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FOR BARREL

FOR COLOR MAP


WOOD
1. WOODEN PLANK TEXTURE

2. SOME CONCRETE TEXTURE AND PUT ON TOP OF THE WOODEN PLANK


TEXTURE (MAY BE SCRATCHED) AND TRY DIFFERENT BLENDING MODES
(OVERLAY) AND REDUCE THE OPACITY TOO

3. SOME CONCRETE TEXTURE (WITH SOME NOISE) AND PUT ON TOP OF THE
WOODEN PLANK TEXTURE AND TRY DIFFERENT BLENDING MODES
(MULTIPLY) AND REDUCE THE OPACITY TOO

4. FINALLY PUT THEM IN A FOLDER

METAL
1. METAL TEXTURE

2. SOME ANOTHER METAL TEXTURE AND PUT ON TOP OF THE METAL


TEXTURE AND TRY DIFFERENT BLENDING MODES (OVERLAY) AND REDUCE
THE OPACITY TOO

3. SOME ANOTHER RUST METAL TEXTURE (MAY BE SCRATCHED) AND PUT ON


TOP OF THE METAL TEXTURE AND TRY DIFFERENT BLENDING
MODES(LIGHTEN COLOR) AND REDUCE THE OPACITY TOO

4. WE CAN ALSO ADD A DRIP TEXTURE AND ADD AND ADD BLENDING MODES
(MUTIPLY) AND MASK IT AND THE ADJUST THE LEVELS TO MAKE IT MORE
CONTRASTING.

5. ALSO MAKE SOME BLACK LINES

6. FINALLY PUT THEM IN A FOLDER

FOR DECORATIONS
1. ADD TEXT OF YOUR CHOICE AND ADJUST WITH BLENDING OPTIONS

2. ADD A LOGO OF YOUR CHOICE

FINALLY SAVE THE TEXTURE AS TIFF - this is a COLOR MAP


FOR BUMP MAP

1.DUPLICATE THE COLOR LAYER OF WOOD AND METAL AND LOGO AND TAKE
ADJUSTMENT LAYER - HUE AND SATURATION AND REDUCE THE SATURATION

2. THE LOGO GOES DOWN , TO MAKE IT RAISE ADJUST WITH BLENDING


OPTIONS- COLOR OVERLAY - AND WHITE

3. THEN HIDE THE LOGO AND THE DRIP


4. LINES SHOULD GO DOWN AND METAL SHOULD COME UP

METAL

1.TAKE THE METAL GROUP - ADJUST WITH BLENDING OPTIONS- COLOR


OVERLAY - AND WHITE AND REDUCE THE OPACITY.. MAINLY TO BRIGHTEN
THE TEXTURE - TO AVOID MAKING IT TO LOOK TOO BUMPY

2. CALM THE BUMP BY CREATING AN ADJUSTMENT LAYER - LEVELS ADJUST


THE CONTRAST

3. MOVE THE LINE LAYER ON TOP OF THE METAL GROUP

4. REMOVE THE DRIP

5. ADJUST THE BUMP DEPTH TOO IF THE BUMP IS VERY STRONG

FINALLY SAVE THE TEXTURE AS TIFF - this is a BUMP MAP


METALNESS MAP AND SPCULAR MAP

SO WOOD LOOKS LIKE WOOD AND METAL LOOKS LIKE METAL

FOR METALNESS MAP

FOR METALNESS

0 - MEANS BLACK - NO METALNESS


1 - MEANS WHITE - METALNESS

1.MAKE WOOD BLACK - NOT SHINY AND NO METAL

2. METAL WHITE - IS SHINY AND METAL

3. TURN OFF THE WOOD GROUP,LOGO,LINES AS WE DON'T NEED THAT AND


GET RID OFF LEVELS ALSO AT ITS AFFECTING IT

4. WOOD SHOULD BE BLACK

5. WE ONLY NEED THE METAL ,SO ADJUST THE METAL WITH COLOR OVERLAY
AND INCREASE THE OPACITY
THE RUST IS NOT SHINY,ITS THE METAL WHICH IS SHINY

6.ALSO FROM COLOR BALANCE - TICK ALPHA IS LUMINACE

7.METALNESS OF RUST CAN BE ADJUSTED AGAIN BY USING ADJUSTMENT


LAYER - LEVELS AND ADUSTING IT AND BY TURNING OF COLOR OVERLAY
BLENDING OPTION EFFECT

FINALLY SAVE THE TEXTURE AS TIFF - this is a METALNESS MAP

WE HAVE TO MAKE SURE THAT THE WOOD SHOULD NOT SHINE FOR THAT
WE CAN USE TO CONTROL SPECULARITY
FOR SPCULAR MAP

FOR SPECULARITY

0 - MEANS BLACK - SHINY AND NO ROUGHNESS


1 - MEANS WHITE - NOT SHINY AND VERY ROUGHNESS

1.MAKE WOOD WHITE - NOT SHINY AND VERY ROUGHNESS

2. METAL BLACK - SHINY AND NO ROUGHNESS

3. TAKE THE BUMP MAP FILE,HIDE THE LOGO,DRIP,LINES AND FOR WOOD ADD
AJUSTMENT LAYER -LEVELS AND MAKE IT LIGHTER

4. FOR METAL AJUSTMENT LAYER - LVELS AND MAKE IT DARKER AMD ,AKE
SURE COLOR OVELAY EFFECTS IS OFF TO MAKE THE METAL LOOK DARK

5. THE MAP IN THE SPECULAR ROUGHNESS

FINALLY SAVE THE TEXTURE AS TIFF - this is a METALNESS/ROUGHNESS MAP

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