Professional Documents
Culture Documents
Rasyid Ridho Harahap1, Akhsanul In’am2, Masduki3, Suryo Hartanto4, Dahrul Aman Harahap5
1
Doctoral Education Student, University of Muhammadiyah Malang, Indonesia
2
Mathematics Education Study, Faculty of Teaching Training and Education, University of Muhammadiyah Malang -
Indonesia
3
English Education, Postgraduate School of University of Muhammadiyah Malang Indonesia
4
Mathematics Education, Faculty of Teaching Training and Education, University of Riau Islands, Riau Islands-
Indonesia
5
Management Education, Postgraduate, University of the Riau Islands, Riau Islands-Indonesia
Corresponding Author:
Akhsanul In’am
Mathematics Education Faculty of Teaching Training and Education, University of Muhammadiyah Malang
Indonesia Jl. Raya Tlogomas 246 Malang, Jawa Timur 65144
Email: akhsanul@umm.ac.id
1. INTRODUCTION
An essential factor in fostering the development of human capital that is capable of propelling a
nation's civilization forward is education. It is anticipated that education will produce graduates who are
superior and competitive, capable of competing on the international stage [1], [2]. On the level of basic
education, vocational education is a medium-level curriculum that emphasizes the development of students'
abilities to perform specific types of work. Students engage with the learning environment designed by the
teacher through teaching methods that enable them to attain mastery in the subject matter they are studying.
Vocational education, which is situated at the intermediate level of basic education, places emphasis
on the cultivation of students' proficiencies in particular occupational domains. By engaging in the learning
environment that the instructor has created through the implementation of instructional strategies, pupils are
able to acquire a comprehensive understanding of the subject matter [3], [4]. Therefore, necessary media that
inspire students to engage in learning practice. Observations at the SMK Mandiri Percut Sei Tuan revealed that
adequate facilities, including whiteboards, worksheets, boards, and LCD projectors, have been provided to
facilitate the learning process. However, as of now, the facilities for learning in the subject of Motorcycle
Electrical Maintenance remain unoptimized, resulting in students not having fully mastered the course material.
Utilizing video tutorials as a learning medium will facilitate and streamline the teaching and learning
process between teachers and students. Learning media serves as a media for teachers to impart knowledge to
students while also stimulating their attention, emotions, motivation, and cognitive processes. Thus, rather than
requiring the instructor to reiterate the information, the learning process can be made more engaging, effective,
and efficient. Through the use of media, instructors are able to present educational materials in an audio-visual
format, such as moving pictures, which, when combined with text and writing, made the material more
engaging. Therefore, the manner in which the instructor imparts the material is enhanced, leading to improved
student comprehension and achievement.
Several simulators are available at SMK Mandiri Percut Sei Tuan to aid in the lecture format.
Simulators for practical learning that take the shape of electrical panels, motorbikes, vehicles, and engine stands.
In actuality, students frequently make mistakes when utilizing the simulators during practice sessions.
Consequently, the simulator is frequently damaged, particularly the automobile electrical panels. Electronic
components that are vulnerable to excessive current can sustain damage. Since electricity is an abstract subject,
students' ability to operate the simulator is limited and they struggle.
According to the findings of an interview conducted with the workshop coordinator of Mandiri Percut
Sei Vocational School, the instructors of motorbike topics have thus far employed PowerPoint, videos, and
animations as instructional aids. Nonetheless, theory classes use the media that was previously indicated. The
only mediums utilized in the process of practical learning are job sheets, simulators, and trainers. The medium
that has been employed has the flaw of not being interactive; it just shows writing and still images, which
prevents it from communicating intricate simulator operating methods. Additionally, data was gathered from 25
students, or 60.98% of the 40 total, who reported having trouble understanding the motorcycle ECM reset
information. An electronic ECU simulator is the simulator that is currently accessible to support the motorbike
ECM reset material. To ensure that the parts function well and don't break down too soon, you must use caution
when utilizing this relatively new gadget.
To prevent additional harm to the simulator, a way must be found to address the challenges these
students face in comprehending and meticulously performing the task of resetting the motorcycle ECM.
Interactive learning materials that are relevant, engaging, and particular to the subject matter are the best way to
boost students' comprehension of resetting motorcycle ECMs rapidly. It is intended that by using learning
media, teachers would be more imaginative and creative in their approach to teaching, and that students will
gain a clear understanding of the subject matter. Teachers and students can use computer software when using
media.
1.1. Definition of learning media
A critical factor influencing the success of teaching and learning activities is the learning media. The
origin of the word media is the Latin word medius. The term medius possesses the connotations of
intermediary, introduction, or middle [5], [6]. The term "media" originates from the Latin verb "medius,"
which translates to "middle," "intermediary," or "introduction." According to [7], media refers to any
medium through which information can be transmitted from sender to recipient in a way that elicits
responses, concerns, and interests, as well as holds the attention of students in a manner conducive to the
learning process. By functioning as a conduit for the transmission of messages, the stimulation of thoughts
and emotions, and the self-education of participants, learning facilitates the investigation of the creative
process. Learning media, according to [8], [9], can be achieved transmit messages, can stimulate thoughts,
feelings, and will students so that they can encourage the creation of a learning process in self participant
educate.
One could reach the conclusion, based on personal opinion that learning media serves as an
intermediary through which information is transmitted, has the ability to elicit thought, emotion, and
motivation in the educatee, and thus promotes the development of a learning process in the educatee. The
educator chooses and employs media to assist in elucidating theoretical lessons to the students. To employ
purposeful learning that has been established [10], [11].
Service recovery performance, or SRP, is defined as how well agents handle client complaints in
relation to staff satisfaction [12]. It is the readiness of staff members to resolve unhappy clients who have had
bad experiences due to the business's poor service [13], [14]. Numerous empirical studies have proven the
advantages of successfully implementing service recovery.
1.2. Learning media functions
According to [15], [16], the media serves the purpose of instructions in where information which
there is in media that should involve students both in mind or mental as well as in the form of real activities
so that learning can occur. Media Function according to [17], [18], the media functions and plays a role in
regulating effective teacher and student in process learning.
There are three functions of media in learning activities according to [19], that is:
1.2.1. Supplements
If this student has the option, he or she may or may not utilize the learning media-based theory
teaching. Nevertheless, the teacher will consistently encourage, support, or suggest that a para-student seek
access to the provided learning materials.
1.2.2. Complementary
A comprehensive theory course of study was designed to accommodate students in the classroom,
serving as an enrichment or remedial resource for those who were following the conventional learning
approach.
1.2.3. Substance
A program for comprehensive theory of learning was presented to students in class as a supplement
or remedial measure for those who followed the conventional learning approach. Substance offers a variety
of alternative models of learning activities to students in order to facilitate the management of such activities
and allow them to better organize their time and schedules. On the basis of this viewpoint, it is possible to
deduce that the purpose of learning media is to facilitate the learning process for both teachers and students,
thereby increasing its efficacy and efficiency in attaining educational goals. Benefits of learning media in in
process study teach according to [20], as following: (1) capable clarify in presentation message/ material and
information so that will expedite and Upgrade process and results in achieve learning objectives; (2) capable
direct attention participant educate so that capable lead to learning motivation, a more direct interaction
between students and their environment, as well as enabling students to learn independent according to their
abilities and interests, and (3) developing learning media is able to overcome limitations senses, room, and
experience time to student about incident which occur environment they, as well as allow direct interaction
between teachers, the community, and the environment.
Substance offers a variety of alternative models of learning activities to students in order to facilitate
the management of such activities and allow them to better organize their time and schedules. On the basis of
this viewpoint, it is possible to deduce that the purpose of Media Learning is to facilitate the learning process
for both teachers and students, thereby increasing its efficacy and efficiency in attaining educational goals.
2. METHOD
2.1. Model development
To achieve the aims of this research, a Research and Development was employed for the purposes
of finding, developing and validating the final product of learning media. It aimed as an effective research
method or strategy in repair practical activities which implemented in SMK Private Mandiri Percut Sei Tuan
at Jalan Datuk Kabu No. 99 Pasar III Tembung, Percut Sei Tuan District, Deli Serdang, North Sumatera. The
learning media final product was a device software such as IT-based programs and applications. The research
and development process started by analyzing needs, identifying problems, and solving them, then
determining the characteristics or specifications of the product to facilitate problem-solving, and considering
what to teach and how to approach the learning process. After creating and manufacturing the new draft
product, the researchers tested it on a limited basis in the field. During the trial, the researchers conducted an
activity evaluation. The purposeful evaluation was conducted to ensure the highest quality of the product.
Limited trials were carried out on student.
Development Of Learning Media Motorcycle ECM Resetting Tutorial Video In Sumatera (Rasyid R.H)
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The development followed the procedures proposed by [21], [22]. The development procedures
were divided into 5 stages, namely: (1) the concept stage for making learning media in the form of tutorial
videos; (2) the design stage for making learning media designs, starting with the required materials, display,
and navigation system as it produced flow charts and storyboards; (3) the material collection for the
manufacture of the product by the ingredients, including video tutorials from screen captures and sound
recordings used to test; (4) assembly for making videos by using Adobe Premiere Pro and the sound
generated from recording using Tascam inserted into the video, and (5) merging videos and sound to be
exported into MP4 format. At the testing stage, the researchers tried the learning media video tutorial on
resetting the ECM on a 150cc Vario motorcycle. This test aimed to find out how far the quality of the
learning medium was made to be usable. Researchers conducted two tests: the material expert test involved
material expert lecturer respondents and subject teachers, while the media expert test included expert
respondents, media experts, and learning teachers. After that, there were small-group trials and large-group
trials.
2.3. Trial design
Researchers conducted the trial twice, performing a small-scale trial followed by a large-scale trial.
Small-scale trials are carried out to find out errors or deficiencies in the media that was made, so that in
large-scale trials the media is more perfect. Firstly, a small-scale trial was used to find out students
understanding of the stages to reset the ECM on a 150cc Vario motorcycle before conducting a large-scale
trial. Small-scale trials were conducted on nine students. Students who followed the test Small-scale trials
were taken based on the criteria; namely, 3 students with the lowest scores, 3 students with standard scores,
and 3 students with the highest scores. Secondly, large-scale trials were carried out to find out the level of
student understanding of the material presented using the video tutorial learning media that has been made. A
large-scale trial was carried out on 30 students, namely class XI TBSM1 of SMK Mandiri Percut Sei Tuan.
The subjects of this research were students of class XI TBSM1 at SMK Mandiri Percut Sei Tuan in
the academic year 2023-2024. In the small group trial, there were nine students, whereas in the field trial,
there were as many as thirty.
2.4. Data collection techniques and instruments
The research used a non-test method for data collection. In an unstructured interview, interview
and observation are used. The interview performed this task to identify issues that arise during the learning
process. Subject teachers and several students participated in the interview. The observations made were
unstructured observations made by observing the availability of facilities and infrastructure to support
learning activities. Questionnaire The questionnaire used a linkert scale with four research scales, namely
very worthy (VW), worthy (W), less worthy (LW), and not worthy (NW). [23].
The research instrument used in this study was a questionnaire given to material experts, media
experts, and class XI TBSM1 SMK Mandiri Percut Sei Tuan as respondents. The questionnaire contained
statements based on the theory to which the research subjects responded. A questionnaire was used using
the Linkert scale Aspect Indicator with four answer
options: very Suitability Theory
worthy (VW),
worthy (W), less Convenience for understood worthy (LW), and
not worthy (NW). Convenience for access The instrument
grid can be seen in Learning media Usefulness Theory Tables 1, 2, and
3. Communication language and Confusion Theory
Completeness Theory
Table 1. Grille Instrument Expert
Theory-probability
The learning media that have been generated are evaluated based on the learning and material
content quality using the research instruments designed for material specialists mentioned above. In
addition, table 2 below explains the media experts questionnaire grid.
Table 2. Grille questionnaire For Expert Media
No Aspect Indicator
Efficient
1. Manipulation Device Soft Usability (convenience use)
Compatibility
Communicative
attractiveness media
2. communication Visual
Audio
Visual
The learning
Media Move
media that have been
generated are evaluated using research instruments for material specialists concerning visual
communication, video presentation, and management.
Table 3. Grille questionnaire Test Try Field
Completeness Theory
Confusion Theory
Convenience for understood
1. Learning Media Systematic, coherent
Communication language
Interactivity
Motivating
Completeness Theory
2. Efficient
Manipulation Device
Soft Usability (convenience use)
Compatibility
Communicative
3 attractiveness media
Communication Visual
Audio
Visual
Media Move
To evaluate the learning media created in terms of material content quality, learning quality, visual
communication, and media use, research tools for subject matter experts are employed. Table 3 above
displays the student instrument grid
Description:
Highest Score: Number of statement items x Highest score
Lowest Score: Number of statement items x Lowest score
X : Student scores
[24], [25].
In order to facilitate the analysis of the study's findings, a frequency percentage relative to the
obtained score must be utilized [26].
3.1. Results
3.1.1. Concepts
This is the initial stage of creating learning media products in the form of video tutorials. This stage
includes several things, namely: (1) identification of problems; (2) identification of problems done with
method observation learning environment, and (3) interviewing the subject teacher of motorcycle electrical
maintenance and its students. The results are in the subject of motorcycle electrical maintenance; the teachers
use media board writing, e-modules, handouts, job sheets, and LCD The needs analysis stage involved
identifying problems through methods such as observing the learning environment and interviewing the
subject teacher of motorcycle electrical maintenance and its students. Based on the results of observation and
interview, the students did not accept the teacher's explanation well because the demonstration was done only
once and could not be repeated. The students expect that there are learning media that have interesting,
detailed explanations that can be seen over and over again, so that students in the process of studying are
motivated to do good practice. Curriculum Analysis Researchers do process analysis on the curriculum they
use. The curriculum used for class XI Motorcycle Engineering and business year teachings in 2023-2024 is
Curriculum 2013 revision 2018. On stage 1, this researcher collects learning tools (syllabus, lesson plans, job
sheets, and teaching modules) from the school.
3.1.2. Design
Implementation stage covers activity determine draft delivery and organizing theory learning, about
evaluation, determination of media forms, preparation of product assessment instruments.
This stage focuses on gathering all the materials or information necessary for the implementation of
the procedure. These materials can be data, documents, human resources, or anything else necessary to begin
carrying out the procedure.
3.1.4. Assembly
Merging stage is drawn by developing device learning media Motorcycle ECM Resetting Videos
Tutorials consists of Making product and Validation (expert Theory and expert media)
Evaluations of educational media resources are given by subject matter specialists. Six components
make up the material validation assessment data: the theory's suitability, its ease of comprehension and
accessibility, its usability, its connection to language communication and confusion, and its completeness.
Figures 5 and 6 explains the material experts' and percentages' validity results:
Regarding the percentage of media experts shown in table 6 above, the interval values above 51.2
and 38.4-51.2 have two frequencies with a percentage of 33% in the very feasible category and 67% in the
appropriate category, respectively, while the interval values between 25.6 and 38.4 and below 25.6 have zero
frequency and 0% in the inadequate and not feasible categories
3.1.5. Trials
Test trial development product was done through two stages, namely test trial small groups as stage
one and test try l view as stage two.
Table 9. Small Group Trial Results
According to Table 9, nine students evaluated the Motorcycle ECM Reset Tutorial Video learning
resource in small-scale field trials. Of these, one student received a score higher than 70.4, placing them in
the very decent category, while the other eight students received interval scores between 52.8 and 70.4,
placing them in the 89% eligible category in addition to the brief field test depicted in the picture below:
Development Of Learning Media Motorcycle ECM Resetting Tutorial Video In Sumatera (Rasyid R.H)
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Persentase
90%
Very much
80%
70% worthy
60% Worthy
50%
40% Less Worthy
30%
20% Very much No Worthy
worthy Less Worthy No
3.2. Discussion
The end result of research and development is a Microsoft PowerPoint-packaged video lesson
learning resource for resetting a motorcycle's ECM. The [29] simplification of the [21] development model
into five steps is used in this media development process.
According to the findings of validation and product trials, the media can be used to teach students at
SMK about motorcycle electrical repair, including how to reset motorcycle ECMs. The findings of field tests
on a single experimental class demonstrated that learning media improved cognitive learning outcomes and
learning motivation, which in turn improved vocational school students' academic achievement.
The trial's findings are consistent with those of [30], [31], [32] and [33], ], who noted that
technology-based learning resources can boost students' motivation to learn, make the process more engaging
and fun, and even improve learning outcomes.
Because the learning materials are created with students' cognitive abilities in mind, they have the
potential to improve both cognitive and motivational learning outcomes [34]. Human thought levels follow
developmental stages, moving from simple to complex thinking and from concrete to abstract thinking. The
use of learning media is intimately associated with this cognitive stage because it facilitates the
concretization of abstract information and the simplification of complex information.
4. CONCLUSION
Conclusion from study and development media video tutorials Reset the Honda Vario 150cc
Motorcycle ECM as follows: (1) Development of a Learning Media Video Tutorial Reset ECM Motorcycle
The Honda Vario 150cc was developed in five stages. Stage 1 of the good-making concept includes: initial
analysis from problem discovery to collection theory supporters such as the syllabus, RPP, jobsheets, etc.
Stage second making product, that is covers: design appearance media in accordance which desired). Stage
next: material collection, which is the collection of ingredients for making media. Stage four: merging
ingredient, assembly (merger or unification ingredient). Merger ingredient, which was obtained and
customized in the media. Stage final testing covers validation by a lecturer in the Department of Automotive
Engineering Education as well as an independent private vocational high school teacher as a media expert
and material expert. Small group trial and group trial big to student; (2) Honda Vario 150cc Motorcycle ECM
The resetting tutorial video is declared eligible as a learning medium for motorcycle electrical maintenance.
The percentage of expert judgment material in the decent category is higher than the very feasible category,
namely, 67%, whereas the very worthy category is 33%. Therefore, the results evaluation appropriateness
learning media reviewed from evaluation expert theory, including in category worthy. As well, media
experts's results by category worthy are higher than the very feasible category, which is 67% while very
worth 33%. So the results of the assessment of the feasibility of learning media are reviewed based on the
assessments of media experts included in the appropriate category. Implementation Field research was
carried out at the SMK Mandiri in two stages: the test stage (trying small groups) (9 students) and the field
research stage (31 students). The evaluation test try group small obtained a percentage of 89% with the
appropriate category, and the assessment on the field research obtained a percentage of 61% with the
category worthy so that could be used as a learning medium for the motorcycle electric maintenance lesson in
SMK Mandiri Percut Sei Tuan.
Based on results from observation during the study, suggestions are drawn. Tutorial videos are a
helpful learning tool. Teachers should use the Reset ECM Motorcycle Honda Vario 150cc in teaching and
learning activities to make learning more varied. When studying, it is recommended to use tutorial videos as
a learning medium. The Reset ECM Motorcycle Honda Vario 150cc should be used by students to study
independently at home by utilizing a computer, laptop, or smart phone to learn. Future researchers can
conduct field research in more than one class to broaden their scope.
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BIOGRAPHIES OF AUTHORS
Rasyid Ridho Harahap, M.Pd.T., was born in Simandiangin, South
Labuhanbatu, North Sumatra on April 19 1998. He pursued Bachelor's Degree from Medan
State University and Master's Degree at Padang State University and now the author is
studying for a PhD at Muhammadiyah University of Malang. He conducted a number of
researches that focused on vocational education, the author is listed as a lecturer at the
University of the Riau Islands (UNRIKA). Readers can reach him via
rasyidridhoharahap@gmail.com.
Development Of Learning Media Motorcycle ECM Resetting Tutorial Video In Sumatera (Rasyid R.H)