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import pygame

from pygame.locals import*


pygame.init()

pygame.mixer.pre_init(44100,-16,2,2048)
musique= pygame.mixer.music.load("musiquemush.mp3")
pygame.mixer.music.play()

fenetre=pygame.display.set_mode((640,640),)
fond=pygame.image.load("back.jpg").convert()
noir=pygame.image.load("noir.jpg").convert()
espace=pygame.image.load("Bouton espace.jpg").convert_alpha()
jouer=pygame.image.load("jouer.jpg").convert_alpha()
instructions=pygame.image.load("instructions.jpg").convert_alpha()
quitter=pygame.image.load("quitter.jpg").convert_alpha()
grille = pygame.image.load("grille.jpg").convert()
instru = pygame.image.load("instru.jpg").convert()

pygame.display.flip()

lol=False

fermer = 1

while not lol:

fenetre.blit(fond, (0,0))

pygame.time.delay(500)

pygame.display.flip()

fenetre.blit(espace,(65,450))

pygame.time.delay(500)

pygame.display.flip()

for event in pygame.event.get():


if (event.type == KEYDOWN):
if (event.key == K_SPACE):
fenetre.blit(noir, (0,0))
pygame.display.flip()
lol=True

musique= pygame.mixer.music.load("bip.mp3")
pygame.mixer.music.play()

rect = fenetre.blit(jouer, (175,100))


pygame.display.flip()
ouvrir_jouer=1
page_jouer=0
while ouvrir_jouer :
for event in pygame.event.get():
if event.type == MOUSEBUTTONDOWN and event.button== 1:
if page_jouer == 0 and rect.collidepoint(event.pos):
page_jouer = 1
fenetre.blit(grille, (0, 0))
pygame.display.flip()
if event.type == KEYDOWN and event.key== K_ESCAPE:
ouvrir_jouer = 0
pygame.quit()

rect = fenetre.blit(instructions, (175,280))


pygame.display.flip()
ouvrir_instructions=1
page_instructions=0
while ouvrir_instructions :
for event in pygame.event.get():
if event.type == MOUSEBUTTONDOWN and event.button== 1:
if page_instructions == 0 and
rect.collidepoint(event.pos):
page_instructions = 1
fenetre.blit(instru, (0, 0))
pygame.display.flip()
if event.type == KEYDOWN and event.key== K_ESCAPE:
ouvrir_instructions = 0
pygame.quit()

rect = fenetre.blit(quitter, (175,460))


pygame.display.flip()
ouvrir_quitter=1
page_quitter=0
while ouvrir_quitter :
for event in pygame.event.get():
if event.type == MOUSEBUTTONDOWN and event.button== 1:
if page_quitter == 0 and rect.collidepoint(event.pos):
page_quitter = 1
ouvrir_quitter = 0
pygame.display.flip()
if event.type == KEYDOWN and event.key== K_ESCAPE:
ouvrir_quitter = 0
pygame.quit()

while fermer :
for event in pygame.event.get():
if event.type == KEYDOWN and event.key== K_ESCAPE:
fermer = 0

pygame.quit()

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