Professional Documents
Culture Documents
Simulation, or role-playing,
allows the player to take on
a role which normally he
does not possess. It is to
provide a way for
imagination and creativity to
flow, be it by narrative,
fantasy, allowing the player
to create.
4. Ilinx — Vertigo
It causes disorientation,
temporarily distorts perception,
and is a very powerful way of
creating anxiety, adrenaline and
fear. It is related to sensory
stimulation and arousal.
AGON-
While fun is highly
COMPETITION subjective, it is possible to
design experiences that
more objectively create
ALEA-CHANCE fun. And although not all
games can benefit from all
four elements, it is
MIMICRY- possible to almost always
SIMULATION design with at least one in
mind. So next time you
are not sure whether it’s
fun or how to add more
ILINX- VERTIGO fun, remember:
CLASSIFICATION
OF GAMES
1. Tag Games
is a playground game
that involves three or
more players chasing
other players in an
attempt to "tag" or
touch them, usually
with their hands.
2. Relay games
Eequipment or
apparatus used in
playing a game.
5. Games without
Equipment
The bird should be hit with such speed and accuracy that
the opponent is unable to return the shot successfully.
Players
1. Singles – one player on a side.
A. On the service, any part of the racket head is higher than the
server’s wrist and contact is made above the waist.
B. The service fails to cross the net or go into the proper service court.
C. The feet of the server and receiver are not in the proper courts at
time of service.
D. The server hesitates or stops (feint/balk) the service motion or
misses the bird.
E. The improper receiver returns the bird on the serve.
F. A bird hit into the net, under the net, against the wall or ceiling is out-
of-bounds.
G. A player hits the bird before it crosses the net.
H. The bird touches a player or clothing.
I. The player touches the net while the bird is in play.
J. The bird is hit twice in succession by one/both partners.
K. The bird is held, caught, or carried on the racket when struck.
l. A player obstructs an opponent.
Basic Skills
A. Grip
B. Footwork
1. Move toward the shot with short steps and end with a
long stride.
2. In the ready position the racket is held high, the knees are
slightly bent, and the body weight is on the balls of the feet.
Basic Skills
C. Strokes
Overhead forehand – the most common we see, the first to
learn.
2. Smash
3. Drive
4. Drop Shot
5. Net Shot
D. Serves
1. High and deep (singles) – take a position
near and on the proper side of the center
line and about four feet behind the short
service line. Drop the bird on the racket side
and swing the racket forward.
1. Side-by side
2. Up-and-back
3. Up/back rotation
Terminology
1. Alley – an extension of the width of the court on both sides to
be used in doubles play.
2. Backhand – any stroke made on the side of the body opposite
the racket side. 3. Baseline – back boundary line.
4. Bird – the object that flies over the net, officially known as a
shuttlecock.
5. Block – placing the racket in front of the bird and letting it
rebound into the opponent’s court.
6. Carry – momentarily holding the bird on the racket during the
execution of a stroke.
7. Clear – a high shot that falls close to the baseline.
8. Double hit – contacting the bird twice in succession on the
same stroke.
9. Doubles – a game of four players, two on each team.
10. Drive – a hard stroke that just clears the net on a horizontal
plane.
TERMINOLOGY
11. Drop – a shot made that barely clears the net with little
speed.
12. Fault – any violation of the rules whose penalty is loss of
serve or the point. 13. Forehand – any stroke made on the racket
side of the body.
14. Hairpin (net) stroke – shot made from below and very close
to the net with the bird just clearing the net and dropping
sharply downward.
15. Home position – the ideal spot for awaiting the opponent’s
return.
16. Let – a play allowed to be replayed.
17. Match – best two out of three games.
18. Odd and even courts – in singles, the right half of the court is
“even” and the left half of the court is the “odd.” When the even
player is serving from the right the score is even, and odd when
serving from the left.
19. Rally – rapid returns made by players.
20. Ready position – an alert body position enabling quick
movement in any direction.
TERMINOLOGY
21. Receiver – the player to whom the bird is served.
22. Server – the player who puts the bird in play.
23. Shuttlecock – the feathered/plastic object that is hit back and
forth in badminton.
24. Singles – a game involving one player on each end of the court.
25. Sling – an untrue hit, usually because of the bird momentarily
resting on the racket.
26. Smash – a powerful overhand stroke that sends the bird
downward over the net.
27. Stroke – the action of striking the bird with the racket.
28. Toss/spin – the method of deciding which side will serve first at
the beginning of the match.
Badminton Court
Dart game
Dart game - is an indoor
target game played by
throwing feathered darts
at a circular board with
numbered spaces. The
game became popular in
English inns and taverns
in the 19th century and
increasingly so in the
20th.
Brief History
• Dart Board
A fine quality board consists of sisal
fibers or boar bristles and cork. An 18
inch diameter board is divided into 20
sections. Thin metal structures are
used to design the dividing lines and
with the same materials the numbers
are designed. Standardized dart board
DART
Tip/point
The part that sticks into the board and is made of brass,
tungsten or plastic. This part bends easily, so it’s always
good to carry a spare!
Barrel/grip
This is seen as the most important part, which
determines the center of gravity of the dart. Choose one
focusing on the weight and how easy it is to grip.
Shaft
This part is used to adjust the overall length and weight
of the dart.
Flights
Scoring
A player scores points by throwing the darts
at the board. Each player throws three darts
on their turn with the maximum score being
180, achieved by hitting three treble 20s. The
bull is worth 50 points, the outer bull 25
points and the various numbers score their
own value, unless they are doubled (the outer
rim) or trebled.
Rules of Darts
• Which player takes the first turn in a game is decided
by throwing a single dart each with the nearest to the
bull taking the first throw.
• Only darts in the board at the end of the throw are
counted and ones that bounce or fall out cannot be
thrown again.
• Darts are thrown from a clearly marked toe-line
often called the oche, at least 8ft in from the
board, measured horizontally.
• If a player's foot extends over the throw line, it is
called a foul and all three darts thrown in that round
do not count.
• A player may lean as far over the line as they desire,
as long as they are not standing with any part of their
Rules in Dart