before humans were
very obedient and listen well to the jockey's instructions. born in the world of Raxia and gods began to appear,
are truly beings that surpass even gods.
Lesser Dragons It is believed that only a few of them are left in the
These dragons are also known as Lesser Dragons entire Raxia, and few are known to exist. In this sense,
and are still in their youth. They have the standard Ahlesgrud, an ancient dragon that exists in the capital,
capabilities of a dragon. Many of these dragons exceed is extremely rare.
10 meters in length, and if you stand up close to one, No one has actually witnessed or experienced their
you will be overwhelmed by its immense size. specific abilities. This is because no one has ever
At less than 500 years of age, they are one of the challenged an Ancient Dragon to a battle and returned
youngest dragons, but their personality is somewhat alive. They appear in legends and folklore, and it is said
more relaxed than that of Draconet. They can also cast that even the gods could not defeat them, but in the case
magic, and their skills are better than that of a mediocre of the Ancient Dragon, even experts are divided on
humanoid mage. whether this is an exaggeration due to imaginative
In the empire, a person is considered a full-fledged writing or rather an underestimation.
Dragon Knight only when they can ride a Lesser The last time people heard of the emperor dragon
Dragon. Ahlesgrud, who elected emperors to rule Procelsia, was
he went into battle three hundred years ago in the
Noble Dragons Diabolic Triumph. However, information on this event
Noble Dragons are very rare. was also mixed, and there is some confusion in the
They are a superior species with excellent records, leading some to believe that Ahlesgrud never
bloodlines and exceptional talents, and they surpass actually went into battle.
other dragons of their age in general abilities. Its total length is said to be 50 or 100 meters, and it
Noble Dragons are seldom seen due to the small is rumored that if Ahlesgrud were to actually go into
population itself. Because of this, they are considered battle, the imperial castle would collapse on impact.
an incredibly special category different from other
dragons. Wild Dragons
Noble dragons have the same or slightly larger body
size as lesser dragons, with some reaching 15 meters. Due to imperial control, most dragons, now
mounted dragons, were bred by dragon trainers.
Greater Dragons In the Procelsia region, however, many wild dragons
The Greater Dragons are the embodiment of the have not undergone such a breeding process.
greatness of a 2,000-year-old dragon. They are In the wild, dragons have their own territory and are
extremely rare and can hardly be seen in the Procelsia not controlled by others. The intensity of their
region. aggression varies from one individual to another, but
When it comes to the mounted dragons of nobles, they do not become enraged at the mere intrusion into
many of them have been traditionally passed down their territory. However, they will become angry if you
since the founding of the empire. Some individuals can get too close to their habitat or do something to disturb
reach up to 20 meters in length and resemble a moving their territory.
mountain. They are said to be intelligent and can cast These wild dragons can also be an obstacle to
truespeech magic, spiritualism magic, and deep magic. humanoid nobles who wants to expand their territories.
With a Greater Dragon, it is not a simple matter of In such cases, it used to be the case that the Dragon
beating it to death and turning it into a mounted dragon. Knight, the lord of the territory, would go to them and
To ride on the back of a dragon, you must have a subdue them by force. Nowadays, however, a Dragon
mutual understanding and trust with it. For this reason, Slayer may be dispatched to eliminate them.
a noble who can control a Greater Dragon at will is Wild dragons are not trained by a dragon trainer,
deemed a legendary Dragon Knight. and most do not have tactics and planning on how to
fight. However, wild dragons tend to be superior in
terms of basic physical strength, fighting ability, and
Elder Dragons
fighting spirit and are considered more powerful as
The Elder Dragons are the symbol of the duchies individuals. If you can defeat a wild dragon and make it
and are the eldest of all dragons, ranging in age from your own mounted dragon, you may have a more
thousands to tens of thousands of years old. powerful and unique partner.
When it comes to Elder Dragons, their fighting
power is comparable to that of a god, and if Elder
Dragons were to go into battle, it would mean a final Marauders
war to be fought until one of them perishes.
Their total length is said to exceed 30 meters, and A dragon possessed by madness and turned into an
humans cannot control them directly. entity of destruction and carnage is called a marauder.
This phenomenon is unique to dragons in the
Procelsia region and not seen in other regions.
Therefore, it is thought that either the geology of the

17
Sleth Archipelago or dragons native to this region may Dragon's Miasma, and the animal becomes lethargic
have something unique about them. and eventually dies.
Moreover, marauderization is limited to dragons Those who die from this Devil Dragon's Miasma
that have been mounted. There are no reported cases eventually return to life as monsters called Damned.
of wild dragons becoming marauders. It is assumed that The Damned are characterized by the transformation
marauderization is caused by a great deal of mental of the original creature's skin into scales, horns on its
stress or mental shocks, especially in dragons that have head, and membranous wings on its back. They then
been abused by a jockey or whose jockey suddenly dies. become the advance guard of the Fallen Dragons,
Marauders love to destroy and slaughter, have no killing the creatures around them, turning them into
fear of death, and tend to go on rampages without Damned, or using them as a nursery for the Fallen
thinking about the consequences. Their goal is to kill Dragons.
and destroy, and their devouring of humans and other Some Damned have been found to possess
living creatures is not due to their appetite but their intellect, and these special Damned have been
destructive impulse. After a period of destruction and recorded to have led armies of Damned to attack
carnage, they will move on to the next prey, regardless villages and towns.
of territory. Fallen Dragons, many of which have only animal
Once a dragon has been Marauderized, it cannot be intelligence, are also extremely belligerent and can be
restored. Capturing and re-educating them has been mistaken for Marauders in the Procelsia region.
tried many times but has always ended in failure. However, their aggression and death-defying
Therefore, it is common knowledge in the Procelsia recklessness surpass that of the Marauder.
empire that “the only way to stop a Marauder is to kill However, even among Fallen Dragons, there are
it.” individuals with high intelligence. Although their
numbers are said to be small, they are a formidable
threat because of their superior intelligence and wiles
Fallen Dragons over humans. It is also said that some intelligent Fallen
Dragon Blade Star is a comet that comes to the Dragons can transform into human form.
world of Raxia every 3,000 years. It is believed that Fallen Dragons are characterized by their six eyes
there is a causal relationship between the appearance of and four wings. Therefore, a knowledgeable person can
this comet and the appearance of the Fallen Dragons. easily distinguish between a normal dragon and a Fallen
According to the few research materials in the Magic species by looking at their appearance.
Civilization Period, the Fallen Dragon is not the natural Fallen Dragons are also known to possess unique
soul that originally existed in the world of Raxia but an abilities that normal dragons do not have. They can
unknown soul brought by the Dragon Blade Star. This solidify the miasma that surrounds them and instantly
soul possesses the corpse of the dragon, reconstructs deal a tremendous amount of damage, or they can
the body, and regenerates as the Fallen Dragon. exhibit extraordinary regeneration abilities. If these are
According to the stories of dragon elders, used cunningly, they can suddenly deliver a fatal blow.
coexistence with Fallen Dragons is extremely difficult If a Fallen Dragon appears, it will alter and destroy
for any creature. One reason for this is the effect of the the entire surrounding environment. Therefore, the
haze or mist-like substance called Devil Dragon's best way to deal with Fallen Dragons is to quickly defeat
Miasma that accompanies Fallen Dragons. them. However, it is not easy to defeat a Fallen Dragon,
The area around the place where the Fallen Dragon which tends to be physically strong than a normal
has appeared, and taken up residence is contaminated dragon, and in many cases, it can become a huge
by the Devil Dragon's Miasma and changes its disaster.
appearance. The plant transforms, releasing the Devil Note that Fallen species rarely possess non-dragon
species.

Dragon Data
Here is some data on the distinctive dragons that Fallen Classification
appeared in the War Chronicles. Fallen Dragons and Damned monsters are treated
Please feel free to use them to help you enjoy the as Fallen monsters.
story or to make them appear in the game as unique Fallen Dragon has 0 soulscars. Damned has 5
monsters. soulscars, but it is not treated as an undead. However,
they are affected by the Swords of Protection.
Fallen Dragons
Do you know about Fallen Dragons?
Here are some of the Fallen Dragons that appeared If PC succeed in Insight check 14 or Monster
in the main story. Knowledge check 12, they know of Fallen Dragon's
Fallen Dragon has some special rules. We will existence.
describe them as well. Much of this knowledge is gleaned from literature
and folklore, and the details are only dimly known.
Scholars do know, however, that it is a natural enemy
18
of humanoids, a threat on a par with barbarous and harvest large quantities of the Transparent Mako Stones
undead. using Fallen Dragons.

Monster Knowledge Common and Leader Species


The Monster Knowledge check for Fallen dragons There are two main types of Fallen Dragons:
is divided into three steps. First, the Monster's “Common” and “Leader.”
Knowledge and weakness of the base dragon are used Common species generally have an intellect of
as they are. “Animal” or “Low” and are highly aggressive toward
Suppose PC succeeds in the normal Monster Raxia natives. They will always try to eliminate any
Knowledge check versus the dragon’s reputation. In invaders that invade their territory. They do not try to
that case, they will know the specs of the base dragon. plan a strategy or act carefully but move immediately to
However, they do not know the specs of the Fallen eliminate the target.
Dragon. In contrast, the intellect of the Leader species is
Suppose the target number with +2 of the normal “High” or “Average” as that of the humanoids, and they
Monster Knowledge check is successfully checked. In try to act more efficiently; the more months pass since
that case, the specs of the Fallen Dragon will be known. they became Fallen Dragons, the higher their intellect
If the success value is greater than or equal to the weak becomes, and the more cautious they become. The
point, all specs, including the weak point, are known. leader species also has a “Phantom Body,” an offshoot
or altered human-like body.
Devil Dragon's Miasma Although the number of leader species is extremely
Fallen Dragon is accompanied by Devil Dragon's small, they are not often directly involved in the fight,
Miasma. If you stay in this noxious gas for more than but they mainly manipulate the common species to act
one day, at 6:00 a.m., the maximums of HP or MP will for their purposes.
be lowered by one point at random without any checks Note that the difference between the common
to resist this. species and the leader species is mainly the difference
The closer the number approaches 0, the more in intellect or phantom bodies, not so much the strength
apathetic it becomes. of the individual.
If the HP or MP falls below 5, they will no longer
be able to act spontaneously and will shed tears that will Phantom Body
become Transparent Mako Stones. It is an alter ego created by the leader species of
When away from miasma, the HP and MP Fallen Dragon in the form of Raxia natives (mainly
maximums are randomly restored by one point per humans).
week of rest. It is thought that Phantom Bodies mimic humans,
which are the most numerous among intelligent life
Column: Transparent Mako Stones forms, to collect information on the world of Raxia.
Unlike the mako stone, which is usually purple in Therefore, the longer they are active as Phantom
color, the mako stone is clear and transparent, like a Bodies, the more they behave and act like humans (in
crystal, with a dimly glowing center. the initial stage, they seem somewhat mechanical).
Most of them are useless mako stones, which It is called Phantom Body because it creates a
cannot restore even 1 MP. However, large crystals can pseudo body separate from the physical body, but there
rarely be found. are also a few leaders that directly change the physical
Basically, they are handled in the same way as mako body. While in the Phantom Body, they are not
stone. Because of their rarity, they are traded at twice accompanied by the Devil Dragon's Miasma.
the price.
If the Transparent Mako Stone is distributed, Fallen
Dragons will likely appear, and some may attempt to

19
Fallen Dragons and the Damned
Here, we will describe the Fallen Dragons, a threat their abilities are strongly influenced by the individuals
brought by the Dragon Blade Star and their servants, before they were reborn.
the Damned. Sometimes they inherit fragmentary, limited, or
distorted memories of their previous life, which may
influence their behavior. In rare cases, some individuals
Dragon Blade Star Lore and Fallen Dragons carry their previous memories exactly as they were and
The comet is said to cross the sky of Raxia about are unaware that they are Fallen Dragons.
once every 3,000 years. Fallen Dragons are accompanied by Devil Dragon's
This is Dragon Blade Star. Miasma and have the ability to produce Damned. For
In particular, there is a record of its appearance at details, please refer to the previous section.
the end of the Ancient Magic Civilization period, when
it is said to have crossed so clearly that its figure was The Unusual Dead. Damned. Corpse Soldiers
visible even in daylight. One of the most fearsome and representative
According to observations made during the Ancient abilities of the Fallen Dragon is the creation of
Magic Civilization period, the core of the dragon-blade Damned.
star was shaped like a sword. Therefore, it is speculated The creature killed and eaten by the Fallen Dragon
that it is comparable to the three Swords of Genesis that is affected by the Fallen Soul in its body, and its soul is
created the world of Raxia. transformed. This is similar to the soulscarring process,
It is believed that the Dragon Blade Star crossing the in which the soul is cut off from reincarnation and
sky scatters souls called Fallen Souls. These Fallen locked in the body.
Souls inhabit the corpse of the dragons and regenerate Eventually, the Fallen Dragon produces a damned
their bodies to become the Fallen Dragons. from its scales. Damned's form resembles the life form
of the person it was. However, the Fallen Soul taints the
Fallen Soul soul, and the body is transformed into something
It is believed that the souls of Raxia natives we unique, with features somewhat reminiscent of a
created by the three Swords of Genesis. dragon.
Fallen Soul is a different soul from those. Many of the characteristics of the damned are
The Fallen Soul primarily inhabits a dragon's corpse shared with the undead. They have 5 soulscars, their
and regenerates its body. It becomes its own living thinking ability is generally low, and they obey the
creature. Fallen Dragon's orders that have devoured them.
It is also becoming clear that the more powerful an Furthermore, as long as they are inside the Devil
individual is, especially if it has not been dead long, and Dragon's Miasma, the Damned are revived
the more powerful it is, and the fewer defects it has in immediately after they are defeated, which is a terrifying
its corpse, the more powerful Fallen Dragon it will be. feature.
A Fallen Soul cannot merge with a living organism Therefore, they work as sentinels to attack
that has a soul. This is because the connection between humanoids and barbarous at the behest of the Fallen
body and soul is so strong that there is no room for a Dragon or to expand the realm of the Devil Dragon's
second soul. Miasma. The damned are born from the scales within
Also, a corpse, no matter how old, can be used as a a day to a week after being eaten by the Fallen Dragon.
catalyst, and thus Fallen Dragon can be produced from The longer they are formed, the more powerful they
the fossils of dragons lying for thousands of years. tend to become, and if they are formed for longer
The purpose of Fallen Soul is not clear. But it is periods and in special ways, they may even develop
hostile to the soulful creatures present in the current intelligence. These individuals become the leaders of
world of Raxia and is often aggressive and unforgiving. the Damned herds and are more dangerous.
Fallen souls can fuse with a wide variety of things as
long as they are dead. The probability is very low, but it Dragons of Raxia
has been fused with humanoids, barbarous, and other Even before the humanoids were born and the gods
mythical beasts and animals and seems to be influenced were born into the world, the dragons of Raxia have
by its previous nature and characteristics. been fighting these Fallen Dragons.
Fallen souls are not part of the reincarnation of the A significant part of the reason there are no Fallen
world of Raxia, and once they leave their bodies, they Dragons in the world today is that the dragons have
cease to exist and cannot be soulscarred. The body in thoroughly eradicated Fallen Dragons.
which it resides is destroyed and cannot be revived. This instinct has carried over to the present, and the
dragons are always at odds with Fallen Dragons, and
Fallen Dragons when they become aware of their presence, they almost
The representative entity produced by Fallen Soul always act to eliminate them.
is the Fallen Dragon.
They are beings that have been reassembled from
the remains of dragons (mainly fossils and bones), and
20
Damned (2) Wise Damned
They are intelligent Damned, requiring a reborn
Damned are the soldiers of the fearsome legions period of at least one week. They must enter the Fallen
created by the Fallen Dragon. Dragon's body alive, not eaten and killed.
The Damned are so numerous that they deserve to Although they tend to be inferior to normal
be called an army. Moreover, as long as they are inside Damned in terms of physical abilities, they excel in
Devil Dragon's Miasma, they have a terrible ability to intellect and have inherited strong memories and
revive even after being defeated. classes from before their birth (however, their
While there are commonalities in their allegiance to the Fallen Dragon is absolute).
characteristics, it is also becoming clear that there are Externally, they are characterized by the presence of
differences among the categories. Let's delve a little six eyes or six organs that serve as eyes. They also have
deeper and description into the characteristics of these scales, horns, and wings but can transform and hide
damned. their bodies, including the number of eyes.
The physical transformation can last up to 18
Common Features of the Damned consecutive hours and requires one round of time.
Some characteristics that are common to almost all However, if it suffers even one damage, the number
Damned include the following: of eyes will revert to its original form. It still takes one
round of time to transform again. This transformation
• Damned, are eaten by Fallen Dragons and born from can be spotted with a good Detect check.
their scales. Wise Damned are also unique in that they have only
• They were reborn in a day to a week. The longer it 3 soulscars because it has not died. They can be revived
takes, the stronger and more intelligent they become. by [Resurrection] (though this is usually unnecessary
• Externally, their skin is covered with scales, and they since they are immortal if they are in Devil Dragon's
grow dragon-like horns and wings. Miasma).
• Physically, they are enhanced. The ability to think, etc., They may command many Damned or assist a
tends to decrease. powerful Damned or Fallen Dragon. They tend to have
intellect ranging from Average to High.
• The longer the reborn period, the more memories and
abilities are inherited from a previous life. Their level is usually from 5 to 12 levels.
• The orders of the Fallen Dragon that ate them are
(3) Damned Mutant
absolute (with some exceptions).
They are Damned with the ability to produce Devil
• In Devil Dragon's Miasma, they are invulnerable (even Dragon's Miasma, a major feature that Fallen Dragon
if his HP drops below 0, he will be revived every possesses.
morning at 6:00). They have no ego and have Servant intelligence.
• Usually, they have 5 soulscars. Their combat abilities are extremely low, and they
rarely participate in attacks. However, their HP and
Note that creatures damned under the influence of defense are high, making it difficult to defeat with a
Devil Dragon's Miasma tend to be weaker and inferior single blow.
to eaten damned. Outwardly, they have the same characteristics as
standard Damned but tend to be thicker and larger due
Classification of Damned to the large amount of miasma they produce in their
Broadly speaking, there are four types of Damned: bodies.
“(1) Powered Damned”, “(2) Wise Damned”, “(3) Although it has 5 soulscars, they are not very active
Damned Mutant”, and “(4) Damned Slave”. and are insensitive to pain, so being under the influence
Let's take a look at the characteristics of each type. of Swords of Protection is not a major problem for
them (although they do suffer a -5 penalty for their
actions).
(1) Powered Damned Their level range is from 2 to 10; as the level
They are the most common type of Damned. increases, the range of miasma and its concentration
They have enhanced strength and vitality and have increases as their durability.
excellent hit power and HP.
They can fly with their wings and gain bonus (4) Damned Slave
modifiers to hit and evade. These are the people who became Damned under
In most cases, they do not have a will of their own, the influence of Devil Dragon's Miasma.
but they often act in groups led by superior individuals In any case, they are characterized by their large
who have been in existence for a long time. The numbers. As individuals, they are low in ability, and for
difference is based on the duration of reborn, from many adventurers, they pose no more of a threat than
Servant intellect to Average intellect. their sheer numbers. They have animal intelligence.
There is a wide range of levels, from 1 to 12 (some The Damned Mutant’s or Fallen Dragon’s miasma
individuals are stronger than some fall dragons). caused the creature to become Damned and can be
killed to stop it from moving. By taking certain
measures, they can be revived in their original form.

21
They usually range from 1st to 3rd levels and have stay inactive for a while, but not for long). After one day,
poor abilities. they all die.
Within one day of losing its “parent,” it can renew
Notable Features of Damned its “parent” by being eaten again by another Fallen
Here, we further describe the details of Damned's Dragon. In that case, it will emerge from the scales one
notable features. day later in the same state as before.

(1) Damned are Immortal (3) Resurrection of the Damned Slave


Damned are immortal as long as they are in the If a Fallen Dragon or Damned Mutant is killed, its
Devil Dragon's Miasma. corpse can be burned to restore the Damned Slaves to
Even if their HP is reduced to 0 or less, the Damned their original form and revive them.
will be restored to full health at 6:00 a.m. the next day Burning the remains (if any) can be done after the
(until it is restored, it is powerless). Devil Dragon's loot is obtained. Also, the remains of dead Fallen
Miasma can be from any creature (See below). Dragons and Damned Miasmas are easily flammable,
However, if a Damned is killed outside of Devil and the burning process takes about 10 minutes,
Dragon's Miasma or its corpse is taken outside of Devil regardless of the number of sections.
Dragon's Miasma even once, it will not revive. It will When the corpse is burned, the Devil Dragon's
turn to ashes and shatter into pieces. Miasma is immediately eliminated (it appears as if it is
Even in Devil Dragon's Miasma, if the corpse is on fire). If this procedure is performed, the Damned
completely destroyed, it will not revive (even if the head Slaves do not die but are revived back to their original
is cut off, it will revive). 10 minutes will be needed for form with 1 soulscar added. Even if the Damned Slave
one PC to make a Damned Character un-revivable. has already been defeated in battle, it will be revived in
For this reason, the Damned do not like to go the same way.
outside of Devil Dragon's Miasma (depending on their The soulscar does not cause any change in
orders and objectives). appearance. It is safe to assume that the resurrected will
be unaware of their added soulscar.
(2) Inseparable from Parent If a character's soulscars total reaches 5 points due
The Damned are intertwined with the Fallen to this effect, it will not be revived and will be reduced
Dragon or Damned Mutant, their “parents.” to ashes (mainly barbarous with 4 soulscars).
When the parent dies, the Devil Dragon's Miasma
clears in about an hour, and when it clears, the Damned (4) Immune to [Sacred…] and [Vile…]
children become inactive (the more powerful ones can These magic spells, such as [Sacred Weapon], are
not effective against the Damned.

Fallen Species Data


Here are some of the Fallen Dragons and Damned
data that appeared in the War Chronicles. Damned
Feel free to use them to help you enjoy the story or
to have them appear in the actual game you are playing. 1 Damned Slaved Citizen
Please refer to page 18 of the previous section for Int: Servant Perc: Five senses (Darkvision)
the basic rules of the Fallen Dragons. Disp: Hostile Lang: None Hab: Various
See Fortuna Code, p. 82 for instructions on how to Rep / Damned / Weak: -/7/11
create custom Fallen Dragons and for the Fallen W.P .: Magic damage + 2 points
Dragons campaign. Initiative: 8 Movement Speed: 10/5 (Flying)
Fortitude: 3 (10) Willpower: 2 (9)
Reputation of Damned
Damned has three reputations. F Style Accuracy Damage Evasion Def. HP MP
Suppose the success value of the Monster
Weapon 3(10) 2d+2 1(8) 2 12 5
Knowledge check is greater than or equal to the first
reputation. In that case, the PC knows the data of the
base monster. However, since there is a lot of diversity Unique Skills
among the Damned, the identity of the Damned may
be unknown in some cases, and they may have “-” as ○Flight
their reputation. A Damned receives a +1 bonus to Accuracy and
The second, “Damned reputation” or higher, gives Evasion only for melee attacks.
PC Damned data (i.e., the data listed further).
Damned’s weakness is no different from that of a Loot
normal monster. None.

22
Description 5 Damned Captain
They are a common citizen who has been turned Int: Servant Perc: Five senses (Darkvision)
into a Damned Slave by the effects of Devil Dragon's Disp: Hostile Lang: None Hab: Various
Miasma. Rep / Damned / Weak: -/10/14
There are no particular abilities worth mentioning, W.P .: Magic damage + 2 points
but there are many of them anyway, and the fact that Initiative: 13 Movement Speed: 14/14 (Flying)
former neighbors attack people makes them terrifying Fortitude: 7 (18) Willpower: 6 (13)
to ordinary people. They are not good at flying and
cannot soar very high.
If the parent Fallen Dragon or Damned Miasma is F Style Accuracy Damage Evasion Def. HP MP
killed, Damned Slave can be reanimated back to its Weapon 7(10) 2d+11 7(14) 6 40 15
original form.

3 Damned Soldier Unique Skills


Int: Servant Perc: Five senses (Darkvision)
○Flight
Disp: Hostile Lang: None Hab: Various
A Damned receives a +1 bonus to Accuracy and
Rep / Damned / Weak: -/8/12
Evasion only for melee attacks.
W.P .: Magic damage + 2 points
Initiative: 10 Movement Speed: 14/14 (Flying)
Fortitude: 5 (12) Willpower: 4 (11) ☑Downward Strike
It receives a +1 bonus to Accuracy and damage
increased by +2. At the same time, it loses the [○Flying]
F Style Accuracy Damage Evasion Def. HP MP
unique skill until the beginning of its next turn.
Weapon 5(12) 2d+4 3(10) 5 30 10 ☑Cleave I
A Damned’s Weapon attacks up to 3 characters in
the same skirmish, but the damage is reduced by -3.
Unique Skills
○Flight Loot
A Damned receives a +1 bonus to Accuracy and None.
Evasion only for melee attacks.
Description
☑Power Strike
A Damned can deal an additional 4 damage on their This is a soldier that has become captain because of
next attack. However, any Evasion Check made by their abilities.
them this turn receives a -2 penalty. It has higher skills and will not lag behind even if it
takes on multiple opponents. It can kill ordinary
soldiers and can pose a challenge.
Loot
None.

Description
This is a generic Damned soldier.
They have no special abilities, but they are
numerous and pose a great threat to the average person.
They attack with desperation, sparing no lives, so it is
not uncommon for new adventurers and others to fall
because of them.

23
5 Damned Magician F Style Accuracy Damage Evasion Def. HP MP
Int: Servant Perc: Five senses (Darkvision) Weapon 4(7) 2d+3 5(12) 2 36 37
Disp: Hostile Lang: None Hab: Various
Rep / Damned / Weak: 8/10/14
W.P .: Magic damage + 2 points Unique Skills
Initiative: 15 Movement Speed: 15/15 (Flying) ○Flight
Fortitude: 7 (14) Willpower: 8 (15) A Damned receives a +1 bonus to Accuracy and
Evasion only for melee attacks.
F Style Accuracy Damage Evasion Def. HP MP
5(12) 2 36 37 ↝Spread Devil Dragon's Miasma
Weapon 4(11) 2d+3
If it receives more than 1 point of damage to its HP,
it will spit out a large amount of miasma until its next
Unique Skills turn. This gives all surrounding Damned and Fallen
Dragons a +1 bonus to the success value of any check.
○Flight
A Damned receives a +1 bonus to Accuracy and Loot
Evasion only for melee attacks. None.
↝Magic (1 System) 5 Level /Magic Power 8
(15)
Description
It may exercise any one of Truespeech Magic, It is a Damned Mutant with the ability to produce
Spiritualism Magic, Divine Magic, or Fairy Magic at 5 Devil Dragon's Miasma inside its body and spread it
levels. around.
In appearance, they are not much different from
ordinary Damned, except that they are big and fat.
☑Magic Aptitude
However, because of their size, they can comfortably
They can use the Combat Feats [Guided Magic] and
hide their wings by wearing loose-fitting clothes.
[Metamagic/Targets].
There are not many of them, but their presence
itself is deadly and can destroy a village or town if not
↝Miasma Breath / 7 (14) / Fortitude / Half defeated early.
Damned spits miasma with “Range: 20m” and
“Area: Shot” at 1 character, dealing 2d+8 curse damage
to the target. 8 Damned Knight
This ability cannot be used on consecutive turns. Int: Average Perc: Five senses (Darkvision)
Disp: Hostile Lang: None Hab: Various
↝Humanoid Mimicry Rep / Damned / Weak: 10/12/16
Damned transforms into a humanoid. It takes 10 W.P .: Magic damage + 2 points
seconds (1 round) to transform. This ability allows the Initiative: 15 Movement Speed: 15/15 (Flying)
humanoid to remain in the humanoid form for up to Fortitude: 10 (17) Willpower: 10 (17)
18 hours. This effect is canceled if the humanoid's HP
decreases by even one point while mimicry is active.
F Style Accuracy Damage Evasion Def. HP MP
Loot Weapon 11(18) 2d+11 9(16) 10 86 18
None.
Unique Skills
Description
○Flight
This is a magician who was willingly consumed by
A Damned receives a +1 bonus to Accuracy and
the Fallen Dragon and transformed into a Damned
Evasion only for melee attacks.
Wise, and is the most intelligent of the Damned and is
a part of the Fallen Dragon's schemes.
☑Downward Strike
It receives a +1 bonus to Accuracy and damage
6 Spreading Miasma Giant increased by +2. At the same time, it loses the [○Flying]
Int: Servant Perc: Five senses (Darkvision) unique skill until the beginning of its next turn.
Disp: Hostile Lang: None Hab: Various
Rep / Damned / Weak: -/14/16 ☑Cover
W.P .: Magic damage + 2 points Knight can use [Cover III] combat feat (see Ignis
Initiative: 10 Movement Speed: 10/10 (Flying) Blaze p. 38).
Fortitude: 9 (16) Willpower: 8 (15)
☆Harden
It hardens the scales that cover the body and adds
+2 to Defense. At the same time, it takes a -1 penalty to
24
Accuracy checks. This effect lasts for 10 seconds (1 ↝Humanoid Mimicry
round). Damned transforms into a humanoid. It takes 10
seconds (1 round) to transform. This ability allows the
Loot humanoid to remain in the humanoid form for up to
None. 18 hours. If the humanoid's HP decreases by even one
point while mimicry is active, this effect is canceled.
Description
This is a Damned version of the Knight. It uses its Loot
former skill to the fullest to fight off its enemies. They None.
are very troublesome because they sometimes serve as
a protective wall for their parent Fallen Dragon. Some Description
of them retain their average intelligence and may lead This is Wise Damned, and was an extremely high-
others Damned under the command of the Fallen level magician, such as Heretic Priests, who have
Dragon. entered the bodies of Fallen Dragons in search of more
powers. Their power is comparable to that of some
11 Damned Magician Expert Fallen Dragons, and they even command Fallen
Dragons by utilizing their superior intellect. They are
Int: High Perc: Five senses (Darkvision) extremely cunning and usually act with caution.
Disp: Hostile Lang: None Hab: Various
Rep / Damned / Weak: 13/15/18
W.P .: Magic damage + 2 points
Initiative: 8 Movement Speed: 12/12 (Flying)
Fortitude: 13 (20) Willpower: 15 (22)

F Style Accuracy Damage Evasion Def. HP MP


Weapon 5(12) 2d+7 5(12) 11 85 77

Unique Skills
○Flight
A Damned receives a +1 bonus to Accuracy and
Evasion only for melee attacks.

↝Magic (1 System) 11 Level /Magic Power 16


(23)
It may exercise any one of Truespeech Magic,
Spiritualism Magic, Divine Magic, or Fairy Magic at 11
levels.

↝Magic (1 System) 8 Level /Magic Power 13


(20)
It may exercise any one of Truespeech Magic,
Spiritualism Magic, Divine Magic, or Fairy Magic at 8
levels.

☑Magic Aptitude
They can use the Combat Feats [Guided Magic],
[Hawk Eye], [Wordbreak], and [Metamagic/Targets].

☆Harden
It hardens the scales that cover the body and adds
+2 to Defense. At the same time, it takes a -1 penalty
for Accuracy checks. This effect lasts for 10 seconds (1
round).

↝Miasma Breath / 10 (17) / Fortitude / Half


Damned spits miasma with “Range: 20m” and
“Area: Shot” at 1 character, dealing 2d+17 curse
damage to the target.
This ability cannot be used on consecutive turns.

25
26
☆Rigid Scales
10 Damned Wise Ganesha Hardens the scales that litter the body and adds +2
Musketeer to Defense. It also adds a -1 penalty to Accuracy checks.
Int: High Perc: Five senses (Darkvision) This effect lasts for 10 seconds (1 round).
Disp: Neutral Lang: Barbaric, Ganesha, Daemonic
Hab: Ruins ↝Barbarous Mimicry
Rep / Damned / Weak: 12/14/18 Can transform into non-damned Ganesha's form in
W.P .: Magic damage + 2 points 10 seconds (1 round). This ability allows Damned Wise
Initiative: 15 Movement Speed: 13/13 (Floating) Ganesha Musketeer to take the form of Ganesha for up
Fortitude: 16(23) Willpower: 15 (22) to 18 hours per day; if they lose even one point of HP
while mimicking Ganesha, this effect is removed.
F Style Accuracy Damage Evasion Def. HP MP
Loot
Weapon 13(20) 2d+15 11(18) 8 87 42 None.

Unique Skills Description


○Poison Immunity, ○Disease Immunity This is a Ganesha Musketeer that was reborn as
Damned Wise by Fallen Dragon. It has pink skin, three
sets of eyes, and small wings that do not match its body
○Precise Shot & Hawk Eye size sprouting from its back.
Attacks fired into a skirmish cannot cause Stray Shots. Although he was created by Fallen to think of ways
Also, it can shoot through covers. to spread mushrooms around the world, he is unable to
light the “Ignis Blaze” in his mind because he has
○Two Guns become a Damned. As a result, he is more
Ganesha Musketeer can shoot with two bayonets each philosophical than usual Damned and does not actively
round. For each bayonet, it can make a melee attack, seek out battles.
[↝Gunfire], or [☆Load Bullet]. On the other hand, he has not lost his disciplined
spirit, using his acquired ability to float to enhance his
↝Gunfire / 11 (18) / Evasion / Neg Asana Shot, and when challenged to a fight, he will fully
A Ganesha Musketeer is able to attack with a readied demonstrate his power.
gun, whose Max. Magazine is 1, Critical Threshold 10,
and the range is 30m.
They have two guns; each has 1 bullet loaded and
should be managed separately.

☆Load Bullet
They can cast magitech [Solid Bullet], [Critical
Bullet], [Shotgun Bullet], and [Quick Loader]. Magic
Power is 9.

☆Techniques
They may use the [Strong Blood], [Beetleskin], [Bear
Muscle], [Meditation], [Fire Breath (10 standard
value)], [Recovery (8 pts.)] Techniques.

☑Asana Shot
Ganesha Musketeer sits to increase Accuracy check.
The success value of [↝Gunfire] is increased by +2.
At the same time, the Evasion check is reduced by a -2.

27
28
Fallen Dragons ○Limited Attacks
Due to the size of the Fallen Draconet, only one
10 Fallen Draconet (Common Wing can attack the same target during a single round.
Species) ○Flight II
Int: Animal Perc: Five senses (Darkvision)
A Fallen Draconet receives a +2 bonus to Accuracy
Disp: Hostile
and Evasion only for melee attacks.
Lang: Arcana Hab: Various
If two or more Wings fall to 0 HP or lower, this
Rep/Weak: 17/22 W. P.: Physical damage +2 points
unique skill cannot be used.
Initiative: 17 Movement Speed: 13/25 (Flying)
Fortitude: 14 (21) Willpower: 13 (20)
○High Concentration Miasma / Can’t
This unique skill is active only in one of the Wing
F Style Accuracy Damage Evasion Def. HP MP
sections.
Bite
13(20) 2d+16 12(19) 12 73 32 Fallen Draconet concentrates the miasma in a 20-
(Body)
meter radius around itself, accelerating the effects of
Wing
12(19) 2d+11 10(17) 10 51 12 miasma.
(Wing)
All characters within range will have their HP and MP
Wing maximums reduced by 2 points each at the end of their
12(19) 2d+11 10(17) 10 51 12
(Wing) turn. The HP and MP maximums are fully restored
Wing after a day of rest away from the miasma. Other effects
12(19) 2d+11 10(17) 10 51 12
(Wing) are the same as those of Devil Dragon's Miasma.
Wing If Wing fall to 0 HP or lower, this unique skill
12(19) 2d+11 10(17) 10 51 12
(Wing) cannot be used.
※It is enhanced by 5 sword shards. If the HP of the section with this unique skill falls to
0 or below, this effect is lost. Only if the Monster
SECTIONS Knowledge detected a weak point it is possible to know
Sections: 5 (Body / Wing x 4) which Wing section has this unique skill.
Main Section: Body

Unique Skills Loot


●All Sections Always Magic Dragon Horn (6,000G/Red S)
Always Sword Shard (200G/-) x 5
○Wind Immunity 2–6 Magic Dragon Fang (2,200G/Red S)
7+ Magic Dragon Fang (2,200G/Red S) x 1d
●Head
↝Vacuum Breath / 16 (23) / Fortitude / Half Description
The Fallen Draconet spits a large wind blast in Among the common Fallen Dragons, this one has
“Range: 20m” and “Area: Shot,” dealing 2d + 15 fire the rare characteristic of “[○High Concentration
magic with a radius of 3m/5. Miasma]. Although the range of its effect is narrow, its
This unique skill cannot be used on consecutive presence is a threat as it generates a large amount of
turns. Damned just by moving around.
This individual descended from Draconet, and its
●Wing physical abilities are not much different from those of
☑All-Out Attack other Fallen of the same species.
A Wing can deal an additional 8 damage on its next
attack. However, any Evasion check made by this
section this turn receives a -3 penalty.

29
Phantom Body will clearly exhibit unnatural behavior
12 Fallen Lesser Dragon due to a lack of knowledge. The GM may want to
(Phantom Body) determine the Target Number for Detect check based
Int: Average Perc: Five senses (Darkvision) on how well the Phantom Body is acting naturally.
Disp: Hostile Lang: Trade common, Arcana There are also a number of types of Phantom
Hab: Ruins, Wilderness, Forests Bodies that have the Fallen Dragon's body in a dormant
Rep / Weak: 12 (14)/20 state and act by detaching only the Phantom Body. In
W.P .: Physical damage +2 points & Magic damage +2 the case of such a phantom body, the main body is
points considered to be unconscious. Their [↝Fallen Dragon]
Initiative: 20 Movement Speed: 15 unique skill can either immediately return to the inside
Fortitude: 19 (26) Willpower: 19 (26) of the body, regardless of the distance, or move the
body instantly to its current location, and then
immediately become a Fallen Dragon.
F Style Accuracy Damage Evasion Def. HP MP If the Phantom Body dies, the main body also dies.
Weapon 5(12) 2d+7 5(12) 11 85 77

Unique Skills
○Fire Immunity
A Damned receives a +1 bonus to Accuracy and
Evasion only for melee attacks.

↝Fallen Dragon
The Phantom Body can transform its own body to
become a Fallen Dragon. When they become a Fallen
Dragon, their HP, and MP will be restored to their
maximum values, and all magical effects will disappear.
Once transformed into a Fallen Dragon, it can
immediately take its turn as a Fallen Dragon. This
ability can only be used once per day.

↝Truespeech Magic, Spiritualism Magic 7


Level / Magic Power 11 (18)
If using Wizards Tome, it can also cast Deep Magic
at the same level and Magic Power.

○☑↝Magic Aptitude
They can use the Combat Feats [Guided Magic],
[Magic Convergence], [Metamagic/Targets],
[Metamagic/Distance], and [Wordbreak].

☆Techniques
They may use the [Strong Blood], [Beetleskin],
[Recovery (7 pts.)], Techniques (see CR II: p. 88-94).

Loot
Always Dragon Bones (5,000G/Red S)
2–6 Dragon Fang (1,200G/Red S)
7 – 12 Dragon Fang (1,200G/Red S) x 1d
13+ Dragon Jewel (10,000G/Gold SS)

Description
This is a Phantom Body of the leader of the Fallen
Lesser Dragon. It is completely human in appearance.
In order to understand the environment and values
of the local creatures, Fallen Dragons shapeshift into
human form and work to gather information. Those
who have been acting as Phantom Bodies for many
years become indistinguishable from humans.
However, individuals who have rarely acted as a
30
14 Fallen Lesser Dragon ☆Wide-spread Breath
The effect range [Flame Breath] changes to “Range:
(Common Species) Self” and “Radius 30m/All”. This effect can be used
Int: Animal Perc: Five senses (Darkvision) only once a day.
Disp: Hostile
Lang: Arcana Hab: Ruins, Wilderness, Forest ☆Techniques
Rep/Weak: 12(14)/20 W. P.: Physical damage +2 They may use the [Strong Blood], [Beetleskin], and
points & Magic damage +2 points [Recovery (7 points)] Techniques (see CR II: p. 88-94).
Initiative: 19 Movement Speed: 15/30 (Flying)
Fortitude: 18 (25) Willpower: 17 (24) ●Body
☑Tail Sweep
F Style Accuracy Damage Evasion Def. HP MP A Lesser Dragon can use their Tail to attack up to
Bite 5 targets in the same skirmish. Accuracy and Damage
17(24) 2d+20 15(22) 14 89 74
(Head) are the same as a normal attack, and this attack cannot
Tail be used in consecutive rounds.
16(23) 2d+18 13(20) 16 113 20
(Body)
Wing
15(22) 2d+16 13(20) 13 59 18 ○Attack Obstacle = Impossible • None
(Wing)
The Lesser Dragon's size hinders attack.
Wing
15(22) 2d+16 13(20) 13 59 18 The Head cannot be attacked, whether melee or
(Wing)
ranged. When the Body falls to 0 HP or lower, this
Wing effect disappears.
15(22) 2d+16 13(20) 13 59 18
(Wing)
Wing ●Wing
15(22) 2d+16 13(20) 13 59 18
(Wing) ○Clumsy Wings
When attacking with wings, the same target can only
be selected twice.
SECTIONS
Sections: 6 (Head / Body / Wing x 4)
☑All-Out Attack
Main Section: Head
A Wing can deal an additional 8 damage on its next
attack. However, any Evasion check made by this
Unique Skills section this turn receives a -3 penalty.
●All Sections
○Fire Immunity ○Flight
☆Fierce Dragon Attack A Lesser Dragon receives a +1 bonus to Accuracy
Fallen Dragon condenses the noxious gas that and Evasion only for melee attacks.
surrounds it and gives any section +14 damage on 1 If any of the Wings fall to 0 HP or lower, this unique
attack. Regardless of the success or failure of the attack, skill cannot be used.
this effect is lost after 1 attack. This effect can only be
used once per day. Loot
Always Dragon Bones (5,000G/Red S)
●Head 2–6 Dragon Fang (1,200G/Red S)
↝Truespeech Magic, Spiritualism Magic 8 7 – 12 Dragon Fang (1,200G/Red S) x 1d
Level / Magic Power 12 (19) 13+ Dragon Jewel (10,000G/Gold SS)
If using Wizards Tome, it can also cast Deep Magic
at the same level and Magic Power.
Description
○☑↝Magic Aptitude This is a Fallen Dragon based on the standard
The Lesser Dragon can use the Combat Feats Lesser Dragon.
[Metamagic/Targets], [Metamagic/Distance], [Magic This is a common species of Fallen Dragon and has
Convergence], [Magic Control], [Guided Magic], and only animal intelligence and will attack anything that
[Wordbreak]. enters its territory.
Although they generally act alone, they are
sometimes led by a higher-level Fallen Dragon. In such
↝Flame Breath / 16 (23) / Fortitude / Half
cases, they may conduct a fearsome Coordinated
The Lesser Dragon spits a large fireball in “Range:
Attack under the command of a superior Fallen
20m” and “Area: Shot”, dealing 2d + 20 fire magic
Dragon.
damage to up to 20 targets within a 6m radius of the
explosion.
This unique skill cannot be used on consecutive
turns.

31
damage to up to 20 targets within a 6m radius of the
15 Fallen Lesser Dragon explosion.
(Leader Species) This unique skill cannot be used on consecutive
Int: Average Perc: Five senses (Darkvision) turns.
Disp: Hostile Lang: Trade Common, Arcana
Hab: Ruins, Wilderness, Forest ☆Techniques
Rep/Weak: 12(14)/20 W. P.: Physical damage +2 They may use the [Strong Blood], [Beetleskin], and
points & Magic damage +2 points [Recovery (7 points)] Techniques (see CR II: p. 88-94).
Initiative: 20 Movement Speed: 15/30 (Flying)
Fortitude: 19 (26) Willpower: 19 (26) ●Body
☑Tail Sweep
F Style Accuracy Damage Evasion Def. HP MP A Lesser Dragon can use their Tail to attack up to
Bite 5 targets in the same skirmish. Accuracy and Damage
18(25) 2d+20 16(23) 14 92 77
(Head) are the same as a normal attack, and this attack cannot
Tail be used in consecutive rounds.
17(24) 2d+18 14(20) 16 118 23
(Body)
Wing
16(23) 2d+16 14(20) 13 62 21 ○Attack Obstacle = Impossible • None
(Wing) The Lesser Dragon's size hinders attack.
Wing The Head cannot be attacked, whether melee or
16(23) 2d+16 14(20) 13 62 21
(Wing) ranged. When the Body falls to 0 HP or lower, this
Wing effect disappears.
16(23) 2d+16 14(20) 13 62 21
(Wing)
●Wing
Wing
16(23) 2d+16 14(20) 13 62 21 ○Clumsy Wings
(Wing)
When attacking with wings, the same target can only
be selected twice.
SECTIONS
Sections: 6 (Head / Body / Wing x 4) ☑All-Out Attack
Main Section: Head A Wing can deal an additional 8 damage on its next
attack. However, any Evasion check made by this
Unique Skills section this turn receives a -3 penalty.
●All Sections
○Fire Immunity ○Flight
A Lesser Dragon receives a +1 bonus to Accuracy
☆Fierce Dragon Attack and Evasion only for melee attacks.
Fallen Dragon condenses the noxious gas that If any of the Wings fall to 0 HP or lower, this unique
surrounds it and gives any section +14 damage on 1 skill cannot be used.
attack. Regardless of the success or failure of the attack,
this effect is lost after 1 attack. This effect can only be
used once per day. ○Regenerative Dragon Scales
This unique skill is active only in one of the Wing
sections. At the turn's end, all sections' HP is restored
↝Phantom Transformation
by 5 points. If the HP of the section with this unique
The Fallen Dragon can transform its own body into
skill falls to 0 or below, this effect is lost. Only if the
a Phantom Body and inherit any injuries or magical
Monster Knowledge detected a weak point it is possible
effects inflicted on the Main Section.
to know which Wing section has this unique skill.

●Head Loot
↝Truespeech Magic, Spiritualism Magic 8 Always Dragon Bones (5,000G/Red S)
Level / Magic Power 12 (19) 2–6 Dragon Fang (1,200G/Red S)
If using Wizards Tome, it can also cast Deep Magic 7 – 12 Dragon Fang (1,200G/Red S) x 1d
at the same level and Magic Power. 13+ Dragon Jewel (10,000G/Gold SS)

○☑↝Magic Aptitude Description


The Lesser Dragon can use the Combat Feats
[Metamagic/Targets], [Metamagic/Distance], [Magic This is the Leader species Fallen Dragon, with the
Convergence], [Magic Control], [Guided Magic], and standard Lesser Dragon as its body, which leads the
[Wordbreak]. Common species.
Their intellect is no different from the human mind;
it thinks and acts. However, their knowledge itself is
↝Flame Breath / 16 (23) / Fortitude / Half
poor, and they try to obtain local information and
The Lesser Dragon spits a large fireball in “Range:
knowledge as much as possible. They also inherit, to
20m” and “Area: Shot,” dealing 2d + 22 fire magic
some extent, the memories of their dragon ancestors.
32
They have a phantom body and may assume human for 10 seconds (1 round). This effect can only be used
form to gather information or conduct negotiations. once per day.
However, due to a lack of fundamental knowledge and
experience, their actions and behaviors are somewhat ●Head
fake, and it is not difficult to spot them if you notice
↝Truespeech Magic, Spiritualism Magic 7
their unnaturalness (Detect checks need to be
performed, and the GM needs to determine the Target Level / Magic Power 11 (18)
Number based on the scenario content). If using Wizards Tome, it can also cast Deep Magic
They gather information to expand their dominion, at the same level and Magic Power.
and the knowledge they gather is used for attacks and
schemes. Some, however, may develop friendship and ○☑↝Magic Aptitude
trust (although very rarely) through interaction with The Lesser Dragon can use the Combat Feats
local intelligent creatures. [Metamagic/Targets], [Metamagic/Distance], [Magic
They usually act alone but may be accompanied by Convergence], [Magic Control], [Guided Magic] and
several Fallen Dragons of the common species. [Wordbreak].

↝Flame Breath / 16 (23) / Fortitude / Half


15 Rusty Scale (Common The Lesser Dragon spits a large fireball in “Range:
Species) 20m” and “Area: Shot”, dealing 2d + 22 fire magic
Int: Average Perc: Five senses (Darkvision) damage to up to 20 targets within a 6m radius of the
Disp: Hostile Lang: Trade common, Arcana explosion.
Hab: Ruins, Wilderness, Forest This unique skill cannot be used on consecutive
Rep/Weak: 13(15)/20 W. P.: Physical damage +2 turns.
points & Magic damage +2 points
Initiative: 20 Movement Speed: 15/30 (Flying) ☆Techniques
Fortitude: 19 (26) Willpower: 19 (26) They may use the [Strong Blood], [Beetleskin], and
[Recovery (7 points)] Techniques (see CR II: p. 88-94).
F Style Accuracy Damage Evasion Def. HP MP
Bite ●Body
17(24) 2d+20 15(22) 14 92 71
(Head) ☑Tail Sweep
Tail A Lesser Dragon can use their Tail to attack up to
16(23) 2d+22 12(19) 16 124 17
(Body) 5 targets in the same skirmish. Accuracy and Damage
Wing are the same as a normal attack, and this attack cannot
15(22) 2d+14 13(20) 13 56 15
(Wing) be used in consecutive rounds.
Wing
15(22) 2d+14 13(20) 13 56 15
(Wing) ○Attack Obstacle = Impossible • None
Wing The Dragon's size hinders attack.
15(22) 2d+14 13(20) 13 56 15
(Wing) The Head cannot be attacked, whether melee or
Wing ranged. When the Body falls to 0 HP or lower, this
15(22) 2d+14 13(20) 13 56 15
(Wing) effect disappears.
●Wing
SECTIONS ○Clumsy Wings
Sections: 6 (Head / Body / Wing x 4) When attacking with wings, the same target can only
Main Section: Head be selected twice.

Unique Skills ☑All-Out Attack


●All Sections A Wing can deal an additional 8 damage on its next
attack. However, any Evasion check made by this
○Fire Immunity section this turn receives a -3 penalty.

☆Boiling Dragon Blood ○Flight II


Increases body temperature and increases damage; A Fallen Dragon receives a +2 bonus to Accuracy
for every 5 points of HP expended, the damage of any and Evasion only for melee attacks.
section is increased by +5. This ability affects only one If any of the Wings fall to 0 HP or lower, this unique
attack and loses its effect regardless of whether or not it skill cannot be used.
is hit.
Loot
☆Mythical Dragon Bite Always Dragon Bones (5,000G/Red S)
It imbues the body with the power of miasma and 2–6 Dragon Fang (1,200G/Red S)
makes any section deal magic damage with its attacks 7 – 12 Dragon Fang (1,200G/Red S) x 1d
13+ Dragon Jewel (10,000G/Gold SS)
33
Description those clad in heavy armor can be brutally torn apart with
his [Mythical Dragon Bite].
This is a Fallen Lesser Dragon with an illusory
They cooperate with the priests of Fraxis, the god of
coloration.
fog, and there appear to be several Fallen Dragons of
As is typical of the common species, it has a rough
the same species, which may appear in response to the
personality and is extremely belligerent. It is good at
summons of the priest of Fraxis, making them fearsome
using its long tail to round up its enemies, and even
reinforcements.

34
Invitation to the Dragon Raid

35
How to use Dragon Alliance Points
This section describes the “Dragon Alliance Points” purchased with your Dragon Alliance Points. Basically,
that can be used in a Dragon Raid campaign and how the Dragons or of the dragon clan to whom the player
to use them. entrusted the sword shard at that time will give the PCs
those items or the Dragon's Secret Rituals.
Optional Rule: Dragon Alliance Points You can use up all the Dragon Alliance Points you
Dragon Alliance Points are a measure of the trust a have and reduce them to 0, but you cannot reduce them
PC has earned among the dragons and their allies, and, to less than 0. If there are other prices listed for Dragon
like “reputation” (see CR II, p. 47) for humanoids, the Alliance Points items or Dragon's Secret Ritual data, PC
higher the score is, the more widely the dragons needs to pay it as well.
recognize the PC's existence and trust it. Please refer to “Dragon Alliance Points Item List,”
“Dragon's Secret Ritual,” and “Dragon Alliance Points
Earning Dragon Alliance Points Titles” for what PCs can get with their Dragon Alliance
Dragon Alliance Points can be obtained through Points.
sword shards in the same way that reputations can be If PC loses them, their Total Dragon Alliance
obtained through sword shards. Alliance Points are Points will also decrease by their Dragon Alliance
earned by giving a sword shard to the dragons. Points cost (see the next page).
At the end of the session, 1d is rolled for each sword
shard entrusted to the dragon clan, and the number of Dragon Alliance Points Trust Chart
Dragon Alliance Points awarded is equal to the number The Total Dragon Alliance Points a character has
of dice rolled. earned indicate how much the character has
contributed to the dragons and how much the dragons
Requirements for Dragon Alliance Points trust the character.
In order to turn a sword shard into Dragon Alliance
Points, PCs must meet the dragons and entrust their
sword shard to them. Dragon Alliance Points Trust Chart
Sword shards deposited for Dragon Alliance Points Total
are forfeited. PCs cannot use the same sword shard to Dragon
Degree of contribution and trust
gain reputations at the same time. Alliance
Points
Notation of Dragon Alliance Points 0 – 50
Unknown. Little is known outside of
PCs that have gained Dragon Alliance Points will direct acquaintances.
have them added to their “Current Dragon Alliance Dragon acquaintances. Dragons who are
Points” and “Total Dragon Alliance Points.” acquainted with the dragon clan or those
51 – 100
that inhabit the same area can remember
Column: Where on the Character Sheet? at least the name.
Dragon Alliance Points are an optional rule, so Friends of dragons. Faces and names are
there is no field for them on the character sheet. Please known to the current dragon clan; when
101 – 200
fill Alliance Points in the “reputation” and “total dragons near humanoids, they may also be
reputation” fields by halving them. asked to join the dragon's group.
A dragon's best friend. Even outside of the
Total Dragon Alliance Points dragon clan, well-informed dragons know
Total Dragon Alliance Points is a value that PCs and how they have interacted with the
201 – 500
represents the amount of trust a character has with current dragon clan. Other dragon clans
dragons and their allies. Total Dragon Alliance Points that have heard rumors of them
is a number that only increases and only decreases in sometimes ask PCs for favors.
special cases. An ally of the dragons. PCs' achievements
See the Dragon Alliance Points Trust Chart for a are known not only to the dragon clan but
501 –
rough estimate of total Dragon Alliance Points and to all beings. PCs sometimes receive not
1000
dragon trust. only requests but also consultations and
private invitations from the dragon clan.
Current Dragon Alliance Points Dragon brother/sister. PCs' achievements
are frequently recounted as legends and
Current Dragon Alliance Points can be used to
heroic tales, and they are even treated as
obtain Dragon Alliance Points items and Dragon's
1001+ from a dragon clan. They are sometimes
Secret Rituals. In the world, this means that the
treated as if they were guests of honor in a
Dragons or of the dragon clan have given you those
large country. All dragon clans refer to
items or rituals. This is a game-like process of using
their opinions and share their will.
(reducing) Dragon Alliance Points in the player's
possession to obtain the Dragon Alliance Points item,
etc., that the player desires. Treat them as if they were

36
Column: Simultaneous use of Dragon Alliance Points items, Dragon's Secret Ritual, and titles,
Alliance Points and Reputation and the total Dragon Alliance Points in your possession
Even if PCs have Dragon Alliance Points, they can will always equal the total Dragon Alliance Points.
still earn a reputation as usual. Whether a piece of the Regardless of the process, if the Dragon Alliance
example they have won will give them, a total reputation Points item is “recovered”, the total Dragon Alliance
or Total Dragon Alliance Points is determined on a per- Points will also be restored by the equivalent amount.
session basis. It is possible to earn both reputation and
Dragon Alliance Points in one session. Money For Points
When converting sword shards into Dragon A character with Dragon Alliance Points can use
Alliance Points and reputation, PCs must decide how their Dragon Alliance Points to acquire the Dragon
they will allocate them before rolling the dice to Alliance Points Item or ask for money. Reducing
determine how many points they will receive. Current Dragon Alliance Points and Total Dragon
Alliance Points by 100 points will earn PCs 10,000G.
Loss of Dragon Alliance Points Items/Titles These are situations in which a relationship of trust
and reduction in Total Dragon Alliance cannot be established, such as when PCs demand an
Points immediate and material reward rather than building a
The character may, in some cases, lose Dragon relationship of trust with the dragon.
Alliance Points items obtained by Dragon Alliance
Points. Column: Dragon Raid without Dragon
The first is voluntary surrender, where a character Alliance Points
may voluntarily surrender items they have earned with These rules are intended to be introduced as
Dragon Alliance Points and no longer deserve. optional rules when Dragon Raid is introduced into a
However, this return will not restore the Dragon campaign at the same time. However, if the campaign
Alliance Points in the character's possession. is run without dragons or dragons that PCs can build a
The next step is to sell items for money. Some of relationship of trust with, you may run Dragon Raid
the Dragon Alliance Points items that PCs have without these rules.
acquired with their Dragon Alliance Points can be sold You can introduce Dragon Alliance Points at the
for money. The price listed in the “Dragon Alliance first sign of a player's desire to help dragons or when
Points Item Details” will be halved in this case. Of you want to introduce a Dragon Alliance Points Item so
course, PCs will only get money and will not regain their PCs can learn that they need Alliance Points to get it.
Dragon Alliance Points (PCs cannot sell items that do
not have a set price, such as Dragon's Secret Rituals and Column: Defeat Damned and Fallen Dragons
titles). to earn Dragon Alliance Points
There is a possibility that a character may Dragon Alliance Points are a token of trust earned
unwillingly give up Dragon Alliance Points items. They by giving sword shards to the dragons. Suppose the GM
may be stolen. Repeatedly misbehaving against the title wants to give the PCs more Dragon Alliance Points than
will result in the character no longer being referred to usual. In that case, they may give them additional
by that title. The GM has the final say in this unwanted Dragon Alliance Points as a bonus for killing Damned
loss. or Fallen Dragons, etc., as an alternative to increasing
In any case, if a character loses a Dragon Alliance the number of sword shards that the monsters have.
Points Item, it should be removed from the character Additional Dragon Alliance Points should be
sheet. At the same time, Dragon Alliance Points used determined by the GM in the range from 10-50 points
to gain these items will be subtracted from the Total based on how much the PC has contributed to the
Dragon Alliance Points. Losing something that is a dragons and their clan, and how much credibility the
token of trust with the dragon, for whatever reason, will PC has earned.
result in a loss of reputation. Points spent on Dragon

37
Dragon Alliance Points Item List
Here you will find items and Dragon's Secret Rituals These are just a few of the items and secrets handed
that can be acquired with Dragon Alliance Points. down by the dragons.
Dragon Alliance Points Item List
Chemicals
Name Dragon Alliance Points Needed Summary
Fertile Dragon's Soil 20 Cures disease
Dragon's Blood 50 HP+2, MP-2 when ingested

Adventure Items
Name Dragon Alliance Points Needed Summary
Dragon's Horn 30 Spellsong's success value for Dragons +1
Dragon Eggshell 30 Can absorb an attack
Dragon Bone Ward 30 Place them on all sides to keep outside enemies away
Radiant Dragon Tears 50 Can replay dragon’s memory
Dragon’s Branch 50 Grows trees for 24 hours only
Dragon Sleeping Scent Bag 50 -3 Intelligence, Spirit +3 for 24 hours
Dragon's Butler 100 Golem taking care of dragons
Dragon's Egg 500 The egg from which a dragon can be born
A bead that inherits all the memory and knowledge of
Dragon's Bead 1000
the dragon

Accessories
Name Dragon Alliance Points Needed Summary
Can also be used as an edged weapon when using a
Spiky Tail 30
Tail weapon
Dragon’s Whiskers 50 Dragon Loot Determination +1
Necklace of Dragon's Breath 100 Can change the type of the breath
Red Dragon’s Eye of Stone 100 Detect check +2
Blue Dragon’s Eye of Stone 100 Spot Trap check +2
Yellow Dragon’s Eye of
100 Insight check +2
Stone
Crown of the Dragon King 300 +1 to Accuracy and Evasion against dragons

Enhanced Items
Name Dragon Alliance Points Needed Summary
Dragon Blood Weapon 50 Extra Damage +2 as magic weapon processing
Dragon Fang Wrestling Accuracy +1 against dragons, for wrestling weapons
50
Weapon only
Defense +1, Fortitude +2 as magic armor
Dragon Blood Armor 50
processing
Wrestling Armor of Dragon
50 Minimal Strength -3. Grapplers only.
Scales
Shield of Dragon Scales 50 Minimal Strength -3
Minimal Strength +3, spells success value against
Dragon Bone Staff 300
dragons +1

Mount Equipment
Name Dragon Alliance Points Needed Summary
Dragon’s Emblem 50 Proof of being a dragon's kin
Can also be used as an edged weapon when using a
Spiky Tail 50
Tail weapon
Dragon Shell Face Guard 50 Allows to understand Dragonic speech
Necklace of Dragon's Breath 100 Can change the type of the breath
Crown of the Dragon King 300 +1 to Accuracy and Evasion against dragons

38
Other
Name Dragon Alliance Points Needed Summary
10,000G is obtained. Total Dragon Alliance Points will
Money For Points 100
also be reduced by 100

List of Dragon's Secret Rituals


Name Dragon Alliance Points Needed Requirement Summary
Dragon's Claw Can write symbols that say in Dragonic when
20 None
Marks touched.
Fiery Dragon's
30 None Gives 1 character Psychic Immunity
Breath
Dragon's Mana
30 None Transfers MP to 1 character
Breath
☆Breathing Art 30 None Extends the range of breath effect
Cast Shadow 30 None Creates the illusion of the dragon
Family's Contract 50 None Become part of the dragon clan
Radiant Dragon's Evasion check -1, Breath damage reduced by
50 None
Protection -3 points
Peaceful Dragon's
50 None Willpower -1, Max HP +5
Protection
☆Dragon Riding 50
Adventurer Level
Increases speed when flying
the Wind 7
Adventurer Level
Summon the Clan 100 Calls dragon clan
10
Adventurer Level Can deliver the message in Dragonic to a
Dragon's Call 200
10 remote person
Adventurer Level
Eternal Recurrence 500 Die and be reborn as a dragon
10

Dragon Alliance Points Item Details


Here are details of the Dragon Alliance Points Items that can be earned by using the Dragon Alliance.

How to Read Dragon Alliance Points Items

①Name ③Base Price


The name of the item. All Dragon Alliance Points items are not for sale.
When you sell an item, you can sell it for half of the
②Dragon Alliance Points Needed price listed here.
Amount of the Dragon Alliance Points needed to
obtain the item. ④Popularity (Pop.)
Shows how well-known the item is. The lower, the
better.
Roll against these numbers with an Appraise check
(see CR I: p. 117-137) to learn item data.
39
About Dragons and Their Clans
⑤Appearance (App.) Many Dragon Alliance Points Items and Dragon's
It represents the size and shape of the item. Secret Ritual work on dragons and other characters
related to dragons. This means that the item will be
⑥Item Class effective on characters who are generally recognized as
In the case of an accessory, it shows the part that dragons or flying dragons, such as Draconets, Lesser
can be equipped with the item. Dragons, etc., or characters who are closely related to
them and are recognized as their clan members.
⑦Summary A lildraken character or character with a Family's
This is a summary of the effects of the item. Contract is treated as a dragon.

⑧Effect
The effect of the item is described in detail.

Chemicals

Dragon Alliance Points


Fertile Dragon's Soil Needed
20 Base Price 300
Popularity 10 App. Slightly moist soil in a jar. Item Class Chemicals
Summary Cures disease
It is a moist soil commonly found in dragon lairs. It
The effects of poison and disease type under
is carried in a jar or other container. A cup of clay is
Target Number 22 can be removed by resting for 1
considered to be enough for one person (1 section).
day (24 hours). After the chemical has been used
Effect It is applied to the entire body and left at rest to
once, it can be collected and used again.
absorb the disease and poison from the body. The
It is said to be highly nourishing and could be
Target character cannot move, but poison and
used as a fertilizer if collected in large quantities.
disease-type effects will stop for this item duration.

Dragon's Blood Dragon Alliance Points Needed 50 Base Price 500


Popularity 12 App. Reddish-black, highly viscous stone mass Item Class Chemicals
Summary HP+2, MP-2 when ingested
This common dragon blood mixes with atmospheric mana and
If left alone, the clumps will re-mix
coagulates. It has a reddish-black stone-like shape. In recent years, a
with atmospheric mana and return to
chef in search of a new ingredient discovered that it can be added to
their original size. Therefore, if it isn’t
the diet for a tonic effect. However, it is not well received by
used within a day, it can be reused.
Effect gourmets because it mutes the taste of the ingredients and gives them
This effect is treated as a poison
a strong, bitter taste.
effect with a success value of 18. Also,
When scraped with a cooking blade or ground into a fine powder
this item has no effect on
and added to a meal and taken, it increases maximum HP by 2
grassrunners.
points and decreases maximum MP by 2 points for 1 day (24 hours).

Adventure Items

Dragon's Horn Dragon Alliance Points Needed 30 Base Price 3,000


Popularity 12 App. Dragon's horn with a hole to blow Item Class Adventure Items
Summary Spellsong's success value for Dragons +1
This instrument is made by drilling a hole in a If you use spellsong with this instrument, you
Effect dragon's horn and processing it so it can be used as a gain a +1 bonus to the success value only for
flute. It produces a solemn and profound tone. dragons and members of the dragon clan.

Dragon Eggshell Dragon Alliance Points Needed 30 Base Price 2,500


Popularity 13 App. Eggshells large enough to hide one person Item Class Adventure Items
Summary Can absorb an attack
This is a sturdy Dragon's Egg. It can be used as a shield
The shell is treated as an unbreakable
by putting on the shell as a Major Action. When the
structure. While wearing the shell, the wielder
wielder is covered with the shell, it cannot perform any
cannot make Evasion checks, but HP and MP
Effect Major Actions, Minor Actions other than moving, and
do not decrease even if the shell is attacked.
Minor Actions to remove the shell. It can be used to
Once attacked, the shell is forcibly removed (so
shield again ranged attacks, but it does not work as a shield
it can prevent damage from any one attack).
for a character with [Hawk Eye].
40
Dragon Bone Ward Dragon Alliance Points Needed 30 Base Price 4,000
Popularity 14 App. Small craftwork made from dragon bones Item Class Adventure Items
Summary Place them on all sides to keep outside enemies away
The strength of the dragon's presence that this
ward emits around it depends on the dragon
It is made of dragon bones, four in number, and is used
which these bones are. Monsters with a monster
by thrusting it into the ground or placing it on the ground
level less than half of the original dragon's
in all four directions within an area of about 5 meters
monster level will not approach this ward and
around itself.
will try to stay as far away as possible.
When the bone is stabbed into the ground in all
Effect It has no effect on stronger daemons or
directions, the presence of a dragon can be felt from the
characters with Average or High intelligence.
bones. The dragon's presence will spread over a radius of
The item listed here was created from dragonet
about 100 meters. If it is a wild animal, it will avoid its
bones. If the item is made from a stronger
presence and will not come close to the bones.
dragon, it will cost much more in terms of
Alliance Points and the Base Price (to be
determined by the GM).

Base
Radiant Dragon Tears Dragon Alliance Points Needed 50
Price
5,000
Item
Popularity 14 App. Transparent, hard, 10cm sized ball Adventure Items
Class
Summary Can replay dragon’s memory
It is a crystallization of tears shed by a dragon. By peering into it, you
The duration of the memory is
can replay the scene the dragon was seeing at the time it shed its tears.
Effect about 5 minutes. No audio can
In order to replay the image, you must hold Radiant Dragon Tears and
be heard.
expend 1 MP.

Dragon’s Branch Dragon Alliance Points Needed 50 Base Price 5,000


Popularity 12 App. Sturdy branch about 50 cm in size Item Class Adventure Items
Summary Grows trees for 24 hours only
It is a magical branch that grows into a 5-meter tree in a
matter of seconds by sticking it into the ground and The one shown here is for a Draconet and will
chanting the command word. The top of the tree has a comfortably accommodate about 5 humanoid
radial radius of about 3 meters with combined branches, characters. A more powerful dragon will cost
Effect and the top of the tree can be comfortably used as a more Dragon Alliance Points and a base price
foundation. (to be determined by the GM).
If you put something on a branch when it is the size of a The tree returns to its original size after 24
branch, it will not grow even if you say the command word. hours or by reciting the command word again.
You don't need a check to go up a tree.

Dragon Sleeping Scent Dragon Alliance Points


50 Base Price 6,000
Bag Needed
Popularity 13 App. Flowers and minerals in a small bag Item Class Adventure Items
Summary -3 Intelligence, Spirit +3 for 24 hours
Sleeping for more than 3 hours within this
This is flowers and minerals favored by dragons are scent range will decrease Intelligence by -3
packed in a small bag. The bag will create a sweet points and increase Spirit by +3 points for 24
fragrance within a 5-meter radius for 6 hours by hours after waking, in addition to the original
Effect sprinkling a healing potion on it. The scent varies from recovery. This change also changes the ability
potion to potion, and each dragon seems to have its own modifiers, the maximum value of MP.
preferred scent. Different potions also produce different This effect does not reduce Intelligence to less
scents. than 1. It is also treated as a poison-type effect
with a success value of 10.

41
Dragon Alliance Points
Dragon's Butler Needed
100 Base Price 20,000
Popularity 15 App. Doll created from dragon bones Item Class Adventure Items
Summary Golem taking care of dragons
Dragon's Butler is a human-sized golem
made from the bones of a dragon and
When obtained, they can be made to perform a specified
constructed in a human shape. It is created
action twice a day, each at a specified time. They have the
by the dragons to take care of their
abilities of a normal person. In addition, if you have purchased
surroundings and to manage their human-
a house with a reputation (see CR II, p. 54), you can use it as
Effect sized items and treasures.
a “Competent Treasurer” if the size of the house is up to a
It has little fighting ability, but if the time
“Mansion.” If you participate in combat, etc., their combat
and actions are determined at the time of
ability is treated as the same as that of the Oak Golem (CR I,
creation without an order, it will repeat the
p. 473).
same actions at the same time of the day
every day.

Dragon
Dragon's Egg Alliance Points 500 Base Price Cannot be Traded
Needed
Eggs about 1 m in
Popularity 10 App. Item Class Adventure Items
diameter
Summary The egg from which a dragon can be born
Dragon egg. When the right The hatched dragon recognizes the character it had as its parent. However,
time comes, they hatch and it takes 20,000 gamel and more than 20 years to become a dragon. After
give birth to baby dragons. that, they become Dragon Infant, a 4th-level dragon. When it hatches, the
Effect
For a dragon, sharing an egg Dragon's Egg is destroyed, but the dragon itself is treated as a Dragon
shows the utmost trust and Alliance Points Item (your Dragon Alliance Points and Total Dragon
affection for the character. Alliance Points remain unchanged as a dragon is born).

Dragon Alliance Points


Dragon's Bead Needed
1000 Base Price Cannot be Traded
Popularity 16 App. Glossy sphere about 1 m in diameter Item Class Adventure Items
Summary Bead that inherits all the memory and knowledge of the dragon
It is said that if dragon knowledge and memories can be
These are beads that dragons have extracted from the Dragon's Bead in some way, it will reveal
possessed somewhere in their bodies since many mysteries about the world, including past civilizations
birth. It is rarely can be found outside the and events, dragon ecology, and the beginnings of the dragon
body as an item in nature. race.
Effect
The Dragon's Bead contains all the However, there is virtually no way to obtain the Dragon's
memories and knowledge of the dragon Bead, and the method of extracting knowledge and memories
since its birth. It is so much more than just is also a mystery.
the dragon itself. Some dragons pass on their Dragon's Bead to their children
or other clan members upon their death.

Accessories

Spiky Tail Dragon Alliance Points Needed 30 Base Price 2,000


Numerous thorns that can be attached to
Popularity 12 App. Item Class Accessories: Waist
the tail
Summary Can also be used as an edged weapon when using a Tail weapon
When using a wrestling weapon Tail (see AW, p. This item can be equipped by a character as an
Effect 96) or a similar weapon, the weapon can also be accessory, but it can also be used by a mount as a
treated as an edged weapon. weapon for the mount.

Dragon’s Whiskers Dragon Alliance Points Needed 50 Base Price 3,000


Popularity 12 App. Dragon’s whiskers woven into a talisman Item Class Accessories: Neck
Summary Dragon Loot Determination +1
This is a protective charm woven with dragon’s whiskers, which is said to bring good luck. The 2d roll
Effect
to gain the loot of a dragon or its clan will be increased by +1.

42
Necklace of Dragon's Dragon Alliance Points
100 Base Price 10,000
Breath Needed
Popularity 15 App. Jewel necklace with storm design Item Class Accessories: Neck
Summary Can change type of the breath
When the wielder attacks by spitting breath with a
When the Necklace of Dragon's Breath is necklace, such as technique [Fire Breath] (see CR II,
placed over the mouth, it allows you to change the p. 92), you can perform a breath attack by changing
type of dragon. the type to the one specified for the necklace instead
If the necklace has a specific type, it will be of the type specified for the ability.
Effect
labeled “Necklace of Dragon's Fire Breath” or Effects other than types, such as power, standard
something similar. In most cases, the fire type will value, and range, remain unchanged.
be the same as the type of breath used by the This item can be equipped with a character as an
dragon from which it was acquired. accessory, but it can also be equipped with a mount as
an accessory for the mount.

Dragon’s Eye of Stone Dragon Alliance Points


100 Base Price Cannot be Traded
Red/Blue/Yellow Needed
Earrings made of small dragon's
Popularity 16 App. Item Class Accessories: Ears
eyeballs
Summary Various check +2
These earrings are a scaled-down version of the dragon's
Red gives a +2 bonus to Detect checks
eyes. When equipped, the dragon will be able to share the
(see CR III, p. 91), blue to Spot Trap
user's vision. It also allows the user to use the dragon's senses
Effect checks (see CR I, p. 132), and yellow to
for various checks. The dragon that is given this item loses one
Insight checks (see CR I, p. 127),
of its eyes. The accessory will remain intact even if it is
respectively.
regenerated by magic or other means.

Crown of the Dragon Dragon Alliance Points


300 Base Price Cannot be Traded
King Needed
Crown created with manatite and
Popularity 18 App. Item Class Accessories: Head
gemstones
Summary +1 to Accuracy and Evasion against dragons
It is a crown given by a dragon when it The wielder can make their presence known to all
recognizes a being as equal or greater. It is a dragons and their clans. The wielder also gains a +1 bonus
Effect
masterpiece of exquisite magical on Accuracy and Evasion checks against dragons and their
craftsmanship. clans in combat.

Enhanced Items

Dragon Blood Dragon Alliance Points


50 Base Price Cannot be Traded
Weapon Needed
Popularity 14 App. Various Item Class Weapon Enhancement
Summary Extra Damage +2 as magic weapon processing
This enhancement uses the dragon's
This process cannot be performed on a weapon that
blood that is applied to the weapon and
already has Magic Weapon +1. Also, you cannot apply Magic
adheres to increase its strength and
Weapon +1 to a weapon after applying this enhancement.
sharpness.
Effect Unlike other Dragon Alliance Points Items, this
Weapons with this treatment are treated
enhancement's cost depends on the weapon's rank to be
as magic weapons. At the same time, the
enhanced. The cost is B rank: 6,000 gamels, A rank: 12,000
weapon's Extra Damage is increased by +2
gamels, and S rank: 24,000 gamels.
points.

Column: Description of Enhancements


Some of the item's enhancements are not listed in
CR I, CR II, or CR III, such as Magic Armor +1.
They are listed in Lumiere Legacy. If possible,
please refer to these data when introducing these items.

43
Dragon Fang Dragon Alliance
50 Base Price Cannot be Traded
Wrestling Weapon Points Needed
Popularity 14 App. Various Item Class Weapon Enhancement
Summary Accuracy +1 against dragons, for wrestling weapons only
This enhancement uses dragon fangs to
wrestling weapons that are equipped on the Weapons with this modification gain a +1 bonus to
arms and feet and process them into Accuracy checks against dragons and their clan.
powerful weapons against dragons. Unlike other Dragon Alliance Points Items, the cost of
Effect
This process can only be performed on this enhancement depends on the rank of the weapon being
weapons in the wrestling category. It cannot enhanced. The cost is B rank: 3,000 gamels, A rank: 6,000
be performed on Punch, Kick, Bite, Tail, or gamels, S rank: 12,000 gamels, and SS rank: 24,000 gamels.
Claw weapons.

Dragon Blood Dragon Alliance Points


50 Base Price Cannot be Traded
Armor Needed
Popularity 14 App. Various Item Class Armor Enhancement
Summary Defense +1, Fortitude +2 as magic armor processing
This enhancement uses rubs the dragon's
blood into the armor and adheres to strengthen This process cannot be applied to armor that already
the user's resistance. has Magic Armor +1 applied to it. It is also not possible
Armor with this treatment is treated as magical to apply the Magic Armor +1 after applying this
armor. At the same time, it reduces Defense by treatment.
Effect
-1. The user gains a +2 bonus to Fortitude while Unlike other Dragon Alliance Points items, the cost of
equipped with this armor. this enhancement depends on the rank of the armor
This process is limited to nonmetallic armor being enhanced. The cost is B rank: 6,000 gamels, A
and cannot be applied to armor with a Defense rank: 12,000 gamels, and S rank: 24,000 gamels.
of 0 or less.

Wrestling Armor of Dragon Alliance


50 Base Price Cannot be Traded
Dragon Scales Points Needed
Popularity 14 App. Various Item Class Armor Enhancement
Summary Minimal Strength -3. Grapplers only.
Important parts of the armor are Armor with this treatment will have a minimum strength of
improved with light and strong dragon 3 points lower. The minimal strength will never be less than
scales, creating a light armor while 1 due to this effect.
Effect maintaining its strength. Unlike other Dragon Alliance Points items, the cost of this
This process can only be performed on enhancement depends on the rank of the armor being
nonmetallic armor marked “grappler enhanced. The cost is B rank: 6,000 gamels, A rank: 12,000
only”. gamels, and S rank: 24,000 gamels.

Shield of Dragon Dragon Alliance Points


50 Base Price Cannot be Traded
Scales Needed
Popularity 14 App. Various Item Class Armor Enhancement
Summary Minimal Strength -3
Shield with this treatment will have a minimum strength of
The important parts of the shield are 3 points lower. The minimal strength will never be less than
processed with light and strong dragon scales, 1 due to this effect.
Effect resulting in a lightweight shield while Unlike other Dragon Alliance Points items, the cost of this
maintaining its strength. enhancement depends on the rank of the shield being
enhanced. The cost is B rank: 6,000 gamels, A rank: 12,000
gamels, and S rank: 24,000 gamels.

44
Dragon Bone Dragon Alliance
300 Base Price Cannot be Traded
Staff Points Needed
Popularity 14 App. Various Item Class Weapon Enhancement
Summary Minimal Strength +3, spells success value against dragons +1
Weapons with this treatment have their minimal strength
The wand is intricately decorated increased by 3 points. Also, when using this weapon as a magical
with dragon bones to increase the implement against dragons or their clan, the wielder gains a +1
efficiency of magic against dragons. bonus to Spellcasting checks.
Effect
This process can only be performed Unlike other Dragon Alliance Points items, the cost of this
on Staff weapons. enhancement depends on the rank of the weapon being enhanced.
The cost is B rank: 10,000 gamel, A rank: 20,000 gamel, S rank:
40,000 gamel, and SS rank: 80,000 gamel.

Mount Equipment
Dragon Alliance Points
Dragon’s Emblem Needed
50 Base Price Cannot be Traded
Protective cloth with dragon
Popularity 13 App. Item Class Mount Equipment
design
Summary Proof of being a dragon's kin
Protective cloth with dragon design. It is The mount equipped with this item is recognized as a
Effect worn by wrapping it around a prominent dragon's clan and treated as such. It becomes a target for
part of the body. effects that are effective on dragon dependents.

Spiky Tail Dragon Alliance Points Needed 30 Base Price 2,000


Popularity 12 App. Numerous thorns that can be attached to the tail Item Class Mount Equipment
Summary Can also be used as an edged weapon when using a Tail weapon
Other than the item classification, it is the same as “Spiky Tail” in the accessories section. In the case of
Effect a mount with multiple sections, it has no effect unless it is attached to a Tail section or to a place where the
Fighting Style is Tail.

Dragon Shell Face Base Cannot be


Dragon Alliance Points Needed 50
Guard Price Traded
Skull of a dragon covering the face and head of a Item Mount
Popularity 14 App.
mount Class Equipment
Summary Allows to understand Dragonic speech
This is an accessory created by processing a dragon's skull.
Effect
Mounts equipped with this item are able to understand dragonic speech.

Necklace of Dragon's
Dragon Alliance Points Needed 100 Base Price 10,000
Breath
Skull of a dragon covering the face and head of a
Popularity 15 App. Item Class Mount Equipment
mount
Summary Can change the type of the breath
Other than the item classification, it is the same as “Necklace of Dragon's Breath” in the accessories
Effect
section. In the case of a mount with multiple sections, this effect applies only to the main section.

Crown of the Dragon


Dragon Alliance Points Needed 300 Base Price Cannot be Traded
King
Skull of a dragon covering the face and head of a
Popularity 18 App. Item Class Mount Equipment
mount
Summary +1 to Accuracy and Evasion against dragons
Other than the item classification, it is the same as “Crown of the Dragon King” in the accessories
Effect section. In the case of a mount with multiple sections, the bonus for Accuracy and Evasion checks is
applied only to the Main Section.

45
Details of the Dragon's Secret Rituals
Dragon's Secret Rituals are acquired by spending they will not be able to learn the secret ritual, even if
Dragon Alliance Points, just like Dragon Alliance they have enough Dragon Alliance Points in their
Points Items. However, it is not an item but more like possession.
a skill or unique skill that a PC can learn, such as a spell The Dragon's Secret Rituals listed here are just a
or technique. Once acquired, the PC can use the few; there are many original Dragon's Secret Rituals that
Dragon's Secret Ritual. each dragon has individually.
Each Dragon's Secret Ritual has its own learning
requirements. If PC does not meet these conditions,

The Use of the Dragon's Secret Rituals


Dragon's Secret Ritual can be used with a Major Dragon's Secret Rituals use “Adventurer level +
Action if there is no special description and as a Minor Spirit modifier” as the standard value.
Action if there is a “☆” in front of the name. There are Since the effect differs from magic, technique,
no armor restrictions or vocalization required. spellsong, etc., it does not benefit from combat feats
such as [Metamagic/Targets]. Effective combat feats are
listed in the individual Dragon's Secret Ritual.

How to Read Dragon’s Secret Rituals


④Cost
The HP and MP are consumed when using the
Dragon's Secret Ritual.

⑤Target
It specifies what that Dragon's Secret Ritual can
target.

⑥Range/Area (R/A)
The maximum distance at which Dragon's Secret
Ritual can be used and its area.

⑦Duration (Dur.)
This is the maximum time that Dragon's Secret
Ritual will remain effective.

⑧Resistance (Res.)
It describes the process of resisting the Dragon's
Secret Ritual and how it will be handled if successful
(same categories as with spells).
①Name
This is the name of Dragon's Secret Ritual. ⑨Summary
Quick summary of Dragon's Secret Ritual.
②Dragon Alliance Points Needed
Dragon Alliance Points are required to learn the ⑩Type
Dragon's Secret Ritual. If Dragon's Secret Ritual has a type, it will be clearly
indicated here.
③Requirement (Req.)
The following are the requirements that must be ⑪Effect
met in order to learn the Dragon's Secret Ritual. If This is a detailed description of the effects of the
“None” is indicated, PC can learn it without any Dragon's Secret Ritual.
prerequisites.

46
Dragon’s Secret Rituals

Dragon's Claw Marks ☆Breathing Art


Dragon Alliance Dragon Alliance
20 Req. None Cost MP3 30 Req. None Cost MP3
Points Needed Points Needed
1 10 min
Target 1 Object R/A Touch/- Dur. Res N/A Target Caster R/A Self/- Dur. Res N/A
Year (1 r)
Can write symbols that say in Dragonic Sum. Extends the range of breath effect Type -
Sum. Type -
when touched. This Dragon's Secret Ritual can be used in
The dragon's claw technique is used to scratch Minor Action.
the floor, walls, books, and other surfaces, and the It makes breathing stronger and more certain
mark will play a dragonic sound to those who and delivers one's breath farther.
Effect
touch the scratched surfaces. The dragonic sound During the duration of the effect, when the
is limited to a single word. user uses technique [Fire Breath], Dragon's Secret
It will remain in place for the duration of the Ritual [Fiery Dragon's Breath], or [Dragon's Mana
Effect effect. It will cause everything it touches to hear Breath], the range is treated as 100m longer.
the word in dragonic. Still, if the user makes new
use of [Dragon's Claw Marks] in a different Cast Shadow
location, the old one will disappear.
Dragon Alliance
Of course, unless the user has mastered the 30 Req. None Cost MP3
Points Needed
draconic speech, no meaningful words can be left
Any 1
behind. Target R/A Touch/- Dur. Res N/A
Point Hour
Sum. Creates the illusion of the dragon Type -
Fiery Dragon's Breath It creates a shadow of a dragon known to the
Dragon Alliance user at a specified location. The shadow has no
30 Req. None Cost MP5
Points Needed substance, thickness, or weight, but creates an
1 1 min Effect illusion that is fine enough to look like a dragon
Target R/A 10m/Shot Dur. Res N/A
Character (18 r) from a distance.
Sum. Gives 1 character Psychic Immunity Type - The illusion can be made to repeat the action
The target is exhaled with a hot, spiritually for about 5 seconds on the spot.
uplifting dragon's breath.
The target becomes immune to any damage or Family's Contract
effects of the psychic type during the duration of
Dragon Alliance
the effect. The psychic-type effects already 50 Req. None Cost MP5
Points Needed
received are compared to the success value of the
Effect 1 1
Dragon's Secret Ritual. Target R/A 30m/Target Dur. Res N/A
Character Hour
This effect can be applied to a target without
Sum. Become part of the dragon clan Type -
Stray Shots if the target has learned either the
[Precise Shot] or [Guided Magic] combat feat. The target is recognized by others as part of the
dragon clan. Also, when receiving effects of
The Dragon's Secret Ritual cannot be learned Effect
by Fluorites. Dragon Alliance Point Rituals or Dragon's Secret
Ritual Items, the target is treated as a dragon's clan.
Dragon's Mana Breath
Radiant Dragon's Protection
Dragon Alliance HP10 &
30 Req. None Cost Dragon Alliance
Points Needed MP10 50 Req. None Cost MP5
Points Needed
1
Target R/A 10m/Shot Dur. Instant Res N/A 3
Character 1
Target R/A 30m/Target Dur. min Res N/A
Sum. Transfers MP to 1 character Type - Character
(18 r)
Exhales a cool, comforting dragon's breath.
Evasion -1, Breath damage reduced by
This restores the target's MP by 10 points. The Sum. Type -
-3 points
HP and MP consumption of Dragon's Secret
Ritual cannot be reduced by any effect and cannot The target is protected by mana that imitates
be substituted by mako stone. dragon scales. They reduce Evasion by -1 but
Effect reduce physical and magical damage from the […
This effect can be applied to a target without
Effect Breath] unique skills and similar effects by -3
Stray Shots if the target has learned either the
[Precise Shot] or [Guided Magic] combat feat. points.
The Dragon's Secret Ritual cannot be learned The GM ultimately decides which effects will
by Fluorites and Grassrunners. be reduced by this ritual.

47
Peaceful Dragon's Protection Dragon's Call
Dragon Alliance Dragon Alliance Adventurer
50 Req. None Cost MP5 200 Req. Cost MP5
Points Needed Points Needed Level 10
3 1
1 Target R/A Special/- Dur. Instant Res Can’t
Target R/A 30m/Target Dur. min Res N/A Char.
Character
(18 r) Can deliver the message in Dragonic to
Sum. Type -
Sum. Willpower -1, Max HP +5 Type - a remote person
The target is protected by mana that imitates The user's spoken dragonic is delivered to the
the dragon's breath. The target takes a -1 penalty specified target. This Dragon's Secret Ritual is
to Willpower, but its maximum HP is increased exceptional in that it can be performed even if the
Effect by 5 points. target is not visible. If the target can be recognized
After the effect ends, both the maximum value individually, it can be performed.
Effect
and the current value are reduced by 5 points The range distance is infinite. No matter how
(back to the original value). far away you are, dragonic can instantly reach the
target.
☆Dragon Riding the Wind The dragonic delivered is limited to about one
sentence (up to GM).
Dragon Alliance Adventurer
50 Req. Cost MP3
Points Needed Level 7
1 Eternal Recurrence
Target Caster R/A Self/- Dur. Res N/A Dragon Alliance Adventurer
Hour 500 Req. Cost MP100
Sum. Increases speed when flying Type - Points Needed Level 15
It gives the dragon's ability to read the wind Target Caster R/A Self/- Dur. Instant Res N/A
when flying, making it more efficient and quicker Sum. Die and be reborn as a dragon Type -
to move while flying. It is considered the greatest secret ritual for
Suppose the user moves by flying or similar non-dragon beings to be reborn as dragons.
Effect
means during the duration of the effect. In that When used, the user dies immediately, and
case, the distance of Limited Move is increased by the corpse is placed inside a newly created
+1m, Normal Move by +5m, and Full Move by Dragon's Egg. This Dragon's Egg cannot be
+15m. destroyed by normal means. In order to destroy it,
[Perfect Cancellation] (see CR III, p.140 ) or a
Effect
Summon the Clan similar effect is required.
When the Dragon's Egg hatches, a baby
Dragon Alliance Adventurer
100 Req. Cost MP20 dragon is born with memories of its life before
Points Needed Level 10
birth.
Any 1
Target R/A Touch/- Dur. Res N/A When this Dragon's Secret Ritual is exercised,
Point Hour
all data as a character is lost, and usually, the
Sum. Calls dragon clan Type -
dragon cannot be controlled by the player.
The user summons a dragon clan to their side.
The summoned clan member must have met the
user in the past and must agree to the summoning
in advance. The summoned member must be
below the user's adventurer level.
Effect It acts according to the user's will and at its own
discretion during the duration. When the duration
ends, the member is forcibly sent back to the place
where they were before the summoning.
This Dragon's Secret Ritual requires 1 hour to
activate.

48
Dragon Alliance Points Titles
Dragon Alliance Points Titles, like Dragon Alliance considered that you have obtained the Dragon Alliance
Points Items, are earned by spending Dragon Alliance Points and the title immediately).
Points in one's possession. PC may combine the Dragon Alliance Points Titles
These titles may be given to PC by others. In such they have obtained and name them as they wish.
cases, PC should not increase the number of Dragon
Alliance Points when they receive the title but only
increase their Total Dragon Alliance Points (it is
Title Name DAP Title Name DAP Title Name DAP
Dragon’s Skin 5 Dragon’s Cry 10 Who Cares with the
10
Dragon’s Heart 5 Dragon's Bite 10 Dragons
Dragon's Back 5 Dragon’s Breath 10 Who Lives with the
10
Dragon's Blood 5 Dragon’s Flap 10 Dragons
Dragon's Eye 5 Dragon’s Step 10 Who Run with the
10
Dragon’s Bone 5 Dragon's Roar 10 Dragons
Dragon's Tooth 5 Dragon's Helper 10 Who Cling to the Dragons 10
Dragon's Fang 5 Dragon’s Servant 10 Who Dies for Dragons 10
Dragon’s Tail 5 Dragon’s Sentinel 10 Who Tells of Dragons 10
Dragon’s Horn 5 Dragon’s Friend 10 Dragon’s Sidekick 10
Dragon Wing 5 Dragon's Handler 10 Dragon’s Hero 20
Dragon’s Claw 5 Dragon's Messenger 10 Dragon Prince 20
Dragon Emperor 20
Dragon Counselor 20
Dragon Princess/Queen 20

49
Famous Dragons
This section introduces the dragon clans and their acquainted with in order to earn Dragon Alliance
families that are currently known to be active on the Points.
Terastier continent. Please use them as a reference GM is free to set up and create any dragon that does
when creating scenarios, or as a character to get not appear here.

Around Zalts Region

Edelwereida, the Guardian “Landing Ordeal”


Dragon of Sobelka Valgurian
15 Lesser Dragon 11 Blue Draconet
R EPLAY SERIES “THE B RAVE N EW GODDESS”
R EPLAY SERIES “ WITH B RAVE” “ALCHEMIST WORKS “
It is a lesser dragon whose habitat is the sacred This lightning dragon hails from the Divine
mountain Divine Staircase in the Zalts region. It is a Staircase, a sacred mountain in the southern part of the
red dragon with crimson scales that watches for Zalts region. Although not as strong as an individual
humanoids, and barbarous ascending Divine Staircase dragon, it warns adventurers who challenge the Divine
and spits breath from high in the sky to drive away any Staircase of the dangers they face. It spits out a
hostile ones. lightning-type breath and appears with lightning
It is charged with the role of guardian dragon of the clouds. It is difficult to see in bad weather, and some
secluded village of Sobelka, which exists at an altitude mistakenly believe it to be a mountain apparition.
of around 5,000 meters. It is said that the Divine Staircase is inhabited by
When your presence and role are recognized by dragons other than the Valgurian and that the higher
Edelwereida itself, you will be allowed to come and go the elevation, the more powerful the dragon can be
to the village of Sobelka and the surrounding area. It encountered.
will even carry you to the ground on its back if it is in a
good mood.

”Dragon of Silver Fire” “Dragon of Time”


Valitraute Val
12 Weaker than Lesser Dragon - Child Dragon (mount data)

R EPLAY “ASHRAUT'S I NFINITY WORKSHOP” R EPLAY “E NDLESS UROBOROS”


The body of Valitraute is made of burning fire, with It is a 3-meter-long juvenile dragon with true-
only a few scales shining silver and eyes as black as white scales. Although he was born less than 50
darkness.
years ago, his mother has taught him Trade
They are the lord of the Valitraute volcano in the
southern part of the Razeldawn continent, in the Common and can communicate with him. The
northern part of the Zalts region. Before the Diabolic name “Val” was given to him by a certain hero,
Triumph, they were on friendly terms with the and he uses it as it is.
humanoids, with whom they had an alliance. He is friendly and gets along well with any
One day, however, humanoids tricked them into humanoid. However, since Val is a certain
stealing their eggs. Since then, Valitraute has come to human's mount, he will give priority to them
hate humanoids. unless there is something wrong with them.
Nevertheless, Valitraute doubts whether the Val and her mother also possess a special
humanoid tricked them, based on their memories of
when they were friends with the humanoid. They do
power to manipulate time, which is why they are
not think about attacking settlements and towns. They called “Dragons of Time.” Val himself, however,
seem to attack only humanoids that set foot in its is a juvenile dragon and is unable to exercise the
territory, the Valitraute volcano. time power properly.

50
51
Around Feidan Region

”Shield of the Silver Ridge'' ”Guiding Dragon”


Ratykonag Einbech
- Ancient Dragon 18 Stronger than the Greater Dragon

R EPLAY “DRAGON SCHOOLHOUSE AND R EPLAY SERIES “THE B RAVE N EW GODDESS”


GUARDIANS” “N ATURAL H ISTORY OF F EIDAN”
He is the oldest dragon in control of all dragons The dragon lives in the Floating Mountain of
in the Floating Mountain of the Dragons on the Dragons above Ediel, Shrouded Island in the
Ediel, Shrouded Island. It is said that even the southern part of the Feidan region, and serves as
other dragons in the Floating Mountain of an administrator and observer of Ediel.
Dragons have no idea how old he is. They like humanoids and are willing to try a
Today, he rarely goes out of sight of people and conversation if it ever sets foot in the Ediel or
spends his time quietly at his lair in the Floating Floating Mountain area.
Mountain of the Dragons. Although he now has Suppose you ask to explore the numerous
a glossy pearly body color, it is said that when he Divine Civilization Period ruins in Ediel. In that
was young (at least several thousand years ago) he case, they will give you permission as long as it is
had a brilliant blue coloration. not too much trouble. Zweibech and Dreibech
He is respected by all humanoid and mythical are like siblings of the same parentage.
beasts in Ediel and seems to be worshiped as a Lamia Necklace, an accessory that transforms
Minor God or higher. into a humanoid form, seems to be their favorite.

Fairy Dragon ”Pinch Leader”


Levibeco
- unknown 18 Greater Dragon

T HIS BOOK R EPLAY “T HE T WO-H EADED SERPENT ”


Its habitat, ecology, and strength are mostly This Greater Dragon lives on Ediel, Shrouded
shrouded in mystery. We only know that it is Island, in the southern part of the Feidan region.
related to the fairy in some way, but its true name It has a gentle personality and is loved by the
and even its purpose are unclear. mythical beasts that live on Ediel.
It is said that it is rare for them to appear in When Einbech, the leader of Ediel, leaves the
front of anyone other than a fairy and that just island (disguised as a humanoid with the Lamia
meeting them brings good luck. Necklace), he is replaced by a Levibeco.
In recent years, we believe rumors that he
knows how to travel to and from a place called
“Fairyland” at will.

52
“Waiting Burning Eyes” “ White Dragon Maiden”
Dreibech Trimacherie
18 Greater Dragon 16 Noble Dragon
R EPLAY “DRAGON SCHOOLHOUSE AND
T HIS BOOK
GUARDIANS”
This Noble Dragon is the lord of Mount
This Greater Dragon lives on Shrouded Island
Hakuryu in the southeastern part of the Feidan
Ediel. They are rarely seen in their dragon form
region. It is an ice dragon and has the ability to
but instead use magic and items to disguise
freeze its surroundings.
themself as humanoid or mythical beasts and
In this scenario, for some reason, she appears
gather information about Ediel and its
not as a dragon but as a quiet humanoid woman.
surroundings. They are favored by Ediel's
The campaign unfolds as PCs accept her request
mythical beasts as much as their sibling
and search for the whereabouts of Galenalid.
Zweibech, and sometimes there are arguments
Although she does not seem to remember
over who is more favored.
anything more recent than the Diabolic Triumph
Currently, Dreibech is acting as a watchdog for
of 300 years ago, she seems to be surprisingly
developments at the “Cain Gara Branch”
accepting of the current state of affairs, preferring
established in Ediel.
the well-established sweets of the humanoids.

Light Dragon “Riding the Wind”


Galenalid Nadra
18 Greater Dragon 13 Lesser Dragon

T HIS BOOK R EPLAY “DRAGON SCHOOLHOUSE AND


This dragon lives in the northwestern part of GUARDIANS”
the Feidan region, near Luferia, the Lake This dragon is responsible for transporting
Country, it is a dragon that likes humanoids, and students to and from the recently established
from the Magic Civilization Period until the time “Cain Gara Branch School” in Ediel. They carry
of the Diabolic Triumph, he was the guardian a basket on both legs and can bring a large
dragon of humanoids, fighting barbarous and number of students at a time.
other threats. They love children, whether humanoid or
Trimacherie (from scenarios) and he were mythical beasts, and are often coaxed into
lovers and had a bond that allowed them to know acrobatics such as flying, often to the dismay of
each other's location and feelings no matter how well-meaning adults.
far apart we were.
At the start of the campaign scenario, he is
missing in this book, and the story unfolds as
Trimacherie searches for his whereabouts.

53
Crown II Infant Dragon
Konig
- Lesser Dragon (mount data) 4 Dragon Infant
R EPLAY “DRAGON SCHOOLHOUSE AND
R EPLAY “T HE T WO-H EADED SERPENT ”
GUARDIANS”
This Lesser Dragon is found in Luferia, the Konig is a Dragon Infant raised in the village of
Country of Lakes in the Feidan region, as well as Carinia in Ediel, a student at the Cain Gara
in the Nation of Growing Walls and Aiyar. It was branch of the school for mythical beasts, and has
originally registered as a mount for rent in Rider's begun to acquire knowledge and knowledge as a
Guild, but it was rented by Archbishop Batelden child. They have mastered languages other than
Erra of Luferia during a major incident that dragonic and has no problem communicating
shook the Feidan region. Since then, it has been with humanoid.
recognized almost exclusively as an archbishop's However, they are not a fighter and is not
mount. trained as a mount, so they do not seem to be
Crown II neither confirms nor denies this fact. good in combat.
Still, there is a rumor that there is an adventurer
with whom they are personally close. In the skies
over the Feidan region, Crown II can be seen
carrying the woman.

“Courier”
Mini
- Draconet (mount data)

R EPLAY SERIES “THE B RAVE N EW GODDESS”


This mount is owned by Ismisha, a tabbit who
works as a courier in the White Peak territory of
the “Nation of Growing Walls, Aiyar” in the
Feidan region. To be precise, he belongs to the
Rider's Guild of the White Peak Domain, but
since Ismisha is the only person capable of
borrowing a Draconet, it is almost exclusively for
his use.
Mini is friendly and finds fulfillment in working
as a courier as Ismisha's partner. They have a
good memory and rarely forget where they once
carried a load of information about their clients.

54
55
Around Liezen Region

”Lord of Rudea” Wind Dragon


Melkis Rorghausen
25 Elder Dragon 13 Lesser Dragon

R EPLAY SERIES “M ARGINAL R IDER ” R EPLAY SERIES “M ARGINAL R IDER ”


He is the chief of the dragons that inhabit the As a former dragon of Rudea, she was active in
Rudea Mountains in the southern Liezen region. cooperation with humanoids as a mount of the
The dragons of Rudea have a “dragon pact” with Dragon Knights of Duball. However, one
the Kingdom of Duball in the southern Liezen incident led to the death of her master, and she
region and have a reciprocal relationship with the believed that the humanoids were the cause of
Kingdom. the death, so she joined forces with barbarous to
It is about 15 meters long and has purple scales. destroy the Dragon Knights.
His breath deals bludgeoning damage. She is Goo's biological mother, but she is not
He is calm and collected, but when it comes to satisfied with the “dragon guardian system,”
Melty Silas, whom he picked up in the mountains which requires her to leave her eggs with the
and raised like a daughter, he tends to be humanoids immediately after birth, and she tries
narrowminded. to forget the fact that she has a child of her own.
Fearful of interfering with the humanoid or
barbarous more than necessary, he tries to sleep
and live in his lair most of the time.

Earth Dragon Fire Dragon


Dongaratsk Grundart
18 Greater Dragon - Lesser Dragon (mount data)

R EPLAY SERIES “M ARGINAL R IDER ” CORE R ULEBOOK III


He is a powerful dragon of Rudia. Although It is the mount of Bernard Falk, King of the
Dongaratsk is an earth dragon, it has wings and Kingdom of Duball, in the southern part of the
can fly like other dragons. Liezen region. He was brought together with
While Melkis is asleep, he may act as chief of Bernard by the “Dragon Guardians,” and they
local dragons. have a strong bond with each other.
He is generous but is more of a hassler, and Bernard prefers to drive his own Grundart and
when a problem arises, he doesn't think it's a big take the lead in war. Grundart is willing to risk his
deal and often makes things worse. own life to protect Bernard and is more than just
He loves his daughter, Earth Dragon Lacridel, a mount in battle.
so much that he worries about her and chases
after her when she is out.

56
Bright Dragon Earth Dragon
Delaver Lacridel
- Lesser Dragon (mount data) 10 Draconet

R EPLAY SERIES “M ARGINAL R IDER ” R EPLAY SERIES “M ARGINAL R IDER ”


He is the mount of Bastian Bair, nephew of She is still a young female dragon among the
Bernard Falk, and a candidate for the king at the dragons of Rudea. She is the daughter of the
time. A dragon with shining gold scales, earth dragon Dongaratsk, and perhaps because
combined with the talents of Bastian, makes of her doting upbringing, she is somewhat selfish
Bastian one of the best of Duball's five Dragon in her behavior.
Knights. She is aware of her mission as a Rudea dragon
He is rather cautious, and because he respects and will sometimes fight to put the humanoids to
civility, he is polite to dragons older than himself. the test.
She is like a sister to Melty, who is Melkis'
daughter. She is delighted when people call her
by the nickname Lee.

Ice Dragon “Living on the Edge”


Aryagrum Goo
- Draconet (mount data) - Dragon Infant (mount data)

R EPLAY SERIES “ WITH B RAVE” R EPLAY SERIES “M ARGINAL R IDER ”


He is the dragon of one of the five Dragon Goo is the youngest of the Rudea Mountains
Knights present in the Kingdom of Duball, dragons. The hatched eggs were named by the
Theodore Litalis. He is an ice dragon with light “Dragon Guardian” Melty Silas. Its official name
blue scales, and as a dragon, he seems to be is “Gutsyunya Polyptypetis,” but no one other
popular with other dragons and is considered to than Melty (and not even Goo herself)
be beautiful. remembers the exact name. She is a slender wind
dragon, and her mother is the wind dragon
Rorghausen.
The dragons of Rudea and the Song of the
Dragon passed down to the humanoids of the
Duball kingdom have allowed it to grow rapidly,
and it is now a Dragon Infant.

57
Around Yulleria Region

”Ancient Dragon God” ”Evil Dragon of the Tangled


Harvleys End” Lazarus
It is as strong as the Ancient God, and Was stronger than Elder Dragon, even
- in the time of the War of the Gods, it - when he is a small dragon Laz, stronger
killed many Major and Minor Gods than Lesser Dragon if he is serious?
N OVEL “T HE GLORY OF F ALLEN GODDESS ULISS” N OVEL “T HE GLORY OF F ALLEN GODDESS ULISS”
“N ATURAL H ISTORY OF YULLERIA” “N ATURAL H ISTORY OF YULLERIA”
It is an ancient dragon that fell in love with This evil dragon was once sealed by the Ancient
Ulyssekaloa, the goddess of victory, and was later God Ulyssekaloa, the Goddess of Victory. It was
deified in the Magic Civilization Period. said that the world would be easily destroyed if it
However, it is said that its divine powers were due to were to resurrect in the modern age.
the power of Deus Factor, a fourth-generation magic His exact length and size are not known, but it
sword created by the wizard-king of that era and that
the Harvleys themselves did not wish to become a god.
is said to be about the size of one of the
The wizard-king tried to use Harvleys, who had mountains in the Yulleria region.
become a god, as a weapon through the medium of the Its roar is said to cause volcanoes to explode,
magic sword. However, the wizard-king was destroyed and its breath blow is said to obliterate
by the wrath of the Harvleys, and the dragon god, who mountains.
had surpassed the gods, fell asleep, fearing his power. Lazarus' physical body was the vessel through
It is said that its body length was so great that its body which the ancient dragon god Harvleys
could not bear its weight and collapsed. reincarnated, but now his body has been purified,
Facing the danger of losing his physical body, and he takes the form of a small dragon called
Harvleys decided to reincarnate his soul. Lazarus, the
evil dragon of the apocalypse, was chosen as the vessel.
Laz, small enough to ride on the shoulders of a
In the present day, he became Laz, a young dragon, human.
but it seems to have been affected by the physical body
and has become somewhat infantile.

Around Nordar Region Around Cienaquerass Region

“The Sleeping Dragon of Sleeping Dragon


the Holy Land'' Del'ikdoma Ildigarri
25 Elder Dragon 18 Greater Dragon

R EPLAY SERIES “SWEETS” R EPLAY “T RIPLE CROWN OF F EAR “


It is a dragon that guards the resting place of its It is a Greater Dragon controlled by the Sacred
former brethren in the “Dragon Sanctuary,” Treasure “Blast Shell” created by Maxim, the
located in the high mountains of the Nordar main deity of the Cienaquerass Region. It is a fire
region. It is said that it has not moved from the dragon, and its fire is said to be so hot that it can
“Dragon Sanctuary” in the last several hundred burn even rocks. Usually inactive, it was
years, although it is over 10 meters long. transformed into a stone statue about half its
He is indifferent to the outside world and to original size by the power of Blast Shell.
other people, and lately, he has a habit of talking As a dragon, he is mature and probably more
about the same things over and over again. than 1,000 years old, but he is short-tempered.
He lives with lildrakens who guard the “Dragon He hates being controlled by Blast Shell and
Sanctuary” tombs. strongly hates the Dukes of Furnivall, who own
the Blast Shell. Whenever there is an
opportunity, he tries to break free, but he has
never succeeded in his attempts.

58
59
Around Procelsia Region

Emperor Dragon “Viscount Dragon of


Ahlesgrud Eternal Ice” Synea
- Ancient Dragon - Eternal Frost Dragon (mount
data)
T HIS B OOK
Ahlesgrud is the most powerful dragon in the R EPLAY “TURMOIL OF DRAGONS AND B LADES”
Procelsia region, whose presence and influence are Synea is a frost dragon, the heir to the Almgren
known throughout the region. He is the first Emperor
family, which has a territory in the southern
of the Procelsia Empire, and is currently under
contract to the Minor God of the region, the Dragon Procelsia region. Its original habitat is the
Emperor Simurgh. Through this contract, Ahlesgrud permafrost in the alpine region of southern
continues to embody imperial supremacy as the Procelsia. It is one size larger than the Lesser
mounted dragon of generations of emperors. Dragon and is known for its beautiful silvery-
It is said to be more than 100 meters long, and the white scales.
fire it spits out glows white and destroys all existence She is clear-headed and mild-mannered. She is
with an explosion. It is also said to easily perform concerned that the current head of the Almgren
casting spells, which are difficult to control and cannot family, Filler Schneerer Almgren, is ill.
be mastered by humanoids.
Although it is regarded as the symbol of the Procelsia
Empire and its guardian dragon, no one has seen it
actually fight since the Diabolic Triumph of 300 years
ago. As a result, there are many rumors about
Ahlesgrud in the empire.
White Dragon
Lienthalin
-
Fire Dragon Draconet (mount data)

N OVEL “DRAGON R AID. WAR CHRONICLE”


Forgyle This is mount of a quasi-Dragon Knight of the
Procelsia empire, Sarasa, Princess of Lycia's
- Azeal Fire Dragon (mount data)
guard, and has only recently been started as a
mount, having been sculpted and neglected for
many years by Viscount Gesos Darean, the Lord
N OVEL “DRAGON R AID. WAR CHRONICLE” Protector of Tullier with the “Mount Reduction
He is one of the mounts handed down to the Tag.”
imperial family of the Procelsia Empire. Dragons It is a slender, beautiful, white-scaled Draconet.
in the Procelsia region are symbols of titles and
family names, so dragons are inherited by that
family as mounts, while dragons directly
belonging to the Empire are inherited by the
imperial prince, princess, or duke, who has the
”She Who Tears the Heavens”
right to the imperial throne. Forgyle is currently
the mount of Adelicia Forgyle Procelsia, the
fourth princess of the Procelsia Empire.
Franset Lorance
The Azeal Fire Dragon is a fire dragon that lives - Girl with a Dragon’s Soul
near the Azeal volcano in the Procelsia region. It
is friendly to fire, and its scales absorb fire and
“P ROCELSIA, A SECRET H ISTORY”
heat.
The only daughter of the landowner Loran is a
beautiful girl with long cherry-red hair and clear
green eyes that sparkle like gems. However, her
soul belongs to an old dragon that has lived
10,000 years. While she retains most of her
memories and is able to use some of her abilities
that are not human. The soul of a powerful old
dragon is too much for the frail girl's body, and
she easily can fall ill and faint.

60
Often, she acts recklessly out of her dragon
soul, which worries Loran and others.

61
62
Dragon Raid Scenario Ideas
Here are some Scenario Ideas for integrating Dragon
Alliance Points into your campaign. By adding details to
these scenarios as they are, you can immediately take
advantage of Dragon Alliance Points Items, Dragon's
Secret Rituals, and more.

Scenario Ideas 1 “Restful Sleep with Aroma” Author: Ryu Kuroi

Field Search
Introduction
When PCs visit the field where Milane used to pick
One day, a young man comes to the adventurer's medicinal herbs, they will find fresh signs of a struggle
guild with a request. between the two parties. Large male footprints
The young man identifies as Lushanda and asks surround what appear to be female footprints, then the
PCs to deliver a package to a woman living in this city. female footprints disappear, and only the male
As for the woman, he knows her name but not her footprints extend to the outskirts of town.
appearance. Following the trail, they arrive at a dubious mansion
and find Milane held captive in one of its rooms with
“The recipient is a human woman named Milane. I the kidnapper.
used to know her father, but I heard he had passed If PCs want to quietly search the mansion, they will
away. I have a favor to ask her instead.” hear the suspicious men who seem to be using the
mansion talking to Milane. From the conversation, it is
Lushanda won't tell the PCs what he is asking for clear that the men want the knowledge of the medicine
because he's “too embarrassed” to tell them. that Milane possesses.
If PCs rush into the dwelling, there will be in combat
with the men.
Development
If PCs are looking for a woman named Milane in Ending
town, they will reach a female apothecary by that name
after a while. If PCs defeat the men, they can rescue Milane. In
Milane comes from a family of apothecaries and is fact, he says that Milane does not have any knowledge
an excellent apothecary despite her young age. She of dangerous medicine, as rumored.
often finds the ingredients for her medicines on her “My grandfather burned the recipe, not wanting any
own, and yesterday she went looking for medicinal knowledge of these dangerous drugs. I'm glad he did.
herbs. I’m glad it will not happen this time...”
However, when the PCs went to her house, she was From the next day onwards, Lushanda visits the city
not there, and there was no indication that she intended every day. When the PCs took Milane to meet
to be away from home for a while. Lushanda, she was very happy to see him. He asks her
When PCs talk to people in town, PCs will hear to make him the aroma that his father used to make for
some not-so-good rumors about the Milane family. The him.
current head of the family, Milane, is a great apothecary Milane can create a fragrant scent bag that can even
who makes very effective medicines, but there was a put dragons to sleep. The ingredients are precious:
time when there were rumors that the Milane family, flowers that bloom on steep cliffs that can only be
which has been around for generations, made accessed by dragons and ore found near the crater of a
forbidden drugs. The story goes that the drug even volcano. Lushanda wanted to bring them to Milane to
killed a dragon, and the city was once nearly destroyed have them made into scent bags. Lushanda tells of its
by the effects of the drug. use: “I use it because I can't sleep.” He was a dragon
However, the current owner Milane is very well- disguised as a young man.
liked by the townspeople because she is beautiful, good- Lushanda had not been sleeping recently and was
natured, and can sell good medicines at a reasonable embarrassed about wanting something to help him get
price. a good night's sleep, as he sometimes inadvertently
When PCs talk to an apothecary in town, they hear dozed off and crashed while flying.
that a strange person has been visiting the apothecary Milane agrees to create the requested scent bag. But
recently. The apothecary says that they felt uneasy since she can't make it in the city, she asks to be allowed
because the deeply hooded man kept talking about to make them in Lushanda's lair. Lushanda readily
dangerous medicines. agrees and returns to his lair with Milane on his back.
From that point on, Lushanda would often visit
Milane and give the PCs a “Dragon Sleeping Scent Bag”
(see p. 38) as a reward.

63
Scenario Ideas 2 “Where the Dragon Cannot Reach” Author: Ryu Kuroi

“Lately, barbarous have been hanging around my


Introduction territory. When I try to get out of the nest to get rid of
One day, an innkeeper approaches PCs to ask them them, they run into the narrow ruins at the entrance. I
to kill a barbarous near his village with the help of a can't touch them because of that. It really pisses me off.”
dragon. “You called me on the horn. I hadn't noticed. I've
“Our village has been coexisting with a dragon that been hearing a disturbing sound coming from the ruins
lives nearby, but recently there have been signs of lately, and I think I may have been disturbed by it.”
barbarous activity in the dragon's territory. We have “Will you take care of those cowardly barbarous
been trying to talk to the dragon, but they are not bastards for me? I'll pay you handsomely.”
coming to us, even though we give them our usual
signals. The dragon's lair is deep in the forest, and the Verber asks the PCs to exterminate the barbarous.
villagers can't go there to ask him. So, I ask you to talk If PCs accept the request, Verber offers to pay them
to the dragon and find out what is happening.” an appropriate amount of money from his own
If the PCs accept the request, the innkeeper will give accumulated wealth as a reward.
them a map of how to get to the village and a letter of Verber also tells PCs where the barbarous are
introduction to the village head. located in his territory.

Ruins Inhabited by Barbarous


Development The ruins belong to Magitech Civilization and are
Once PCs arrive at the village, they will hear from mostly buried underground. There is only one visible
the village head. entrance, and that entrance and exit are narrowly
“The dragon is a blue-scaled dragon named Verber. constructed. It is too large for a dragon to enter, no
He can be a bit angry now; we don’t know what has matter how hard it tries. It might be possible to force its
changed. We were grateful to Verber for keeping our head in, but it would be difficult to move freely for it.
village safe and secure.” Traps may be set and barbarous, lurking in ruins.
“But about a week ago, we started to see traces of a There may also be security systems and magitech in
barbarous in his territory. Normally, if a barbarous were operation that were present in the original ruins.
to enter his territory, Verber would immediately When PCs reach the deepest part of the ruins, they
exterminate them. I tried to talk to him by blowing the will encounter a group of barbarous tinkering with
Dragon's Horn (see p. 38), but he didn't respond. We magitech, which looks like a huge version of a DOOM
became worried.” or similar vehicle, and are equipped with nets and
“Go to Verber's nest and ask him what's going on. If chains to catch flying objects and a protective coating to
Verber is in some kind of trouble, I want you to help keep out fire and snowstorms. It is also equipped with
him. He will know that we sent you if you bring him the a sound system that does not affect humanoids and
Dragon's Horn.” barbarous, but is extremely disturbing to dragons. It
seems that this acoustic device interfered with the sound
The village head gives PCs the “Dragon's Horn,” of the horn.
which has been handed down in the village for When the barbarous found the PCs, they told them
generations. If PCs blow in it, Verber does not appear. (or PCs found their notes later) that they planned to use
the magitech to defeat Verber, acquire his treasure
Verber's Territory hoard, and use the magitech to make this area
It seems that the barbarous are already coming and barbarous' territory. However, the magitech is so large
going as they please in Verber's territory, and you can that it is of little use in normal combat, and when the
find traces of them everywhere. barbarous found the ruins and the magitech, they
Villagers do not know where Verber's nest is located thought about how to use it against Verber.
in their territory, so it is necessary to search for it. If PCs want to stop the barbarous they have to battle
Verber's territory is full of forests and meadows, where them.
plant-type monsters frequently appear. Fairies and
other monsters are also roaming around, and PCs will Ending
need to avoid or dodge them to search for the dragon.
When the barbarous are defeated, the Verber is
Verber's Nest pleased and pays the promised reward.
Once PCs locate the nest, they will be greeted by a “You have been a great help to me. As an added
lone dragon lying in a grim state. When the PCs show reward, I will give you the Dragon's Horn (see p. 38).
him the Dragon's Horn and tell him that they are sent Use it when you are in trouble.”
by the village head, he will tell them what happened. PCs will receive a reward from the dragon and from
the villagers and a Dragon's Horn.

64
Scenario Ideas 3 “Cloudless Eye” Author: Koaladama

When danger looms, Remie warns the PCs, “I think


Introduction it's dangerous here,” “I don't think you should go that
One day, the PCs are visited by a woman named way,” and so on. Of course, some situations and
Remie. She is the daughter of a famous man in the town obstacles cannot be changed even with this advice, but
where the PCs are based. for some reason, Remie seems to know that something
Remie tells the PCs, “According to my father's will, bad is coming.
I have to make a delivery. The destination is far away, In fact, it is the power of that jewel that Remie is
and in the middle of nowhere, so I need an escort to get delivering.
there.” The treasure is called the “Dragon's Eye of Stone”
Upon further questioning, Remie tells PCs that her (see p. 38) and is made by applying special magic to the
father had died a month earlier and that he had left a eyeball of a dragon. The Dragon’s Eye of Stone has the
will for her to return certain items to a person named power to see through various things, giving it a dim
Mayvera. The destination is about two weeks away in sense of danger. When Remie's father was young, he
the mountains, a difficult place for a woman like Remie was given this by Mayvera. It has helped him through
to go alone. many dangerous situations.
Remie does not like to discuss the details of the If the PCs question Remie, she will honestly tell the
items to be delivered. However, if the PCs give a PCs: “The stone didn't respond to you guys. So I'm sure
convincing reason, such as that the item to be delivered we can trust you… I'm sorry I didn't explain myself
may be dangerous or that they cannot deal with any properly. But I wanted to keep this stone as secret as
problems if they do not know what she is carrying, she possible. Since my father passed away, I have been
will take out a jewel from her pocket after looking at the surrounded by people who are not good, who are trying
PCs intently as if to observe them. to get their hands on my inheritance...”
The jewel is a stone with a mysterious pattern that
looks like an eye. “It is like a talisman,” says Remie. My Greedy Attack
father borrowed it from Mayvera when he was young Just as they are about to reach their destination,
and treasured it very much. Remie warns the PCs, “Be careful. I have a bad feeling
When asked about Mayvera, Remie also will say about this.”
that she only heard the name from her father and did At the same time as the warning, armed men appear
not know much about her, except that she is a woman. from the shadows. They click their tongues and say,
The reward for the mission is appropriate to the “Tsk. You're a smart little girl”. Then they say to the
PCs' abilities. In addition, two weeks' worth of food will PCs, “Can we make you a deal? Can you hand the girl
be provided. over to us? We’ll pay you three times what she's worth.
In these mountains, many things could have happened
to her. It wasn’t your fault.”
Development If PCs refuse, the men attack them.
If PCs do some research on Remie's father before In fact, they were hired by Remier's uncle. He was
they leave, they will find nothing particularly suspicious trying to kill Remie and steal the Dragon's Eye of Stone.
about his death. Her father was an adventurer in his After surviving the attack, PCs go to the place where
younger days, traveling all over the country, and he Mayvera is said to be, where a one-eyed dragon
started a successful business with the money he saved appears. The dragon identifies himself as Mayvera. She
from his adventuring business. A neighbor, a human, says, “My stone eye. I have been watching your journey,
will say, “He was a very honest person and never and it has been quite interesting.”
doubted anyone. It is a miracle that he did business and
did not get cheated.” Ending
PCs can also ask some questions about Remie that
they may be interested in. Remie's father left her a huge Mayvera says that she can lend the Dragon's Eye of
fortune after his death. Since her mother died early and Stone to Remie, but she refuses, saying, “If the stone is
she has no other siblings, Remie is the only heir. targeted again, I may not be able to protect it.”
However, she is surrounded by people who want to take Mayvera looks a little disappointed. She had been
advantage of her fortune. Some of them try to cheat her looking forward to seeing the outside world through the
out of her father's fortune, and Remie is tired of it all. eye, she is too lazy to go out much anymore.
Mayvera tells the PCs that if they are willing, they
Dangers on the Road can become the bearer of the Dragon's Eye of Stone
If they set out toward their destination, the PCs will and let her watch over their adventure. The request
be traveling in the middle of nature. Along the way, ends when the PCs return safely to the city with
there will be landslides, wild animal raids, and other Remiko.
incidents. There may be dangerous plant colonies or
bottomless swamps.

65
Scenario Ideas 4 “A Visit from the Heavens” Author: Koaladama

Herbs for Wings


Introduction
If PCs tell Val or anyone else in the village about
A man named Val comes to PCs with a request. Eclipse, they will say, “It's a terrible idea to have a
According to him, there is something strange dragon nearby. Get him to leave somewhere fast.” If
happening in the forest near the village where he lives. the PCs try to defeat the dragon, the villagers will object.
If a fight breaks out, the village may be harmed. The
“About a week ago, on a stormy day, a burning star villagers would prefer if they could heal his injuries, and
fell from the sky with a crash of thunder. Since then, we would fly away. The villagers are cooperative when
there has been an eerie roar coming from the forest. it comes to treating the dragon. They will tell PCs things
The animals are scared, and I don't know what the hell like, “I don't know if it works on dragons, but there is a
is going on...” hot spring that is good for bruises,” or “Some good
herbs are growing on the cliff,” or “If he needs to
The forest is inhabited by dangerous beasts, and practice flying, the hills near the village are good.”
barbarous can be seen on rare occasions. For this Thus, the treatment and rehabilitation of Eclipse
reason, no one in the village has the courage to go deep will begin… however, it is not a simple process.
into the woods to see what is going on. So, it was Prideful Eclipse is reluctant to admit that he has
decided that I would hire adventurers to go and fallen or that he has been injured, and he says, “I'm just
investigate. resting a little. I can fly anytime I want to.” However,
The reward for the mission is appropriate to the the damage to his wings is so severe that he cannot
PCs' abilities. Accommodations and meals will be recover on his own.
provided by the village during the stay for the After the PCs patiently persuade him, Eclipse
investigation. gradually begins to receive treatment. He knows his
condition, but he is afraid that he may not be able to fly
as well as he used to, and he is afraid to see the reality
Development of his condition.
The PCs head to the village, guided by Val, to
investigate the forest. Barbarous Encounter
As PCs enter the forest, low growling noises are As they proceed with the treatment, the PCs
indeed coming from deep within the forest. The beasts encounter a group of barbarous in the forest. They do
are also more ferocious than usual, perhaps because not directly touch Eclipse, but they interfere with the
they are frightened. treatment. When the barbarous are captured and
When PCs proceed deeper into the forest to the locked up, they will tell PCs that they don't want them
area where the star had fallen, they find that the ground to heal the dragon. Barbarous were planning to kill the
had been gouged out significantly. A closer examination weakened dragon, believing that eating his flesh would
of the area reveals that some creature has fallen amongst give them his power. Other barbarous are planning an
the debris but currently is missing. In addition, there are attack on Eclipse in the near future.
footprints of a huge creature heading deeper into the When Eclipse learns of the raid, he becomes
forest. furious and tries to fly out, saying, “I'm going to teach
Following the footprints, the PC encounters a those barbarous bastards a lesson!” and he will try to fly
dragon cowering in a naturally formed cave. The away. But he is in no condition to fight. Instead, the PCs
dragon is moaning in pain. It appears to have fallen out will have to fight the raid.
of the sky and hit its body hard, damaging its wings and At night, the barbarous attack in numbers.
rendering it unable to fly.
When the dragon notices the PCs' arrival, he will
Ending
say, “What are the humanoids doing here? I don't have
time for this. Get out of here.” When PCs express If PCs defeat barbarous that attacked, no one will
concern for him or ask him about his injuries, he tells interfere with the treatment. Eclipse will also then
them, “Don't be silly. This is nothing to me! I'm fine!” receive proper treatment. He will soon be able to fly
This dragon is a young dragon named Eclipse. again, and the mission will be over.
Flying is his greatest joy, and he is proud that he can fly Eclipse will fly through the sky on the day he leaves
higher and faster than anyone else. However, a week with the PCs on his back. And as they parted, he will
ago, while flying through a storm, he was struck by say, “See you again, earth friends!” and flies away.
lightning and fell unconscious into the forest. The forest is quiet again with the dragon gone and
the barbarous defeated. Val and the villagers will gladly
pay the PCs for their services. Also, throughout this
scenario, the PCs will learn Dragon's Secret Ritual
[Dragon Riding the Wind] (see p. 46) from Eclipse.

66
Scenario Ideas 5 “Dragon in Love” Author: Tanaka Kouji

According to the Elder Dragon's story, Zambaria


Introduction was so devoted to Crashata that he gave her his own
As the PCs move along the street after completing treasures and the Dragon's Bead (see p. 38), the greatest
other requests, a dragon appears from the sky and asks treasure of the dragon clan.
the PCs for a favor. The PCs rush to meet with Crashata and ask her to
return the Dragon's Bead at least.
“My name is Zambaria. Please let me experience However, the troupe of traveling entertainers she
“love”!” belonged to is in constant financial difficulties. Most of
the gifts she had received from Zambaria had been sold
The client is still a young dragon, but he tells PCs on the market.
that he is not very fond of his body, which is a dragon.
Zambaria is the offspring of Elder Dragon, the In Search of Dragon's Bead
current clan chief among the dragons, and his lineage If it were just a gem, the Dragon's Bead would be
seems to be prized within his clan. As such, he tells us, worth about as much as a fist-sized gem. However, it is
he mates with many other dragons before becoming an said that the Dragon's Bead contains all the memories
adult dragon, which serves to increase their offspring's of generations of the dragon clan, and the Zambaria’s
numbers. bead must even contain memories going back to the
Swords of Genesis, according to Elder Dragon.
“But I believe that such things should be nurtured The market to which Crashata sold out was a
by two who genuinely love each other. For this reason, dangerous place where profit was the priority, where
I believe that I should spread the message of “love” to goods were also sold to barbarous.
the dragons and teach them the proper form of mating.” The Dragon's Bead was eventually passed on to the
vampire who searches for information about Swords of
Genesis, and the PCs will have to ride into the
Development barbarous territory and defeat the barbarous there to
Zambaria is still young and cannot change his obtain the information.
dragon form. Moreover, it seems that Zambaria has The vampire is too powerful barbarous for PCs to
someone he is in love with, and he wants PCs to set up handle, but this information is enough for the Elder
a place where he can meet that person. Dragon. He thanks the PCs for locating the Dragon's
Bead, gives them the secret of Radiant Dragon's
“There is a bard with a beautiful voice named Protection (see p. 46), and then leaves.
Crashata.”
Ending
Upon further investigation of Crashata, PCs learn
that she is a bard belonging to a troupe of traveling Later, rumors began to circulate that a local
entertainers who travel from place to place throughout earthquake had occurred in the barbarous territory,
Terastier. It seems that she is currently in a region far slightly altering the topography of the Terastier
from the PCs' base, but if they track her down, the continent.
Zambaria will fly them there, saying “I will carry you to Only later does Zambaria nods and offer an apology
the region.” to the PCs. It seems that the Elder Dragon has given
him a very hard time. He is strictly forbidden to see
Service-oriented Crashata again, and Zambaria's own objectives were
When the PCs introduce Crashata to Zambaria, the hardly accomplished.
two promise to meet regularly for dates in the future Zambaria himself was disappointed with the ending,
and Zambaria is delighted and leaves once the next date but he did not learn from it at all, and as he flew away
is arranged. at the end, PCs hear him say:
After a few months have passed, the Elder Dragon,
the parent of the Zambaria, comes to the PCs' doorstep. “Ahhhh... It seems I can't find “love” anywhere.”

“What have you done to us? Thanks to you, my


family is on the verge of extinction.”

67
Scenario Ideas 6 “A Mother's Persistence” Author: Tanaka Kouji

Dragon's Miasma and seems to be searching for


Introduction something.
PCs are asked to take down a Fallen Dragon, which Eventually, she descends into the nearby barbarous
has recently been spotted in the area. However, territory. There, it erupts with Devil Dragon's Miasma
preliminary information suggests that the target Fallen and attacks all barbarous.
Dragon is not interested in humanoid territory but is However, the barbarous general is stronger than the
searching for something. Fallen Dragon, and if PCs stand idly by, the Fallen
The PCs head out of the humanoid realm, where Dragon will be defeated.
the Fallen Dragon was spotted.
How much the PCs know about Fallen Dragon If PCs went to Kill the Fallen Dragon
depends on how much the PCs have researched Fallen Mileniga is disappointed, but if the PCs persuade
Dragon up to that point. In the case of the most in- him, he will understand that the mother is dangerous
depth research, the following facts about Fallen Dragon and will cooperate with the PCs to help them defeat the
are known: Fallen Dragon.
When the PCs enter the barbarous territory, they
“A Fallen Dragon is a dragon corpse with another will engage in battle with the Fallen Dragon, but
soul inside, called a Fallen Soul.” immediately after the battle starts (in the first round),
“The purpose of the Fallen Dragons is to spread they will find themselves surrounded by barbarous.
Devil Dragon's Miasma around itself and to control all
living things of the earth at its will.” The Goal of Barbarous General
“All living things affected by “Devil Dragon's The barbarous general had planned to deliberately
Miasma” for an extended period of time will die or transform Mileniga and his mother into Fallen Dragons
become Damned.” in order to subdue them. Milleniga's mother realized
“Damned creatures serve as servants of the Fallen this just before she died protecting her son. Even in
Dragons.” death she accepted the Fallen Soul in order to defeat
the barbarous. Even though the Fallen Soul controlled
her body, she was still working to defeat the barbarous
Development that had driven her to her death.
As the PCs move to the Fallen Dragon's territory, a To stop barbarous PCs have to combat them. At
small, newborn dragon descends to speak with them. this time, the Fallen Dragon also joins the battle, but she
The small dragon calls itself Mileniga and in a faltering is also under the influence of the Fallen Soul and
dragonic voice, begs the PCs not to defeat the Fallen scatters destruction indiscriminately, including PCs.
Dragon.
Ending
“That's my mother. When she hatched me from the
egg, there was a flood around the nest, and she drowned Once the barbarous general is defeated, the
and died to protect me. barbarous will retreat. The Fallen Dragon is already
I know that my mother is something bad right now. there, wounded from the battle and unable to move.
Still, she is not meddling with humanoids, so please let Mileniga pleads with the PCs to let her go because
her go. he will take her mother and leave. However, he also
I don't know what my mother is looking for, even in knows that if the mother dragon becomes a Fallen
that state.” Dragon again, he will be powerless to stop it.
If the Fallen Dragon is defeated, the mother dragon
What happens next depends on how the PCs act will finally die with a word of thanks and a request to
after this. take care of her own son until he grows up.
If the Fallen Dragon is not defeated, she will be
If PCs went to Investigate quarantined deep in the mountains where she protected
The PCs can explore what Fallen Dragon is trying Mileniga. He and his mother will spend a few last
to accomplish. moments together, but the mother dragon will perish of
The mother dragon is supposed to be a Fallen its own volition.
Dragon, but she does not produce its signature Devil As a reward, PCs will get the treasure that the
mother has been collecting in her nest from her son.

68
Designer's Notebook (from Dragon Raid Begins)
Kei Kitazawa Tanaka Kouji
The grand campaign Dragon Raid began in August It has been a long time since we have had a
2014 with the release of the novel and replay. collection of Sword World 2.0 scenarios to share with
Until now, Dragon Raid has been developed as you.
something you can read and enjoy, but now we are This time, the grand campaign Dragon Raid and the
finally able to present Dragon Raid in a form that first incident that you, the player, are involved in are
everyone can play. assumed to be a mini-campaign that can be played
This book is a collection of scenarios, which, as the consecutively. In a sense, this is an introduction to
name “Begins” implies, means they are the beginning Dragon Raid.
of your grand campaign. As I mentioned earlier in this document, defining
In the novels and replays, the threat of Fallen what constitutes a Dragon Raid is very easy. If there is a
Dragons is depicted in various ways, and their servants, dragon and a Dragon Blade Star passes over the heads
the Damned, appear and play darkly throughout the of the characters, it is Dragon Raid. Unfortunately, this
book. The various Damned data will be added in the book alone does not tell the whole story of Dragon
supplement part at the end of my book, “Dragon Raid: Raid, but it is an example of how the characters learn of
War Chronicles II,” which will be released in January the existence of the Fallen Dragons and the Damned.
2015. The optional rule “Dragon Alliance Points” has
Now, a new adventure is about to begin. Enjoy the been in the works since I wrote replays. In fact, Dragon
world of adventure to your heart's content! Raid can be introduced as an optional rule even in
campaigns where Fallen Dragons do not appear. You
can use it like school equipment or secrets in other
supplements.
Finally, I would like to take this opportunity to
thank the three young staff members who wrote the
scenario and Kei Kitazawa who supervised the project,
as well as the editors who took my intentions into
account through in-depth discussions. Thank you very
much.

Staff List Web Content


Supervision/Writer: …………………….. Kei Kitazawa
(Group SNE site)
Writer: ……..…………..…………………… Tanaka Kouji
Development: ……………………….…… Group SNE
http://www.groupsne.co.jp/
You can find here errata and FAQ, and interviews.
Turmoil of Dragons and Blades:…… Bethe Yuli
Kurosaki
(Fujimi Shobo official TRPG ONLINE Introduction
page of “Sword World 2.0”)
Cover Illustration:………………….……. so-bin
https://fujimi-trpg-online.jp/game/sw.html
Map:………………………………………….. Yuya Kobayashi
This page contains information on downloads for
Monster Illustration:………………….… Mira Aizawa various sheets and new releases.
Dragon Illustration:…………………….. Shiroichi Ohno,
Shiro Ono (SNE's “Sword World 2.0 Days”)
Illustrations: ……………………………...… so-bin http://sw2.blog.shinobi.jp/
Monster Illustration: ..……………….… Nejita The development diary of Group SNE staff is posted
Compilation:…………………………………Keiji Kariya here.
(ArcLight Inc.)
Main Text Design:……………………..… Masumi Saito,
Shigekazu
Matsuda
(ArcLight Inc.)
Editing:……………………………………….. Katsuya
Okumura,
Please support original creators by buying
Henshall Eiman Sword World books and supplements
Translation & Editing:….................... Auquid

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