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Genetic Algorithm For Bowling Bard
Genetic Algorithm For Bowling Bard
C#
using System;
using System.Collections.Generic;
return population;
}
return children;
}
public static List<AIOpponent> EvolvePopulation(List<AIOpponent>
population)
{
var parents = SelectParents(population);
var children = BreedParents(parents);
return newPopulation;
}
}
class Program
{
static void Main(string[] args)
{
// Generate a population of AI opponents.
var population = GeneticAlgorithm.GeneratePopulation(100);
This is just a simple example, and there are many ways to improve it. For example,
you could use a more sophisticated fitness function, or you could use different
genetic operators to breed the AI opponents. You could also try using a different
population representation, such as a neural network.
Draft 2
C#
using System;
using System.Collections.Generic;
newPopulation.Add(child1);
newPopulation.Add(child2);
}
return bestChromosome;
}
return child;
}
Once you have implemented the genetic algorithm, you can use it to train an AI
opponent for your 3D 10-pin bowling game. To do this, you will need to create a
population of chromosomes and then evolve the population over time. As the
population evolves,
Draft 3
1. Define the genes. The genes will represent the different aspects of the AI
opponent's bowling technique, such as the ball speed, the ball release angle,
and the ball placement. You can represent each gene as a floating-point
number.
2. Create a population of AI opponents. Each AI opponent in the population will
have a different set of genes. You can generate the initial population randomly
or by using a seeding algorithm.
3. Evaluate the AI opponents. You can evaluate the AI opponents by simulating
a bowling game and measuring their score.
4. Select the best AI opponents. Once you have evaluated all of the AI
opponents, you can select the best ones to pass on to the next generation.
You can use a variety of selection algorithms, such as roulette wheel selection
or tournament selection.
5. Crossover and mutate the AI opponents. To create the next generation of AI
opponents, you can cross over the genes of the selected AI opponents. You
can also mutate the genes of the AI opponents with a small probability.
6. Repeat steps 3-5 until you reach a stopping criterion. The stopping criterion
could be a certain number of generations or a certain level of fitness.
C#
using System;
using System.Collections.Generic;
return children;
}
}
class Program
{
static void Main(string[] args)
{
// Create a population of AI opponents.
List<AIOpponent> population = new List<AIOpponent>();
for (int i = 0; i < 100; i++)
{
population.Add(new AIOpponent(Random.Range(0.0f, 1.0f),
Random.Range(0.0f, 1.0f), Random.Range(0.0f, 1.0f)));
}
This is just a simple example, and you may need to modify it to fit the specific needs
of your 3D 10-pin bowling game.