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[Document subtitle]
Presentation
Phase 2
Final Planning
Document
Focus Question
Efficiency: A lot of modern smart technologies are made to increase productivity and
conserve time and resources. They can increase productivity, streamline processes, and
optimize energy utilization.
Energy conservation: Using smart technology to reduce energy use can lead to a
more environmentally friendly and sustainable way of life.
Security: By offering real-time monitoring, alarms, and remote control, smart security
devices, such as smart locks and security cameras, enhance home and business security
and make people feel safer.
Smart technology can deliver richer and more personalized experiences for consumers.
This includes features like recommendation algorithms, interactive content, and virtual
reality experiences, making entertainment more engaging and fun.
Accessibility:
Smart technology can help people with disabilities access entertainment more easily.
Features like closed captioning, screen readers, and voice control interfaces allow more
people to enjoy content.
Social Interactions:
Smart technology enables social integration, allowing users to share their viewing
experience, comment on content, and connect with friends while watching virtually
together.
What are ethical issues relating to smart technology used in smart entertainment?
Smart entertainment gadgets, such as smart TVs, streaming services, gaming consoles,
and smart speakers, can create a number of ethical concerns. Here are some of the most
important ethical problems around smart entertainment:
Data collection and monitoring: Smart gadgets frequently capture information about
user preferences, viewing patterns, and interactions. This information can be
abused or compromised, resulting in privacy violations.
Microphones and cameras that are always on: Some smart technologies, such as
voice-activated smart TVs, raise worries about continually listening or observing,
potentially invading personal privacy.
Data Protection:
Data Breach: Smart entertainment systems are susceptible to hacking and data
breaches, revealing users' personal information such as credit card numbers and
watching patterns.
Conventional Media Erosion: The rise of smart entertainment has the potential to
undermine conventional media and artistic integrity, affecting businesses like as
movies, music, and publishing.
What are some of the risks associated with smart entertainment and how can they be
mitigated?
Some significant risks associated with smart entertainment include layoffs, loss of privacy,
and potential misuse of personal data. Here is an overview of these risks and how they
can be mitigated:
Job Eliminations:
Risks:
Automation and AI could replace several job roles in the entertainment industry, such as
ticketing, customer service, and even content creation.
Mitigation measures:
Education and training:
Workers can be retrained for new roles in the industry, especially those related to
entertainment technology development and maintenance smart.
Risk:
Smart entertainment algorithms have the potential to reinforce prejudice and
discrimination, which would result in unequal access and opportunities.
Mitigation:
Develop and test algorithms to make sure they are fair and don't reinforce bias.
Risk: Deepfake content can be produced using smart technology, which can result in
deception and fraud.
Mitigation:
Measures for Authentication: Create techniques for confirming the legitimacy of content,
like digital signatures or watermarking.
Risk: Smart entertainment systems and platforms are susceptible to hacking and data
breaches.
Mitigation:
Robust Security Measures:
Employ strong cybersecurity measures, including encryption, firewalls, and regular
security audits.
Smart technology can increase the accessibility of entertainment for people with
disabilities. A larger audience can be served by features like voice commands,
audio descriptions, and closed captioning.
Enhanced Visual and Audio Quality: 4K Ultra HD, HDR (High Dynamic Range), and
immersive surround sound are features that smart TVs and home theater systems
offer, enhancing the visual and audio quality of entertainment.
Content Quality: Users may only be exposed to content that is consistent with their
preexisting beliefs and preferences as a result of the emphasis on data-driven
personalization. This may reduce the variety of viewpoints and exposure to various
points of view.
Lack of Content Quality Control: The democratization of content creation and user-
generated content can result in a flood of inappropriate or low-quality content.
Platforms might find it difficult to uphold standards for content quality.
What are the limitations of the technologies currently used in smart entertainment?
Sharing accounts on streaming services
Making recommendations and adjusting content preferences to suit users' needs on video
streaming websites has become significantly more challenging with the advent of account
sharing. Consider a situation where three or four individuals with different movie
preferences share a single Netflix account. In such a scenario, customer demographics
will be muddled, making it challenging for analysts to ascertain user preferences and
provide individualized recommendations.
It is one problem that primarily slows the expansion of new businesses. It can be
especially intimidating to break into a field populated by established heavyweights.
Without the money to invest in the necessary technological tools to compete on a bigger
stage, the task is significantly more challenging.
With recent focus shifting to Augmented Reality and Virtual Reality productions, movie-
making technology that was popular, let's say ten years ago, is quickly becoming obsolete.
Heavy, expensive hardware is needed for these productions, which is far beyond the
means of these start-up, small businesses.
Concerns about data privacy
Less personal information is shared online as a result of people's growing security awareness and
concern about how entertainment companies use their data to create content as technology
advances. As a result, there is a lack of information and user data that media companies can use
to curate personalized content and study consumer trends in digital media.
Sources used for the questions above:
Question Source: In this table you must write the type of source you used to
Number answer every question e.g., Internet (website)
1 Internet(Website)
2 Internet(Website)
3 Internet(Website)
4 Internet(Website)
5 Internet(Website)
6 Internet(Website)
7 Internet(Website)
8 Internet(Website)
Bibliographical Information
Source 1
Name of NanoWerk
website
Name of web What is Smart Technology?
page
URL https://www.nanowerk.com/smart/what-is-smart-technology.php
Author n/a
Date n/a
created/update
d
Date accessed 18 July 2023
Source 2
Name DMN
of
website
Name Top 10 Pros and Cons of Smart Technology
of web
page
URL https://www.dmnews.com/top-10-pros-and-cons-of-smart-
technology/#:~:text=Smart%20technology%20makes%20life
%20more,they%20are%20always%20running%20efficiently.
Author DMN Editorial Team
Source 3
Name DMN
of
website
Name Top 10 Pros and Cons of Smart Technology
of web
page
URL https://www.dmnews.com/top-10-pros-and-cons-of-smart-
technology/#:~:text=Smart%20technology%20makes%20life
%20more,they%20are%20always%20running%20efficiently.
Author DMN Editorial Team
Name of Medium.com
website
URL https://zc003.medium.com/a-study-of-ethical-issues-in-developing-
smart-home-health-technologies-2ff9f7369fea#:~:text=Ethical
%20analyses%20of%20these%20technologies,of%20the
%20protection%20of%20privacy.
Source 5
Author n/a
URL https://www.linkedin.com/pulse/5-
benefits-smart-devices-suneela-azeem/
Source 7
URL https://kidslox.com/guide-to/top-5-
negative-effects-of-technology-you-
even-dont-suspect/
Source 8
URL https://www.hackercombat.com/4-
technology-challenges-faced-by-
entertainment-industry/