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NOTES FROM NATSUME TABLE OF CONTENTS
MATSUME CHAMPIONSHIP WRESTLING
Notestrom Natsume aes sme oik пызы уле а. Се 2
Set-up/Use of Миій-Ріауег........................................ 4
Official
Setting up and using The Multi-Player. This game can be played with 1 or 2 players or against
Please note that a controller must be plugged into the computer.
the first port of the Super NES and the Multi-Player
adaptor must be connected to the second port of To begin, insert the game pak into your Super Nintendo
the Super NES. Use controller #1 to make the unit and switch the On button.
game selections.
Title Screen:
You can use the Multi-Player in the exhibition match Once the unit has been turned on, the title screen will
and the Round Robin tag match mode. The Multi-Player appear, and the demo will run. You can skip the demo
works when а 2 player tag team takes on another 2 by directly pressing the start button.
player tag team. (Not vs. the computer). In the Exhibition
match mode, choose 4 players tag. In this mode, you
and a friend will be playing against two other friends
in a tag match.
Player Configurations:
GETTING UP ON RING WHEN WRESTLER IS OUT OFTHE RING,
A HAVE THE WRESTLER TURN TOWARDS THE RING. In this mode, you can choose the number of players,
CLIMBING UP ON TOP ROPE |MOVE WRESTLER TOWARDS A CORNER POST, the difficulty, and the length of the match. This is done
THEN PRESS A AND UP ON THE CONTROL PAD.
by moving the cursor using the control pad and
AWAY FROM A PIN POSITION] KEEP PUSHING BUTTON. pressing A or Start to confirm.
PIN PRESS NEAR OPPONENT WHILE HE IS DOWN.
Player selection:
Select the player of your choice using the control pad
and pressing A or Start to confirm.
ЖЖЖ 8 Жжжж
Game Over: Time meter changes in six steps according to the
1. Pinned by opponent. (3 count) remaining power of the wrestlers. Even if a player is out
2. Defeat by ring out. (10 count) of power, if he doesn’t use any moves, he will recover.
3. Defeat by being on top of the-rope. (5 count)
4. Draw by double ring out. (10 count)
Continue:
At the end of the game, pressing the Select button will REMAINING TIME
Cause a password to appear. Record this password in
order to continue.
—— POWER METER
REFEREE
M. ROACH Н. SNAKE
SITUATION CONTROL |L&R up DOWN SITUATION CONTROL |Lar
DASHING Y. . |FIGHTING KICK DASHING X... |FIGHTING KICK
" DROPKICK р Y
% ARMWHIP EXE Е RALLY ART
‘ONCOMING RUNNING L.X... |ELBOWBAT 'ONCOMING RUNNING vw... |KNUCKLE PUNCH
OPPONENT OPPONENT
Е ААМИН LER i La RALLY ART
DASHING AFTER ELBOW SMASH DASHING AFTER р, KNUCKLE PUNCH _
THROWING OPPONENT ò x = THROWING OPPONENT DROPKICK.
ONTO ROPE Кш imu ONTO ROPE RALLY AAT д
GRAPPLING BODYSLAM GRAPPLING x ы
БРАҚ BUSTER
FROM AHOLD FROM
A HOLD. OW S
KNUCKLE
HEAD ATTACK WHILE HEAD ATTACK WHILE
OPPONENT |8 DOWN OPPONENT IS DOWN
‘ON THE GROUND ОМ ТНЕ GROUND SIOMPING
CENTER BODY ATTACK CENTER BODY ATTACK.
WHILE OPPONENT I$ DOWNON WHILE OPPONENT IS DOWN ON
THE GROUND А ТОМО THE GROUND | жашт SIOMPING
TEG ATTACKИНЕ LEG ATTACKWHILE
OPPONENT IS DOWN OPPONENTSDOWN
ON THE GROUND A REV_SHRIMPHOLD ON THE GROUND A REV. SHRIMPHOLD
RENA ATTACK WE : 5 REAR ATTACK WHILE
OPPONENT IS DOWN 4 OPPONENT IS DOWN
ON THE GROUND. SIEEFERROL ONTHE GROUND SIEEPEHROLU
REAR ATTACK WHILE GERMAN SMASH REAR ATTACK WHILE DROPKICK
OPPONENT IS IMMOBILIZED OPPONENT IS IMMOBILIZED
BACKDROP "BACK
FROM TOP ROPE MISSILE KICK
FANGZ SPIKE
SITUATION como. |Lan uP Down SITUATION
DASHING НӨН КЕК. DASHING
RALLYART _
‘ONCOMING RUNNING HISH KICK ONCOMING RUNNING
OPPONENT OPPONENT
RALLY ART BACKDROP POWERSLAM RALLY ART ‘bor
DASHING AFTER | HIGH KICK SHOULDER TACKLE DASHING AFTER HIGH KICK
THROWING OPPONENT THROWING OPPONENT
ONTO ROPE POWERSLAM
Soue RALLY ART
GRAPPLING “BODYSLAM | BODYSUM. GRAPPLING BODYSLAM BODYSLAM, ‘FACESLAM
A |PCWERBOMB “BACKDROP
FROM AHOLD FROM A HOLD LY... ]E80 SMASH =
HORI chop 77 |Bk
BODYSLAM ui
HEAD ATTACK WHILE HEAD ATTACK WHILE
OPPONENT IS DOWN OPPONENT IS DOWN
ОМ THE GROUND ON THE GROUND.
CENTER BODY ATTACK CENTER BODY ATTACK
WHILE OPPONENT IS DOWN ON WHILE OPPONENT IS DOWN ON
THE GROUND ‘THE GROUND
LEG ATTACK WHILE LEG ATTACK WHILE
OPPONENT Is DOWN OPPONENT IS DOWN
ОМ THE GROUND A |REVERSE SHRMPHOLO ОМ THE GROUND
REAR ATTACK WHILE REAR ATTACK WHILE
OPPONENT IS DOWN OPPONENT 5 DOWN
ОМ THE GROUND SLEEPERHOLU ON THE GROUND А ‘SLEEPERHOLD
REAR ATTACK WHILE Y REAR RALLY ART. REAR ATTACK WHILE Y... |REAR RALLY ART.
OPPONENT IS IMMOBILIZED OPPONENT S IMMOBILIZED
X | BICKDROP A |BACKDROP
Python: K. Bruto:
PYTHON K. BRUTO
SITUATION CONTROL |L&R up DOWN | SITUATION Lar р own
DASHING DASHING SHOULDER TACKLE
в] DROPKICK
A |RALLY ART RALLY ART
ONCOMING RUNNING жа, ERO IDEE. А ONCOMING RUNNING
OPPONENT ....B..... -SHOULDER THROUGH | FOOTBALL TACKLE. ‘OPPONENT
A
DASHING AFTER Y | DASHING AFTER X.
THROWING OPPONENT S | THROWING OPPONENT DROPKICK
ONTO ROPE а КООН ЈАР. ONTO ROPE A
GRAPPLING ae GRAPPLING
ae I 2 POWERSLAM
A | tor BACKDROP THROWING РВ. Н ANGLE P. BOMB
FROMAHOLD Y. . |EBOWSMASH ____ nm FROM
AHOLD.
В. x iex Я |
А ELBOW SMASH
HEAD ATTACK WHILE D ATTACK WHILE
‘OPPONENT IS DOWN OPPONENT IS DOWN
ON THE GROUND i ON THE GROUND
CENTER BODY ATTACK (TER BODY ATTACK
WHILE OPPONENT IS DOWN ON WHILE OPPONENT ISDOWN ON
THE GROUND THE GROUND KNEEDROP
LEG ATTACK WHILE LEG ATTACK WHILE
OPPONENT IS DOWN OPPONENT IS DOWN
ОМ THE GROUND ON THE GROUND REV. SHRIMPHOLD.
REAR ATTACK WHILE Д T "т REAR ATTACK WHILE
OPPONENT IS DOWN FOOTBALL КЕК, ‘OPPONENT ISDOWN
ON THE GROUND ON THE GROUND
REAR ATTACK WHILE ub " 2 IEAR ATTACK WHILE
OPPONENT IS IMMOBILIZED "BACKDROP OPPONENT IS IMMOBILIZED BACKDROP
BACKDROP
ЖЖЖ 22 * k X kkk 23 ЖЖ Ж
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