Professional Documents
Culture Documents
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Northern Procelsia World Guide ................ 5
Invitation to the Dragon Raid ..................... 35
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Introduction
Auquid Also, various supplements such as – “Alchemist
This book is an unofficial compilation of the three Works,” “Barbarous Tales,” “Wizards Tome,” “Cardia
Dragon Raid Grand Campaign books (Dragon Raid Grace,” “Ignis Blaze,” and “Lumiere Legacy” will help
War Chronicles 1-2 and Dragon Raid Begins) and two you to enhance this book.
monsters from the replay series “Turmoil of Dragons
and Blades”. The first two Dragon Raid War Chronicles
Dragon Raid is a grand campaign depicting the contained a novella and rules for campaigning in the
battle between the Fallen Dragons and dragon clans Procelsia region when Dragon Blade Star fell. In this
throughout Raxia, a battle that will bring about the book, you can find those rules and the missing parts of
world's destruction. Fallen dragons emerged with the the region guide about the central part of the region and
Dragon Blade Star and took revenge on both divine capital Rathe.
humanoids and barbarous alike. Only you, the The third book, “Dragon Raid Begins,” contained
adventurers who have formed a bond with the good 4 related scenarios and rules for a Dragon Raid
dragons, can save the world of Raxia from their campaign not only in the Procelsia region. You can find
clutches, and you can use this book to make your mark everything from Dragon Raid Begins in this book
on this magnificent epic, which will be spun together except the 4 scenarios. Also, Scenario Ideas have been
with replay, novel, and other works! added, containing an abridged version of the scenarios
that the GM can finish.
This book will allow playing your campaign full of And replay series “Turmoil of Dragons and Blades”
Fallen Dragons with their Damned minions, dragons of monsters with funny comic blocks accompanied by
Terastier opposing Fallen Dragon, and tragic Dragon interesting monster stats.
Slayer NPCs or even PCs. To make use of this book,
you will need the Sword World 2.0 Core Rulebook I, For the rest of the description of the region, the
II, and III Revised Editions. schools, and the gods part, I recommend reading
Procelsia, A Secret History Part 2.
About References
In this book, references to some terms are given in (see XX, p. YY): where XX might be an
the form of (see XX, p. YY). These should be handled abbreviation for:
as follows. “AW”: “Alchemist Works”
(see p. YY): If there is no abbreviation and only the “BT”: “Barbarous Tales”
page is indicated, it is a reference within this book. “WT”: “Wizards Tome”
(see CR I/II/III, p. YY): See the book “Core “CG”: “Cardia Grace”
Rulebook I/II/III Revised”
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Northern Procelsia World Guide
5
Central Region of the Procelsia Empire
The War Chronicles takes place in the imperial city designated this place as the imperial capital. Later, the
of Rathe. hatcheries were largely built to nurture the eggs of the
Starting with the capital of the Procelsia Empire, the dragons who had been greatly depleted in the battle
largest of any empire on the Terastier continent, the against the wizard-king Gelard and restore the Sleth
following is a description of the central region of the Archipelago, which had once thrived on the presence
empire. of numerous dragons.
As a result, St. Rathe Mountain became the largest
hatchery of the Procelsia empire, from which many
The Divine City of Rathe and the Emperor's dragons were born and hatched. It helped to solidify the
Direct Domain authority of the empire.
The ancient home of the emperor dragon The first emperor, Simurgh, ruled the empire from
Ahlesgrud, the first emperor Simurgh, designated it as this city, traveling to the region on his Ahlesgrud when
the capital of the ancient city of Rathe. needed. Many warriors would also gather to ride on the
Rathe is also known as the “divine city” because it is newly born dragons and interact with the young
home to the emperor dragon, who has god-like powers, dragons. It is said that this later became a ritualized
and because it is where the emperor actually ascended ceremony under the guidance of the Temple of
to godhood. Simurgh and is now known as the Dragon Selection
With a population of 200,000, Rathe is the largest Ceremony.
city on the entire Terastier continent. This is because However, it is said that Imperial Capital Rathe did
the Magitech Civilization of the continental states not develop significantly until after the death of the first
collapsed due to the Diabolic Triumph, resulting in a emperor, Simurgh.
significant decline in population. The Procelsia When Simurgh ruled directly, the city was still in its
Empire, on the other hand, was largely unaffected by infancy, and although lively, it was a simple imperial
the Magitech Civilization and suffered only minimal capital where everything was just beginning to take off.
damage. However, when Simurgh ascended to the gods after his
The territory under the direct control of the death, the Temple of Simurgh began to assume
emperor is mainly centered on the divine city of Rathe authority, and the capital gradually became more and
and extends toward the western plains. The fertile more lively.
volcanic soil has always been prosperous due to its high The laws of the empire were established and by
crop yields. However, since the Diabolic Triumph, producing many dragons, and at the same time, power
harvests have been inconsistent, and in recent years the and wealth were also gathered in the imperial capital.
harvests have been poor, which was the basis for the The imperial capital was thus expanded and became
theory of the emperor's dragon's absence. As a result, more and more opulent and luxurious.
the emperor's authority weakened economically. Of course, in the history of the Procelsia Empire,
The territories under the direct control of the which spanned more than 3,000 years, the imperial
emperor are located here and there in the empire, like capital also went through cycles of decline and
enclaves. Nevertheless, it is the surrounding duchies prosperity. Ahlesgrud did not always choose the best
that are responsible for their protection. To begin with, emperors and dragon riders. Still, there were times
the emperor has few troops directly under his when there were tyrants of the most terrible kind who
command, and with the exception of a small portion of oppressed the commoners who could not become
the Kingsguard and the soldiers of the grand duchies, Dragon Knights. There were times when such
known as the guardians, function as the army. dissatisfaction exploded, and wars broke out. There
were also frequent succession fights over the position of
History of the Divine City of Rathe the emperor.
However, the authority of Ahlesgrud, the emperor
The Imperial Capital Rathe of the Procelsia Empire
dragon, and the emperor he chose as his jockey, was
is a rare example of a capital that has never been moved
always respected, and miraculously, the empire was
since its founding.
maintained for more than 3,000 years. There were
The reason for this, as is well known, is that it
times when the emperor was a decoration and times
stretches from the middle to the foot of St. Rathe
when the entire Sleth Archipelago was engulfed in
Mountain, the empire's highest peak, and because this
warfare, but Ahlesgrud and the emperor alone
is a place that signifies an important bond between the
remained sacred and inviolable.
dragons and humanoids.
At the same time, the imperial capital continued to
According to records, St. Rathe Mountain is a
be protected as a symbol of authority. Of course, the
volcano that erupts in cycles of about 1,000 years. Each
city has been exposed to numerous battles, such as civil
time it does so, the imperial capital suffers great
wars, succession struggles, invasions by barbarous, and
damage, yet the capital has not been moved.
battles against the Fallen Dragon, and there are still
The main reason for this is that the geothermal heat
scars from these battles here and there. However, the
of St. Rathe Mountain is ideal for a dragon hatchery.
imperial capital was never abandoned, and some of the
Originally a roosting ground for Ahlesgrud, it was also
city walls from the time of its foundation still remain.
for this reason that the first emperor Simurgh
6
Nevertheless, three hundred years had passed since of infrastructure, and in the middle of winter, people
the end of the Diabolic Triumph, and decadence was sometimes freeze to death.
once again spreading in the imperial capital. As a result, Rainfall is relatively abundant, water sources,
the city was once again exposed to fierce warfare in the including hot springs, are plentiful, and wells have never
three-way battle for the position of the 125th emperor. run dry.
Geography Politics
Rathe Mountain is over 5,000 meters high, and the The Procelsia Empire has been a feudal system with
mountain range divides the island of Arles from east to an emperor since its foundation.
west. The emperor is not hereditary, but the jockey
Imperial Capital Rathe stretches in a fan shape on chosen as the dragon by the Dragon Selection
the west side of St. Rathe Mountain. At an altitude of Ceremony becomes the emperor.
over 2,000 meters above sea level, there is a dragon The emperor is the head of the twenty duchies and
hatchery and the Grand Temple of Simurgh, which can summon each duke to form an army in case of
protects the hatchery, and the noble district and upper- emergency. Conversely, the army directly under the
class district are located to protect the temple. emperor is small in number and is obliged to provide
Originally, it was the residence of the Dragon Knights military force in case of emergency in exchange for
who guarded the temple, but as a result, every Dragon recognition of its territory.
Knight became noble, and it is now a district of nobles. In some periods, some duchies did not follow the
The Imperial Castle is located alongside the emperor's orders but instead took a more independent
Temple of Simurgh, but the building is built higher. approach. Conversely, in the case of emperors who
The Imperial Castle was originally built to protect were less interested in ruling the empire, the duchies
the sleeping quarters of Emperor Ahlesgrud, the were often left to their own devices. Even today, the
symbol of the Empire, and is now the residence and duchies are highly independent, and since the loss of
political center of the emperor. Ministers and the central island of Rane to the barbarous, relations
bureaucrats appointed by the emperor go to the with the south have remained largely fragmented.
imperial castle every day to perform their duties. Some The government of the state is mainly carried out by
of them even drive their dragons up to the castle, so the ministers and bureaucrats appointed by the emperor,
castle also has a plaza where the dragons can take off who meet in parliament to discuss policy. The emperor
and land. is also present at these meetings and makes the final
The vast general city extends further down from the decisions. The ministers are renewed each time the
noble district and upper-class district that guard the emperor is replaced by a noble or a commoner.
hatchery. As the city walls were renewed with each However, three thousand years of imperial history
expansion of the general city, the city walls formed a have frequently transformed this system of government.
series of almost concentric circles, and it is said that the Today, only the children of the imperial family are
Imperial City looks like a large flower when viewed eligible for the imperial dragon selection ceremony.
from the sky. There is a priority order of the rite of selection of the
However, after the Diabolic Triumph, many people dragon, equivalent to the order of succession found in
rushed to the capital to seek protection, and the city has normal states, with the “eldest child of a regular wife” at
now spread outside the city walls. The construction of a the top and the “youngest child of a concubine” at the
wall around the city wall was considered every time the bottom. If a concubine's child exists, they are usually
emperor changed, but it was abandoned due to the placed further down the hierarchy.
huge budget required and the unlikelihood of the This imperial monopoly of the dragon selection
imperial capital becoming a war zone. Therefore, the ceremony has continued for more than a thousand
city outside the city walls (called the “favelas” by years now, and although its authenticity is no longer
common folk) has expanded over the years and now certain, it is in the direct lineage of the first emperor,
occupies a considerable area. Simurgh.
Ministers and bureaucrats are also rife with heredity
Climate and connections, and bribes and checks and balances
The Procelsia region as a whole is either warm or between factions are commonplace. Normally, the
cold and tends to get colder the further south you go; leadership would have been renewed each time the
Imperial Capital Rathe is on the warmer end of the emperor was replaced, and the breeding ground for
spectrum, with four distinct seasons and summers and corruption would have been cut off, but the situation is
winters of about the same length, making it a pleasant mostly dysfunctional. The appointment of commoners
city to live in all year round. has long since ceased, and unless both the emperor and
Nevertheless, due to its high altitude, it is not the commoners appointed to the post have great
unusual for snow to fall and accumulate in the winter. determination and courage, it will be difficult to
However, there are many hot springs in Rathe, and it is overcome traditions that have existed since ancient
worth mentioning that since ancient times, hot water has times.
been circulated to houses in the city so that they do not Emperors do not necessarily serve for life; they are
need heating in winter. However, the newer areas allowed to retire and pass their reigns on to their
outside the city walls (the favelas) do not have this kind successors. After the Diabolic Triumph, however, it has
7
become customary for the succession of emperors to dragons. As a result, the strength of the Imperial Guard
take place at the time of the emperor's death. has declined significantly.
The previous emperor, Jurdinia, was extremely The Imperial City Guard is a standard force of
mediocre and unproductive, a big shot who simply ran about 500 soldiers, including several Dragon Knights.
things as he had inherited them from his predecessors. Its main duties are to crack down on crime in the capital
On the other hand, he left behind one of the greatest and to provide relief in the event of a disaster. Of
numbers of heirs of all time, and the number of those course, when foreign enemies attack the capital, it is an
officially holding the ceremonial precedence of the important defensive force that will do everything in its
dragon's selection is 17 great (it is rumored that the power to defend the city.
number of unrecognized illegitimate descendants is When a large force is needed, such as in a war
countless). On the other hand, he left no support or will against a barbarous army, the emperor sends a request
regard his successor, and some believe that he to his vassals, the aristocrats, and the king of the duchy,
deliberately left a spark for succession disputes. for an army of 1,000 to 2,000 men. Other aristocrats
will send a hundred to several hundred men, forming
Population an army of several thousand or even tens of thousands.
The current population of the imperial capital is The emperor himself is usually in command, but it is
said to be about 200,000. not uncommon for him to appoint a general in his
Most of the population is made up of humans, place.
followed by lildrakens, who are often seen as priests. In recent years, there has been no call-up of troops
In the Procelsia empire, where Dragon Knights since the Third Battle of Rane Island.
reign as nobles, dwarves are also highly valued for their
superior armor. You will often see them working as Night of the Nine Lances
smiths, stonemasons, weapons, and armor makers. The Procelsia empire has nine lances that have
Other races, on the other hand, are not so common. been handed down since its founding.
There are elves, but they are few and far between, and They are all treasured lances, each with a different
nowadays, they are more likely to have moved into their and special power, said to have been created from the
own settlements around forest water sources and the horns, fangs, and claws of the emperor dragon
like. Ahlesgrud.
Due to the almost non-existent influx of Magitech These spears were only allowed to be used when the
Civilization, runefolk are quite rare, and empire was in danger and would go into a decisive
misconceptions such as “mechanical dolls made to battle. The brave men allowed to use these spears were
work as slaves” are common. In the first place, in many called Nine Divine Dragon Lance Knights, considered
cases, their existence is not even recognized before that. the highest honor.
Other races are not entirely absent. However, they These nine lances were originally kept in the
are quite rare. imperial castle in the capital. However, many of the
One of the differences from other regions is that the lances were used during the Diabolic Triumph and
response to nightmares is relatively mild, perhaps due went missing. Today, only three spears are kept in the
to the large number of lildrakens. However, this is imperial capital, and it is said that they are kept by a
limited to the case of nightmares born from lildraken, duchy somewhere in the north or south of the country.
while those born from humans tend to be regarded as It is thought that the nine spears may have been
abominations. However, the Temple of Simurgh destroyed or stolen by the barbarous and that it is no
sometimes takes in such nightmares, and their survival longer possible for the imperial capital to have all nine.
rate is somewhat high. The title of Nine Divine Dragon Lance Knights is
given to those brave men and women who have been
Military permitted to use the lance. There are still more than a
The emperor and the imperial capital itself do not dozen nobles who hold this title, but it is said that there
have as many troops. are fewer than five who actually have the skill to handle
There are two types of military forces in the imperial these treasured lances.
capital: the Imperial Guard, which protects the
emperor, and the Imperial City Guard, which is Grand Temple of Simurgh
responsible for the defense of the capital. The Dragon God Simurgh's Grand Temple is a
The Imperial Guard officially consisted of 13 little lower than the Imperial City.
Dragon Knights, 27 Associate Dragon Knights, and It is the headquarters of the Simurgh, which is
about 50 soldiers. The dragons that were ridden by the worshipped throughout the Procelsia Empire and is
Imperial Guard are all of a noble breed, and the home to some 500 priests and their associates at any
process of dragon selection is very restricted to given time.
becoming Imperial Guard Knight. However, seven of The temple is headed by a supreme priest, a high
these dragons were lost during the Diabolic Triumph priest and priests, and nearly a hundred armed paladins
and were replaced by dragons of a lower species. In stationed to guard the temple. Half of the priests are
recent years, few jockeys have been selected in the lildraken, and lildrakens are surprisingly common in
dragon selection ceremony, and in some cases, the the Temple of Simurgh.
jockeys have no choice but to ride their own weaker Of course, there are human and other race priests,
but the Lildraken is traditionally the supreme priest.
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Lildrakens tend to occupy most of the high positions, Swords of Protection
but this does not mean that there are no human high The Magitech Civilization hardly ever came to the
priests. However, since being a high priest requires not Procelsia region. As a result, powerful magical items
only merit but also a recommendation from a higher designed to keep barbarous at bay, such as Swords of
priest, lildrakens tend to be given priority. However, Protection, did not exist until recently.
this has become a long-standing tradition, and few Swords of Protection are extremely powerful
people see it as a problem. magical objects in the form of swords that are enchanted
The priests' main task is to care for the dragons with magical powers to keep away those with
according to the teachings of the dragon god Simurgh. soulscarred souls. During the Magitech Civilization
The dragons under the control of the temple come Period, many continental states used the power of this
to the Grand Temple when they are ready to give birth. magical item to drive out the barbarous and ensure the
They lay their eggs in a large cave at the back of the safety of their cities. Today, many cities still use Swords
temple. These eggs are then carefully nurtured by the of Protection to keep barbarous and undead away and
Simurgh priests over a long period of time. keep their cities safe.
Sometimes, at the request of the parent dragon or In the past, the presence of Dragon Knights in
its jockey, the newborn dragon cubs are taken in by Procelsia served as a powerful deterrent against the
their parents, but in most cases, they are raised directly influx of barbarous, and Swords of Protection were not
in the Temple of Simurgh. Here, they are educated to needed. However, since the Diabolic Triumph, the
become the future dragons of the empire and are taught number and quality of Dragon Knights have declined,
not only how to live as dragons but also how to battle, and the number of barbarous has increased
how to prepare themselves to become mounted dramatically so that Dragon Knights alone are no longer
dragons, and the basics of carrying jockeys into battle. sufficient to deal with the situation. Swords of
Of course, dragons are free creatures, and there is Protection were brought from the northernmost island
criticism that such education and training treat dragons of Hapulka after the Diabolic Triumph.
as mere vehicles, weapons, or servants of the people. Swords of Protection are now placed in most major
Especially in recent years, there have been suspicions cities in the Procelsia region to prevent barbarous and
that the dragon breeders are raising domesticated undead attacks. However, Swords of Protection alone
dragons that are convenient for the empire, and this is are not enough to protect urban areas, as they are
thought to be the cause of the familiarity that has led to ineffective against marauders who do not have soulscar.
the approval of nobles as Dragon Knights, even though Therefore, the Dragon Knights are still needed and
they cannot ride a dragon. On the other hand, it is also respected. However, some argue that the fact that the
true that the Simurgh Temple's dragon breeding Dragon Knights are rarely sent out on missions other
method is stable and error-free and is trusted by the than to defeat Marauders has led to a decline in their
many healthy dragons it has raised. skill level.
This is also the reason why lildrakens are so highly
valued in the Temple of Simurgh. Even a lildraken with Adventurer's Guilds
a life span of 300 years can only raise two dragons in a
Adventurers in the Procelsia region are somewhat
lifetime.
working out of the shadows, as Dragon Knight quickly
As an extension of this work, the personal care of
responds when giant beasts run amok, marauders
Ahlesgrud, the Emperor Dragon, has traditionally been
appear, or barbarous attack.
taken care of by the Temple of Simurgh. For this
However, as the nobles and dragon knights have
reason, the dragon selection ceremony to choose a new
changed over time, becoming more of a symbol of
emperor was also initiated by the Temple of Simurgh.
power, they have become less willing to put themselves
However, this has led to the rise of the Simurgh
in danger. Nowadays, the sight of a lord himself riding
Temple's authority in the empire, and it has become a
a mounted dragon and jumping into danger to solve a
very powerful entity. It now has so much influence over
problem is almost unheard of.
the empire that it has been ridiculed as “the next
As a result, it could be said that the adventurers' field
emperor is not chosen by Ahlesgrud, but by the temple”
of activity has greatly expanded.
(and indeed, this is strongly the case).
Originally, the equivalent of today's adventurers, the
In addition to raising dragons, they also conduct
“anything for money” type of business, existed for many
festivals and prayers, just like a regular temple, and heal
years. However, it was not until the Diabolic Triumph
people using Divine Magic in the medical part of the
that adventurers' guilds and the adventurers' guild
temple. The Simurgh priests have a solemn
network united them appeared.
atmosphere, but because of these activities, they are
The adventurer's guild as we know it today is
respected and honored, even though they are feared.
believed to have originated on the Terastier continent.
Temples throughout the Procelsia empire were also
The influence of the island of Hapulka, which traded
respected and trusted by the people. Many of them are
with the continent and where Magitech Civilization is
more honorable and virtuous because they are not
still very much alive, was particularly significant and
involved in power struggles in the imperial capital.
contributed greatly to the establishment of the
Some of the priests defeated in power struggles in the
adventurer's guilds.
imperial capital are sent to local temples, but they are
Today, many adventurers carry out dangerous work
basically respected and loved by the people.
on behalf of lords and Dragon Knights, mainly in
missions against barbarous marauders. Their presence
9
is recognized by the state and backed up. This is not fought it head-on, earned the dragon’s respect, and
very different from the adventurer's guilds on the became its jockey.
Terastier continent. For many years, the only way to become a Dragon
However, the adventurer's guilds in the Procelsia Knight was to receive a dragon from one's parents or to
region differ slightly from those on the continent. pay a large sum of money to undergo the dragon
Adventurers who have earned the trust of the guild selection ceremony. However, Vallius, despite his
by completing requests can join the guild by registering commoner origins, acquired a dragon by his own power
with the adventurer's guild network. Once registered in and became a Dragon Knight and Dragon Rider. This
the adventurer's guild network, adventurers are no is what a Dragon Knight should be, but since no one
longer restricted in their travel between duchies and can had been able to achieve this for many years, it was a
travel freely throughout the empire. This includes great surprise to many. At the same time, it was a great
exemption from customs duties, and the adventurer's encouragement to the children and young people of the
guild will also be able to provide them with many other commoners, as well as to the youngest nobles who
benefits. could not undergo the dragon selection ceremony.
The adventurers' guild network originated from the Now granted a domain by the Grand Duchy of
Magitech City Naglas on the northernmost island of Brandle, Vallius is now a noble with the title of viscount.
Hapulka about 200 years ago and has now spread This story is a well-known story in northern Procelsia
throughout the entire country, including Procelsia from and has become a well-known example of a highly
north to south, as part of its business operations. The successful adventurer.
existence of this network has greatly improved the
logistics that were in a state of disarray after the Diabolic The Second City of Noreldi
Triumph, and at the same time, it has become the Ruler: Count Carlotte Giardolate Noreldi
driving force behind the distribution of Magitech (Human/Female/44 years old)
Civilization's magic items. Adventurers were also Northwest of the capital, on the border between the
necessary to protect these logistics. Grand Duchy of Arlestyria and the Duchy of Franc is
Moreover, Naglas, which has miraculously inherited the city of Noreldi, the largest city under the direct
much of the Magitech Civilization, also manages and jurisdiction of the emperor.
operates, albeit to a limited extent, long-distance Its population is said to be over 50,000, without the
communication technology and teleporter facilities. many merchants and travelers who come and go.
This is a rare and unique feature in today's barbarous It is a port city facing the Zanar Sea and is known
north-south divided Procelsia. The convenience and for its scenic beauty with its whitewashed buildings. It
economic power of this singularity support the activities has a large port from which trading ships come to
of adventurers and ensure that they are rewarded, Walluldo Island and Hapulka Island in the north,
sometimes handsomely. making it a busy trading center.
The Swords of Protection were widely used in Of particular importance is the vast amount of food
major cities, and the continental adventurer's style of that comes from Walluldo Island, which is the largest
earning honor by offering a sword shard to the state was granary in Procelsia, and it is said, somewhat overstating
also established in Procelsia. However, since the the case, that if the distribution of this food were to stop,
Dragon Knights are major defenders of the region, the tables in many countries would be severely
adventurers are regarded as a bit lower than the depleted.
adventurers on the continent, which is another It is also where the magitechs from Hapulka Island
characteristic of Procelsia. However, they are are unloaded, and although they are still expensive and
recognized as useful and valuable helpers, and little known, their excellent products are still making a
depending on their success, they may even be respected splash in the city. The sight of magitech soldiers for city
alongside the Dragon Knights. defense - GAR-UI and DOOM - donated as product
demonstrations are quite unique in the city of Procelsia.
Column: From Adventurer to Dragon Knight From Noreldi, trade routes extend to the Duchy of
The adventurer, the object of children's admiration, Franc to the north, the Grand Duchy of Arlestyria to
is a step below the Dragon Knight in Procelsia. the south, and Imperial Capital Rathe to the east,
In recent years, however, the emergence of a hero bringing many goods and people to and from the city.
is changing that view. Therefore, despite being under the direct control of the
The hero is Viscount Vallius Endorin Risendale, emperor, the ruler and the merchant guilds cooperate
the Blue Lightning of Brandle. with each other and operated with a high degree of
Although he was born a commoner, he traveled independence.
through countries as an adventurer, and at the end of
his dragon-riding career, he defeated a wild dragon and
became a Dragon Knight. The blue dragon Endorin,
was originally a wild dragon known for its speed and
cleverness, and many challengers had been unable to
approach it and tame him.
But with the help of his friends, Vallius gathered his
wits and courage and finally found the dragon’s lair. He
10
Grand Duchy of Arlestyria and Imperial three is good, the country is stable, and when the
Patronage balance is skewed to one side or the other, upheaval is
frequent, as history has eloquently demonstrated from
The Grand Duchy of Arlestyria currently serves as time to time.
the protector of the Imperial City and the Emperor. The former emperor Jurdinia was not power-
This position is the most prestigious of the dukes, hungry. As a result, he maintained a moderate
and a duke is the second most powerful after the relationship with both the temples and his protector,
emperor. The main reason for this is military power. the Grand Duke of Arlestyria, and enjoyed a period of
Grand Duchy of Arlestyria has the largest military force relative peace and stability (some say that he simply did
to protect the emperor and, therefore, the empire. The nothing).
role of the protector is to maintain a strong military And since the Grand Duchy of Arlestyria has
force on behalf of the emperor, who does not have a already been a protector for a thousand years, it is no
large direct military force, to check other duchies and longer expected that any other Grand Duchy will be a
protect the emperor's security and prestige. protector. If another Grand Duchy were to seek
Historically, grand dukes appointed as protectors patronage, it would either have to obtain the approval
sometimes exerted more influence over national of the emperor and the assembly or overthrow the
politics than emperors, acting as if they owned the current protector Grant Duchy by force of arms. That
country. Although the Grand Dukes' protectors were would be extremely difficult.
originally only in charge of military power under the Corruption and decadence pervade the Grand
confidence of the emperor, their military power Duchy of Arlestyria as a result of the huge, vested
became their own, and they acquired great political interests it enjoys. However, the Grand Duchy of
power. Therefore, it was not uncommon for them to Arlestyria is not rock solid, and its relations with the
use the emperor as a puppet to run the legislature. three neighboring duchies are becoming strained.
The Emperor, the Temple of Simurgh, and the Nevertheless, the Grand Duchy of Arlestyria
Protectors have always been in a power tug-of-war remains the leading duchy of the Procelsia Empire, with
throughout the more than 3,000-year history of the tremendous military power and influence. However,
Procelsia Empire. When the balance between these there is no doubt that the situation is very unpredictable.
14
Fraxis, Goddess of Darkness and Fog
Here we describe Fraxis, Goddess of Darkness and Priest of Fraxis among the priests of the Dragon God
Fog, a dangerous faith that affirms and works to support Simurgh.
Raxia's domination by the Fallen Dragon and its special Moreover, the Priests of Fraxis, in hiding,
Divine Magic. controlled a secret organization in the Temple of
Simurgh called the “Secret History Preservation
Department” and manipulated the organization in the
Fraxis, God of Darkness and Fog (Major temple from behind the scenes to make things easier
God of the Terastier Continent) for themselves. This was not revealed until the uprising
Holy Symbol and Sacred Image in the capital, and it is no exaggeration to say that the
hiding and masking of the priests were flawless.
The holy symbol of Fraxis is a frontal view of a
These activities were led by three nightmare sisters
dragon's face. Usually, her statue has dragon horns on
known as the “Three Sisters of Fraxis.” It is said that
her head, four dragon wings on her back, and six eyes.
Prince Yurt defeated the three sisters, but there are also
reports that they escaped unharmed, and it is believed
Legend and Dogma that the dark activities of the Fraxis cult will continue in
Fraxis ascended from a female priestess of Zaargias, the future.
the God of Death, to divinity. She thought the Fallen
Dragons were the true ruler of Raxia and did everything Secret History Preservation Department
she could to help them in their activities.
The Secret History Preservation Department exists
Her doctrine aims to accept the rule of the Fallen
as the hidden side of the Temple of the Dragon God
Dragons and the transformation of the Raxia, and
Simurgh. Its existence has been rumored for many
ultimately her worshippers must become one with
years, but its existence has never been confirmed.
Fallen Dragons and become Damned themself. The
The department is primarily responsible for
apathy and crystalline tears caused by Devil Dragon's
recording and preserving the history and past events of
Miasma are considered to be her worshiper's ultimate
the Temple of Simurgh, some of which cannot be
penance.
revealed to the public. It is the job of the Secret History
The priests of Fraxis have acquired the magic to
Preservation Department to archive and manage all of
withstand the Devil Dragon's Miasma. They believe this
these records, including those that cannot be revealed.
is an ordeal and a hardship given to them to witness the
It is said that many of these secret records were of
“Fall of the World.” They believe that only death or the
great importance to the royal family and the nobles and
transformation of the world will free them from this
that everyone was very wary of a preservation
torment.
department that knew everything about them.
Because of this view of life and death, the priests of
However, the information could be fatal if disclosed, so
Fraxis are reluctant to die but are not afraid to die. They
no one could touch the Secret History Preservation
believe it is important to “Fall the world” as much as
Department.
possible, so they must continue to suffer.
It is rumored that the Secret History Preservation
Because of this dangerous belief, the priests of
Department is now a completely secret organization,
Fraxis live under a veil of secrecy. They foresee the
even training assassins. However, it was infiltrated by
approach of a great comet, the Dragon Blade Star, and
the Fraxis cult some time ago and has become the cult’s
become active once every 3,000 years. For this reason,
den.
many of them are expert astronomers.
The Fourth Princess Adelicia is reforming the
They are also known to actively hunt dragons for
temple, which many fear may make it a target of the
Fallen Souls.
Secret History Preservation Department.
○Proverbs
“This world is false.” Fraxis Specialized Divine Magic
“Cast away your impure souls and accept the souls
that come from heaven.”
“Death is liberation. Death is a new departure. And Protection from Fallen Cost MP3
death is the best offering.” 1
Target Range/Area 10m/Target
Character
※PCs cannot believe in this goddess. Duration 1 Day Resistance N/A
The character is immune to the Devil
Summary
Column: Fraxis Order in Procelsia Dragon's Miasma
The Fraxis cult remained hidden until the arrival of During the duration of the spell, the
the Dragon Blade Star. Effect character is completely unaffected by
The Procelsia region is no exception, as they Devil Dragon's Miasma.
skillfully hide within society.
One particularly startling revelation during the
upheaval in the imperial capital was the presence of a
15
Masking Fog Cost MP5 Instill Fallen Soul Cost MP20
Radius 1
Target Range/Area Self/- Target Range/Area Self/-
50m/All Character
Duration 10 min. Resistance Neg Duration Permanent Resistance Neg
Summary Caster becomes hidden Summary Revives the dragon as Fallen Dragon
A target that fails the Willpower will not Caster guides Fallen Soul to the dragon's
be able to spot the caster. However, if the corpse. The spell transforms the dragon's
caster actively interferes with the target corpse into a Fallen Dragon.
(e.g., by attacking with weapons or magic, This spell takes one hour to cast and can
talking to the target, etc.) or if the only be used once per day for the same
Effect Willpower succeeds, the effect is lost. target (even if there are multiple casters).
Effect
The fog is not very thick, so it does not To resist this spell, use the dragon’s
obstruct visibility and does not hide the Willpower before death.
sun. If the GM determines that there are no
The caster gets a +2 bonus to Hide Fallen Souls around, they may assume that
checks as long as they are in a fog. extra time is needed for this casting spell
or that it cannot be cast.
Dragon Buster Cost MP8
1 Summon Fallen Dragon Cost MP25
Target Range/Area 30m/Shot
Character Target Any Point Range/Area 10m/Target
Duration Instant Resistance Half Duration 1 Hour Resistance Neg
Summary Deals Power 30 + Magic Power damage Summary Summon Fallen Dragon
The target is dealt Power 30 + Magic Summons any one Fallen Dragon of the
Power bludgeoning magic damage. If the caster's level or lower that the caster is
target has in its name “lildraken” or aware of. The summoned character
Effect “dragon” or mythical beast described as cannot act on its turn.
“dragon” or “false-dragon,” the spell’s The summoned Fallen Dragon may
damage is increased by 5 points (up to attempt to resist the summon. The
GM). summoned Fallen Dragon has free will
Effect
and acts independently. Whether or not
the summoned Fallen Dragon will side
with the caster depends on its relationship
with the caster. After the duration of the
effect has elapsed, the summoned Fallen
Dragon will return to its original location
regardless of whether it is alive or dead.
Dragons of Procelsia
Numerous dragons have been seen in the Procelsia Wyverns, Flying False-Dragons
region. Wyverns are classified as false-dragons.
Here, you will also find a variety of dragons that are The Wyvern is a mythical beast whose forelimbs are
not found or considered rare in other regions. large leathery wings, making it very suited for flying.
Also, uniquely evolved dragons are the product of Unlike dragons, they have no arms. Another difference
an environment where humanoids and dragons coexist. is that they have low intellect and no ability to use magic.
Dragon Classification They are characterized by their large wings, with a
wingspan of over 10 meters when both wings are
There are many different classifications of dragons. spread. Their body length, from the tip of their snout
One of the major categorizations is the division to the tip of their tail, is about 4 to 7 meters.
between “dragons” and “false-dragons.”
In addition, it is a classification scheme that Young Dragons
categorizes them according to age. Young dragons, also known as Draconets, are young
In many cases, the term “false-dragon” refers to the dragons that are less than 100 years old. Their total is
flying dragon species. about 5 to 8 meters. In the Procelsia region, the
Draconets are considered mountable dragons.
In many cases, the term “false-dragon” refers to the They cannot yet handle magic, their thinking is
flying dragon-like species. intuitive, and they cannot see things from a bird's eye
view. However, in the Procelsia region, where the
16
know-how of hatching and raising dragons from eggs is Ancient Dragons
well established, Draconets, raised to be mounted, is Ancient dragons, which existed before humans were
very obedient and listen well to the jockey's instructions. born in the world of Raxia and gods began to appear,
are truly beings that surpass even gods.
Lesser Dragons It is believed that only a few of them are left in the
These dragons are also known as Lesser Dragons entire Raxia, and few are known to exist. In this sense,
and are still in their youth. They have the standard Ahlesgrud, an ancient dragon that exists in the capital,
capabilities of a dragon. Many of these dragons exceed is extremely rare.
10 meters in length, and if you stand up close to one, No one has actually witnessed or experienced their
you will be overwhelmed by its immense size. specific abilities. This is because no one has ever
At less than 500 years of age, they are one of the challenged an Ancient Dragon to a battle and returned
youngest dragons, but their personality is somewhat alive. They appear in legends and folklore, and it is said
more relaxed than that of Draconet. They can also cast that even the gods could not defeat them, but in the case
magic, and their skills are better than that of a mediocre of the Ancient Dragon, even experts are divided on
humanoid mage. whether this is an exaggeration due to imaginative
In the empire, a person is considered a full-fledged writing or rather an underestimation.
Dragon Knight only when they can ride a Lesser The last time people heard of the emperor dragon
Dragon. Ahlesgrud, who elected emperors to rule Procelsia, was
he went into battle three hundred years ago in the
Noble Dragons Diabolic Triumph. However, information on this event
Noble Dragons are very rare. was also mixed, and there is some confusion in the
They are a superior species with excellent records, leading some to believe that Ahlesgrud never
bloodlines and exceptional talents, and they surpass actually went into battle.
other dragons of their age in general abilities. Its total length is said to be 50 or 100 meters, and it
Noble Dragons are seldom seen due to the small is rumored that if Ahlesgrud were to actually go into
population itself. Because of this, they are considered battle, the imperial castle would collapse on impact.
an incredibly special category different from other
dragons. Wild Dragons
Noble dragons have the same or slightly larger body
size as lesser dragons, with some reaching 15 meters. Due to imperial control, most dragons, now
mounted dragons, were bred by dragon trainers.
Greater Dragons In the Procelsia region, however, many wild dragons
The Greater Dragons are the embodiment of the have not undergone such a breeding process.
greatness of a 2,000-year-old dragon. They are In the wild, dragons have their own territory and are
extremely rare and can hardly be seen in the Procelsia not controlled by others. The intensity of their
region. aggression varies from one individual to another, but
When it comes to the mounted dragons of nobles, they do not become enraged at the mere intrusion into
many of them have been traditionally passed down their territory. However, they will become angry if you
since the founding of the empire. Some individuals can get too close to their habitat or do something to disturb
reach up to 20 meters in length and resemble a moving their territory.
mountain. They are said to be intelligent and can cast These wild dragons can also be an obstacle to
truespeech magic, spiritualism magic, and deep magic. humanoid nobles who wants to expand their territories.
With a Greater Dragon, it is not a simple matter of In such cases, it used to be the case that the Dragon
beating it to death and turning it into a mounted dragon. Knight, the lord of the territory, would go to them and
To ride on the back of a dragon, you must have a subdue them by force. Nowadays, however, a Dragon
mutual understanding and trust with it. For this reason, Slayer may be dispatched to eliminate them.
a noble who can control a Greater Dragon at will is Wild dragons are not trained by a dragon trainer,
deemed a legendary Dragon Knight. and most do not have tactics and planning on how to
fight. However, wild dragons tend to be superior in
terms of basic physical strength, fighting ability, and
Elder Dragons
fighting spirit and are considered more powerful as
The Elder Dragons are the symbol of the duchies individuals. If you can defeat a wild dragon and make it
and are the eldest of all dragons, ranging in age from your own mounted dragon, you may have a more
thousands to tens of thousands of years old. powerful and unique partner.
When it comes to Elder Dragons, their fighting
power is comparable to that of a god, and if Elder
Dragons were to go into battle, it would mean a final Marauders
war to be fought until one of them perishes.
Their total length is said to exceed 30 meters, and A dragon possessed by madness and turned into an
humans cannot control them directly. entity of destruction and carnage is called a marauder.
This phenomenon is unique to dragons in the
Procelsia region and not seen in other regions.
Therefore, it is thought that either the geology of the
17
Sleth Archipelago or dragons native to this region may Dragon's Miasma, and the animal becomes lethargic
have something unique about them. and eventually dies.
Moreover, marauderization is limited to dragons Those who die from this Devil Dragon's Miasma
that have been mounted. There are no reported cases eventually return to life as monsters called Damned.
of wild dragons becoming marauders. It is assumed that The Damned are characterized by the transformation
marauderization is caused by a great deal of mental of the original creature's skin into scales, horns on its
stress or mental shocks, especially in dragons that have head, and membranous wings on its back. They then
been abused by a jockey or whose jockey suddenly dies. become the advance guard of the Fallen Dragons,
Marauders love to destroy and slaughter, have no killing the creatures around them, turning them into
fear of death, and tend to go on rampages without Damned, or using them as a nursery for the Fallen
thinking about the consequences. Their goal is to kill Dragons.
and destroy, and their devouring of humans and other Some Damned have been found to possess
living creatures is not due to their appetite but their intellect, and these special Damned have been
destructive impulse. After a period of destruction and recorded to have led armies of Damned to attack
carnage, they will move on to the next prey, regardless villages and towns.
of territory. Fallen Dragons, many of which have only animal
Once a dragon has been Marauderized, it cannot be intelligence, are also extremely belligerent and can be
restored. Capturing and re-educating them has been mistaken for Marauders in the Procelsia region.
tried many times but has always ended in failure. However, their aggression and death-defying
Therefore, it is common knowledge in the Procelsia recklessness surpass that of the Marauder.
empire that “the only way to stop a Marauder is to kill However, even among Fallen Dragons, there are
it.” individuals with high intelligence. Although their
numbers are said to be small, they are a formidable
threat because of their superior intelligence and wiles
Fallen Dragons over humans. It is also said that some intelligent Fallen
Dragon Blade Star is a comet that comes to the Dragons can transform into human form.
world of Raxia every 3,000 years. It is believed that Fallen Dragons are characterized by their six eyes
there is a causal relationship between the appearance of and four wings. Therefore, a knowledgeable person can
this comet and the appearance of the Fallen Dragons. easily distinguish between a normal dragon and a Fallen
According to the few research materials in the Magic species by looking at their appearance.
Civilization Period, the Fallen Dragon is not the natural Fallen Dragons are also known to possess unique
soul that originally existed in the world of Raxia but an abilities that normal dragons do not have. They can
unknown soul brought by the Dragon Blade Star. This solidify the miasma that surrounds them and instantly
soul possesses the corpse of the dragon, reconstructs deal a tremendous amount of damage, or they can
the body, and regenerates as the Fallen Dragon. exhibit extraordinary regeneration abilities. If these are
According to the stories of dragon elders, used cunningly, they can suddenly deliver a fatal blow.
coexistence with Fallen Dragons is extremely difficult If a Fallen Dragon appears, it will alter and destroy
for any creature. One reason for this is the effect of the the entire surrounding environment. Therefore, the
haze or mist-like substance called Devil Dragon's best way to deal with Fallen Dragons is to quickly defeat
Miasma that accompanies Fallen Dragons. them. However, it is not easy to defeat a Fallen Dragon,
The area around the place where the Fallen Dragon which tends to be physically strong than a normal
has appeared, and taken up residence is contaminated dragon, and in many cases, it can become a huge
by the Devil Dragon's Miasma and changes its disaster.
appearance. The plant transforms, releasing the Devil Note that Fallen species rarely possess non-dragon
species.
Dragon Data
Here is some data on the distinctive dragons that Fallen Classification
appeared in the War Chronicles. Fallen Dragons and Damned monsters are treated
Please feel free to use them to help you enjoy the as Fallen monsters.
story or to make them appear in the game as unique Fallen Dragon has 0 soulscars. Damned has 5
monsters. soulscars, but it is not treated as an undead. However,
they are affected by the Swords of Protection.
Fallen Dragons
Do you know about Fallen Dragons?
Here are some of the Fallen Dragons that appeared If PC succeed in Insight check 14 or Monster
in the main story. Knowledge check 12, they know of Fallen Dragon's
Fallen Dragon has some special rules. We will existence.
describe them as well. Much of this knowledge is gleaned from literature
and folklore, and the details are only dimly known.
Scholars do know, however, that it is a natural enemy
18
of humanoids, a threat on a par with barbarous and harvest large quantities of the Transparent Mako Stones
undead. using Fallen Dragons.
19
Fallen Dragons and the Damned
Here, we will describe the Fallen Dragons, a threat their abilities are strongly influenced by the individuals
brought by the Dragon Blade Star and their servants, before they were reborn.
the Damned. Sometimes they inherit fragmentary, limited, or
distorted memories of their previous life, which may
influence their behavior. In rare cases, some individuals
Dragon Blade Star Lore and Fallen Dragons carry their previous memories exactly as they were and
The comet is said to cross the sky of Raxia about are unaware that they are Fallen Dragons.
once every 3,000 years. Fallen Dragons are accompanied by Devil Dragon's
This is Dragon Blade Star. Miasma and have the ability to produce Damned. For
In particular, there is a record of its appearance at details, please refer to the previous section.
the end of the Ancient Magic Civilization period, when
it is said to have crossed so clearly that its figure was The Unusual Dead. Damned. Corpse Soldiers
visible even in daylight. One of the most fearsome and representative
According to observations made during the Ancient abilities of the Fallen Dragon is the creation of
Magic Civilization period, the core of the dragon-blade Damned.
star was shaped like a sword. Therefore, it is speculated The creature killed and eaten by the Fallen Dragon
that it is comparable to the three Swords of Genesis that is affected by the Fallen Soul in its body, and its soul is
created the world of Raxia. transformed. This is similar to the soulscarring process,
It is believed that the Dragon Blade Star crossing the in which the soul is cut off from reincarnation and
sky scatters souls called Fallen Souls. These Fallen locked in the body.
Souls inhabit the corpse of the dragons and regenerate Eventually, the Fallen Dragon produces a damned
their bodies to become the Fallen Dragons. from its scales. Damned's form resembles the life form
of the person it was. However, the Fallen Soul taints the
Fallen Soul soul, and the body is transformed into something
It is believed that the souls of Raxia natives we unique, with features somewhat reminiscent of a
created by the three Swords of Genesis. dragon.
Fallen Soul is a different soul from those. Many of the characteristics of the damned are
The Fallen Soul primarily inhabits a dragon's corpse shared with the undead. They have 5 soulscars, their
and regenerates its body. It becomes its own living thinking ability is generally low, and they obey the
creature. Fallen Dragon's orders that have devoured them.
It is also becoming clear that the more powerful an Furthermore, as long as they are inside the Devil
individual is, especially if it has not been dead long, and Dragon's Miasma, the Damned are revived
the more powerful it is, and the fewer defects it has in immediately after they are defeated, which is a terrifying
its corpse, the more powerful Fallen Dragon it will be. feature.
A Fallen Soul cannot merge with a living organism Therefore, they work as sentinels to attack
that has a soul. This is because the connection between humanoids and barbarous at the behest of the Fallen
body and soul is so strong that there is no room for a Dragon or to expand the realm of the Devil Dragon's
second soul. Miasma. The damned are born from the scales within
Also, a corpse, no matter how old, can be used as a a day to a week after being eaten by the Fallen Dragon.
catalyst, and thus Fallen Dragon can be produced from The longer they are formed, the more powerful they
the fossils of dragons lying for thousands of years. tend to become, and if they are formed for longer
The purpose of Fallen Soul is not clear. But it is periods and in special ways, they may even develop
hostile to the soulful creatures present in the current intelligence. These individuals become the leaders of
world of Raxia and is often aggressive and unforgiving. the Damned herds and are more dangerous.
Fallen souls can fuse with a wide variety of things as
long as they are dead. The probability is very low, but it Dragons of Raxia
has been fused with humanoids, barbarous, and other Even before the humanoids were born and the gods
mythical beasts and animals and seems to be influenced were born into the world, the dragons of Raxia have
by its previous nature and characteristics. been fighting these Fallen Dragons.
Fallen souls are not part of the reincarnation of the A significant part of the reason there are no Fallen
world of Raxia, and once they leave their bodies, they Dragons in the world today is that the dragons have
cease to exist and cannot be soulscarred. The body in thoroughly eradicated Fallen Dragons.
which it resides is destroyed and cannot be revived. This instinct has carried over to the present, and the
dragons are always at odds with Fallen Dragons, and
Fallen Dragons when they become aware of their presence, they almost
The representative entity produced by Fallen Soul always act to eliminate them.
is the Fallen Dragon.
They are beings that have been reassembled from
the remains of dragons (mainly fossils and bones), and
20
Damned (2) Wise Damned
They are intelligent Damned, requiring a reborn
Damned are the soldiers of the fearsome legions period of at least one week. They must enter the Fallen
created by the Fallen Dragon. Dragon's body alive, not eaten and killed.
The Damned are so numerous that they deserve to Although they tend to be inferior to normal
be called an army. Moreover, as long as they are inside Damned in terms of physical abilities, they excel in
Devil Dragon's Miasma, they have a terrible ability to intellect and have inherited strong memories and
revive even after being defeated. classes from before their birth (however, their
While there are commonalities in their allegiance to the Fallen Dragon is absolute).
characteristics, it is also becoming clear that there are Externally, they are characterized by the presence of
differences among the categories. Let's delve a little six eyes or six organs that serve as eyes. They also have
deeper and description into the characteristics of these scales, horns, and wings but can transform and hide
damned. their bodies, including the number of eyes.
The physical transformation can last up to 18
Common Features of the Damned consecutive hours and requires one round of time.
Some characteristics that are common to almost all However, if it suffers even one damage, the number
Damned include the following: of eyes will revert to its original form. It still takes one
round of time to transform again. This transformation
• Damned, are eaten by Fallen Dragons and born from can be spotted with a good Detect check.
their scales. Wise Damned are also unique in that they have only
• They were reborn in a day to a week. The longer it 3 soulscars because it has not died. They can be revived
takes, the stronger and more intelligent they become. by [Resurrection] (though this is usually unnecessary
• Externally, their skin is covered with scales, and they since they are immortal if they are in Devil Dragon's
grow dragon-like horns and wings. Miasma).
• Physically, they are enhanced. The ability to think, etc., They may command many Damned or assist a
tends to decrease. powerful Damned or Fallen Dragon. They tend to have
intellect ranging from Average to High.
• The longer the reborn period, the more memories and
abilities are inherited from a previous life. Their level is usually from 5 to 12 levels.
• The orders of the Fallen Dragon that ate them are
(3) Damned Mutant
absolute (with some exceptions).
They are Damned with the ability to produce Devil
• In Devil Dragon's Miasma, they are invulnerable (even Dragon's Miasma, a major feature that Fallen Dragon
if his HP drops below 0, he will be revived every possesses.
morning at 6:00). They have no ego and have Servant intelligence.
• Usually, they have 5 soulscars. Their combat abilities are extremely low, and they
rarely participate in attacks. However, their HP and
Note that creatures damned under the influence of defense are high, making it difficult to defeat with a
Devil Dragon's Miasma tend to be weaker and inferior single blow.
to eaten damned. Outwardly, they have the same characteristics as
standard Damned but tend to be thicker and larger due
Classification of Damned to the large amount of miasma they produce in their
Broadly speaking, there are four types of Damned: bodies.
“(1) Powered Damned”, “(2) Wise Damned”, “(3) Although it has 5 soulscars, they are not very active
Damned Mutant”, and “(4) Damned Slave”. and are insensitive to pain, so being under the influence
Let's take a look at the characteristics of each type. of Swords of Protection is not a major problem for
them (although they do suffer a -5 penalty for their
actions).
(1) Powered Damned Their level range is from 2 to 10; as the level
They are the most common type of Damned. increases, the range of miasma and its concentration
They have enhanced strength and vitality and have increases as their durability.
excellent hit power and HP.
They can fly with their wings and gain bonus (4) Damned Slave
modifiers to hit and evade. These are the people who became Damned under
In most cases, they do not have a will of their own, the influence of Devil Dragon's Miasma.
but they often act in groups led by superior individuals In any case, they are characterized by their large
who have been in existence for a long time. The numbers. As individuals, they are low in ability, and for
difference is based on the duration of reborn, from many adventurers, they pose no more of a threat than
Servant intellect to Average intellect. their sheer numbers. They have animal intelligence.
There is a wide range of levels, from 1 to 12 (some The Damned Mutant’s or Fallen Dragon’s miasma
individuals are stronger than some fall dragons). caused the creature to become Damned and can be
killed to stop it from moving. By taking certain
measures, they can be revived in their original form.
21
They usually range from 1st to 3rd levels and have stay inactive for a while, but not for long). After one day,
poor abilities. they all die.
Within one day of losing its “parent,” it can renew
Notable Features of Damned its “parent” by being eaten again by another Fallen
Here, we further describe the details of Damned's Dragon. In that case, it will emerge from the scales one
notable features. day later in the same state as before.
22
Description 5 Damned Captain
They are a common citizen who has been turned Int: Servant Perc: Five senses (Darkvision)
into a Damned Slave by the effects of Devil Dragon's Disp: Hostile Lang: None Hab: Various
Miasma. Rep / Damned / Weak: -/10/14
There are no particular abilities worth mentioning, W.P .: Magic damage + 2 points
but there are many of them anyway, and the fact that Initiative: 13 Movement Speed: 14/14 (Flying)
former neighbors attack people makes them terrifying Fortitude: 7 (18) Willpower: 6 (13)
to ordinary people. They are not good at flying and
cannot soar very high.
If the parent Fallen Dragon or Damned Miasma is F Style Accuracy Damage Evasion Def. HP MP
killed, Damned Slave can be reanimated back to its Weapon 7(10) 2d+11 7(14) 6 40 15
original form.
Description
This is a generic Damned soldier.
They have no special abilities, but they are
numerous and pose a great threat to the average person.
They attack with desperation, sparing no lives, so it is
not uncommon for new adventurers and others to fall
because of them.
23
5 Damned Magician F Style Accuracy Damage Evasion Def. HP MP
Int: Servant Perc: Five senses (Darkvision) Weapon 4(7) 2d+3 5(12) 2 36 37
Disp: Hostile Lang: None Hab: Various
Rep / Damned / Weak: 8/10/14
W.P .: Magic damage + 2 points Unique Skills
Initiative: 15 Movement Speed: 15/15 (Flying) ○Flight
Fortitude: 7 (14) Willpower: 8 (15) A Damned receives a +1 bonus to Accuracy and
Evasion only for melee attacks.
F Style Accuracy Damage Evasion Def. HP MP
5(12) 2 36 37 ↝Spread Devil Dragon's Miasma
Weapon 4(11) 2d+3
If it receives more than 1 point of damage to its HP,
it will spit out a large amount of miasma until its next
Unique Skills turn. This gives all surrounding Damned and Fallen
Dragons a +1 bonus to the success value of any check.
○Flight
A Damned receives a +1 bonus to Accuracy and Loot
Evasion only for melee attacks. None.
↝Magic (1 System) 5 Level /Magic Power 8
(15)
Description
It may exercise any one of Truespeech Magic, It is a Damned Mutant with the ability to produce
Spiritualism Magic, Divine Magic, or Fairy Magic at 5 Devil Dragon's Miasma inside its body and spread it
levels. around.
In appearance, they are not much different from
ordinary Damned, except that they are big and fat.
☑Magic Aptitude
However, because of their size, they can comfortably
They can use the Combat Feats [Guided Magic] and
hide their wings by wearing loose-fitting clothes.
[Metamagic/Targets].
There are not many of them, but their presence
itself is deadly and can destroy a village or town if not
↝Miasma Breath / 7 (14) / Fortitude / Half defeated early.
Damned spits miasma with “Range: 20m” and
“Area: Shot” at 1 character, dealing 2d+8 curse damage
to the target. 8 Damned Knight
This ability cannot be used on consecutive turns. Int: Average Perc: Five senses (Darkvision)
Disp: Hostile Lang: None Hab: Various
↝Humanoid Mimicry Rep / Damned / Weak: 10/12/16
Damned transforms into a humanoid. It takes 10 W.P .: Magic damage + 2 points
seconds (1 round) to transform. This ability allows the Initiative: 15 Movement Speed: 15/15 (Flying)
humanoid to remain in the humanoid form for up to Fortitude: 10 (17) Willpower: 10 (17)
18 hours. This effect is canceled if the humanoid's HP
decreases by even one point while mimicry is active.
F Style Accuracy Damage Evasion Def. HP MP
Loot Weapon 11(18) 2d+11 9(16) 10 86 18
None.
Unique Skills
Description
○Flight
This is a magician who was willingly consumed by
A Damned receives a +1 bonus to Accuracy and
the Fallen Dragon and transformed into a Damned
Evasion only for melee attacks.
Wise, and is the most intelligent of the Damned and is
a part of the Fallen Dragon's schemes.
☑Downward Strike
It receives a +1 bonus to Accuracy and damage
6 Spreading Miasma Giant increased by +2. At the same time, it loses the [○Flying]
Int: Servant Perc: Five senses (Darkvision) unique skill until the beginning of its next turn.
Disp: Hostile Lang: None Hab: Various
Rep / Damned / Weak: -/14/16 ☑Cover
W.P .: Magic damage + 2 points Knight can use [Cover III] combat feat (see Ignis
Initiative: 10 Movement Speed: 10/10 (Flying) Blaze p. 38).
Fortitude: 9 (16) Willpower: 8 (15)
☆Harden
It hardens the scales that cover the body and adds
+2 to Defense. At the same time, it takes a -1 penalty to
24
Accuracy checks. This effect lasts for 10 seconds (1 ↝Humanoid Mimicry
round). Damned transforms into a humanoid. It takes 10
seconds (1 round) to transform. This ability allows the
Loot humanoid to remain in the humanoid form for up to
None. 18 hours. If the humanoid's HP decreases by even one
point while mimicry is active, this effect is canceled.
Description
This is a Damned version of the Knight. It uses its Loot
former skill to the fullest to fight off its enemies. They None.
are very troublesome because they sometimes serve as
a protective wall for their parent Fallen Dragon. Some Description
of them retain their average intelligence and may lead This is Wise Damned, and was an extremely high-
others Damned under the command of the Fallen level magician, such as Heretic Priests, who have
Dragon. entered the bodies of Fallen Dragons in search of more
powers. Their power is comparable to that of some
11 Damned Magician Expert Fallen Dragons, and they even command Fallen
Dragons by utilizing their superior intellect. They are
Int: High Perc: Five senses (Darkvision) extremely cunning and usually act with caution.
Disp: Hostile Lang: None Hab: Various
Rep / Damned / Weak: 13/15/18
W.P .: Magic damage + 2 points
Initiative: 8 Movement Speed: 12/12 (Flying)
Fortitude: 13 (20) Willpower: 15 (22)
Unique Skills
○Flight
A Damned receives a +1 bonus to Accuracy and
Evasion only for melee attacks.
☑Magic Aptitude
They can use the Combat Feats [Guided Magic],
[Hawk Eye], [Wordbreak], and [Metamagic/Targets].
☆Harden
It hardens the scales that cover the body and adds
+2 to Defense. At the same time, it takes a -1 penalty
for Accuracy checks. This effect lasts for 10 seconds (1
round).
25
26
☆Rigid Scales
10 Damned Wise Ganesha Hardens the scales that litter the body and adds +2
Musketeer to Defense. It also adds a -1 penalty to Accuracy checks.
Int: High Perc: Five senses (Darkvision) This effect lasts for 10 seconds (1 round).
Disp: Neutral Lang: Barbaric, Ganesha, Daemonic
Hab: Ruins ↝Barbarous Mimicry
Rep / Damned / Weak: 12/14/18 Can transform into non-damned Ganesha's form in
W.P .: Magic damage + 2 points 10 seconds (1 round). This ability allows Damned Wise
Initiative: 15 Movement Speed: 13/13 (Floating) Ganesha Musketeer to take the form of Ganesha for up
Fortitude: 16(23) Willpower: 15 (22) to 18 hours per day; if they lose even one point of HP
while mimicking Ganesha, this effect is removed.
F Style Accuracy Damage Evasion Def. HP MP
Loot
Weapon 13(20) 2d+15 11(18) 8 87 42 None.
☆Load Bullet
They can cast magitech [Solid Bullet], [Critical
Bullet], [Shotgun Bullet], and [Quick Loader]. Magic
Power is 9.
☆Techniques
They may use the [Strong Blood], [Beetleskin], [Bear
Muscle], [Meditation], [Fire Breath (10 standard
value)], [Recovery (8 pts.)] Techniques.
☑Asana Shot
Ganesha Musketeer sits to increase Accuracy check.
The success value of [↝Gunfire] is increased by +2.
At the same time, the Evasion check is reduced by a -2.
27
28
Fallen Dragons ○Limited Attacks
Due to the size of the Fallen Draconet, only one
10 Fallen Draconet (Common Wing can attack the same target during a single round.
Species) ○Flight II
Int: Animal Perc: Five senses (Darkvision)
A Fallen Draconet receives a +2 bonus to Accuracy
Disp: Hostile
and Evasion only for melee attacks.
Lang: Arcana Hab: Various
If two or more Wings fall to 0 HP or lower, this
Rep/Weak: 17/22 W. P.: Physical damage +2 points
unique skill cannot be used.
Initiative: 17 Movement Speed: 13/25 (Flying)
Fortitude: 14 (21) Willpower: 13 (20)
○High Concentration Miasma / Can’t
This unique skill is active only in one of the Wing
F Style Accuracy Damage Evasion Def. HP MP
sections.
Bite
13(20) 2d+16 12(19) 12 73 32 Fallen Draconet concentrates the miasma in a 20-
(Body)
meter radius around itself, accelerating the effects of
Wing
12(19) 2d+11 10(17) 10 51 12 miasma.
(Wing)
All characters within range will have their HP and MP
Wing maximums reduced by 2 points each at the end of their
12(19) 2d+11 10(17) 10 51 12
(Wing) turn. The HP and MP maximums are fully restored
Wing after a day of rest away from the miasma. Other effects
12(19) 2d+11 10(17) 10 51 12
(Wing) are the same as those of Devil Dragon's Miasma.
Wing If Wing fall to 0 HP or lower, this unique skill
12(19) 2d+11 10(17) 10 51 12
(Wing) cannot be used.
※It is enhanced by 5 sword shards. If the HP of the section with this unique skill falls to
0 or below, this effect is lost. Only if the Monster
SECTIONS Knowledge detected a weak point it is possible to know
Sections: 5 (Body / Wing x 4) which Wing section has this unique skill.
Main Section: Body
29
Phantom Body will clearly exhibit unnatural behavior
12 Fallen Lesser Dragon due to a lack of knowledge. The GM may want to
(Phantom Body) determine the Target Number for Detect check based
Int: Average Perc: Five senses (Darkvision) on how well the Phantom Body is acting naturally.
Disp: Hostile Lang: Trade common, Arcana There are also a number of types of Phantom
Hab: Ruins, Wilderness, Forests Bodies that have the Fallen Dragon's body in a dormant
Rep / Weak: 12 (14)/20 state and act by detaching only the Phantom Body. In
W.P .: Physical damage +2 points & Magic damage +2 the case of such a phantom body, the main body is
points considered to be unconscious. Their [↝Fallen Dragon]
Initiative: 20 Movement Speed: 15 unique skill can either immediately return to the inside
Fortitude: 19 (26) Willpower: 19 (26) of the body, regardless of the distance, or move the
body instantly to its current location, and then
immediately become a Fallen Dragon.
F Style Accuracy Damage Evasion Def. HP MP If the Phantom Body dies, the main body also dies.
Weapon 5(12) 2d+7 5(12) 11 85 77
Unique Skills
○Fire Immunity
A Damned receives a +1 bonus to Accuracy and
Evasion only for melee attacks.
↝Fallen Dragon
The Phantom Body can transform its own body to
become a Fallen Dragon. When they become a Fallen
Dragon, their HP, and MP will be restored to their
maximum values, and all magical effects will disappear.
Once transformed into a Fallen Dragon, it can
immediately take its turn as a Fallen Dragon. This
ability can only be used once per day.
○☑↝Magic Aptitude
They can use the Combat Feats [Guided Magic],
[Magic Convergence], [Metamagic/Targets],
[Metamagic/Distance], and [Wordbreak].
☆Techniques
They may use the [Strong Blood], [Beetleskin],
[Recovery (7 pts.)], Techniques (see CR II: p. 88-94).
Loot
Always Dragon Bones (5,000G/Red S)
2–6 Dragon Fang (1,200G/Red S)
7 – 12 Dragon Fang (1,200G/Red S) x 1d
13+ Dragon Jewel (10,000G/Gold SS)
Description
This is a Phantom Body of the leader of the Fallen
Lesser Dragon. It is completely human in appearance.
In order to understand the environment and values
of the local creatures, Fallen Dragons shapeshift into
human form and work to gather information. Those
who have been acting as Phantom Bodies for many
years become indistinguishable from humans.
However, individuals who have rarely acted as a
30
14 Fallen Lesser Dragon ☆Wide-spread Breath
The effect range [Flame Breath] changes to “Range:
(Common Species) Self” and “Radius 30m/All”. This effect can be used
Int: Animal Perc: Five senses (Darkvision) only once a day.
Disp: Hostile
Lang: Arcana Hab: Ruins, Wilderness, Forest ☆Techniques
Rep/Weak: 12(14)/20 W. P.: Physical damage +2 They may use the [Strong Blood], [Beetleskin], and
points & Magic damage +2 points [Recovery (7 points)] Techniques (see CR II: p. 88-94).
Initiative: 19 Movement Speed: 15/30 (Flying)
Fortitude: 18 (25) Willpower: 17 (24) ●Body
☑Tail Sweep
F Style Accuracy Damage Evasion Def. HP MP A Lesser Dragon can use their Tail to attack up to
Bite 5 targets in the same skirmish. Accuracy and Damage
17(24) 2d+20 15(22) 14 89 74
(Head) are the same as a normal attack, and this attack cannot
Tail be used in consecutive rounds.
16(23) 2d+18 13(20) 16 113 20
(Body)
Wing
15(22) 2d+16 13(20) 13 59 18 ○Attack Obstacle = Impossible • None
(Wing)
The Lesser Dragon's size hinders attack.
Wing
15(22) 2d+16 13(20) 13 59 18 The Head cannot be attacked, whether melee or
(Wing)
ranged. When the Body falls to 0 HP or lower, this
Wing effect disappears.
15(22) 2d+16 13(20) 13 59 18
(Wing)
Wing ●Wing
15(22) 2d+16 13(20) 13 59 18
(Wing) ○Clumsy Wings
When attacking with wings, the same target can only
be selected twice.
SECTIONS
Sections: 6 (Head / Body / Wing x 4)
☑All-Out Attack
Main Section: Head
A Wing can deal an additional 8 damage on its next
attack. However, any Evasion check made by this
Unique Skills section this turn receives a -3 penalty.
●All Sections
○Fire Immunity ○Flight
☆Fierce Dragon Attack A Lesser Dragon receives a +1 bonus to Accuracy
Fallen Dragon condenses the noxious gas that and Evasion only for melee attacks.
surrounds it and gives any section +14 damage on 1 If any of the Wings fall to 0 HP or lower, this unique
attack. Regardless of the success or failure of the attack, skill cannot be used.
this effect is lost after 1 attack. This effect can only be
used once per day. Loot
Always Dragon Bones (5,000G/Red S)
●Head 2–6 Dragon Fang (1,200G/Red S)
↝Truespeech Magic, Spiritualism Magic 8 7 – 12 Dragon Fang (1,200G/Red S) x 1d
Level / Magic Power 12 (19) 13+ Dragon Jewel (10,000G/Gold SS)
If using Wizards Tome, it can also cast Deep Magic
at the same level and Magic Power.
Description
○☑↝Magic Aptitude This is a Fallen Dragon based on the standard
The Lesser Dragon can use the Combat Feats Lesser Dragon.
[Metamagic/Targets], [Metamagic/Distance], [Magic This is a common species of Fallen Dragon and has
Convergence], [Magic Control], [Guided Magic], and only animal intelligence and will attack anything that
[Wordbreak]. enters its territory.
Although they generally act alone, they are
sometimes led by a higher-level Fallen Dragon. In such
↝Flame Breath / 16 (23) / Fortitude / Half
cases, they may conduct a fearsome Coordinated
The Lesser Dragon spits a large fireball in “Range:
Attack under the command of a superior Fallen
20m” and “Area: Shot”, dealing 2d + 20 fire magic
Dragon.
damage to up to 20 targets within a 6m radius of the
explosion.
This unique skill cannot be used on consecutive
turns.
31
damage to up to 20 targets within a 6m radius of the
15 Fallen Lesser Dragon explosion.
(Leader Species) This unique skill cannot be used on consecutive
Int: Average Perc: Five senses (Darkvision) turns.
Disp: Hostile Lang: Trade Common, Arcana
Hab: Ruins, Wilderness, Forest ☆Techniques
Rep/Weak: 12(14)/20 W. P.: Physical damage +2 They may use the [Strong Blood], [Beetleskin], and
points & Magic damage +2 points [Recovery (7 points)] Techniques (see CR II: p. 88-94).
Initiative: 20 Movement Speed: 15/30 (Flying)
Fortitude: 19 (26) Willpower: 19 (26) ●Body
☑Tail Sweep
F Style Accuracy Damage Evasion Def. HP MP A Lesser Dragon can use their Tail to attack up to
Bite 5 targets in the same skirmish. Accuracy and Damage
18(25) 2d+20 16(23) 14 92 77
(Head) are the same as a normal attack, and this attack cannot
Tail be used in consecutive rounds.
17(24) 2d+18 14(20) 16 118 23
(Body)
Wing
16(23) 2d+16 14(20) 13 62 21 ○Attack Obstacle = Impossible • None
(Wing) The Lesser Dragon's size hinders attack.
Wing The Head cannot be attacked, whether melee or
16(23) 2d+16 14(20) 13 62 21
(Wing) ranged. When the Body falls to 0 HP or lower, this
Wing effect disappears.
16(23) 2d+16 14(20) 13 62 21
(Wing)
●Wing
Wing
16(23) 2d+16 14(20) 13 62 21 ○Clumsy Wings
(Wing)
When attacking with wings, the same target can only
be selected twice.
SECTIONS
Sections: 6 (Head / Body / Wing x 4) ☑All-Out Attack
Main Section: Head A Wing can deal an additional 8 damage on its next
attack. However, any Evasion check made by this
Unique Skills section this turn receives a -3 penalty.
●All Sections
○Fire Immunity ○Flight
A Lesser Dragon receives a +1 bonus to Accuracy
☆Fierce Dragon Attack and Evasion only for melee attacks.
Fallen Dragon condenses the noxious gas that If any of the Wings fall to 0 HP or lower, this unique
surrounds it and gives any section +14 damage on 1 skill cannot be used.
attack. Regardless of the success or failure of the attack,
this effect is lost after 1 attack. This effect can only be
used once per day. ○Regenerative Dragon Scales
This unique skill is active only in one of the Wing
sections. At the turn's end, all sections' HP is restored
↝Phantom Transformation
by 5 points. If the HP of the section with this unique
The Fallen Dragon can transform its own body into
skill falls to 0 or below, this effect is lost. Only if the
a Phantom Body and inherit any injuries or magical
Monster Knowledge detected a weak point it is possible
effects inflicted on the Main Section.
to know which Wing section has this unique skill.
●Head Loot
↝Truespeech Magic, Spiritualism Magic 8 Always Dragon Bones (5,000G/Red S)
Level / Magic Power 12 (19) 2–6 Dragon Fang (1,200G/Red S)
If using Wizards Tome, it can also cast Deep Magic 7 – 12 Dragon Fang (1,200G/Red S) x 1d
at the same level and Magic Power. 13+ Dragon Jewel (10,000G/Gold SS)
34
Invitation to the Dragon Raid
35
How to use Dragon Alliance Points
This section describes the “Dragon Alliance Points” purchased with your Dragon Alliance Points. Basically,
that can be used in a Dragon Raid campaign and how the Dragons or of the dragon clan to whom the player
to use them. entrusted the sword shard at that time will give the PCs
those items or the Dragon's Secret Rituals.
Optional Rule: Dragon Alliance Points You can use up all the Dragon Alliance Points you
Dragon Alliance Points are a measure of the trust a have and reduce them to 0, but you cannot reduce them
PC has earned among the dragons and their allies, and, to less than 0. If there are other prices listed for Dragon
like “reputation” (see CR II, p. 47) for humanoids, the Alliance Points items or Dragon's Secret Ritual data, PC
higher the score is, the more widely the dragons needs to pay it as well.
recognize the PC's existence and trust it. Please refer to “Dragon Alliance Points Item List,”
“Dragon's Secret Ritual,” and “Dragon Alliance Points
Earning Dragon Alliance Points Titles” for what PCs can get with their Dragon Alliance
Dragon Alliance Points can be obtained through Points.
sword shards in the same way that reputations can be If PC loses them, their Total Dragon Alliance
obtained through sword shards. Alliance Points are Points will also decrease by their Dragon Alliance
earned by giving a sword shard to the dragons. Points cost (see the next page).
At the end of the session, 1d is rolled for each sword
shard entrusted to the dragon clan, and the number of Dragon Alliance Points Trust Chart
Dragon Alliance Points awarded is equal to the number The Total Dragon Alliance Points a character has
of dice rolled. earned indicate how much the character has
contributed to the dragons and how much the dragons
Requirements for Dragon Alliance Points trust the character.
In order to turn a sword shard into Dragon Alliance
Points, PCs must meet the dragons and entrust their
sword shard to them. Dragon Alliance Points Trust Chart
Sword shards deposited for Dragon Alliance Points Total
are forfeited. PCs cannot use the same sword shard to Dragon
Degree of contribution and trust
gain reputations at the same time. Alliance
Points
Notation of Dragon Alliance Points 0 – 50
Unknown. Little is known outside of
PCs that have gained Dragon Alliance Points will direct acquaintances.
have them added to their “Current Dragon Alliance Dragon acquaintances. Dragons who are
Points” and “Total Dragon Alliance Points.” acquainted with the dragon clan or those
51 – 100
that inhabit the same area can remember
Column: Where on the Character Sheet? at least the name.
Dragon Alliance Points are an optional rule, so Friends of dragons. Faces and names are
there is no field for them on the character sheet. Please known to the current dragon clan; when
101 – 200
fill Alliance Points in the “reputation” and “total dragons near humanoids, they may also be
reputation” fields by halving them. asked to join the dragon's group.
A dragon's best friend. Even outside of the
Total Dragon Alliance Points dragon clan, well-informed dragons know
Total Dragon Alliance Points is a value that PCs and how they have interacted with the
201 – 500
represents the amount of trust a character has with current dragon clan. Other dragon clans
dragons and their allies. Total Dragon Alliance Points that have heard rumors of them
is a number that only increases and only decreases in sometimes ask PCs for favors.
special cases. An ally of the dragons. PCs' achievements
See the Dragon Alliance Points Trust Chart for a are known not only to the dragon clan but
501 –
rough estimate of total Dragon Alliance Points and to all beings. PCs sometimes receive not
1000
dragon trust. only requests but also consultations and
private invitations from the dragon clan.
Current Dragon Alliance Points Dragon brother/sister. PCs' achievements
are frequently recounted as legends and
Current Dragon Alliance Points can be used to
heroic tales, and they are even treated as
obtain Dragon Alliance Points items and Dragon's
1001+ from a dragon clan. They are sometimes
Secret Rituals. In the world, this means that the
treated as if they were guests of honor in a
Dragons or of the dragon clan have given you those
large country. All dragon clans refer to
items or rituals. This is a game-like process of using
their opinions and share their will.
(reducing) Dragon Alliance Points in the player's
possession to obtain the Dragon Alliance Points item,
etc., that the player desires. Treat them as if they were
36
Column: Simultaneous use of Dragon Alliance Points items, Dragon's Secret Ritual, and titles,
Alliance Points and Reputation and the total Dragon Alliance Points in your possession
Even if PCs have Dragon Alliance Points, they can will always equal the total Dragon Alliance Points.
still earn a reputation as usual. Whether a piece of the Regardless of the process, if the Dragon Alliance
example they have won will give them, a total reputation Points item is “recovered”, the total Dragon Alliance
or Total Dragon Alliance Points is determined on a per- Points will also be restored by the equivalent amount.
session basis. It is possible to earn both reputation and
Dragon Alliance Points in one session. Money For Points
When converting sword shards into Dragon A character with Dragon Alliance Points can use
Alliance Points and reputation, PCs must decide how their Dragon Alliance Points to acquire the Dragon
they will allocate them before rolling the dice to Alliance Points Item or ask for money. Reducing
determine how many points they will receive. Current Dragon Alliance Points and Total Dragon
Alliance Points by 100 points will earn PCs 10,000G.
Loss of Dragon Alliance Points Items/Titles These are situations in which a relationship of trust
and reduction in Total Dragon Alliance cannot be established, such as when PCs demand an
Points immediate and material reward rather than building a
The character may, in some cases, lose Dragon relationship of trust with the dragon.
Alliance Points items obtained by Dragon Alliance
Points. Column: Dragon Raid without Dragon
The first is voluntary surrender, where a character Alliance Points
may voluntarily surrender items they have earned with These rules are intended to be introduced as
Dragon Alliance Points and no longer deserve. optional rules when Dragon Raid is introduced into a
However, this return will not restore the Dragon campaign at the same time. However, if the campaign
Alliance Points in the character's possession. is run without dragons or dragons that PCs can build a
The next step is to sell items for money. Some of relationship of trust with, you may run Dragon Raid
the Dragon Alliance Points items that PCs have without these rules.
acquired with their Dragon Alliance Points can be sold You can introduce Dragon Alliance Points at the
for money. The price listed in the “Dragon Alliance first sign of a player's desire to help dragons or when
Points Item Details” will be halved in this case. Of you want to introduce a Dragon Alliance Points Item so
course, PCs will only get money and will not regain their PCs can learn that they need Alliance Points to get it.
Dragon Alliance Points (PCs cannot sell items that do
not have a set price, such as Dragon's Secret Rituals and Column: Defeat Damned and Fallen Dragons
titles). to earn Dragon Alliance Points
There is a possibility that a character may Dragon Alliance Points are a token of trust earned
unwillingly give up Dragon Alliance Points items. They by giving sword shards to the dragons. Suppose the GM
may be stolen. Repeatedly misbehaving against the title wants to give the PCs more Dragon Alliance Points than
will result in the character no longer being referred to usual. In that case, they may give them additional
by that title. The GM has the final say in this unwanted Dragon Alliance Points as a bonus for killing Damned
loss. or Fallen Dragons, etc., as an alternative to increasing
In any case, if a character loses a Dragon Alliance the number of sword shards that the monsters have.
Points Item, it should be removed from the character Additional Dragon Alliance Points should be
sheet. At the same time, Dragon Alliance Points used determined by the GM in the range from 10-50 points
to gain these items will be subtracted from the Total based on how much the PC has contributed to the
Dragon Alliance Points. Losing something that is a dragons and their clan, and how much credibility the
token of trust with the dragon, for whatever reason, will PC has earned.
result in a loss of reputation. Points spent on Dragon
37
Dragon Alliance Points Item List
Here you will find items and Dragon's Secret Rituals These are just a few of the items and secrets handed
that can be acquired with Dragon Alliance Points. down by the dragons.
Dragon Alliance Points Item List
Chemicals
Name Dragon Alliance Points Needed Summary
Fertile Dragon's Soil 20 Cures disease
Dragon's Blood 50 HP+2, MP-2 when ingested
Adventure Items
Name Dragon Alliance Points Needed Summary
Dragon's Horn 30 Spellsong's success value for Dragons +1
Dragon Eggshell 30 Can absorb an attack
Dragon Bone Ward 30 Place them on all sides to keep outside enemies away
Radiant Dragon Tears 50 Can replay dragon’s memory
Dragon’s Branch 50 Grows trees for 24 hours only
Dragon Sleeping Scent Bag 50 -3 Intelligence, Spirit +3 for 24 hours
Dragon's Butler 100 Golem taking care of dragons
Dragon's Egg 500 The egg from which a dragon can be born
A bead that inherits all the memory and knowledge of
Dragon's Bead 1000
the dragon
Accessories
Name Dragon Alliance Points Needed Summary
Can also be used as an edged weapon when using a
Spiky Tail 30
Tail weapon
Dragon’s Whiskers 50 Dragon Loot Determination +1
Necklace of Dragon's Breath 100 Can change the type of the breath
Red Dragon’s Eye of Stone 100 Detect check +2
Blue Dragon’s Eye of Stone 100 Spot Trap check +2
Yellow Dragon’s Eye of
100 Insight check +2
Stone
Crown of the Dragon King 300 +1 to Accuracy and Evasion against dragons
Enhanced Items
Name Dragon Alliance Points Needed Summary
Dragon Blood Weapon 50 Extra Damage +2 as magic weapon processing
Dragon Fang Wrestling Accuracy +1 against dragons, for wrestling weapons
50
Weapon only
Defense +1, Fortitude +2 as magic armor
Dragon Blood Armor 50
processing
Wrestling Armor of Dragon
50 Minimal Strength -3. Grapplers only.
Scales
Shield of Dragon Scales 50 Minimal Strength -3
Minimal Strength +3, spells success value against
Dragon Bone Staff 300
dragons +1
Mount Equipment
Name Dragon Alliance Points Needed Summary
Dragon’s Emblem 50 Proof of being a dragon's kin
Can also be used as an edged weapon when using a
Spiky Tail 50
Tail weapon
Dragon Shell Face Guard 50 Allows to understand Dragonic speech
Necklace of Dragon's Breath 100 Can change the type of the breath
Crown of the Dragon King 300 +1 to Accuracy and Evasion against dragons
38
Other
Name Dragon Alliance Points Needed Summary
10,000G is obtained. Total Dragon Alliance Points will
Money For Points 100
also be reduced by 100
⑧Effect
The effect of the item is described in detail.
Chemicals
Adventure Items
Base
Radiant Dragon Tears Dragon Alliance Points Needed 50
Price
5,000
Item
Popularity 14 App. Transparent, hard, 10cm sized ball Adventure Items
Class
Summary Can replay dragon’s memory
It is a crystallization of tears shed by a dragon. By peering into it, you
The duration of the memory is
can replay the scene the dragon was seeing at the time it shed its tears.
Effect about 5 minutes. No audio can
In order to replay the image, you must hold Radiant Dragon Tears and
be heard.
expend 1 MP.
41
Dragon Alliance Points
Dragon's Butler Needed
100 Base Price 20,000
Popularity 15 App. Doll created from dragon bones Item Class Adventure Items
Summary Golem taking care of dragons
Dragon's Butler is a human-sized golem
made from the bones of a dragon and
When obtained, they can be made to perform a specified
constructed in a human shape. It is created
action twice a day, each at a specified time. They have the
by the dragons to take care of their
abilities of a normal person. In addition, if you have purchased
surroundings and to manage their human-
a house with a reputation (see CR II, p. 54), you can use it as
Effect sized items and treasures.
a “Competent Treasurer” if the size of the house is up to a
It has little fighting ability, but if the time
“Mansion.” If you participate in combat, etc., their combat
and actions are determined at the time of
ability is treated as the same as that of the Oak Golem (CR I,
creation without an order, it will repeat the
p. 473).
same actions at the same time of the day
every day.
Dragon
Dragon's Egg Alliance Points 500 Base Price Cannot be Traded
Needed
Eggs about 1 m in
Popularity 10 App. Item Class Adventure Items
diameter
Summary The egg from which a dragon can be born
Dragon egg. When the right The hatched dragon recognizes the character it had as its parent. However,
time comes, they hatch and it takes 20,000 gamel and more than 20 years to become a dragon. After
give birth to baby dragons. that, they become Dragon Infant, a 4th-level dragon. When it hatches, the
Effect
For a dragon, sharing an egg Dragon's Egg is destroyed, but the dragon itself is treated as a Dragon
shows the utmost trust and Alliance Points Item (your Dragon Alliance Points and Total Dragon
affection for the character. Alliance Points remain unchanged as a dragon is born).
Accessories
42
Necklace of Dragon's Dragon Alliance Points
100 Base Price 10,000
Breath Needed
Popularity 15 App. Jewel necklace with storm design Item Class Accessories: Neck
Summary Can change type of the breath
When the wielder attacks by spitting breath with a
When the Necklace of Dragon's Breath is necklace, such as technique [Fire Breath] (see CR II,
placed over the mouth, it allows you to change the p. 92), you can perform a breath attack by changing
type of dragon. the type to the one specified for the necklace instead
If the necklace has a specific type, it will be of the type specified for the ability.
Effect
labeled “Necklace of Dragon's Fire Breath” or Effects other than types, such as power, standard
something similar. In most cases, the fire type will value, and range, remain unchanged.
be the same as the type of breath used by the This item can be equipped with a character as an
dragon from which it was acquired. accessory, but it can also be equipped with a mount as
an accessory for the mount.
Enhanced Items
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Dragon Fang Dragon Alliance
50 Base Price Cannot be Traded
Wrestling Weapon Points Needed
Popularity 14 App. Various Item Class Weapon Enhancement
Summary Accuracy +1 against dragons, for wrestling weapons only
This enhancement uses dragon fangs to
wrestling weapons that are equipped on the Weapons with this modification gain a +1 bonus to
arms and feet and process them into Accuracy checks against dragons and their clan.
powerful weapons against dragons. Unlike other Dragon Alliance Points Items, the cost of
Effect
This process can only be performed on this enhancement depends on the rank of the weapon being
weapons in the wrestling category. It cannot enhanced. The cost is B rank: 3,000 gamels, A rank: 6,000
be performed on Punch, Kick, Bite, Tail, or gamels, S rank: 12,000 gamels, and SS rank: 24,000 gamels.
Claw weapons.
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Dragon Bone Dragon Alliance
300 Base Price Cannot be Traded
Staff Points Needed
Popularity 14 App. Various Item Class Weapon Enhancement
Summary Minimal Strength +3, spells success value against dragons +1
Weapons with this treatment have their minimal strength
The wand is intricately decorated increased by 3 points. Also, when using this weapon as a magical
with dragon bones to increase the implement against dragons or their clan, the wielder gains a +1
efficiency of magic against dragons. bonus to Spellcasting checks.
Effect
This process can only be performed Unlike other Dragon Alliance Points items, the cost of this
on Staff weapons. enhancement depends on the rank of the weapon being enhanced.
The cost is B rank: 10,000 gamel, A rank: 20,000 gamel, S rank:
40,000 gamel, and SS rank: 80,000 gamel.
Mount Equipment
Dragon Alliance Points
Dragon’s Emblem Needed
50 Base Price Cannot be Traded
Protective cloth with dragon
Popularity 13 App. Item Class Mount Equipment
design
Summary Proof of being a dragon's kin
Protective cloth with dragon design. It is The mount equipped with this item is recognized as a
Effect worn by wrapping it around a prominent dragon's clan and treated as such. It becomes a target for
part of the body. effects that are effective on dragon dependents.
Necklace of Dragon's
Dragon Alliance Points Needed 100 Base Price 10,000
Breath
Skull of a dragon covering the face and head of a
Popularity 15 App. Item Class Mount Equipment
mount
Summary Can change the type of the breath
Other than the item classification, it is the same as “Necklace of Dragon's Breath” in the accessories
Effect
section. In the case of a mount with multiple sections, this effect applies only to the main section.
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Details of the Dragon's Secret Rituals
Dragon's Secret Rituals are acquired by spending they will not be able to learn the secret ritual, even if
Dragon Alliance Points, just like Dragon Alliance they have enough Dragon Alliance Points in their
Points Items. However, it is not an item but more like possession.
a skill or unique skill that a PC can learn, such as a spell The Dragon's Secret Rituals listed here are just a
or technique. Once acquired, the PC can use the few; there are many original Dragon's Secret Rituals that
Dragon's Secret Ritual. each dragon has individually.
Each Dragon's Secret Ritual has its own learning
requirements. If PC does not meet these conditions,
⑤Target
It specifies what that Dragon's Secret Ritual can
target.
⑥Range/Area (R/A)
The maximum distance at which Dragon's Secret
Ritual can be used and its area.
⑦Duration (Dur.)
This is the maximum time that Dragon's Secret
Ritual will remain effective.
⑧Resistance (Res.)
It describes the process of resisting the Dragon's
Secret Ritual and how it will be handled if successful
(same categories as with spells).
①Name
This is the name of Dragon's Secret Ritual. ⑨Summary
Quick summary of Dragon's Secret Ritual.
②Dragon Alliance Points Needed
Dragon Alliance Points are required to learn the ⑩Type
Dragon's Secret Ritual. If Dragon's Secret Ritual has a type, it will be clearly
indicated here.
③Requirement (Req.)
The following are the requirements that must be ⑪Effect
met in order to learn the Dragon's Secret Ritual. If This is a detailed description of the effects of the
“None” is indicated, PC can learn it without any Dragon's Secret Ritual.
prerequisites.
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Dragon’s Secret Rituals
47
Peaceful Dragon's Protection Dragon's Call
Dragon Alliance Dragon Alliance Adventurer
50 Req. None Cost MP5 200 Req. Cost MP5
Points Needed Points Needed Level 10
3 1
1 Target R/A Special/- Dur. Instant Res Can’t
Target R/A 30m/Target Dur. min Res N/A Char.
Character
(18 r) Can deliver the message in Dragonic to
Sum. Type -
Sum. Willpower -1, Max HP +5 Type - a remote person
The target is protected by mana that imitates The user's spoken dragonic is delivered to the
the dragon's breath. The target takes a -1 penalty specified target. This Dragon's Secret Ritual is
to Willpower, but its maximum HP is increased exceptional in that it can be performed even if the
Effect by 5 points. target is not visible. If the target can be recognized
After the effect ends, both the maximum value individually, it can be performed.
Effect
and the current value are reduced by 5 points The range distance is infinite. No matter how
(back to the original value). far away you are, dragonic can instantly reach the
target.
☆Dragon Riding the Wind The dragonic delivered is limited to about one
sentence (up to GM).
Dragon Alliance Adventurer
50 Req. Cost MP3
Points Needed Level 7
1 Eternal Recurrence
Target Caster R/A Self/- Dur. Res N/A Dragon Alliance Adventurer
Hour 500 Req. Cost MP100
Sum. Increases speed when flying Type - Points Needed Level 15
It gives the dragon's ability to read the wind Target Caster R/A Self/- Dur. Instant Res N/A
when flying, making it more efficient and quicker Sum. Die and be reborn as a dragon Type -
to move while flying. It is considered the greatest secret ritual for
Suppose the user moves by flying or similar non-dragon beings to be reborn as dragons.
Effect
means during the duration of the effect. In that When used, the user dies immediately, and
case, the distance of Limited Move is increased by the corpse is placed inside a newly created
+1m, Normal Move by +5m, and Full Move by Dragon's Egg. This Dragon's Egg cannot be
+15m. destroyed by normal means. In order to destroy it,
[Perfect Cancellation] (see CR III, p.140 ) or a
Effect
Summon the Clan similar effect is required.
When the Dragon's Egg hatches, a baby
Dragon Alliance Adventurer
100 Req. Cost MP20 dragon is born with memories of its life before
Points Needed Level 10
birth.
Any 1
Target R/A Touch/- Dur. Res N/A When this Dragon's Secret Ritual is exercised,
Point Hour
all data as a character is lost, and usually, the
Sum. Calls dragon clan Type -
dragon cannot be controlled by the player.
The user summons a dragon clan to their side.
The summoned clan member must have met the
user in the past and must agree to the summoning
in advance. The summoned member must be
below the user's adventurer level.
Effect It acts according to the user's will and at its own
discretion during the duration. When the duration
ends, the member is forcibly sent back to the place
where they were before the summoning.
This Dragon's Secret Ritual requires 1 hour to
activate.
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Dragon Alliance Points Titles
Dragon Alliance Points Titles, like Dragon Alliance considered that you have obtained the Dragon Alliance
Points Items, are earned by spending Dragon Alliance Points and the title immediately).
Points in one's possession. PC may combine the Dragon Alliance Points Titles
These titles may be given to PC by others. In such they have obtained and name them as they wish.
cases, PC should not increase the number of Dragon
Alliance Points when they receive the title but only
increase their Total Dragon Alliance Points (it is
Title Name DAP Title Name DAP Title Name DAP
Dragon’s Skin 5 Dragon’s Cry 10 Who Cares with the
10
Dragon’s Heart 5 Dragon's Bite 10 Dragons
Dragon's Back 5 Dragon’s Breath 10 Who Lives with the
10
Dragon's Blood 5 Dragon’s Flap 10 Dragons
Dragon's Eye 5 Dragon’s Step 10 Who Run with the
10
Dragon’s Bone 5 Dragon's Roar 10 Dragons
Dragon's Tooth 5 Dragon's Helper 10 Who Cling to the Dragons 10
Dragon's Fang 5 Dragon’s Servant 10 Who Dies for Dragons 10
Dragon’s Tail 5 Dragon’s Sentinel 10 Who Tells of Dragons 10
Dragon’s Horn 5 Dragon’s Friend 10 Dragon’s Sidekick 10
Dragon Wing 5 Dragon's Handler 10 Dragon’s Hero 20
Dragon’s Claw 5 Dragon's Messenger 10 Dragon Prince 20
Dragon Emperor 20
Dragon Counselor 20
Dragon Princess/Queen 20
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Famous Dragons
This section introduces the dragon clans and their acquainted with in order to earn Dragon Alliance
families that are currently known to be active on the Points.
Terastier continent. Please use them as a reference GM is free to set up and create any dragon that does
when creating scenarios, or as a character to get not appear here.
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51
Around Feidan Region
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“Waiting Burning Eyes” “ White Dragon Maiden”
Dreibech Trimacherie
18 Greater Dragon 16 Noble Dragon
R EPLAY “DRAGON SCHOOLHOUSE AND
T HIS BOOK
GUARDIANS”
This Noble Dragon is the lord of Mount
This Greater Dragon lives on Shrouded Island
Hakuryu in the southeastern part of the Feidan
Ediel. They are rarely seen in their dragon form
region. It is an ice dragon and has the ability to
but instead use magic and items to disguise
freeze its surroundings.
themself as humanoid or mythical beasts and
In this scenario, for some reason, she appears
gather information about Ediel and its
not as a dragon but as a quiet humanoid woman.
surroundings. They are favored by Ediel's
The campaign unfolds as PCs accept her request
mythical beasts as much as their sibling
and search for the whereabouts of Galenalid.
Zweibech, and sometimes there are arguments
Although she does not seem to remember
over who is more favored.
anything more recent than the Diabolic Triumph
Currently, Dreibech is acting as a watchdog for
of 300 years ago, she seems to be surprisingly
developments at the “Cain Gara Branch”
accepting of the current state of affairs, preferring
established in Ediel.
the well-established sweets of the humanoids.
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Crown II Infant Dragon
Konig
- Lesser Dragon (mount data) 4 Dragon Infant
R EPLAY “DRAGON SCHOOLHOUSE AND
R EPLAY “T HE T WO-H EADED SERPENT ”
GUARDIANS”
This Lesser Dragon is found in Luferia, the Konig is a Dragon Infant raised in the village of
Country of Lakes in the Feidan region, as well as Carinia in Ediel, a student at the Cain Gara
in the Nation of Growing Walls and Aiyar. It was branch of the school for mythical beasts, and has
originally registered as a mount for rent in Rider's begun to acquire knowledge and knowledge as a
Guild, but it was rented by Archbishop Batelden child. They have mastered languages other than
Erra of Luferia during a major incident that dragonic and has no problem communicating
shook the Feidan region. Since then, it has been with humanoid.
recognized almost exclusively as an archbishop's However, they are not a fighter and is not
mount. trained as a mount, so they do not seem to be
Crown II neither confirms nor denies this fact. good in combat.
Still, there is a rumor that there is an adventurer
with whom they are personally close. In the skies
over the Feidan region, Crown II can be seen
carrying the woman.
“Courier”
Mini
- Draconet (mount data)
54
55
Around Liezen Region
56
Bright Dragon Earth Dragon
Delaver Lacridel
- Lesser Dragon (mount data) 10 Draconet
57
Around Yulleria Region
58
59
Around Procelsia Region
60
Often, she acts recklessly out of her dragon
soul, which worries Loran and others.
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62
Dragon Raid Scenario Ideas
Here are some Scenario Ideas for integrating Dragon
Alliance Points into your campaign. By adding details to
these scenarios as they are, you can immediately take
advantage of Dragon Alliance Points Items, Dragon's
Secret Rituals, and more.
Field Search
Introduction
When PCs visit the field where Milane used to pick
One day, a young man comes to the adventurer's medicinal herbs, they will find fresh signs of a struggle
guild with a request. between the two parties. Large male footprints
The young man identifies as Lushanda and asks surround what appear to be female footprints, then the
PCs to deliver a package to a woman living in this city. female footprints disappear, and only the male
As for the woman, he knows her name but not her footprints extend to the outskirts of town.
appearance. Following the trail, they arrive at a dubious mansion
and find Milane held captive in one of its rooms with
“The recipient is a human woman named Milane. I the kidnapper.
used to know her father, but I heard he had passed If PCs want to quietly search the mansion, they will
away. I have a favor to ask her instead.” hear the suspicious men who seem to be using the
mansion talking to Milane. From the conversation, it is
Lushanda won't tell the PCs what he is asking for clear that the men want the knowledge of the medicine
because he's “too embarrassed” to tell them. that Milane possesses.
If PCs rush into the dwelling, there will be in combat
with the men.
Development
If PCs are looking for a woman named Milane in Ending
town, they will reach a female apothecary by that name
after a while. If PCs defeat the men, they can rescue Milane. In
Milane comes from a family of apothecaries and is fact, he says that Milane does not have any knowledge
an excellent apothecary despite her young age. She of dangerous medicine, as rumored.
often finds the ingredients for her medicines on her “My grandfather burned the recipe, not wanting any
own, and yesterday she went looking for medicinal knowledge of these dangerous drugs. I'm glad he did.
herbs. I’m glad it will not happen this time...”
However, when the PCs went to her house, she was From the next day onwards, Lushanda visits the city
not there, and there was no indication that she intended every day. When the PCs took Milane to meet
to be away from home for a while. Lushanda, she was very happy to see him. He asks her
When PCs talk to people in town, PCs will hear to make him the aroma that his father used to make for
some not-so-good rumors about the Milane family. The him.
current head of the family, Milane, is a great apothecary Milane can create a fragrant scent bag that can even
who makes very effective medicines, but there was a put dragons to sleep. The ingredients are precious:
time when there were rumors that the Milane family, flowers that bloom on steep cliffs that can only be
which has been around for generations, made accessed by dragons and ore found near the crater of a
forbidden drugs. The story goes that the drug even volcano. Lushanda wanted to bring them to Milane to
killed a dragon, and the city was once nearly destroyed have them made into scent bags. Lushanda tells of its
by the effects of the drug. use: “I use it because I can't sleep.” He was a dragon
However, the current owner Milane is very well- disguised as a young man.
liked by the townspeople because she is beautiful, good- Lushanda had not been sleeping recently and was
natured, and can sell good medicines at a reasonable embarrassed about wanting something to help him get
price. a good night's sleep, as he sometimes inadvertently
When PCs talk to an apothecary in town, they hear dozed off and crashed while flying.
that a strange person has been visiting the apothecary Milane agrees to create the requested scent bag. But
recently. The apothecary says that they felt uneasy since she can't make it in the city, she asks to be allowed
because the deeply hooded man kept talking about to make them in Lushanda's lair. Lushanda readily
dangerous medicines. agrees and returns to his lair with Milane on his back.
From that point on, Lushanda would often visit
Milane and give the PCs a “Dragon Sleeping Scent Bag”
(see p. 38) as a reward.
63
Scenario Ideas 2 “Where the Dragon Cannot Reach” Author: Ryu Kuroi
64
Scenario Ideas 3 “Cloudless Eye” Author: Koaladama
65
Scenario Ideas 4 “A Visit from the Heavens” Author: Koaladama
66
Scenario Ideas 5 “Dragon in Love” Author: Tanaka Kouji
67
Scenario Ideas 6 “A Mother's Persistence” Author: Tanaka Kouji
68
Designer's Notebook (from Dragon Raid Begins)
Kei Kitazawa Tanaka Kouji
The grand campaign Dragon Raid began in August It has been a long time since we have had a
2014 with the release of the novel and replay. collection of Sword World 2.0 scenarios to share with
Until now, Dragon Raid has been developed as you.
something you can read and enjoy, but now we are This time, the grand campaign Dragon Raid and the
finally able to present Dragon Raid in a form that first incident that you, the player, are involved in are
everyone can play. assumed to be a mini-campaign that can be played
This book is a collection of scenarios, which, as the consecutively. In a sense, this is an introduction to
name “Begins” implies, means they are the beginning Dragon Raid.
of your grand campaign. As I mentioned earlier in this document, defining
In the novels and replays, the threat of Fallen what constitutes a Dragon Raid is very easy. If there is a
Dragons is depicted in various ways, and their servants, dragon and a Dragon Blade Star passes over the heads
the Damned, appear and play darkly throughout the of the characters, it is Dragon Raid. Unfortunately, this
book. The various Damned data will be added in the book alone does not tell the whole story of Dragon
supplement part at the end of my book, “Dragon Raid: Raid, but it is an example of how the characters learn of
War Chronicles II,” which will be released in January the existence of the Fallen Dragons and the Damned.
2015. The optional rule “Dragon Alliance Points” has
Now, a new adventure is about to begin. Enjoy the been in the works since I wrote replays. In fact, Dragon
world of adventure to your heart's content! Raid can be introduced as an optional rule even in
campaigns where Fallen Dragons do not appear. You
can use it like school equipment or secrets in other
supplements.
Finally, I would like to take this opportunity to
thank the three young staff members who wrote the
scenario and Kei Kitazawa who supervised the project,
as well as the editors who took my intentions into
account through in-depth discussions. Thank you very
much.
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