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PAT Phase 1

[Document subtitle]

Rhys Singh 10/18/23 CAT T3 AND 4


Rhys Singh
Grade 10 D
CAT Practical
Apollo Secondary School
Table of Contents
Contents
Table of Contents.............................................................................................................................................2
Folder Structure...............................................................................................................................................3
Focus Question.................................................................................................................................................4
Task Definition.................................................................................................................................................5
Research Questions..........................................................................................................................................6
Sources used for the questions above:..........................................................................................................10
Bibliographical Information............................................................................................................................11
Folder Structure
Rhys S CAT PAT
Research planning
Document Template
Phase 1
Research

Presentation
Phase 2
Final Planning
Document
Focus Question

How can Smart Technology Improve our lives in


Entertainment?
Task Definition

Why am I doing the investigation?


My investigation's goal is to highlight and define the various ways technology has
improved our lives, particularly in terms of entertainment activities.
What will the focus of my investigation be?
The focus of my investigation is on the technological advancements of the
entertainment industry, particularly pertaining to E-Sports, Home Entertainment and
Virtual Reality.

How will I go about conducting the research?


I will conduct the research by reading academic literature, analyzing case studies and
watching videos on my topic.

Who is the information for (target audience)?


The use of the information gathered is for any persons interested in smart
entertainment including anyone who wishes to upgrade their ordinary entertainment
activity into a smart operated one.

How must I present the information?


I will present Phase 1 of the PAT in a Microsoft Word file. Phase 2 of the PAT will be
done on PowerPoint in order to create a presentation for the class.
Research Questions
1.What is smart technology?
Smart technology, often known as "smart tech" or "smart devices," is the integration of
cutting-edge technology and connectivity into commonplace items, appliances, and
systems in order to increase their functionality, automate certain processes, and respond
to human demands. Convenience, control, and functionality are all things that smart
technology is intended to improve in different spheres of our lives.
Why do we need smart technology?
Smart technology is slowly becoming an important figure in our day-to-day lives. There are
multiple reasons why smart technology can actually be an asset to us instead of a
problem.

Convenience: By automating processes and enabling remote control, smart systems


and devices make our life more convenient. For instance, you can use a smartphone app
or voice command to operate your smart thermostat, lights, or security system.

Efficiency: A lot of modern smart technologies are made to increase productivity and
conserve time and resources. They can increase productivity, streamline processes, and
optimize energy utilization.

Energy conservation: Using smart technology to reduce energy use can lead to a
more environmentally friendly and sustainable way of life.

Security: By offering real-time monitoring, alarms, and remote control, smart security
devices, such as smart locks and security cameras, enhance home and business security
and make people feel safer.

Connectivity: Smart technology enables greater connectivity, allowing devices and


systems to communicate and work together seamlessly. This interconnectedness can
improve overall functionality and user experience.

What are benefits of using smart technology in entertainment?


Smart technology has significantly transformed the entertainment industry, offering various
benefits to both consumers and content creators. Here are some of the key advantages of
using smart technology in entertainment:

Improved user experience:

Smart technology can deliver richer and more personalized experiences for consumers.
This includes features like recommendation algorithms, interactive content, and virtual
reality experiences, making entertainment more engaging and fun.
Accessibility:

Smart technology can help people with disabilities access entertainment more easily.
Features like closed captioning, screen readers, and voice control interfaces allow more
people to enjoy content.

Social Interactions:
Smart technology enables social integration, allowing users to share their viewing
experience, comment on content, and connect with friends while watching virtually
together.

Personalization: The entertainment platform can tailor content recommendations, user


interface, and even ad targeting based on individual interests, creating a more personal
and enjoyable experience.

Integration with smart home: smart entertainment devices can be seamlessly


integrated into the smart home ecosystem, allowing users to control lighting, temperature
and other aspects of their environment, improving the overall visual experience.

What are ethical issues relating to smart technology used in smart entertainment?
Smart entertainment gadgets, such as smart TVs, streaming services, gaming consoles,
and smart speakers, can create a number of ethical concerns. Here are some of the most
important ethical problems around smart entertainment:

Concerns about privacy:

 Data collection and monitoring: Smart gadgets frequently capture information about
user preferences, viewing patterns, and interactions. This information can be
abused or compromised, resulting in privacy violations.

 Microphones and cameras that are always on: Some smart technologies, such as
voice-activated smart TVs, raise worries about continually listening or observing,
potentially invading personal privacy.

Data Protection:

 Data Breach: Smart entertainment systems are susceptible to hacking and data
breaches, revealing users' personal information such as credit card numbers and
watching patterns.

 Inadequate security measures: Manufacturers may invest in cybersecurity


insufficiently, leaving their gadgets and platforms open to assaults.
Addiction and Mental Illness:

 Excessive Screen Time: Smart entertainment gadgets can contribute to excessive


screen time, which can lead to health problems such as eye strain, sleep
disruptions, and addiction.

 Psychological Manipulation: Some smart entertainment platforms use persuading


design strategies to keep users engaged, which might lead to addictive behaviors.

Integrity in Culture and Art:

 Conventional Media Erosion: The rise of smart entertainment has the potential to
undermine conventional media and artistic integrity, affecting businesses like as
movies, music, and publishing.
What are some of the risks associated with smart entertainment and how can they be
mitigated?

Some significant risks associated with smart entertainment include layoffs, loss of privacy,
and potential misuse of personal data. Here is an overview of these risks and how they
can be mitigated:

Job Eliminations:
Risks:
Automation and AI could replace several job roles in the entertainment industry, such as
ticketing, customer service, and even content creation.

Mitigation measures:
 Education and training:
Workers can be retrained for new roles in the industry, especially those related to
entertainment technology development and maintenance smart.

Discrimination and bias:

Risk:
Smart entertainment algorithms have the potential to reinforce prejudice and
discrimination, which would result in unequal access and opportunities.

Mitigation:
 Develop and test algorithms to make sure they are fair and don't reinforce bias.

Modification of Content and Deep Fakes:

Risk: Deepfake content can be produced using smart technology, which can result in
deception and fraud.
Mitigation:

Measures for Authentication: Create techniques for confirming the legitimacy of content,
like digital signatures or watermarking.

Digital Security Threats:

Risk: Smart entertainment systems and platforms are susceptible to hacking and data
breaches.
Mitigation:
Robust Security Measures:
Employ strong cybersecurity measures, including encryption, firewalls, and regular
security audits.

Why do we need smart technologies in smart entertainment?


 For both creators and consumers, smart technology in the entertainment industry
serves a number of functions that improve the overall experience. Here are some
justifications for why entertainment requires smart technology:

 Smart technology can increase the accessibility of entertainment for people with
disabilities. A larger audience can be served by features like voice commands,
audio descriptions, and closed captioning.

 Smart technology makes interactive entertainment experiences possible. This


includes games that use virtual reality (VR) and augmented reality (AR), which give
users immersive experiences.

 Enhanced Visual and Audio Quality: 4K Ultra HD, HDR (High Dynamic Range), and
immersive surround sound are features that smart TVs and home theater systems
offer, enhancing the visual and audio quality of entertainment.

 The gaming industry has undergone a revolution thanks to smart technology.


Games are now more interactive and accessible thanks to cloud gaming,
multiplayer experiences, and game streaming services.
What negative impact could these smart technologies have on entertainment?
 Issues with Copyright and Piracy: The simplicity of sharing digital content can result
in copyright infringement and piracy. The health of the entertainment industry as a
whole may be impacted, and content creators may suffer financial losses.

 Overcommercialization: Intelligent entertainment platforms frequently use invasive


advertising and marketing techniques that interfere with the user experience. Ads
that pop up unexpectedly, sponsored content, and intrusive tracking can irritate
users.

 Content Quality: Users may only be exposed to content that is consistent with their
preexisting beliefs and preferences as a result of the emphasis on data-driven
personalization. This may reduce the variety of viewpoints and exposure to various
points of view.

 Lack of Content Quality Control: The democratization of content creation and user-
generated content can result in a flood of inappropriate or low-quality content.
Platforms might find it difficult to uphold standards for content quality.

What are the limitations of the technologies currently used in smart entertainment?
 Sharing accounts on streaming services
Making recommendations and adjusting content preferences to suit users' needs on video
streaming websites has become significantly more challenging with the advent of account
sharing. Consider a situation where three or four individuals with different movie
preferences share a single Netflix account. In such a scenario, customer demographics
will be muddled, making it challenging for analysts to ascertain user preferences and
provide individualized recommendations.

 Lack of funding for small-scale and new entertainment businesses

It is one problem that primarily slows the expansion of new businesses. It can be
especially intimidating to break into a field populated by established heavyweights.
Without the money to invest in the necessary technological tools to compete on a bigger
stage, the task is significantly more challenging.
With recent focus shifting to Augmented Reality and Virtual Reality productions, movie-
making technology that was popular, let's say ten years ago, is quickly becoming obsolete.
Heavy, expensive hardware is needed for these productions, which is far beyond the
means of these start-up, small businesses.
 Concerns about data privacy
Less personal information is shared online as a result of people's growing security awareness and
concern about how entertainment companies use their data to create content as technology
advances. As a result, there is a lack of information and user data that media companies can use
to curate personalized content and study consumer trends in digital media.
Sources used for the questions above:
Question Source: In this table you must write the type of source you used to
Number answer every question e.g., Internet (website)
1 Internet(Website)
2 Internet(Website)
3 Internet(Website)

4 Internet(Website)

5 Internet(Website)

6 Internet(Website)

7 Internet(Website)

8 Internet(Website)
Bibliographical Information

Source 1
Name of NanoWerk
website
Name of web What is Smart Technology?
page
URL https://www.nanowerk.com/smart/what-is-smart-technology.php
Author n/a
Date n/a
created/update
d
Date accessed 18 July 2023

Source 2
Name DMN
of
website
Name Top 10 Pros and Cons of Smart Technology
of web
page
URL https://www.dmnews.com/top-10-pros-and-cons-of-smart-
technology/#:~:text=Smart%20technology%20makes%20life
%20more,they%20are%20always%20running%20efficiently.
Author DMN Editorial Team

Date January 26, 2023


created/
updated
Date 20 July 2023
accesse
d

Source 3
Name DMN
of
website
Name Top 10 Pros and Cons of Smart Technology
of web
page
URL https://www.dmnews.com/top-10-pros-and-cons-of-smart-
technology/#:~:text=Smart%20technology%20makes%20life
%20more,they%20are%20always%20running%20efficiently.
Author DMN Editorial Team

Date January 26, 2023


created/
updated
Date 20 July 2023
accesse
d
Source 4

Name of Medium.com
website

Name of A study of ethical issues in developing smart-home technologies


webpage

URL https://zc003.medium.com/a-study-of-ethical-issues-in-developing-
smart-home-health-technologies-2ff9f7369fea#:~:text=Ethical
%20analyses%20of%20these%20technologies,of%20the
%20protection%20of%20privacy.

Author Zeming Chen

Date Apr 28, 2021


created/u
pdated:

Date 20 August 2023


accessed
:

Source 5

Name of website https://www.linkedin.com/

Name of webpage How can smart home devices


compromise your privacy and security?
URL https://www.linkedin.com/advice/0/how-
can-smart-home-devices-compromise-
your

Author n/a

Date created/updated: n/a

Date accessed: 16 October 2023


Source 6

Name of website https://www.linkedin.com/

Name of webpage 5 Benefits of Smart Devices

URL https://www.linkedin.com/pulse/5-
benefits-smart-devices-suneela-azeem/

Author Suneela Azeem

Date created/updated: April 12, 2023

Date accessed: 17 October 2023

Source 7

Name of website https://kidslox.com/

Name of webpage Top 5 negative effects of technology


you don’t even suspect

URL https://kidslox.com/guide-to/top-5-
negative-effects-of-technology-you-
even-dont-suspect/

Author Kidslox team

Date created/updated: May 8,2018

Date accessed: 17 October 2023

Source 8

Name of website https://www.hackercombat.com/

Name of webpage 4 Technology Challenges Faced by


Entertainment Industry in 2022

URL https://www.hackercombat.com/4-
technology-challenges-faced-by-
entertainment-industry/

Author Paul Hamilton

Date created/updated: July 17, 2020

Date accessed: 18 October 2023

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