You are on page 1of 40

QUARTER 2

MAPEH (Arts) G10


Republic Act 8293, section 176 states that: No copyright shall
subsist in any work of the Government of the Philippines. However,
prior approval of the government agency or office wherein the work is
created shall be necessary for exploitation of such work for profit.
Such agency or office may, among other things, impose as a condition
the payment of royalties.

Borrowed materials (songs, stories, poems, pictures, photos, brand


names, trademarks, etc.) included in this book are owned by their
respective copyright holders. Every effort has been exerted to locate
and seek permission to use these materials from their respective
copyright owners. The publisher and the authors do not represent nor
claim ownership over them.

This module was carefully examined and revised in


accordance with the standards prescribed by the DepEd
Regional Office 4A and CLMD CALABARZON. All parts and
sections of the module are assured not to have violated any
rules stated in the Intellectual Property Rights for learning
standards.
The Editors
PIVOT 4A Learner’s Material
Quarter 2
First Edition, 2020

PIVOT 4A CALABARZON Arts G10


MAPEH (Arts)
Grade 10
Job S. Zape, Jr.
PIVOT 4A Instructional Design & Development Lead

Mary Jane Preciosa V. Perez Content


Creator & Writer

Jhonathan S. Cadavido and Abigail M. Agapay


Internal Reviewers & Editors

Lhovie A. Cauilan
Layout Artist & Illustrator

Jhucel A. del Rosario & Melanie Mae N. Moreno


Graphic Artists & Cover Designers

Ephraim L. Gibas
IT & Logistics

Published by: Department of Education Region IV-A CALABARZON


Regional Director: Wilfredo E. Cabral
Assistant Regional Director: Ruth L. Fuentes

Guide in Using PIVOT 4A Learner’s Material

For the Parents/Guardians


This module aims to assist you, dear parents, guardians, or siblings of the
learners, to understand how materials and activities are used in the new
normal. It is designed to provide information, activities, and new learning
that learners need to work on.

Activities presented in this module are based on the Most

PIVOT 4A CALABARZON Arts G10


Essential Learning Competencies (MELCs) in Arts as prescribed by the
Department of Education.
Further, this learning resource hopes to engage the learners in guided and
independent learning activities at their own pace. Furthermore, this also
aims to help learners acquire the essential 21st century skills while taking
into consideration their needs and circumstances.
You are expected to assist the children in the tasks and ensure the
learner’s mastery of the subject matter. Be reminded that learners have to
answer all the activities in their own notebook.

For the Learners


The module is designed to suit your needs and interests using the
IDEA instructional process. This will help you attain the prescribed grade-
level knowledge, skills, attitude, and values at your own pace outside the
normal classroom setting.
The module is composed of different types of activities that are arranged
according to graduated levels of difficulty—from simple to complex. You are
expected to :
a. answer all activities on separate sheets of paper;
b. accomplish the PIVOT Assessment Card for Learners on page
38 by providing the appropriate symbols that correspond to your
personal assessment of your performance; and
c. submit the outputs to your respective teachers on the time and
date agreed upon.

Parts of PIVOT 4A Learner’s Material


K to 12 Learning
Descriptions
Delivery Process

This part presents the MELC/s and the desired


What I need to know
Introduction

learning outcomes for the day or week, purpose of


the lesson, core content and relevant samples.
This maximizes awareness of his/her own
knowledge as regards content and skills required
What is new
for the lesson.

This part presents activities, tasks and contents


What I know
of value and interest to learner. This exposes

PIVOT 4A CALABARZON Arts G10


him/her on what he/she knew, what he/she does
What is in not know and what he/she wants to know and

Development
learn. Most of the activities and tasks simply and
directly revolve around the concepts of
What is it
developing mastery of the target skills or MELC/s.

In this part, the learner engages in various tasks


and opportunities in building his/her knowledge,
Engagement

What is more
skills and attitude/values (KSAVs) to
meaningfully connect his/her concepts after
doing the tasks in the D part. This also exposes
him/her to real life situations/tasks that shall:
What I can do ignite his/ her interests to meet the expectation;
make his/her performance satisfactory; and/or
produce a product or performance which will help
him/her fully understand the target skills and
What else I can do concepts .

This part brings the learner to a process where


Assimilation

What I have learned he/she shall demonstrate ideas, interpretation,


mindset or values and create pieces of
information that will form part of his/her
knowledge in reflecting, relating or using them
effectively in any situation or context. Also, this
What I can achieve part encourages him/her in creating conceptual
structures giving him/her the avenue to integrate
new and old learnings.
This module is a guide and a resource of information in understanding the Most
Essential Learning Competencies (MELCs). Understanding the target contents and
skills can be further enriched thru the K to 12 Learning Materials and other
supplementary materials such as Worktexts and Textbooks provided by schools
and/or Schools Division Offices, and thru other learning delivery modalities,
including radio-based instruction (RBI) and TV-based instruction
(TVI).

PIVOT 4A CALABARZON Arts G10


Technology-Based Art: Its Elements,
WEEK Characteristics and Adaptation
1 Lesson
I
In modern times, technology has a big impact on every aspect of human
life. It isbeing used as a vehicle towards connecting with human emotion while
representing an exploration of the human condition for a deeper understanding of
life. For younger generations like you, art is defined by technology, from its
creation, manipulation, reproduction, and even to its distribution.
At the end of this lesson, you are expected to identify the art elements in
the technology
-based production arts,
recognize the distinct characteristics of
modern arts in terms of production and functionality range of audience reach,
name the country’s pride 21st century Filipino digital artists, and describe how
they were influenced by the technology trend.

D
Learning Task 1:Compare the traditional arts to the digital ones. Use the
organizer below to process the given question. Answer this in your
notebook.

traditional digital
both

Artworks that are computer


-generated and/or manipulated are essentially

a Technology-based art.
Way back, traditional visual artists use actual brushes, palettes, paints,
inks, and natural pigments applied to paper, canvas, fabric, stucco walls, and
ceilings. At present, computer artists utilize the expanding powers of image
manipulation programs and applications to make their works appear in an
entire range of media—whether as a physical output or a virtual experience.

Learning Task 2: Accomplish the palette mapping by


writing words that represent ideas linked to the central key
which is the elements of arts. You can associate
words/ideas with as many as you can. Do this activity in
your notebook ELEMENTS OF ART

PIVOT 4A CALABARZON Arts G10 6


By gaining a deeper understanding of the elements of art, it will be easier
to analyze, unravel, and create any type of artwork from painting and
photography to sculpture and architecture. The elements of art are concrete
visual components that work in tandem with principles of art that organize and
harmonize them.
1. Line is the foundation of all drawings. It is the first and most
versatile of the visual elements. It refers to a mark that may
continuously go across a piece of artwork, or a mark that encloses
an area of space and forms a shape.

2. Shape is an enclosed space, a bounded two-dimensional form that


has both length and width. It is created when lines are joined or
overlapped to enclose an area. It can also work with the
pinterest.com

element space to create positive and negative spaces.

3. Value is made by the shadows and highlights within a piece of


artwork created by the light source. It makes a range of brightness
and darkness that enables art to appear to be three dimensional or
pinterest.com

gives depth.

4. Form includes depth and is three-dimensional that can be held or


viewed from different positions. It can be implied by the placement of
shadows and highlights in artwork that give it the appearance of
pixels.com

being three dimensional when it is not.


5. Texture is about how smooth or rough a surface of an object is. It
can be really creating a unique feeling or draw attention to the work.
This is created when a two-dimensional piece of artwork is created
pinterest.com

with various lines, values, and colors to imply that it has a different
texture from the actual texture of the canvas or paper.
6. Color refers to various pigments that can be represented through
different mediums. It is used to create emphasis or contrast and can
also be symbolic and present a deeper meaning or feeling. A deep
understanding of color theory helps an artist make better use of the
colors they have at their disposal.

7. Space can be the positive space and be the objects themselves, the
area around the objects and be referred to as negative space, closed
off or open and be narrow or deep, two dimensional or three
dimensional.

7 PIVOT 4A CALABARZON Arts G10


Computer/Digital Arts
In the early 1960s, digital or computer art first came on the scene.
Understandably, this was due to the technology that was constantly developing,
and that became available at that time. Thus, the early experimenters were not
necessarily artists, but engineers and scientists who had access to and experience
with the hardware needed. It was they who began to recognize the potential of
artistic expression through the application of scientific and mathematical
principles.
In fact, even in the sample works presented here, you will note a strong
scientific or mathematical look and feel to the creations of many digital artists.
Geometric forms and repeating patterns appear frequently. More traditional
subjects like human beings, landscapes, animals, -life
andelements
still are
simply incorporated as part of those forms and —rather
patterns than as the
focus.
Computer art exhibits became critically acclaimed and highly popular, as
digital artists or computer art masters or “superstars” came to the fore in Europe,
Russia, and the United States.

Here are some of their works:

Frieder Georg
Nake
Polygon , 1965 Nees
Schrotter , c. 1965
Drawings (“Gravel”)

Vera Molnar
Ronald Davis Ronald Davis
Mountain and , 1997
(Des) , 19741997
Staurolyte
Computer
-Generated 3D Art
Ordres
Plotter Drawing
Manfred Mohr, 1999 Olga Kisseleva, 2012 Jean-Pierre Hebert, 2007

Some digital artists have even used their works to express their views on
political, social, and cultural issues; as well as to advocate causes that are critical

PIVOT 4A CALABARZON Arts G10 8


to modern life, such as the environment and climate change. Others even
explored the philosophical relationship between science and technology and the
arts.

The Philippine Scene

Likewise, Filipino artists in our country were influenced by the technology trend
in art. However, this was more in the commercial sphere. From the 1960s to the
1990s, their computer-generated works were primarily geared towards illustrating
international comic books. Filipino illustrators earned quite a reputation for their
talents and were highly in demand in this field. They eventually became equally
sought after as animators for some of the major film production companies in the
United States, as well as for animated television series produced in different
countries.
However, the younger generation of local artists gained ground on the concept of
computer-generated works as a means of serious artistic expression. Today, even
the more established names in the field—artists and critics alike— have come to
accept and recognize digital works as fine art.

Cityscape
Antonio Gorordo, c
2010-2012

Antonio Gorordo is a 55-year-old digital artist who


used traditional painting tools and techniques for several
years. He was inspired by the works of Ang Kiukok and
Jose Joya. In 2010, he discovered the art of digital
painting. He created his pieces using Adobe Photoshop,
a popular photo-editing software. He believes digital art
is the new creative frontier offering limitless possibilities
and accessibility. He encourages artists and art lovers to
embrace new technologies in making art.

Anina Rubio is a famous visual artist in the


Philippines; a muralist and a digital artist. She
works in top brands Keds, Guess, Kate Spade, and
National Bookstore or NBS.

Foreign Artist
Jean-Pierre Hébert
He is an independent artist of drawing, mixed media, and
algorithmic art; a co-founder of Algorists in 1995 with Roman
Verostko. He is a pioneer in the field of computer art merging
traditional art media and techniques, plotters, software, and
custom-built devices to produce original artwork.

9 PIVOT 4A CALABARZON Arts G10


Ronald "Ron" Davis

He is an American painter. His work is associated with abstract


illusionism, geometric and lyrical abstraction, shaped canvas
painting, color field painting, hard-edge painting, and 3D
Computer Graphics. He uses two-dimensional,
threedimensional, and digital space. He is behind nearly seventy
solo exhibitions and hundreds of group exhibitions.

E
Learning Task 3: Examine the following images and identify the artist and the
elements of arts employed. Then, recognize the element it portrays the most and
its distinct characteristics. Write the reasons for your answer. Do this activity in
your notebook. used to communicate information and
messages to an audience. Graphic
design is used to produce billboards,
brochures, logos, magazines,
newspapers, packaging, and websites.
Here’s your challenge:
Personify the first letter of your
name with a musician, band, or
anything related to you that starts
with the same letter. Using your
Graphic design involves a
pencil/pen or your
combination of images and text phone/computer, draw it and add
color and more details.
Learning Task 4: Choose one artwork made by a foreign artist and
another one from a Filipino artist. You will observe, identify, and
answer the process questions.
Do this in your notebook.
1. Give the basic details of each (title of work, name of the artist, the
technique used, year created). Briefly explain how the following
principles of art are incorporated or expressed in these particular
works:
a. Rhythm, Movement b. Balance c. Emphasis
d. Harmony, Unity, and Variety e. Proportion
2. Write a brief personal reaction to the works you chose -
whether positive or negative. Explain your opinion.
3. As a young citizen of the Philippines and of the world, how do
you feel about the pervasiveness of digital technology in
a. art (digital illustration, digital photography, digital videos)? b.
media?
c. entertainment/gaming? d. education? e. communication?
4. How do you personally make use of digital technology in each
of the above areas?
5. Do you find yourself exposed to or involved in using digital
devices and applications in most aspects of your life? What are the
benefits? What are the risks or disadvantages?

PIVOT 4A CALABARZON Arts G10 10


A
Learning Task 5: Using the elements of art, create your first mosaic
artwork. Paste your work in your notebook.
1. You may use your laptop or computer device for this activity. If it is

not Eavailable you can use Oslo or short bond paper and coloring
materials.
2. Create a 1-inch border on all sides of the paper.
3. Create lines that connect from one side to the other.
4. Out from those lines, form an image, it can be an organic shape.
5. Color each space with different colors and hues.
6. Place your name (surname, first name middle initial) and the date
on the lower right corner of your paper.
7. Turn in your output on the given online platform or submit it on the
given schedule.
8. Please be guided with the given rubric for this task. (See page 12.)

Learning Task 6: Complete the unfinished statement. Write your


answers in your notebook.

I realized that the artworks can


________________________________________________
I discover that I can (in terms of your skills)
____________________________________
Rubric for Mosaic
Criteria Excellent Good Fair Needs
Improvem
ent
Followi Thorough understanding of mosaic Followed Partially Rarely
ng artwork. Great attention to detail the follows follows
Directio throughout the artwork. direction direction directions
ns s of how s. . Minimal
to create Incomple attention
a mosaic te or to detail.
most of inconsist
the time.
ent detail
The
within
artwork
the
contains
artwork.
essential
details.

11 PIVOT 4A CALABARZON Arts G10


Quality Average Satisfactor Insufficie
Work effort y effort nt effort
and and and
neatnes neatness. neatness.
s. Mosaic is Mosaic is
Mosaic not not
is completed complete
complet with lots d at all.
ed with of white
Outstanding some showing.
white
effort and
showing
neatness.
.
Mosaic is
completed with
no white
showing.

Skill Exceptional skill and techniques. Average Developi Minimal


Mosaic tiles were cut with scissors skill and ng skill skill and
and placed in an orderly manner. techniq and technique
Each section is a different color. ues. techniqu s. It is
Mosaic es. Most unclear
tiles mosaic what the
were cut tiles were image is
with cut with supposed
scissors scissors. to be.
but were Two or
not more
placed sections
neatly. with the
Some same
colors color are
are next to
repeated each
in other.
different
sections
.
Creativi Always expresses creativity. Consiste Occasion Infrequen
ty Always adds imaginative details to ntly ally tly/ rarely
the mosaic. expresses expresse creative.

PIVOT 4A CALABARZON Arts G10 12


WEEKS
2-4

creativity s Rarely
. creativity adds
Adds . imaginati
imaginat Inconsist ve details
ive ent with to the
details adding mosaic.
to the imaginati
mosaic ve details
most of within
the the
time. mosaic.
Technology-Based Artworks
Lesson
I

13 PIVOT 4A CALABARZON Arts G10


This module was designed to help you understand, determine and master
the characteristics, role, or functions-century
of the 21st
artworks through mobile
phone artscompute -generated images, digital photography, video games, and
r
digital painting with different activities that will make you enjoy while learning.
At the end of the lesson, you are expected to give the importance of
technology as an effective and vibrant tool for empowering and expressing oneself,
explain the role or function of artworks in terms of their utilization and
combination of art elements and principles, use artworks to derive the traditions/
, and differentiate the characteristics of artworks in the21st
history of a community
century.

D
Learning Task 1:
Answer the riddle for each item. Do this in your notebook.

1 2. How do elephants talk to each


other?

3. Why couldn’t the elephant use


the computer?

FIND OUT HOW MANY


PHONES CAN BE
CHARGED
SIMULTANEOUSLY.

5. lock;
4. I have keys but do not WhatIdo computer eats for a
have space but have no snack?
room,
You can enter but not come in.
Who I am?

Learning Task 2: Have you tried using the following mobile phone
applications or computer software? If yes, just check the box of the
application or software logo that brings out the artist within you. Do
this in your notebook.

PIVOT 4A CALABARZON Arts G10 14


Technology
-Based Art
Art and technology have become more intertwined than ever before. It
provides us with new ways to mix different types of media, allowing more human
interaction or simply making the process of creating something easier. Technology
-based arts or simply digital art, once created, can be easily
-produced
mass
because it is a work made and presented on digital technology. This includes
images done completely on a computer, -drawn
handimages scanned into a
computer and finished using software or applications. It can also involve
animation and 3D virtual sculpture renderings, as well as projects that combine
several technologies. Some digital art also involves the manipulation of video
images.
The 21st-century artworks are mostly created with different digital art

forms such as mobile phone art, -computer


generated image, digital photography,
video game, and digital painting with the aid of different software and applications
of using a variety of gadgets.

Mobile Phone Arts


• changed the way we do things today
and can do a wide range of things
• a means of personal expression and
artistic creativity
• used for school projects, or reports
that require combining images,
incorporating text, or even
including simple animations
• essential tool for most people
• use mobile phone cameras to capture the spontaneity of the
moment
• gives birth to a new art form called mobile photography

Computer Generated Images (CGI)


• application of computer graphics to create images in
art, print media, videogames, television programs,
commercials, and videos

15 PIVOT 4A CALABARZON Arts G10


• visual scenes may be dynamic or static and may be
two -dimensional (2D)
• commonly refers to 3D computer graphics to create
scenes or special effects in films and televisions
• used in foreign movies like Avatar, Pirates of the
Caribbean, Incredible Hulk and etc.
Digital Photography
• capture, create, edit and share digital images/
photographs
• primary function is to record history, the whole series of
past events connected with someone or something
• equate history with writing
• provide electronic or computer-based photography
services
• mainly used to create, publish, or use digital photographs
on computers and/or the Internet
• outcome or output is stored in a bitmap (BMP) format

Some electronic and computing technologies that are part of digital


photography
Electronic/digital cameras: capture images/photographs and store
them in built-in/integrated storage media cards
Computing devices: include webcam integrated with a
computer/laptop or a scanner that enables the capturing of
existing physical (paper/card) images
Digital photography software: purpose-built software enables the
modification of texture, color, brightness, and many other image
attributes
For today’s younger generation that grew up in a digital world, even
entertainment now comes courtesy of computer devices. A major
component of such entertainment is in the form of video games of
every conceivable genre, subject matter, and skill level.
Video Games
• various interactive games played by electronically
manipulating images on a screen
• uses specialized electronic gaming devices,
computers, or mobile devices for entertainment.
• modern video games have evolved into sophisticated
experiences
• instantiate many principles that are fundamental in
altering behavior, producing learning, and promoting brain
plasticity
• involve predominately active forms of learning; typically more
effective than passive learning

Digital Painting
• a method of creating artwork using a computer
• still makes use of traditional painting mediums
such as acrylic paint, oils, ink, and watercolor,

PIVOT 4A CALABARZON Arts G10 16


and applies the pigment to traditional surfaces,
such as canvas, paper, polyester, etc.
• employs computer software that drives a type of
robot device (such as a plotter) or an office
machine (such as a printer) that takes the place
of the artist’s hand
• a technique using a graphics software program to
create an artwork that is totally virtual
• finished work is stored in virtual format to be
shared through cyberspace

Video Technology / Imaging Videos

Social media purposes


• Provide a new platform for video materials targeting the “netizens” of
today
• Produce videos that are constantly uploaded to online platforms like
YouTube—from music, dance, and stage performances
• Provide tutorials of all kinds to recipes to documentaries to news clips to
marriage proposals

Medical/scientific purposes
 Today’s video technology is that of imaging videos in the fields of
medicine and science. Examples are Magnetic Resonance Imaging
(MRI), Computerized Tomography (CT scans), and the like which
are used to create and record visual images of a patient’s internal
anatomy to diagnose and treat diseases and injuries. Ultrasound
tests or sonograms translate sound waves bouncing off physical
objects into images that can be studied—whether a baby
developing in the womb (in 2D, 3D, and 4D options), growths or
malformations inside the body, structural flaws in buildings, as
well as objects in outer space, underground, and deep in the
ocean

17 PIVOT 4A CALABARZON Arts G10


E
Learning TaskGive
3: the importance of technology in empowering people and in
expressing oneself. Use the format below. Do this in your notebook.

Learning Task Using


4: the diagram, give the functions of the following digital
arts. Do this task in your notebook.

PIVOT 4A CALABARZON Arts G10 18


Learning Task 5: Using T-table, compare and contrast the following
technologybased artwork. Write your answers in your notebook.

MOBILE PHONE COMPUTER GENERATED


ARTS IMAGES (CGI)
(SEE PICTURE ON PAGE 14) (SEE PICTURE ON PAGE 15)

S I M I L A R I T I E S

__________________________ I ___________________________
__________________________ ___________________________
F
__________________________ ___________________________
__________________________ F ___________________________
__________________________ ___________________________
__________________________ E ___________________________
__________________________ ___________________________
R

E
__________________________ ___________________________
__________________________
N ___________________________
__________________________ ___________________________
C
__________________________ ___________________________
__________________________ ___________________________
__________________________ ___________________________
__________________________
DIGITAL ___________________________
DIGITAL
PHOTOGRAPHY PAINTING
(SEE PICTURE ON PAGE 15) (SEE PICTURE ON PAGE 16)

Learning Task 6: Using any available devices, make a Mini-Family


History through technology-based art. The pictures or images must
depict the important events that happened from the past years to the
present. You can use Microsoft word or PowerPoint presentation for
your output. You can collaborate with your family members on this
task. Please be guided with the given rubrics for this activity. Paste
the printed version in your notebook.

Criteria for Mini-Family History


Concepts - 20 pts
Craftsmanship/ Skill - 35 pts
Creativity/ Originality - 25 pts
Effort - 20 pts

19 PIVOT 4A CALABARZON Arts G10


A
Learning Task 7: Show how technology helps you in expressing your
ideas and feelings. Do not forget to give your artwork a title. Choose
from the following
options:

a. Tech
-Art Rap Video
– Record yourself while performing
–minute
a twooriginally
composed rap (save it in your device or wait for your teacher’s instruction on how

b. Poster
- Here are the materials needed for this activity:

 1 pc. short bond paper (in landscape


) form
 Coloring materials (only those that are available)

Remember: A poster is a combination of texts and graph used to communicate or

Note: Include the poster in your portfolio for submission.

Student’s artwork will be evaluated using the rubric below


4 3 2 1

Indicators Excellent Good Satisfactory Needs


Improvement
For poster Catchy and/or
Informs the Idea/message Idea/message
and rap informative importance ofis present. is confusing or
video topic/idea inadequate.
Makes a
Message lasting
impression
For poster All graphics Most graphicsSome graphicsGraphics do not
and rap are related to are related to are not relatedrelate to the
video: the topic and the topic and to the topic and topic.
make it easiermake it easiermakes it quite
Graphics/
to understand. to understand. difficult to
Image
s understand.

For Poster The poster is The poster is The poster is The poster is
only: exceptionally pleasant in good though itmessy or very
attractive in terms of may be a bit poorly
Neatness
terms of design, layout,
messy. designed.
and
design, layout,
and neatness.
Organization
and neatness.

to submit it)

PIVOT 4A CALABARZON Arts G10 20


 pencil

express.

Learning Task 8: Write 10 important words you have learned from


our lesson. After writing, add up the points for each word you make.

Example:

CREATE 3+1+1+1+1+1 8

LEARN 1+1+1+1+1 5

TOTAL 13

WORD COMPUTATION POINTS

TOTAL

21 PIVOT 4A CALABARZON Arts G10


Use the clip art below for the corresponding point for each letter. Write
your answers in your notebook.

PIVOT 4A CALABARZON Arts G10 22


Artistic Concepts and Ideas
of Technology-Based Artwork
WEEKS
I Les
5-8
s
on
In this module, you will explore creativity alongside educational
technology as a fundamental construct of 21st-century education. Creativity has
become increasingly important and one of the most noted skills for success in the
21st century. Thus, you will be given opportunities to learn the skills and apply
them in a variety of situations.

At the end of the lesson, you are expected to explain the influence of technology in
the 21st-century on the evolution of various forms of art, apply different media
techniques and processes to communicate ideas, experiences, and stories showing
the characteristics of 21st-century art, create artworks that can be locally
assembled with local materials, guided by 21st-century techniques, and evaluate
works of art in terms of artistic concepts and ideas using criteria appropriate for
the style or form.

D
Learning Task 1: Read the following questions and choose the letter of the correct
answer. Write your answers in your activity notebook.

1. It is a tool to create, modify, combine and optimize digital photos and images to
perform changes such as adjusting optimizing digital photos and images.
a. Instagram b. Adobe Photoshop c. Flipagram d. Pic-Collage
2. It is the recording of the image using a digital camera or a device with a built-in
camera, like your mobile phone, android device, or tablet.
a. digital photography c. digital app
b. editing software d. digital arts
3. It focuses not so much on the product but on the process.
a. Pic Collage c. Digital Arts
b. Adobe Photoshop d. photography
4. It produces a series of images from a single image.
a. Pixel b. Morphing c. Pixlr d. Seriation
5. It is a type of digital camera which automatically makes all the adjustments in
lighting, focus, zoom-in and zoom-out, even removal of “red eye” with the user
being given some leeway for slight adjustments.
a. Point and Shoot b. DSLR c. Shoot Point d. Point Lens
Learning Task 2: Rearrange the letters to find the word being described in each
number. Do this in your notebook.

1. L D I I G T A H Y R A P G T O H O P - means to capture it first as a digital

file.

2. S D R L - gives the photographer much more artistic freedom and control to

select the camera settings to create the desired final image with the preferred

visual effects.

3. O E B D A I O T N T A R S U L L I - designed to run on desktop computers

and laptops, so you would need to have access to these larger and more

complex devices.

4. I E S C A P K N - specifically developed for use on smaller, handheld units like

your personal tablet or android phone creative device that allows you to

generate original works of art for an entire range of purposes.

5. O I B L E M O H N P E T R A - allows you to generate original works of art for

an entire range of purposes.

Technology-Based Art

In the early 1960s, computer art or digital art first came on the scene.
Understandably, this was due to the technology that was constantly developing,
and that became available at that time. Thus, the early experimenters were not
necessarily artists, but engineers and scientists who had access to and experience
with the hardware needed. It was they who began to recognize the potential of
artistic expression through the application of scientific and mathematical
principles.
Computer technology has now invaded every aspect of modern life. It was,
therefore, inevitable that it would develop into forms and devices that could be
mass-produced, mass-distributed, and therefore widely accessible to everyone. In
other words, anyone with a computer device— from a desktop PC to a laptop, to a
tablet or android phone—can now capture and edit images and videos; create,
manipulate, and share works of art; and even compose music. You can be—and
probably already are—a digital artist in your own right.
• Computer/digital arts make use of electronic and mechanical devices, rather
than the artist’s own hand, to produce the desired images and effects. Thus,
these are definitely technology-based art forms. In recent decades, personal
gadgets such as laptops, tablets, and Android phones have incorporated the
artistic capabilities of large-scale computers. So, it is now possible for anyone
to be a digital artist.
• Mobile Phone Art allows you to generate original works of art for an entire
range of purposes. These could be personal photographs and videos that you
can manipulate with myriad special effects, both visual as well as sound and
music. They could also be school projects or reports that require you to
combine images, incorporate text, even include simple animation.

Image Manipulation Programs and Applications on Mobile Devices


· Pixlr – a powerful, free online image editor
· Pic Collage – allows you to make collages incorporating photos, stickers, text,
and frames
· Photo Grid – a downloadable application for android phones that allows you to
make collages out of images from your photo gallery
· Doodle Booth – an iPad application (with a free downloadable version) that
enables you to ‘doodle’ on your images using available stickers
· Photo Booth – an application for taking photos and videos using an iPad or
iPad mini (a version for the iPhone, called Simple Booth, is also available)
· Magic Mirror Booth – an iPhone application that allows you to take amusing,
distorted images, simulating camera effects
· Pic Monkey – a free online photo editing tool that provides filters, frames, text,
and effects to manipulate your images
· Flipagram – a downloadable application that allows you to ‘bring your photos
to life’ in short videos set to the music of your choice
· PicsArt – free photo editor and drawing application, as well as a social network
for you to share your art with others
· Snapseed – a photo application that enables you to enhance, transform, and
share your photos; a free downloadable version for Android phones is
available
· Instagram – a fast and fun way to share images with others; snap a photo,
choose from among the available filters, and share via Facebook, Twitter,
Tumblr, and more

MEDIA-BASED ART

These phenomenal capabilities and possibilities of


the electronic or digital media available in today’s
technology-driven world have empowered incredibly
imaginative artistic expressions to advance traditional
painting, sculpture, and architecture. As quickly as
technology can develop new devices, gadgets, and
techniques, modern artists and designers adapt them
to enhance their creative expression. The advanced
procedures and patterns in photography, film, print
media, digital media, and product and industrial
design will be explored.
Photography as an Art
From the Greek “photos” (meaning light) and “graphos”
(meaning writing)
The Photographer as Artist Focusing a camera on a
subject and clicking the shutter is photography as a
process. They discern the significant moment or a
unique expression, framing it in the camera
viewfinder with an eye for composition, and then
clicking the shutter, and that is photography as art.

Photography as Communication
Being a modern art form means that photography
is now viewed as being more than just beautiful. It
is also considered one of the most powerful means
of communication.

Digital Photography
Another method for creating a unique
picture is to capture it first as a digital
file. In the case of today’s electronic
technology, that would mean recording
the image using a digital camera or a
device with a built-in camera, like your
mobile phone, android device, or
tablet.
Point-and-Shoot Camera

 the user is given some leeway for slight


adjustments

 offers image enhancement features like adjusting color and brightness


imbalances, as well as sharpening or blurring the image

 offers unique effects like “fisheye” or filters that


-setting
allowofpre
the photo
to be taken with a colored tint or a special texture

 allows the user to immediately review the photos taken without waiting for a

can delete any unsatisfactory images while storing the good ones for future

Digital Single Lens Reflex (DSLR) Camera

 provides the filmless and instant review features of


a “point
-and-shoot” type of digital camera

 gives the photographer much more artistic freedom


and control to select the camera settings to create
the desired final image with the preferred visual
effects

Basic Tips for Taking Good Photographs


Whether you are using a -point
and-shoot camera or a DSLR, there are basic
guidelines for capturing a good quality photographic image:
 has been overtaken by the magic of digital
photography automatically makes all the
adjustments in lighting, focus, zoom-in, and zoom-
out, and removal of “red eye”

complex developing process



needs
 Choose a good location. An interesting location can sometimes make the
difference between a good and a great photo.
 Check that the available background is relatively simple and not too cluttered
so that the focus will be on your chosen subject.
 Natural light in the outdoors or near a window is usually the most flattering or
effective for any kind of subject. Ideally, the best light for photos is within the
first hour after sunrise and the last hour before sunset
 Avoid taking shots facing the light, as this would make your subject back-lit
and most of the details would be lost in shadow.
Media-Based Art in the 21st Century
Media art is constantly expanding, and new technologies are being used at a rapid
pace.
Open-source software is popularized. It allows people to freely use and modify existing
software.
Video games and web interfaces
such as Flicker, Myspace, YouTube, Facebook,
and Second Life become new materials for artworks.
Museums and other institutions begin to develop policies and procedures for
documentation and conservation strategies specific to media artworks.

Computer Generated Images


If you want to create original images from
scratch, you may make your own illustrations
using specialized programs for image
generation and manipulation.
Examples of Programs:
Adobe Illustrator and Corel Draw

There are scaled


-down versions of such programs specifically developed
for use on smaller, handheld units like your personal tablet or Android phone.
These enable you to perform virtually all of the tasks that a program like
Illustrator performs but, almost literally, in the palm of your hand. Many of these
come at a fraction of the cost of the more complex programs or, in some cases,
even for
free.
Among such programs are:

Gim Paint.ne Inkscap Xara Artweave Draw


p t e Extreme r Plus

Penci Picas Paint Smooth Adobe Photoshop


l a Star Expres
s

Corel Paintshop Pro


X5

Basic image manipulation using offline or open-source software (Photoshop


CS5)
https://adob
e-photoshop.en.softonic.com/?ex=MO
B-593.0

Basic Techniques of Image Manipulation


There are various ways to manipulate images:
- Resizing - Cropping
- Color Adjustment - Balance
- Brightness & Contrast - Combined Photos
- Combined Text & Photos - Added Effects

Adobe Photoshop– It is a tool to create, modify, combine, and optimize


digital photos and images. It is used to perform changes such as adjusting
optimizing digital photos and images. It is used to perform changes such as
adjusting brightness and contrast of the images, combines different image
elements, and keeping your images organize.

Steps in Editing and Manipulating Pictures in Photoshop CS


1. Open Photoshop CS5 and choose FILE then choose OPEN.
2. Choose the folder where the image you want to edit is located using the file
explorer on the upper left.
3. Once you have selected the folder, you will see a preview of all the images found
on that folder at the bottom of the file explorer.
4. From the preview, select the image you want to use.
5. Manipulate the image using the tools.
6. Save.

E
Learning Task 3: Identify what is asked in each number. Choose the answers below.
Write your answers in your notebook.
inkscape photographymedia–based art DSLR
digital photography Adobe photoshop Adobe illustrator
software mobile phone art

1. It comes from the Greek “photos” (meaning light)


grapho”. and “
s
2. Another means of generating an original image is to capture it first as a digital
file.
3. These phenomenal capabilities and possibilities of the electronic or digital
media available in today’s technology
-driven world.
4. It is a tool to create, modify, combine, and optimize digital photos and images.
5. It allows people to freely use and modify existing files.

Learning TaskIn 4:a maximum of three sentences, explain how technology in


the 21-century influences the evolution of the various forms of art. Use the
st

format below and do this activity in your notebook.

Learning Task 5: Create a mobile phone art or computer-generated art. Follow the
given procedures below. Your teacher will give you instructions on where and how
to submit your output.

Procedures:

1. Depending on the devices available to you, you may either:


a. Capture an image using your cellphone camera
b. Create an image from scratch using a drawing/illustration program on
a computer, laptop, or tablet
2. Save your captured image or finished illustration in preparation for
transforming it into an example of cellular phone art or computer-
generated art.
3. Using any of the applications installed in your available device/s,
experiment with five different effects and features to modify your saved
image or illustration.
4. Save the most unique, striking, or remarkable modified images to be
printed out and to be submitted.
5. Make sure that the photo taken is relevant to the theme and identify also
what artistic concepts or ideas you used in creating your artwork.

CATEGORIES DESCRIPTIONS SCORE


Organization Proper editing techniques and using relatable
15 pts. captions for the photos

Creativity Proper use of elements to make the overall


20 pts. appearance looks presentable
Originality Use of original photos (including the
15 pts. capturing of sequence of events)
Efficiency Finishing the task in the most effective way
15 pts. without wasting time and effort

Skills Application of all required skills


20 pts.
Appeal Fascinating to viewers
15 pts.

TOTAL
Note: If this activity is note feasible, the teacher may design an alternative activity
for the learners.
Learning Task 6: Using your captured/created photo, explain the statement
below. Back it up with a good justification and make sure that it shows
appreciation of the artistic concepts and ideas of technology-based artworks that
you have learned. Do this in your notebook.
Photo Essay
____________________________________________________________________________

____________________________________________________________________________

____________________________________________________________________________

____________________________________________________________________________

____________________________________________________________________________

____________________________________________________________________________

____________________________________________________________________________

____________________________________________________________________________

____________________________________________________________________________

____________________________________________________________________________

____________________________________________________________________________

Rubric for the Photo Essay


Catego Exempla Accomplis Developing Beginni Sco
ry ry hed 3 ng re
5 4 2
Efficien The The The student was able to The
cy student student complete the task but used student
was able was able methods that used the
to finish to finish consumed more time or least
the task the task in resource. efficient
in the the method
most projected in
amount of finishing
effective
time. the task.
way
without
wasting
time and
effort.
Creativ Innovativ Very Basic
ity e original presentat
ion

Some
original
thought

Appeal Fascinati Somewhat Somewhat Boring


ng to interesting irrelevant
viewers

Skills All skills Most skills Some skills in the topic are Few or no
from the in the topic applied. skills
topic are are applied. from the
applied. topic are
applied.

Quality There is The The explanation Vague or


of one explanatio is unclear
Essay clear, n is clear somewhat clear but more explanati
wellfocu but supporting details are on
sed supporting needed.
explanat informatio
ion n is
general.
.

Learning Task 7: If possible, make your own vlog using the available resources.
Follow the steps below. Your teacher will give you instructions on where and how
to submit your output.
Note: If this activity is note feasible, the teacher may design an alternative activity for
the learners.
Learning Task 8: Create a step-by-step flowchart that describes the 21st
century techniques that you used in your Vlog It Out Activity. The rubric
below be used to evaluate your output. Do this in your notebook.

Exemplary Proficient
The flowchart The
The flowchart flowchart
has an
has an is
exceptionally
attractive
attractive cluttered
and usable The flowchart has a usable
and usable looking or
Layou layout. It is layout but may appear busy or
layout. It is confusing.
t easy to boring. It is easy to locate most
easy to It is often
locate of the important elements.
locate difficult to
all the
all the locate
important
important important
elements.
elements. elements.

Graphics are
related to the
theme/ Graphics are Graphics
purpose related to the
seem
theme/purpo
Graphi of the chart, randomly
se Graphics are
cs are chosen,
of the chart, related to the
thoughtfully are of low
are of good theme/purpose
cropped are of the chart and quality.
quality.
of high are of good
quality. quality.

Colors of
backgroun
Colors of
d, fonts,
background, Colors of
links make
fonts, form a background,
Colors of background, fonts, the
Color pleasing fonts, and
links do not detract from the content
Choices palette, do links do not
content. hard to
not detract detract from
read or
from the the content.
otherwise
content.
distract
the reader.
The
student
did not
The student appear to
The student
has a good learn
has an
understandi much
exceptional
ng of the 21st from 21st
understandi
century The student has a fair century
ng of the 21st
Learnin artworks understanding of the material artworks
century
g techniques 21st century artworks technique
artworks
of and can techniques and can easily s and
techniques
Materi easily answer answer questions about the cannot
and has
al questions content and procedures used answer
clear content
about the to make the Vlog. questions
on
content and about the
procedures
procedures content
used to make
used to make and
the Vlog.
the Vlog. procedure
s used to
make the
Vlog.

A
Learning Task 9: Using your mobile phone, create 2-3-minute picture slideshow on
the influence made by technology in the evolution of various art forms. You
may capture or use your available images in your gallery. Please be guided with
the given criteria below.
Your teacher will give you instructions on where and

CATEGORIES DESCRIPTIONS SCORE


Organization Use of proper editing techniques and relata-
40pts. ble captions for the photos

Creativity Proper use of elements to make the overall


35pts. appearance look presentable

Originality Use of original photos


25pts.
TOTA
L how
to submit your output.

Note: If this activity is note feasible, the teacher may design an alternative activity for
the learners.
Learning Task 10: Identify the concepts described by the statements below.
Choose your answers inside the box. Do this in your notebook.
daily operations, their promotions strategies, their relationship with their
customer
_____3. New sensors and scanners are being developed daily in order to help
preserve and secure the most precious and valuable works from theft.
_____4. Technology makes vendors more accessible, more transparent, and
makes the sales process more streamlined.
_____5. Using technology that allows artists to use fewer materials in their
creative process, thus reducing waste.

Learning Task Explain


11: the influences made by technology using the graphic

Social Media

organizers below.

Entertainment
Business

Environment

Education

You might also like