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Deck of Worlds Guidebook
Deck of Worlds Guidebook
deckofworlds.com/tutorial
Introduction
The Story Engine®: Deck of Worlds™ is a set of 240 cards for creating imagined lands, local lore, and story-driven world
maps you can write or roleplay in. It is ideal for worldbuilders, writers, loremasters, storytellers, DMs, GMs, and RPG groups.
2 Landmarks add
geographical sites and
points of interest.*
*These card types may feature
duplicate cues with alternate
artwork for recurring map
features such as cities and towns.
3 Namesakes
combine with Regions
or Landmarks to create
When you combine all six types of cards together, the in-world nicknames.
resulting cluster is called a microsetting. Microsettings
are distinct areas in your world with their own past,
present, and future lore. You can create microsettings as
standalone locations, or assemble several into a world map.
4 Origins record
significant events
of the area’s past.
5 Attributes highlight
present-day features of
the area and its people.
5
those fighting for equity and recognition in a players may offer each other suggestions, but final
world that already questions, misrepresents, or say always goes to the player whose turn it is.
invalidates their history, culture, or experiences.
• Who is your audience? Settings and stories World-weaving is the slowest and most collaborative
can provoke a range of powerful emotions and form of multiplayer worldbuilding but tends
responses. Consider who you are intending to to yield the most integrated worlds.
share your world with and what their response
might be, especially to your handling of real-
world issues like abuse, bigotry, and violence. Nominating a meta: On their turn, the acting player
may nominate a cue from a card they drew as a meta,
Using a Sideboard explaining how it would be interpreted. Players discuss
and then vote on whether to adopt that meta. In the
Some worldbuilders prefer a slower, more case of a tied vote, the meta is not adopted.
intentional process than randomly drawn cards
allow. For a more choice-driven worldbuilding If the meta is adopted, that player places it in the
experience, consider using a sideboard. meta row and discards any remaining cards they drew.
Their turn is over, and the next player goes, restarting
A sideboard is a set of six faceup cards you may choose the step the previous player was taking.
to draw from at any time instead of using a randomly
drawn card. See the world map diagram on p. 5. If the meta is not adapted, the nominating
player completes their turn as normal.
When you begin building your world, create your
sideboard by drawing a card of each type and
placing it faceup in an area beside your deck. Build Multiplayer Mosaic-Making
your world using the usual guidelines, but whenever
you draw a card that you do not wish to use, you In this mode, players assemble a world map as a
may instead discard that card and replace it with mosaic of microsettings they created independently.
the card of the same type from the sideboard.
To begin, follow the instructions in the “Starting With
Whenever you draw a card from your sideboard, the Meta” tip box on p. 5 to create your world’s meta
draw another card of the same type from the main row. Have each player be responsible for choosing
deck and place it faceup to refill your sideboard. and interpreting one meta card type: 3 Namesake,
4 Origin, 5 Attribute, or 6 Advent. For groups of
Using a sideboard will slow down world creation, but five players or more, you may consider having players
may help build more thoughtfully integrated worlds. draw and choose additional 5 Attributes as metas.
This is especially helpful when mixing one or more
sets of expansion cards into the Deck of Worlds. Then each player independently creates their own
microsetting. When all players are done, have each
player present their microsetting and add it to the
Sideboards on a small surface: For small spaces, world map. Players may propose connections between
play with the top card of each deck faceup as the cues of their microsettings, and also explain
your sideboard. Draw from the facedown cards how the meta applies to their microsettings.
below each sideboard card as your main deck.
Alternating multiplayer modes: Players may
also alternate between “World-Weaving”
Multiplayer Rules and “Mosaic-Making” modes within the
creation of the same world map.
Two or more players can use Deck of Worlds
to collaboratively create a world.
Multiplayer Drafting and Stashing
Multiplayer World-Weaving
Both “Multiplayer World-Weaving” and “Multiplayer
In this mode, players weave the world together card Mosaic-Making” can be preceded by players dividing the
by card. Follow the normal guidelines for creating deck into individual stashes of cards. Players then draw
microsettings, but take turns as steps are completed. from their stashes during microsetting creation instead
of from a communal deck. This allows each player to
Player 1 completes Steps A and B, briefly explaining create using a curated deck of cards that interest them.
their choices and how they interpreted the cues.
Player 2 does the same for Step C, building on what Divide each card type into packets of 16 cards of the
Player 1 created. Players continue taking turns until same type, discarding any excess cards. Then, each
all steps are complete. The player who completes player picks up a packet of any card type, chooses two
the microsetting places it in the world map. The next cards to add to their stash, and passes the packet of
player begins creating the next microsetting. remaining cards to the next player to choose a card.
Continue passing packets until there are no cards
Steps A and B should always be completed together left in them. Then each player picks up a new packet
by the same player, and this player decides if the and begins the process again. Every time players pick
new microsetting will be simple or complex. If desired, up new packets, reverse the direction of passing. 6
When there are not enough packets left for each
player to pick up a full packet, halve each remaining Single-player pantheon: Single players may decide
packet of 16 cards into two packets of 8 cards. Then do to follow the Multiplayer Pantheon guidelines
a final round of drafting. Discard the remaining cards. by roleplaying the perspectives of different gods
creating a world together. This is a time-consuming
Follow the guidelines for “Multiplayer World-Weaving” or process, but it often yields layered worlds that
“Multiplayer Mosaic-Making,” but have each player draw represent a wider variety of perspectives.
from their stash when it is their turn.
Fresh Ink & Ancient Song provides prompts for creating in-world
lore and legends.
Credits
Design and development: Peter Chiykowski Dominic Krainer, Dong Xie, Eduardo Zmievski, Edward Paterson,
Production: Miroki Tong, Zach Schuster Ekrem Osmanoglu, Erik Mclean, Fahrul Azmi, Filippo Cesarini,
Writing: Akira Keith, Athar Fikry, A. Z. Louise, Geio Tischler, Geran de Klerk, Gerson Repreza, Gita Krishnamurti,
Brendon Alekseii, Cae Hawksmoor, J. D. Harlock, Juliet Hendri Sabri, Husen Siraaj, Irina Shishkina, Iswanto Arif, Ivan
Kemp, Michael Barker, Sarah Loch, Zach Schuster Hutomo, Jaanus Jagomagi, Jack French, Jamie Street, Jason
Sensitivity review: A. Z. Louise, Sonya Ballantyne, Yasmine Fahmy Zhang, Jaume Galofre, Jet Dela Cruz, Johann AKA, Joran
Curriculum review: Kendra Harrison Quinten, Josh Withers, Joshua Fuller, Joshua Rawson Harris,
Proofreading: Eric Weiss, Janessa Schuster, Kristaps Ungurs, Krisztian Tabori, Leslie Wong, Lisa Yount,
Leigh Teetzel, Tyson Pink Lloyd Alozie, Luca Micheli, Lucas Miguel, Marcelo Kunze,
Box Cover: Tory Morrison Marco Savastano, Martin Widenka, Mason Field, Matheo JBT,
Box images: Chuttersnap, Ivan Hutomo, Max Hermansson, Michael Baccin, Michael Cragg, Michael
Michael Baccin, Torbjorn Sandbakk Olsen, Mike Enerio, Mike Swigunski, Nassim Allia, Nihat Sinan
Guidebook cover: Anqi Lu Erul, Oleg Gratilo, Oliver Roos, Pat Whelen, Patrick Robert
Region images: Anqi Lu, Bruno Melo, Dwinanda Nurhanif Doyle, Ranjith Alingal, Raphael Biscaldi, Raymond Ancog, Red
Mujito, Emmanuel Appiah, George Bakos, Geran de Klerk, Zeppelin, Rene Padillo, Rene Padillo, Richard Horne, Richard
Gerson Repreza, Grant Ritchie, Irina Shishkina, Ivan Bandura, Horne, Sacha Styles, Sergio Souza, Siim Lukka, Thomas Somme,
Jack Anstey, Jason Schuller, John Rodenn Castillo, Josh Roland, Tom Robertson, USGS, Victor Garcia, Vitalis Hirschmann,
Karl Paul Baldacchino, Michael Baccin, Mickael Tournier, Waranont Joe, Will Bolding, Willian Justen de Vasconcellos
Nicole Y-C, Oleg Gratilo, Omer Rana, Pieter de Malsche, Special thanks to: The 5,998 Kickstarter backers who brought
Polina Rytova, Sam Wermut, Sergio Souza, Sophia Valkova, this project to life, as well as Aaron Lenk, Amo Wong and
Spencer Watson, Tholaal Mohamed, USGS, Visit Greenland Dave Snyder at Gameland, Brett M. Bernstein at Precis
Landmark images: Afifi Zulkifle, Alex Sanislav, Andrey Intermedia, Cintain M. Quintana, Derek Chung, Isaac Fine,
Kukharenko, Andrzej Suwara, Anton Shuvalov, Austin Goode, James J. Stevenson, Jason Wiseman, Tanya Chiykowski-Rathke
Baptiste Gousset, Benjamin Elliott, Carles Rabada, Chi Xiang, Chris In memory of Pedro Galicia: Walker of worlds, kindest of souls
Henry, Chuttersnap, Conor Luddy, Dan Meyers, Dave Herring,
The Story Engine, The Story Engine logo, Deck of Worlds, and the Deck of Worlds logo are trademarks of Peter Chiykowski.
The Story Engine is not related to Story Engine, which is a Precis Intermedia trademark and game (pigames.net).