You are on page 1of 2

ERRATA

Rule Clarifications and Typos FAQ


Read the Runes Quest Card: Comprehend Languages Player Adjacency & Diagonals:
Text should instead read: “Succeed Card: Text is “Chain (Skill)” but Blocking terrain on diagonals
on a Knowledge roll while icon is Move. Instead, it should be means that space is not considered
occupying an Alter to gain Quest a Skill icon. adjacent and cannot be targeted
progress. On a success you may by a melee attack. (Ranged attack
Subclasses (Rulebook Pg. 7):
immediately end an ongoing spell still works with line of sight).
Text should include: “When
effect of your choice.”
a Subclass is picked, take the Character Primary Card Effects:
Elder Oblex Trial Guardian corresponding Subclass deck and Character Primary card effects
Card: Text should include: take a DR token (Shield) and place are permanent. For example,
“Tremorsense: Oblex and Spawn it on your Class Mat’s DR track to Bonnie’s Move card ability “You,
do not need line of sight to target.” show your Subclass’s starting DR and any ally you can see, may
(and to track your current DR at reroll 1’s. The new roll applies”
Minion Cards (Bugbear, Goblin,
any time). does not require Bonnie’s player to
Kobold): Text should instead
use a move action to activate that
read: “Defeated if they suffer any Minion Activation (Rulebook
ability. Anything below the line is
damage when wounded, or 10+ Pg. 14): Text should include:
considered a “passive” ability for
total damage from a single source.” “Once activated, monsters remain
that character.
active until defeated.” The 3rd
Nature’s Wrath Player Card:
bullet point under activation Interactions on Self: You are
Text should instead read: “15+: 2
should instead read: “They were considered your own ally, and as
damage + Root 2”
active on the previous turn or if such may play Interactions on
Crushing Blow Player Card: activated by other means (such as yourself.
Text should instead read: “11+: 2 an Event).”
Mage Hand Player Card: Mage
damage + 5 Piercing + Daze 2”
Initiative Phase (Rulebook Pg. Hand cannot be used to interact
Hypnotic Pattern Player Card: 14): Text should instead read: with Quest Objectives, only with
Text should include: “You may “If there’s a tie, initative goes to Loot or Event Objectives.
spend an Action on each of your the team with the lowest rolled
Max HP: Maximum HP increased
subsequent turns to maintain this initative. If the lowest initiative
by spells (Aid or Motivational
spell.” is tied, the team with the highest
Speech) grants that amount of HP
Lightning Breath Player Card: rolled initiative loses.”
immediately and is lost when the
Text should instead read “Area Burn damage (Rulebook Pg. spell ends.
spell attack in any cardinal 18): Text should instead read:
Minion Camp setup: Minions
direction”. “When a target has separate
have identical stats (except for
Wall of Fire Player Card: Ailments applied to them from
initiative) and can be placed at any
Text should instead read: “Any multiple sources, the last source
camp during setup.
creature affected suffers Burn 2 to apply an Ailment deals all their
immediately and whenever this Ailment damage first (at the end
spell is maintained, and moving of target’s turn). This only matters
into a space affected by the wall when determining Last Hits.”
causes Burn 2 per space.”
Tips & Tricks Iron Golem
♦ High DR means piercing damage will be more
Token use effective in taking it down.
♦ Use the HP tokens to count up “damage taken”
instead of distributing them during setup. ♦ Who knew “Heat Metal” would work so well against
an Iron Golem?
♦ You can and should leave most tokens in the box!
You only need to be able to read the Event tokens ♦ The Iron Golem doesn’t have a ranged attack.
easily. Put them next to the Event deck. Put a few Squeeze into tight places or stay far enough away (7
Party tokens near the Quests. Leave the rest. spaces) to prevent it from reaching you!

Victory Points ♦ If it has no target, it will attack ANY adjacent


♦ Remember, Quest progress is permanent (except for creature. Activate some nearby minion camps to
“Collect Artifacts”). Loot is fleeting. provide fodder.

♦ Defeating the Trial Guardian is the only way to win! Elder Oblex
Playing “longer” will usually not increase your lead. ♦ Incredibly deadly, but slow. Stay out of melee range!
Balance keeping just ahead of the rival team with ♦ Does not need line of sight to target and can move
fighting the Guardian. over terrain, you can’t hide, but you can run!
PVP Guardian Naga
♦ PvP only makes “sense” when trying to deny the ♦ It’s deadliest attack requires 2 targets within Area 4.
other party objectives, or when a Hero is carrying a Make sure that’s not you!
lot of loot! Save your good cards for when you really
need them to get victory points. ♦ “Weak” in melee, especially if you have healing
capabilities to counteract its poison.
♦ Players generally have a few ways to mitigate or
negate damage on hand. If you’re going to go PvP, ♦ You can use its Flame Strike to your advantage with
coordination and focus is key to wearing them clever positioning. It might hurt, but maybe it hurts
down. the other team/targets/minions more!

Dealing with Trial Guardians Optional Gameplay Rules


Trial Guardian Health Scale: The following scale may
General
be used to reduce a Trial Guardian’s health when there
♦ Crowd Control effects like “Hold Person” are
are fewer characters in play:
extremely effective against Guardians.
♦ Knowing a Guardian’s stats and behavior-script is Hill Iron Guardian Elder
key to knowing how to fight them. Keep this in mind Giant Golem Naga Oblex
when drafting your Hero deck at the start of the 4v4
100 75 75 100
game! (8 PCs)

♦ Giving Guardians with high single-damage attacks 3v3


75 60 60 75
disadvantage can be life-saving. (6 PCs)
2v2
♦ Break line of sight when able so they don’t target (4 PCs)
50 40 40 50
you!
Trial Guardian Round Victory Point: At the end of
Hill Giant each round, each team earns one victory point if they
♦ Splits melee damage if able, engage it in pairs! damaged the Trial Guardian this round, regardless of
♦ If you have more than 2 DR, two hits from melee are damage dealt.
still better than one massive rock from range.

Last updated
July 26, 2023 4:01 PM

You might also like