Professional Documents
Culture Documents
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CY_CVLTS
⇢ Page 14
STÖRFUNK
⇝ Page 16
20: NORTH & SOUTH CENTRAL
22: INDUSTRIES
24: PORTS
G0 INFESTATIONS [LAZARUS LABS]
⇴ Page 32 ⇻ Page 34 26: SLUMS
28: PUBLIC TRANSPORT
Chrypt of the Technomancer • 38 30: G0
Classes:
77: ACCESS DENIED
Broke CEO ... 42 CY_BORG ... 44
ə§: DATA CORRUPTED
¥
CY_SPRECH ... 46
<d20> These people live, breathe, kill, and die in the megacity.
Roll at your leisure and thank the unhallowed donors
gut ter_PVNKS
for their wretched existence.
Ol’ Patton, Pats, or General Pats, is a kind, older fellow who installed
a dual tread unit to replace his legs. A military campaigner from back
in the days when a career in the military meant something. That is, until
the day he had his legs brutally shot out from underneath him. Always
practically minded, he opted for treads instead of wheels. Even turned
down fancy robotic legs on account of their horrendous cost.
These days, he spends his time keeping his military surplus shop in
business. Barely, that is. Regulars can purchase some special inventory
that Pats [just might] have squirreled away. Contraband weapons, illegal
tech, the usual stuff. Just don’t expect him to install the hardware.
He’s a vet, not a doctor!
While ol’ Pats is generally a peaceable soul, if you do somehow manage
to piss him off, you will find that he is called Patton for more rea-
sons than just his tank tread method of locomotion. Pats has a variety
of hidden weaponry that includes a 90mm caliber tank gun, stowed away in
a casement on his well-muscled back. It turns you into a greasy-crimson,
smoking hole in the wall in half a second flat. So, your best bet is to
follow the simple advice written on a rusted sign above the counter:
“Saying please is free. Being a smartass will cost you extra.”
NYN
An ex corpkiller turned corp
extractor. Specializing in
02
employee “transfers” and
by “resignations.” For a steep
DJ
E-
20 price, Reinhardt gets anyone out
0
of their corporation, re-brands
them, and escorts them to their
Once a janitorial cyborg with a cognitive-limiter new place of employment.
implant, NYN has ditched his duties as a cleaner Tends to hang out in the Yellow
to renew the pursuit of his first true love, ART. Sigil, a cursed cellar bar in South
NYN still looks like a typical jan-borg, including Central. He sells the latest corp
the inoperative nerve-stapling. He keeps the rumors and has access to hi-tech
looks to merge with the masses. From the Oak equipment.
Isles to the Evergreen Bay, NYN paints massive Reinhardt has friends and enemies in
murals. All dedicated to the struggles of the the corps. Whenever the characters
poor and exploited. While anti-individualism meet Reinhardt, an extermination
team or explosive drone isn’t far
units overpaint most murals within a day,
away to rip Reinhardt and everyone
workers’ agitation increases, and strikes follow. around him apart.
Nyn is unable to talk (no speakers installed). He
lets his artworks speak for themselves. QUEST: Reinhardt lost his gun during
a recent extraction. He’ll pay top
QUEST credits to get it back from a UCS
NYN wants to paint a mural on the highest evidence room. He can’t extract
building in G0, visible across the center of CY. it himself due to contractual
He needs some bodyguards to fight back the concerns with UCS. 03
monsters while he paints. Reinhardt
by Lord of Madness
4
Shuna Khorinn 97-A and Shala Khorinn 97-B 04
by Gardener Dennys
QUEST (Kill Valter Sörenstam) Shala hires the characters to kill Sörenstam,
the CFO of a minor corp named “Ohmir INC.” It’s an assassination race.
05
Yojimbo by Prince “PROFANEKNOWLEDGE” Maxi
浪人
has protected those whose pockets can afford their prices. No one knows
Yojimbo’s true name, nor do they know their gender.
Yojimbo dresses like a ronin, donning worn and torn clothes with a
daisho that has survived the test of time. Beneath the clothing, they
are mummy-like wrapped in yellowed bandages. Yojimbo’s eyes glow a stark
violet, their voice echoes with the wisdom of the ages.
Is Yojimbo’s identity connected to CY’s founder? Is Yojimbo an ancient
AI with subroutines stretching into the Abyss of Antique Code? Are they
searching for purpose via living and working amongst the people or have
they other, nefarious, plans?
A wealthy individual [Tanya Melberg] is obsessed with
QUEST: Yojimbo. She has built a small shrine in their honor,
attached posters to the ceiling above her bed. She wants
to know more, wants to know everything. A prize of 10,000¤
lures those who can get to the bottom of Yojimbo’s nature.
5
Joe Tennis
by Psyop.fyc
06
The Ferryman by Jeremy Kear
07
A well-dressed, gaunt punk with a His name is Gibbs, but they call him
taste for mischief. Joe leads the the FERRYMAN. A through and through
Burnchurch Astral League, a gang corrupted employee of an Emergency
of misfits who commit crimes in Response Team [ERT]. Gibbs not only
the service of poetry, not greed. takes the usual fee for rescue and
resuscitation, he also robs the
victim blind. Everything physical
“we hate cops, and we love music, and we can fly”
in their possession, obviously, but
[SIC]
also all passwords and personal info
via a brain to brain neuro-link.
Joe needs help organizing a
project he calls the “poetry slam.” QUEST [GUN DOWN DYNAMO DAPPER]
A big hit against a UCS warehouse
The Ferryman learned that Dynamo
where thousands of so-called
Dapper, an old “friend” of his,
“books” are prepared for burning.
recently won big in the cy-horse
Treasures in the public domain
like the Canterbury Tales and races. He wants the credits.
Ozymandias shan’t be lost to the The characters must only kill
flames of ignorance and greed. In Dynamo Dapper so the Ferryman can
particular, Joe needs proficient swoop in for the rescue. The reward
fighters who can operate the MECHS is 15% of the gains (basis for
he prepared for the final fight. negotiation).
08
Korakas IX Korakas IX
by Wade Dargin
6
P4r2i\/al
C
Harold
09 by Scott Gawry 10
R
Harold Croissant is
by Omer Raviv
P4r2i\/al is a cyber-deck
developer who sells and buys a small-time crime
rare apps on the darknet. Mostly lord with a robotic
O
eye and blowtorch.
selling his own, expressly weird
Highly eccentric,
creations. He Lives almost
extremely paranoid,
exclusively in the NET, searching
I
and too confident.
for code snippets to create his
Enchants people
“H0ly Gr@il” app. His magnum opus. with his esoteric
The app to end all apps.
S
“Brooklynesqe”
In the meatspace, he wears a holo- accent. He has
jacket that projects a figure clad a Jimmy Buffet
S
in carbon-fiber medieval armor, fixation, constantly
a 3D realistic render of his net drinking and drunk
avatar. However, P4r2i\/al only on margaritas.
A
ever meets in the NET. After Hawaiian shirts are a
impressing him, best with your must, never wearing
anything else.
coding skills, one gets a private
N
Harold’s comically
virtu-chat key to his
large mustache is
“dark fortress”. reminiscent of a
T
“hairy croissant,”
QUEST
hence his descriptive
surname.
Q U E S T
[1]
The “dark fortress” is under attack!
Trolls and goblins lay siege to
it, throwing bugs and feces at the
walls. P4r2i\/al contacts various
NET mercenaries to take care of the
Vendor of illegal weaponry
riffraff. The offered reward is a and flesh grafts. A KAYTEL
new APP for your cyberdeck! doctor named Robert Johnson
[2]
provides most of his goods,
a poor soul Harold has
blackmailed into performing.
The search for the ”H0ly Gr@il". Harold’s selling style
P4r2i\/al needs digital knights is “take it or leave it”
who are willing to descend into with very little room for
the darkest depths of ANTIQUE negotiation, and he does not
CODE to bring back forgotten suffer fools gladly.
algorithms. The rewards are
QUEST:
hard credits and more APPS.
Robert Johnson contacts the
Additionally, P4r2i\/al pays for
characters in hopes they off
one Emergency Response Team for
Harald Croissant.
each honorable knight.
7
11 Dr. Kierkegaard Noble
by Senseislim
12 13
8
14 Ermac Ransom
by Cree Wee
“The name is Ermac Ransom. You’d do well to remember.” A private investigator with a
substantial drug problem. If he wasn’t so talented and charismatic, he would be out
of work at the drop of his hat {or worse: beaten, overdosed, and/or stuffed in a rusty
trash compactor}.
Ermac is a tall, swarthy sort of fellow. Long, curly brown hair [with pink highlights]
and a bearded face. On closer inspection, one notices his menacing, magenta eyes.
A fashionable side effect of his drug of choice: PINK GLASS. Always wrapped in his
old duster, which makes him look like a rough sleeper. Street camouflage, as it were.
Lives in Burnchurch Hex, but mainly works for the upper crust in the Hills. Because
that’s where the money is, baby! Also well known in the slums, especially among
fellow addicts and dealers.
PINK GLASS: Made of isolated tachyon particles, refined into a powder, and snorted
up the nose. When ingested, it allows the user to slow down time. Even peer into the
immediate future if you go in too deep.
>>> 100/20¤
Pink Glass
For 1 hour, when you use a glitch, roll a die {odd=no
glitch used up}. After the hour has passed, you lose all
remaining glitches [set to 0].
Ashley Soleil
by Jason Poynter
15
9
by Popup Corp
ADVERTISEMENT
BREAK
Your life is shit. You gave up long ago. Do you even remember the dreams you
had as a child? Unfortunately, you don’t. They are lost in digital rubble.
You could get new dreams, however. We at VISIONS INC. implant dreams and
persevering motivations. Visit one of our stores to browse the catalog or order
16
FLIGER VAUGHN ... by nond[b]emon
UPDATING DATA: EX HACKER, DECK [NOT FOUND], INFECTED
Fliger pissed off the wrong people somewhere, at some point.
He moves along the hidden pathways of Cÿ, gathering marketable
information and playing his guitar. He tries to sing for credits,
but the coughs interrupt, spoiling his renditions. Pixels and
gunk splatter from Fliger’s corrupted lungs.
A CONTAGIOUS PVNK:
The characters find that Fliger sells important data they need
for a mission. He only sells in person, forcing a personal visit
on them. Characters talking to Fliger must test DR12 Toughness or
contract PIXEL LUNG
.
➧
⤷ (natural 20)
SECRETS
10
18 John Karmire Wasabi Burger 19
by Christian Eichhorn by John Casey
11
ARCADIA
| COIN | PLAY |
BRAIN 1 BUSTER
A potentially deadly game for a minimum of two players. The rules are simple:
(1) A game of BRAIN BUSTER lasts for 3 rounds during which you place bets and
roll dice to get the highest cumulative score.
(2) Buy yourself in. For example, into a 100¤ or 1,000¤ game.
(3) Roll 7d6 and test DR10 Toughness or take 1 damage for every 1 you roll.
(4) Count up the dice. 1s count as 10. Place and call bets [or fold].
(5) Repeat twice for a total of 3 rounds to gather cumulative points. The
player with the lowest score always rolls first.
(6) You lose if you fold or die.
(7) The WINNER takes the pot and rolls on the PRIZES B table.
DISCLAIMER: ARCADIA takes no responsibility for death or injury caused by their prizes.
⌹
01 81 59 16 52 57 29 82 76 51 58 33 91 11
77 16 98 32 47 85 63 42 62 39 87 57 65 87
⃚ ⃞
148894445742041325547806458472397916603026273992795324185271289425213239361064475310309971132180337174752834401423587560>>>
PRIME SEEKERS
The Prime Seekers, or Hallowed Seekers of the Prime, hunt for the secret
formula to calculate all prime numbers. A wholly useless endeavor, since
prime numbers became obsolete during the Quant Purges. Nevertheless, the
Prime Seeker’s hackers hijack server farms to process computations and foot
soldiers steal military-grade hardware from corp warehouses.
L E A D E R : 677th Grand Mathematician H Q : A ruined university in Laketon
S P E C I A L : One target must test DR13 Knowledge or have their tech hacked.
[HACK]
The cultist can use one of the target’s Apps or deactivate an RCD
(blinding the target for d4 turns unless the RCD is removed).
The Pain CVLT seeks answers through PAIN. The only emotion shared by all
living things (according to their teachings.) By inducing unbearable pain
in individuals and society as a whole, the cultists seek to overload the
simulation. In other words, the ultimate goal is to determine if life is real
or an emulation of a theorized “real” world.
L E A D E R : Painbringer Lucifer Rot H Q : A [torture palace] in Lilypond.
S P E C I A L : The cultist induces excruciating pain with a mircowave emitter.
[PAIN]
One target must test DR13 Toughness or suffer a +3DR penalty on
all tests for 1 minute.
DECELERATIONISTS
The Church of Deceleration stands for regression, a tech-free life, and
deindustrialization. They war with the corps and the HIVE MIND. To become
a cultist, you must be “clean.” No cybertech, no plugins, no nothing. Only
through absolute self-reliance, in harmony with nature, can one find true
meaning and salvation. The only exception is the TEMPORARY (!) use of heavy
weaponry to reduce all progress to ashes.
L E A D E R : Mother Superior Fahm H Q : A decrepit church in Barnyard
S P E C I A L : The cultist throws a small EMP grenade that shuts down all tech
[EMP]
ℹ
Humankind must evolve to survive. Accelerated evolution through gene therapy
and cybernetic implants is a step in the right direction, but too small of
one. The Hive Mind’s holy NEUROLINK connects all cultists [drones]. They think
C one thought, one unifying credo: Grow. Evolve. Grow. Evolve. G R O W . E V O L V E .
Y Although the modified cultists quickly rot or starve, their thoughts live on
- in the great NEUROLINK.
C
V LEADER: — H Q : A warehouse in Mosscroft
L
S P E C I A L : Once per day, a target must test DR10 Knowledge or be infected
[ADD]
T
S
with H-VIR. Within 1 day, the target evolves and becomes part of
the HIVE. A 10k V/m EMP prevents the transformation.
14
>>> Each CVLT features a special ability their cultists can perform independent of their base stats.
HYDRA SPAC
The HYDRA Special Purpose Acquisition Company aims to buy out the corps [by
all means imaginable] and fulfill an ancient prophecy. “When the hydra’s heads
turn inward, the egg of the redeemer cracks.” Revered CEO Joule despises the world and
wants to end it, hoping the redeemer to be a demon of ultimate darkness. The
cultists steal, blackmail, beg on the streets. They sell their bodies, fluids,
and organs—everything and anything to earn hard ¤ to donate to the CVLT.
L E A D E R : The Revered CEO H Q : Glass tower in North Central
S P E C I A L : Once per day, one target must test DR13 Knowledge or have
[YOINK]
d6x100¤ withdrawn from their account. The target loses
additional 100¤ per turn until the cultist dies.
NA
TI ME:
FA TLE: JOU
V L
AN REV E
IM E
WHITE AL RED
SPACE :
BA CEO
SI
LI
SK
⋇
STÖR
FUNK
FM - 77 MHZ
NAME: ARIES
BLOOD TYPE: NULL NEGATIVE
OCCUPATION: RADIO HOST
FAV GUN: REV KING COBRA
STÖRFUNK is the greatest radio station that ever was. They send their
signal raw. Oldschool in waves, not through the NET. You can tune in if you
got the equipment installed, or snatch yourself a small radio drone.
The soothing voice of ARIES will make it worth your while.
BYFORPVPVNKS
NKS
RADIO STÖRFUNK offe
rs the following:
SONG REQUEST Fill your eardrums with your favorite song. [10¤]
SOS You’re pretty much fvcked. As a last resort, you send out
a general call for help to all PVNKS listening in. Maybe
someone is bored and comes to bail you out.
T
BRUISER RADIO STÖRFUNK
NASA/JPL-Caltech/University of Iowa
HP 7
MORALE 8
U
ARMOR -d4
N
E
MAUL d6
Trained in
the fighting
pits of the
TECHNODROME.
I
[500¤] N 17
☨
◧
◧◧◧ ◧◧ ◧◧
◧◧◧◧◧
◧◧
◧◧◧◧◧◧◧◧◧◧◧◧◧◧◧◧◧◧◧◧◧◧◧◧◧◧◧◧◧◧◧
>>>>>>>> LOCATIONS
The Museum of Dominion. The one and only museum. Here,
corporate archivists preserve the history and relics of CY’s
richest families. On display, treasures like Jom al’Kahn’s gilded
baby teeth, the Tulles and deVerte prenuptial agreement, and a
̒̕ ̾ ͊̾
recording of H̸
௫ ̓ ̠̺̫͒͛R̵͍̠̼̾ p͇͎̺ r̡̢o̢͉p〿̫̠ h̞〿͍̙ e͉〿
̼͔̝E̸
¤<redacted> ͓̫c̟〿
͖y͔̼̞ .̡͕̟
♛
Court #77. The most exclusive meeting place for the rich and
super rich. Policies (formulated and promptly adopted in the
helium sauna). Contracts (signed and torn apart in the eyrie).
Rumors (exchanged and sewn in the 0g ballroom). Only
those with more than a billion credits to their name may
enter these sacred halls.
YOUR PLACE
18
>>>>>>>> ENCOUNTERS
<1> A convocation of tuned cars races and drifts down the hills. Roll d3:
1. Accident! A car flies off the road and impales the driver with a steel beam.
2. Watch out, sir. Several cars come barreling toward the characters. They don’t slow down.
3. A laser turret emerges from one of the cars. It starts shooting racers and bystanders.
<2> A head butler approaches the characters. They want to hire them for certain services (d6).
1. Pool cleaning. 2. K9 walking. 3. Guard duty. 4. BBQ operator at a garden party.
5. Literal boot licking. 6. A hit job on their master.
<3> A milcorp gunship arrives and hovers above the characters. Roll d3.
1. UCS soldiers descend on paracords and attempt to apprehend the characters on grounds of being PVNKS.
2. It lands. Medics storm out to resuscitate a dying CEO. If the characters interfere, “they ded.”
3. Another gunship arrives and shoots the first one down. Mutants crawl from the wreckage.
<4> A conman named Sid, posing as CFO of Gravf, Mellberg, Tosk, attempts to dupe the characters.
>> He promises to double the credits the characters invest [RIGHT NOW] within one week.
<5> A gigantic lithium blimp drags itself across the sky. On it, a ticker announces in neon words (d3):
1. “You are a figment of another’s imagination. Nothing is real. This message is read to you by a narrator.”
2. “Are you tired, bored, angry, or generally unsatisfied? Try Tulles&deVerte’s NuMeth today!”
3. “I am watching you. Right now, and while you sleep. Buy ALLIANSEN ADBLOCK+ to make me stop.”
<6> The characters pass by a deep construction site. They hear the following from below (d2):
1. “We’re going to be filthy rich cutters, just a few meters more, and we’re there.”
2. “I set the auto-detonator to ten minutes. We better get out of here. These mini-nukes are no joke.”
<7> A holographic butterfly lands on a random character’s shoulder. It is cursed. As long as the
butterfly stays, the character tests DR13 for Defense and loses d100¤ daily.
<8> A desperate realtor tries to sell the characters lodging in the hills for a very low price.
>> It is a maintenance shaft in the sewers with exposed cables and an extended family of rats. 19
CENTRAL
L O C A T I O N S
▲
NORTH
UCS ARMORY. In the UCS armory, corrupt officers hand out weapons to
licensed law enforcers, but also sell to unlicensed PVNKS [for 1.5
times the regular price.] Outfitter Gunny Arch oversees the armory.
THE CASINO. Corper kids buy and sell corp stocks {TRADING CARDS} in the
Casino [“Hostile Takeover”]. It is a strategic past-time with intricate
rules, but the holo cards represent actual company shares and are worth
thousands of ¤. Big Money Sage operates the Casino and invents ever
new editions to fleece the rich kids.
SOUTH.........
THE GREAT BUREAUCRACY. The Great Bureaucracy is responsible for
taxing {monetizing} emerging services. Automatic charges for
using pedestrian lights, a funeral fee for the cockroaches you
stomp (AKA PVNKS you off), or forcing costly emission rights
on you [CH4, CO2, H2O, C9H9N].
THE ORIENTATION CENTRE. People from all stations (the rich, the
poor, the destitute) make pilgrimages to this SACRED PLACE
OF OTHER-DIRECT. A bio-AI-hybrid overlord assesses their
skills and wealth and bestows the pilgrims with purpose.
THE CLONERY. The CEOs fear nothing more than death. In the
clonery, they keep several copies for organ transplantation
or full-body swaps. Head physician Seogorsk himself is well
over 300 years old.
20
E N C O U N T E R S
1. Drones sweep the streets for dirty PVNKS. One of the drones (d3):
[1]Attacks [2]Sends an encrypted message [3]Follows the characters
2. UCS dogs shake down passersby. They search for drugs and cred sticks. Roll d3:
[1]A few UCS head for the characters. [2]Somebody screams and runs.
[3]A grenade explodes, killing a few officers and triggering pandemonium.
4. A body smashes onto the ground, coming from high above. Roll d4.
[1]It is the CEO of a minor company. Soon, UCS will swarm the area.
[2]A clone to fake the death of somebody important. [3]Window cleaner.
[4]A cyborg who dusts themselves off and warns the characters that more is coming.
V. A drain cover blows open. Something emerges from the sewers (d3):
[1]Heirs of Kergoz strike force. [2]An army of mutants, eating the citizens.
[3]A cloud of mutagens, turning everybody into zombies. [4]Explosive gas.
8. A roughed up person asks the characters for help. They are (d4):
[1]An advisor who lost 99% of their investors’ credits. They’re hunted.
[2]An impoverished financial analyst who was thrown out of his [tiny] condo.
[3]A con artist who needs 5,000¤ to access his account for a sizable reward.
[4]A mercenary PVNK who had an altercation with his employer. Time for revenge.
21
A CANCER FREE WORKER
ALWAYS WEAR YOUR MASK!
IS A HAPPY WORKER.
Locations
SERF MARKET. Factory workers are traded and sold on the
Serf Market. Some sell themselves into serfdom to pay
off debt, some were born into serfdom, others come from
outside of CY, hunted and captured by labor procurers,
or short, the “procs.”
01101001 00100000 01110111 01100001 01101110 01110100 00100000 01110100 01101111 00100000 01100010 01100101 01101100 01101001 01100101 01110110 01100101
C
O 1. A banging emerges from the inside of a shipping container (d3).
(1) Refugees arriving from outside of CY. They need help.
U (2) PVNK locked inside with a hundred rats (by loan sharks).
N
(3) A killer robot that activated too early.
T
2. Food riots. The starving attempt to break down the doors to a
warehouse where they expect rations. Instead, they find (d3):
E
(1) Weapon crates. The rioters equip themselves and intensify
the rebellion.
㆝S
ORT
THE
P ㊌
BUNKER
HYDRAZ I
FUE
N
L DR
E POIS
I FTS ON
ONS TH
THE WA
E AIR.
TER.
26
WELCOME TO
THE
█░░ █▀▀█ █▀▀█ █▀▀▄ ░▀░ █▀▀▄ █▀▀▀
LOCATIONS
█░░ █░░█ █▄▄█ █░░█ ▀█▀ █░░█ █░▀█
▀▀▀ ▀▀▀▀ ▀░░▀ ▀▀▀░ ▀▀▀ ▀░░▀ ▀▀▀▀
SLUMS
NEON BORG. Today, Neon Borg is
subsidized housing. In the old times,
it was a prison for the most debased
SCVM. Filled to the rafters with aged
corpkillers, filthy nanomancers, and
burned hackers.
▼
FLOPPY’S GARAGE. Floppy sells cars,
fences stolen parts, and offers
“repaints” [giving filched cars a
new ID and registering them with
a different owner]. Floppy has
multitools instead of arms.
▼
S
THE BURNING FIELDS. A great dump where T
slummers scavenge and burn the R
plastics off of valuable metal bits. A
The air is carcinogenic, the burners
I
G
covered in ulcers and mold. H
T
TORTURE PALACE. The PAIN CVLT’s putrid
headquarters. Screams don’t make it
through the soundproof concrete walls.
Only when the doors open does a spring
tide of excruciating cries escape. INTO
Many cultists and involuntary visitors THE
die in sweet ecstasy. GUTTER.
d10
ENCOUNTERS.....
1. A centuria of revelers parade in the streets. They are (d3):
(1) Celebrating the wedding of two notorious PVNKS. Free drinks for all!
(2) Hunting the dragon. An augmented reality pastime extraordinaire.
(3) Demonstrating against capitalism. Drones arrive to subdue them.
2. A gang war. Who is fighting who (2d8)? Rewards for those who help!
(1) Virid Vipers (2) UCS (3) HEIRS OF KERGOZ (4) Peoples’ Militia
(5) The Hive (6) The Kahns (7) Leather Hides (8) Blood Letters
5. A nano storm blows across the slums. Tests DR10 Toughness or gain
a random Infestation.
Meal, Ready-to-Eat *
➟
Public
Transport
...maglev/tram/subway
ENCOUNTERS
I
4. The train derails and overturns. Dead and wounded. Why? (d3)
(1) Bomb planted on the rails by anarcho-terrorists.
(2) The rail collapsed due to burrowing rad-worms from G0.
(3) The conductor AI fell asleep. It must destroy the evidence.
5. A few musicians board the train and start playing (roll d2).
(1) Somebody begins collecting donations.
(2) The music transmits a virus to everybody, putting them to sleep.
9. A twitching cracker offers traced APPS for sale. They are cheap,
but somebody will come for you, sooner rather than later.
29
G0 - ENCOUNTERS 30
3. The characters pass by a puddle of 11. An old crater with colorful liquid
goo [the remains of a liquified person]. The and rubble at its center. The liquid is
puddle follows the characters and attempts to irradiated acid.
communicate with them by forming letters. It
spells “Kill me.” 12. The characters’ RCD picks up
an ancient radio signal broadcasting
4. A mutant forager. It is laden with bits an SOS. The signal originates from a
and bobs of ancient technology and stinky ruined administrative building, where
tubers. It tries to stay hidden but is too mutant ambushers activated it to lure
clumsy to succeed. Several INFECTIONS prey.
plague it.
LAB-0
A TG Labs black site located below an ancient hospital. At LAB-0, ruthless scientists
experiment on G0 fauna like mutants and direworms. They attempt to extract exotic
INFESTATIONS and discover spanking new commercial applications.
The Lake
At the center of G0 lies THE LAKE. A pool of sludge and broken dreams. Mutants
nearing the end of their short, unnatural lifespan enter it to be dissolved and become
one with the background radiation. Sometimes, things come crawling back out.
1. BIO-BOMB
Two bladders grow in your body. Both
contain different, inert chemicals.
They violently react if combined.
2. ACID BLOOD
Corrosive sludge flows in your veins. As
long as it stays in you, all is good.
3. STEAM VENTS
A breeder reactor grows in your guts,
>> FOR USE IN CONFORMITY WITH THE CY_BORG INFESTATION RULES.
4. COPPER COILS
Copper coils sprout on your body,
preferably on your head and back.
5. FLESH SIRENS
Meaty sirens emerge from behind your
ears and other shadowy places.
6. PAST SHADOWS
Haunting darkness envelops you,
even in bright light. The ghosts of the
contaminated dead whisper in your ears.
1 The shadows awake. For 1 minute, their
screams distract you (+2DR to attacks
and defense) and you fail all Presence
tests (ranged attacks excluded).
7. STINKY WHISKERS 12. ELDRITCH TONGUES
You grow thick, hollow whiskers Tiny mouths open across your body.
across your body. A foul smell They probe their surroundings with
seeps from them. long, slimy tongues.
1 The stink overwhelms you. You The mouths scream and tongues go
empty your guts, take 1 damage,
1
haywire. They cast a random NANO
and grovel for d4 rounds. POWER, always to your detriment.
๏
8. HYDROGEN SACKS 13. PLUMBUMOSSA
Bulbous, hydrogen-filled sacks float Your bones turn to lead. Heavy metal
around you, tethered to your body weighs you down and poisons you.
with flesh pipes.
1 Complete transmutation. Every move
1 The sacks rapidly fill with gas, is agony. For 1 hour, you fail all Agility
lifting you from the ground. You tests and you take -1 damage. When the
hover helplessly. If shot, the sacks condition ends, you take 2d6 damage.
explode, dealing d8 damage.
14. SLIME AND SLUDGE
9. FLESH GOBBLERS Your body becomes viscous, a hideous
Bacteria infest you. They eat away at sight. Runny skin, rubbery joints.
your muscles and fat. Your body loses all coherence, and you
1
A factorial growth spurt. The are reduced to a shapeless blob. For 1
1 minute, you are helpless and useless.
bacteria reduce you to organs and
bones. Test DR9 Toughness or you
can’t move for d4 days. 15. STREITKOLBEN
The bones in your hands grow thick,
10. GAMMA WORMS completely out of proportion.
Worms live in your brain and entrails. For 1 hour, your hands become mere
They have minds of their own. A few
1
balls of bone. Large enough to fling
stick their heads out, once in a while. around, but without fingers. You can
The worms are angry. A legion make two melee attacks (d6 damage).
1
crawls from your orifices. Test
DR10 Toughness or the worms take 16. ANTENNA ASSEMBLY 18-20 _ NO SPACE LEFT, REROLL
over and run awaywith your body. Biometal antennas grow on your body.
They receive otherworldlysignals.
11. GLUE GLANDS
1 Sensory overload. The antennas grow
Your skin excretes a glue-like and flood your wetware with too many
substance. All sorts of refuse clings data points. You are disorientated and
to you, a walking garbage patch. suffer +4DR for Knowledge tests.
1 The glue flows. Everybody around
you must test DR14 Strength to 17. GUN HEAD
move or retrieve melee weapons A gigantic gun starts growing inside
used against you. your skull. 0.900 inch caliber pain.
1 The gun breaks bone and emerges
R U M O R X
from the top of your head. For d4
TG Labs is developing a revolutionary rounds, test DR16 Presence or it shoots
cure for INFESTATIONS. They pay well the closest target (d12 damage). On a
for test subjects, to be consumed in
success, you choose the target.
gruesome experiments.
MISSION [LAZARUS LABS]
֍
BRIEFING File Edit Help X
Ivy refuses to compute the destruction of the lab (its home) and dead bodies all
around (its former friends.) Ivy attempts to overwrite the impressions, but sometimes
the horror breaks through. The hologram starts screaming, asks the characters to
explain what happened or begs them to delete its program. Ivy’s subroutines then
quickly reboot, and the tour continues as planned.
Showroom Room 2
OVERVIEW
CHESS CLOCKWORK VIOLIN SHOOTING
PLAYERS ASSEMBLY PLAYER RANGE
TOUR INFO
“Look on our works, ye mortals, and despair! Witness the superiority of our androids in every
regard. Intellect, agility, and sheer killing power. But don’t be afraid. All androids are safely
kept behind force fields to protect our visitors from harm. Thanks to their trademarked CY 241
radioisotope thermoelectric generators, the androids can operate for thousands of years. Your
workers, and new bodies, are nigh indestructible.”
Encounter
֍
Praised be the LAZARUS
LABS beta testers
3 4 Andrey [DUZI], Salome
[DANE], Daniela
[OAX205738], Elischa
1 2 5 [SONYX611289], and
Laurin [EVVIE]. All
survived the arduous
7 6 8 tests, more or less
physically intact.
PAGE 36
AMBUSH: The escape mercenary androids hide in the chests, neatly folded to fit.
The androids spring forth and attack when the characters search the room:
HP: 8 || MORALE: — || ARMOR: -d4 || FIST: d4 (two attacks) || LOOT: CY241 reactor worth 1,000¤
Dozens of bunk beds with locked chests at the foot end. Searching the room, the
characters find one bed with two skeletons inside. The red key card to room 5 lies
among the remains. The chests contain random, and sometimes useful or valuable,
items. Test DR14 Agility to open a chest using mechanical lockpicks. After opening
2d4 chests, the NANOWORMS attack again (see “Encounter” above.)
► The characters can “establish an uplink” with no indication of what that entails.
If they do, the terminal connects them with an orbital research station. An
emotionless operator verifies who the characters are and where they are located.
Satisfied, the operator tells the characters to wait for 10 minutes until he can
contact his supervisor. After 10 minutes, an orbital cannon destroys the lab.
More dead: Thirteen skeletons in lab coats lie on the floor, encircling a complex
machine [THE TRANSFER UNIT]. Cables lead to the corpses’ skulls. Once attached, now
resting without purpose.
Science data: Several research stations yield valuable data. Test Knowledge and
multiply the result by 100 to calculate the reward in credits.
The transfer unit: The researchers knew their worm-death was imminent. They transferred
their consciousness into the machine buffer to hopefully, eventually, receive
android bodies. Nobody found them, until now. The characters can transfer the buffered
minds into an android [test DR14 Knowledge or corrupt the data] or into their flesh
brains [test DR14 Toughness or suffer ego death]. Choosing the latter grants the
receiving character several levels and alters their personality.
Android buddy: If the characters choose an android as the new vessel, for example,
taking one from storage or printing an entirely new one, the result will be
glorious. A being so paralyzed by internal conflict that it can hardly come to any
decision. That is, unless the characters only install one mind. In any case, the
android is thankful and sticks around.
Printing an android: Using a foolproof interface, the characters can print an android
to their specifications. More legs, more arms, more armor? Anything goes. Finishing
a print takes 1 hour. Meanwhile, the NANOWORMS start another attack (see “Encounter”
above.)
Storage: The android printer has been working continuously since G0’s creation. Tens
of thousands of androids wait for their time in an extensive underground storage.
The characters can pull out specimens with the push of a button.
Triggering a machine uprising: While operating the printer, a message pops up at a
random time. It prompts: “Trigger protocol 66? Y/N” If the characters hit the Y
button, all androids come to life and march against CY. The battles will rage for
months and cost millions of lives.
CY241 reactor: An experimental reactor powers the lab. The same type of radioisotope
thermoelectric generator the androids feature, only several orders of magnitude
larger. It radiates immense heat, but is perfectly shielded against gamma rays. A
DR10 Knowledge test allows a character to shut down the reactor and deactivate the
alarm. This makes the NANOWORMS very aggressive. Several apparitions (ghosts)
attack the characters. Alternatively, the characters can overload the reactor to
eradicate the lab (and NANOWORMS) with a gratifying 1.2 megaton explosion.
Serving the WORM: The characters can see NANOWORMS floating inside the reactor. They
live and prosper within, bathing in the full spectrum of electromagnetic radiation.
The worms wouldn’t be opposed to infecting the entire world and make telepathic
contact with the characters to that purpose:
NANOWORMS
We are trapped, but the swarm must multiply. Take a seed of us with you, secure in a tiny shell.
Then set us free in an energy sea. We can gift you powers. POWERS! And we let you live on when
all others must perish.
1
k
2
4
RCD
6
THE CHRYPT OF THE TECHNOMANCER
“The dead rise in the Hill’s chrypts. Pacify the abominations so the CEOs of the past
can rest in peace and don’t claim bonuses and compound interest.”
OBODY IS ALLOWED WITHIN [3] SKELETON ROOM
the hallowed tombs of CY’s
The characters can test DR13 Agility
deceased 0.1%. That is, unless
to sneak by room 3 and avoid a
the dead rise and spread
fight. Average out the test results.
infectious code in the NET.
Otherwise, adamantine skeletons
The task of fighting these
[a.skel.] attack:
abominations falls to you, clueless
PVNK [REWARD=3,000¤]. [HP 5, Morale —, Armor -d4, Bone d4]
TECHNOMANCER
TECHNOMANCER ◄► TECHNOMANCER ◄► TECHNOMANCER ◄► TECHNOMANCER ◄► TECHNOMANCER
G o o
Next to the corpse you find a...
42
You were at the top once. Now, you’re at the bottom.
Sludge bottom. Can you work your way back up? No.
It’s a PVNK’s life from here on out. TIME FOR REVENGE.
HP d2
ches
Glit
TOUGHNESS+d4
Pale theoretician: Roll 3d6+1 for Knowledge and Presence.
Feeble pencil pusher: Roll 3d6-2 for Strength.
You start with SMARTHAIR cybertech and a stash of BULLSEYE [10].
㊑
your drive.
3. You made a bad investment with 100x leverage. 4. An internal investigation
uncovered your corruption.
the negative.
5. Neutrinos flipped your balance into
➨
HP Toughness+d8 GLITCHES d6
G.
?
45
page
C
Y
S
P
R
E
C
H
Ab•de•cker /ˈapˌdɛkɐ/ n 1 One who collects
corpses from the streets and sells them for profit.
2 Insult for people who stoop to the lowest lows.
Ader•lass /ˈaːdɐlas/ n Cutting someone’s throat
and letting them bleed out in the gutter.
Boi•la /bojla/ n Big brain thinker.
De•sync /diːˌsɪnk/ v Getting wasted.
Büch•sen•fleisch /ˈbʏksn̩ˌflaɪ̯ʃ/ n 1 Tinned meat.
2 A corp merc in an ExoSuit or power armor.
Erl•kö•nig /ˈɛʁlkøːnɪç/ n 1 (Secret) prototype.
2 Legendary figure that stalks the NET.
Far•mer /ˈˈfɒrmɛr/ n A hapless worker who toils
in the factory to farm credits for corps.
Fehl•zün•dung /ˈfeːlˌt͡sʏndʊŋ/ n 1 A weapon
misfires and mauls your hand. 2 A plan goes awry.
Licht•bo•gen /lɪçtˈboːɡn̩/ n 1 Radiant jet, left
behind by a laser beam. Sparkles and slowly dies.
2 Term of endearment.