You are on page 1of 4

Fighter 1 Folk Hero

CLASS & LEVEL BACKGROUND PLAYER NAME


World's Largest Gnome ("Coenraad")
"Forest Gnome" medium Neutral Good
CHARACTER NAME RACE & SIZE ALIGNMENT EXPERIENCE POINTS

+2 15
INSPIRATION DARKVISION

PASSIVE

CL

TO
PROFICIENCY ARMOR

TA
PERCEPTION INITIATIVE

IM

TA
RU
CLASS
1

TO
30ft

L
STRENGTH 15 +2 d 10 d

SW

D
Y

U

8 +1 SAVING THROWS

SE
DEATH SAVES

SE
-1

FL
IM
12

U
ATHLETICS TEMPORARY HP
I RV I RV I RV
BLUDG. POISON RADIANT
PIERCING ACID LIGHTNING
SLASHING PSYCHIC THUNDER
COLD NECROTIC FORCE
DEXTERITY FIRE
SAVING THROWS CURRENT HIT POINTS DAMAGE IMMUNITIES, RESISTANCES, & VULNERABILITIES
14
+2 ACROBATICS
SLEIGHT OF HAND
STEALTH
LANGUAGES

Common, Gnomish
BUFFS, DEBUFFS, & CONDITIONS
CONSTITUTION
◆ +4 SAVING THROWS WEAPONS: Simple weapons, Martial weapons

PROFICIENCIES
14
+2
WEAPON ATK DAMAGE & EFFECTS ARMOR: All armor, Shields
S
P TOOLS: Tinker’s tools, Vehicles (land), Woodcarver's Tools
B
ADVANTAGES:
S
P
B

S Human:
INTELLIGENCE P
B -Skilled: Medicine
12 SAVING THROWS
-Magic Initiate: You know the (Druid)

+1
S
P
ARCANA
CANTRIPS DAMAGE / TYPE / DC / SAVE
B
cantrips Guidance& Shillelagh. You
HISTORY ◆S can cast Healing Word it at its lowest
Guidance Check/Attack+1d4 ◆V
INVESTIGATION M
level; once cast, you cannot do so
◆S
NATURE
Shillelagh (BA) ◆V
◆M
again until you finish a long rest. Your
RELIGION S spellcasting modifier for these spells
Healing Word (BA) 1d4+WIS healed ◆V
M is the same as the class you chose
WISDOM S
V
SAVING THROWS M
16
+3

+5 ANIMAL HANDLING
S Fighter:
V

M -Dueling Style: When you are
+5 INSIGHT

S
V wielding a melee weapon in one hand
+5 MEDICINE M

SPELL SLOTS
and no other weapons, you gain a +2
+5 PERCEPTION

1 2 3 4 5 6 7 8 9 bonus to damage rolls with that
+5 SURVIVAL
TOTAL

weapon
-Second Wind: On your turn, you can
CHARISMA
USED

use a bonus action to regain hit points


SAVING THROWS
10 equal to 1d10 + your fighter level.
0 DECEPTION
INTIMIDATION
PERFORMANCE
SPELL
Once you use this feature, you must
finish a short or long rest before you
can use it again
PERSUASION
DC ATK TOTAL USED
Folk Hero:
BACKPACK -Rustic Hospitality: Since you come
ITEM WT ITEM WT

PP
from the ranks of the common folk,
you fit in among them with ease. You
can find a place to hide, rest, or
GP
recuperate among other commoners,
unless you have shown yourself to be
EP a danger to them. They will shield you
from the law or anyone else searching
SP for you, though they will not risk their
_____ ENCUMBERED lives for you
CARRYING CAPACITY ______
_____ HEAVILY ENCUMBERED FEATURES & TRAITS
CP
14 1,32m 39kg
AGE HEIGHT WEIGHT
World's Largest Gnome ("Coenraad")
green spotted ruddy
CHARACTER NAME EYES SKIN HAIR

-Konijnen Eiland ("Isle of Rabbits"), Forest


Gnome enclave in the depths of the
Coldwood, no longer occupated by
twicelings

-Pier the Pirate (Forest Gnome bandit


captain), merry highwayman, adopter of
fearful names and frightful children

-Maarten Turnipturner (Forest Gnome


apprentice wizard), well-known shrubber
and root vegetables enthusiast

-Wijerd of Coldwood, The Badger Knight Segojan Earthcaller


(Forest Gnome knight), elder of Coldwood, DEITY
tamer of giant badgers, doubter of
twicelings
Earthfriend/Lord of the
Burrow/Gnome God of Earth and the
Dead
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

I’m confident in my own abilities


and do what I can to instill
confidence in others
PERSONALITY TRAITS

Sincerity. There’s no good in


pretending to be something I’m not
IDEALS

I worked the land, I love the land,


and I will protect the land
BONDS

Secretly, I believe that things would be better


if I were a tyrant lording over the land

FLAWS ADDITIONAL FEATURES & TRAITS

5lb Backpack:
1lb Mess kit
7lb
1lb
10lb

20lb

5lb
10lb

5lb
10lb

3lb Set of clothes


1lb Belt pouch: 10GP

CHARACTER BACKSTORY STORAGE


LLCASTIN LLCASTIN SCROLL
PE PE
WAND
ITEM

G
S

S
SCROLL
WAND
ITEM
SCROLL
WAND
ITEM
SCROLL
WAND
AT ITEM
S AV S T O TA L SCROLL
E DC K BONU USED
SPELLCASTING AB WAND
CLASS MATERIAL (M) (P) PREPARED ILIT Y ITEM
SOMATIC (S) P C

VERBAL (V) (C) CONCENTRATION

CANTRIPS III VI
M
S C M M
V S P C S P C

V V
M
S C M M
V S P C S P C

V V
M
S C M M
V S P C S P C

V V
M
S C M M
V S P C S P C

V V
M
S C M M
V S P C S P C

V V
M
S C M M
V S P C S P C

V V
M
S C M M
V S P C S P C

V V
M
S C M M
V S P C
S P C

V V
M M
S P C
S P C
V V
SLOTS TOTAL M
S P C

I SLOTS EXPENDED M
S
V
P C
VII
M
S P C

M M M
S P C S P C
S P C

V V V
M M
S P C
S P C

V V
M
S
V
P C
IV M
S
V
P C

M M
S P C S P C

V V
M M M
S P C S P C S P C

V V V
SPELLS KNOWN

M M M
S P C S P C S P C

V V V
M M M
S P C S P C S P C

V V V
M M M
S P C S P C S P C

V V V
M M M
S P C S P C S P C

V V V
M M
S P C S P C

V V
M M
S
V
P C S
V
P C

VIII
M M
S P C S P C

V V
M M
S P C S P C M
V V S P C

V
M
S P C M
V S P C

V
M
II S
V
P C M
S
V
P C

M
S P C M
V S P C

V
M
M S P C M
S P C
V S P C

V V
M M
S P C S P C

V V
M
S
V
P C
V M
S
V
P C

M
S P C

V
M
S
V
P C
M
S
V
P C
IX
M M
S P C S P C

V V
M M M
S P C S P C
S P C

V V V
M M M
S P C S P C
S P C

V V V
M M M
S P C S P C
S P C

V V V
M M M
S P C S P C
S P C

V V V
M M M
S P C S P C
S P C

V V V
M M M
S P C S P C
S P C

V V V
M M M
S P C S P C
S P C

V V V
CREATURE BONDED TO CREATURE SIZE

NAME ALIGNMENT WEIGHT CREATURE TYPE

INSPIRATION

PASSIVE CARRYING
PROFICIENCY ARMOR INITIATIVE ______WALK ______BLINDSIGHT
PERCEPTION CLASS CAPACITY
______FLY ______DARKVISION
STRENGTH
SAVING THROWS
______SWIM ______TREMORSENSE

ATHLETICS ______CLIMB ______TRUESIGHT


TEMPORARY HP
______BURROW

DEXTERITY
SAVING THROWS CURRENT HIT POINTS
ACROBATICS
SLEIGHT OF HAND
STEALTH

BUFFS, DEBUFFS, & CONDITIONS


CONSTITUTION
TOTAL
SAVING THROWS

USED
DEATH SAVES

INTELLIGENCE WEAPON ATK DMG / EFFECT


SAVING THROWS
S
P
ARCANA B
HISTORY S
P
INVESTIGATION B

S
NATURE P
B
RELIGION
S
P
B
WISDOM S
SAVING THROWS P
B
ANIMAL HANDLING S
P
INSIGHT B

MEDICINE
PERCEPTION
SURVIVAL

CHARISMA
SAVING THROWS
DECEPTION
INTIMIDATION
PERFORMANCE
PERSUASION
ACTIONS FEATURES & TRAITS

I RV I RV CARRYING
ITEM WT ITEM WT
BLUDGEONING PSYCHIC
PIERCING NECROTIC
SLASHING RADIANT
COLD LIGHTNING
FIRE THUNDER
POISON FORCE
ACID _____ ENCUMBERED

TOTAL WEIGHT ____ _____ HEAVILY ENCUMBERED


DAMAGE IMMUNITIES, RESISTANCES, & VULNERABILITIES

You might also like