Professional Documents
Culture Documents
Ha Noi, 2023
TABLE OF CONTENT
Question 1: ................................................................................................ 2
I. Problematization: ................................................................................ 2
II. Content: ............................................................................................. 2
1. Content circuits of experiential activities: ....................................... 2
2. Relationships between the content strands: ..................................... 3
3. The core role of the Self-Development content strand: ................... 5
4. Examples: ....................................................................................... 7
III. Conclusion: ...................................................................................... 9
Question 2: .............................................................................................. 10
I. Problematization: .............................................................................. 10
II. Content: ........................................................................................... 10
1. Discovery methods: ...................................................................... 10
2. Experiential and interactive approach: .......................................... 17
III. Conclusion: .................................................................................... 23
REFERENCE ......................................................................................... 25
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FINAL TERM LESSON
Question 1: Analyze the relationship between the circuits of the content of
the experiential activity. From there, it proves that the content of self-development
activities plays a core role. Give illustrative examples in the Experiential
Activities textbook (Bộ sách “Chân trời sáng tạo”).
Question 2: Choose and implement 1-2 methods in organizing thematic
experiential activities in elementary school.
ANSWER
Question 1:
I. Problematization:
Experiential activities and career guidance activities are compulsory
educational activities that are implemented from grade 1 to grade 12. In primary
school, this activity is called “Experiential Activities”. Experiential activities are
those that are guided and instructed by educators to help students access real-
world conditions, experience emotions, and apply specific personal experiences
to situations, tasks, and problems that need to be solved. The educational content
in the program is presented according to four main activity content strands, each
of which includes different activity branches and each activity branch includes
specific activity contents. The activity contents are closely related to each other,
interacting with each other, creating a coherent structure for the Experiential
Activities content. This emphasizes the action-oriented and experiential nature of
the content that needs to be implemented. Among these content strands, the self-
development activity content strand is considered to play a core role in the primary
level, accounting for 60% of the curriculum, creating conditions for students to
explore and develop themselves based on their own abilities and interests.
II. Content:
1. Content circuits of experiential activities:
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- Self-focused activities (60%)
+ Self-discovery activities.
+ Self-improvement activities.
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sustainable development. Form a love for nature and a sense of responsibility for
protecting the environment.
Conclusion:
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The Self-Development content strand is considered crucial in each student's
development. It helps them explore and improve themselves, leading to holistic
development. Therefore, this content strand plays a core role in the Experiential
Activities content for the following reasons:
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+ Experiential Activity: “Doing Housework” (Grade 2): Develops self-
service skills and cooperation with family. Self-service skills are an important
factor in helping students become more independent in life.
4. Examples:
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+ Recognize and name the functional areas.
Objectives:
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+ Demonstrate patriotism and national pride.
+ Good habits: Form the habit of respecting the national flag, national
anthem, and national symbols.
III. Conclusion:
Experiential Activities play a crucial role in helping students develop
holistically in terms of physical, intellectual, and emotional aspects. The content
strands in Experiential Activities are closely related and mutually supportive,
creating a unified educational system that helps students develop fully in terms of
character and abilities. Effectively organizing experiential activities will help
students develop the necessary skills to become good citizens and contribute to
society.
I. Problematization:
In the context of global integration and the boom of the 4th industrial
revolution, the rapid development creates pressure on people to continuously learn
to adapt. Recognizing the importance of experiential activities, the Experiential
Activities subject has been integrated into the educational program and has
become a compulsory subject.
II. Content:
1. Discovery methods:
This group of organizational methods includes forms and methods such as:
fairs, clubs, field trips, picnics, camps, and participatory/dramatized theater.
a. School Fair:
- Content:
A periodic event organized at a suitable location and time for students and
educators to exchange and sell their prepared products.
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This form attracts not only all students in the school but also the
participation of parents, educators, artisans, and state organizations.
- Purpose:
- Meaning:
The fair is an activity that helps students learn, explore, and participate
actively.
When organizing, it can be combined with other forms such as: performing
arts, folk games, drawing, making handicrafts,... to make the fair more diverse,
attract more students to participate, and give them more opportunities to
experience and explore.
b. School Club:
- Content:
- Purpose:
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attitudes, and abilities such as: communication skills; listening and expressing
ideas; presenting thoughts and ideas; writing skills; photography skills.
- Meaning: The number of clubs and their activities will vary depending on
the needs and conditions of each school year. Teachers can organize clubs at the
class level for easier management and should do so in the upper elementary
grades, when students have a certain level of self-management ability.
- Content:
Field trips and outings are an engaging form of practical learning for students,
especially primary school students. They offer a holistic education, covering topics
such as love for nature, homeland, country, revolutionary traditions, historical
traditions, and traditions of the Party, the Youth Union, and the Ho Chi Minh Pioneers'
Team.
Field trips and outings can be organized in primary schools to: Visit scenic
spots, historical and cultural sites; Explore career options: visit public works, factories,
businesses, production facilities, and craft villages; Visit museums; Participate in
traditional tourism; Organize outings based on learning themes; Organize outings for
humanitarian activities.
- Purpose:
Students are able to visit, explore, and learn new knowledge, experience scenic
spots, historical and cultural sites, buildings, factories, or famous landmarks in the
country where they live and study.
Field trips and outings help students learn from real-world experiences, models,
and effective practices in a specific field, which they can then apply to their own lives.
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Additionally, these activities provide opportunities for students to socialize,
share, and showcase their abilities. They also help students appreciate the beauty of
their homeland, understand traditional and modern values.
- Significance: Field trips and outings are popular with students because of their
fun and exciting nature. They provide an environment for students to assert
themselves, demonstrate self-management and creativity, and assess their own efforts
and maturity. They also support the motto of “learning by doing” and “combining
theory with practice”. Field trips and outings contribute to the “socialization” of
education.
Example: For the theme “Community Activities”, teachers can organize a field
trip for students to visit the traditional craft village “Hung Lo Rice Noodle Village”
and the historical site Hung Lo Communal House in Viet Tri City, Phu Tho Province.
Through this experience, students will gain a deeper understanding of the rice
noodle making craft in particular and the traditional craft villages of Phu Tho Province
in general.
d. Campfire:
- Content:
Camps can be organized in various forms such as weekend camps, skill camps,
training camps, etc. They are often combined with cultural activities, games, camp
decoration competitions, and fairs.
Camps are a necessary form of activity in the education of children and students.
- Purpose:
Camps and camping help children satisfy their sense of adventure and
exploration, train their discipline and order, and improve their health and endurance.
Activities at the camp are often highly collaborative and collective, so students
will be trained in discipline and responsibility for the collective; develop and practice
life skills and qualities necessary for them.
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Example: On the occasion of the anniversary of the founding of the Ho Chi
Minh Communist Youth Union, the school can organize a camp - food fair, cultural
exchange with the theme “Thiếu nhi vui khỏe – Tiến bước lên Đoàn”.
- Content:
The content of the interactive stage is issues, situations, and news that directly
affect students' lives. Students have the right to choose the issue, build the script, and
finally choose the actors for the play to perform without any outside help.
The interactive stage can take place in a small area (classroom podium) or a
larger area (school-wide).
- Purpose:
Through this form, students will develop and practice skills such as problem
identification, problem analysis, decision-making, and so on.
Example: In the topic “Con làm gì khi gặp người lạ?”, the teacher creates a
situation and asks the students to role-play and handle the situation as follows: After
school, you are waiting for your parents to pick you up when suddenly a stranger on
a motorbike approaches you and says: “I'm Uncle Nam, I work with your mother Lan,
your mother has something to do so she asked me to pick you up. Get on my motorbike
and I'll take you home”. What would you do then?
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* Illustrative Example:
TOPIC 8: MY HOMETOWN
FORM OF VISIT
Primary school students in Phu Tho town, Phu Tho province visit a traditional
rice noodle making village and learn to sing Xoan at Hung Lo village communal house
in Hung Lo commune, Viet Tri city, Phu Tho province.
a. Knowledge:
- Accumulate more understanding about the traditional craft village - rice noodle
making.
b. Skills:
c. Attitude:
- Nurture love for the country and homeland, pride in the good traditions of the nation.
- Be aware of preserving and protecting the cultural values of traditional craft villages.
- Time: 1 day.
- Location: Hung Lo village communal house, Hung Lo commune, Viet Tri city, Phu
Tho province.
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3. Subjects:
- Parents.
4. Preparation:
- Cost.
5. Implementation:
Activity 1: Organizing:
- The teacher organizes the class and guides the students to move.
- Students visit a traditional craft village, listen to the artisan present the basic steps
and materials used for the craft.
Activity 2: I am a villager:
- Students move to the village communal house, visit the communal house, and listen
to the instructions from the head of the ceremony.
- Students sit down and watch the artisans perform Xoan singing through the song
“Đố huê”.
- Students listen to the instructions from the artisans, each class sends representatives
to practice performing with the artisans.
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Activity 4: My product:
- Students return to the craft village, see the finished rice noodles after being packaged.
- Students summarize experiences and share their personal feelings about the
experience.
a. Games:
Games are a form of organizing fun activities with educational content from
various fields. They have the educational effect of "learning through playing and
playing while learning." Games are also an attractive educational tool that meets the
practical needs of students and affects all aspects of their personality: physical,
psychological, moral, and social.
- Purpose:
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Develop students' quickness and life skills such as communication, decision-
making and problem-solving, collaboration, critical thinking, and creative thinking.
- Significance:
- Notes:
Games are limited by space and time, and have organizational rules (playing
rules determined by the game content). This characteristic will determine the scale,
number of players, conditions, materials, as well as the nature, methods of action,
organization, and control of behavior, as well as the relationships between players.
Require students to think and apply knowledge to action to solve the tasks of
the game, thereby developing practical skills and connecting family members.
b. Forum:
- Purpose: To create opportunities and an environment that promote the role and
voice of individuals on issues they care about. To improve self-confidence and
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promote the formation of necessary skills: listening, speaking in public, identifying
problems, etc.
- Significance:
Students are given the opportunity to directly and proactively express their
personal opinions, suggestions, and proposals on an issue related to their needs,
interests, and concerns.
- Note:
Students need to be guided and equipped with the basic principles when
participating in the forum.
The participation and management of the school and parents are necessary to
support and timely resolve any issues that may arise.
The way the forum is organized should be visually appealing and flexible to
suit the psychology of elementary school students.
c. Contests/Competitions
- Contests and competitions are one of the most attractive and effective forms
of organizing activities for students. They help to gather, educate, train, and orient
values for young people. Thanks to the "competitive nature" and the effort to win,
contests stimulate the activeness, proactiveness, and creativity of each student and
group of students. At the same time, it is an opportunity for each individual or
collective to demonstrate their abilities and to affirm the achievements and results of
the process of self-cultivation and training in learning and in collective activities.
- Purpose:
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To promote the development of active and interactive abilities of students,
contributing to fostering positive learning motivation and stimulating interest in the
learning process.
- Note:
It is necessary to choose the content, form, and rules of the competition that are
suitable for the age characteristics of elementary school students and the
organizational conditions of the school.
The way to organize the competition to make it both attractive and engaging for
all students to participate, promote the talents, interests, and creativity of students.
d. Dramatization
- Purpose:
At the same time, it changes the way of teaching and learning; creates an
atmosphere for students to approach, get acquainted with, and express their abilities,
including the ability to perceive the work.
e. Role-playing
- Purpose:
- Significance:
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* Illustrative Example:
III. Conclusion:
When organizing experiential activities, teachers need to pay attention to
the following:
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- Creating conditions for students to experience and be creative: Through
activities that involve exploring and applying existing knowledge and experience
to life. Developing problem-solving and decision-making skills based on new
knowledge and ideas gained from the experience.
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REFERENCE
1. Phó Đức Hòa, Hướng dẫn tổ chức hoạt động trải nghiệm ở tiểu học, NXB
Đại học Sư phạm Hà Nội, 2021.
2. Vũ Quang Tuyên (2020), Sách giáo khoa Hoạt động trải nghiệm 1, bộ
sách Chân trời sáng tạo, NXB Giáo dục Việt Nam.
3. Phó Đức Hòa – Vũ Quang Tuyên (2021), Sách giáo viên Hoạt động trải
nghiệm 3, Bộ sách Chân trời sáng tạo, NXB Giáo dục Việt Nam.
4. Phó Đức Hòa – Vũ Quang Tuyên (2022), Sách giáo viên Hoạt động trải
nghiệm 4, bộ sách Chân trời sáng tạo, NXB Giáo dục Việt Nam.
5. Bộ GD&ĐT (2018), Chương trình giáo dục phổ thông- Chương trình tổng
thể, (Ban hành kèm theo Thông tư số 32/2018/TT-BGDĐT ngày 26/12/2018 của
Bộ trưởng Bộ GD-ĐT), Hà Nội.
6. Bộ GD&ĐT (2018), Chương trình giáo dục phổ thông- Hoạt động trải
nghiệm và Hoạt động trải nghiệm hướng nghiệp, (Ban hành kèm theo Thông tư
số 32/2018/TT-BGDĐT ngày 26/12/2018 của Bộ trưởng Bộ GD-ĐT), Hà Nội.
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