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TABLE OF CONTENTS
2
CHAPTER 1
Number
3
CHAPTER 2
6
CHAPTER 3
Geometry
8 Mensuration
CHAPTER 4
9
CHAPTER 5
Coordinate Geometry
9
CHAPTER 6
Trigonometry
10
CHAPTER 7
11
CHAPTER 8
Probability
11
CHAPTER 9
Statistics
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1. NUMBER
Natural numbers:
o used for counting purposes
o all possible rational &irrational
irrational numbers 𝑏∈𝑋 = {a, b, c, d, e} A’ is shaded
Integer: a whole number
Notation:
Prime numbers:
o divisible only by itself and one 𝑛(𝐴) = no. of elements in A
o 1 is not a prime number ∈ = …is an element of…
Rational numbers: can be written as a fraction ∉ = …is not an element of…
Irrational numbers: cannot
annot be written as a fraction 𝐴′ = compliment of set A
e.g.𝜋 Ø or { } = empty set
Cube numbers: made from multiplying a rational = Universal set
number to itself twice. 𝐴 ∪ 𝐵 = union of A and B
Reciprocals: A number made by raising a rational 𝐴 ∩ 𝐵 = intersection of A and B
number to -1, or 1 over that number 𝐴 ⊆ 𝐵 = A is a subset of B
𝐴 ⊂ 𝐵 = A is a proper subset of B
1.1 HCF and LCM 𝐴 ⊈ 𝐵 = A is not a subset of B
Highest Common Factor and Lowest Common 𝐴 ⊄ 𝐵 = A is not a proper subset of B
Multiple:
1.3 Indices
Standard form:
o 10 = 10000 10 = 0.1
o 10 = 1000 10 = 0.01
o 10 = 100 10 = 0.001
o 10 = 10 10 = 0.0001
o 10 = 1 10 = 0.00001
Set representations:
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Standardized form:
o 𝒚 = 𝒂𝒙𝟐 + 𝒃𝒙 + 𝒄 If 𝒂 is Positive: If 𝑎 is Negative:
Complete Square form:
The Line will be in the The Line will be in the
o 𝒚 = (𝒙 + 𝒂)𝟐 + 𝒃 (Where axis of symmetry is
1st&3rd Quadrant 2nd&4th Quadrant
𝑥 = −𝑎)
o To find turning point of quadratic equation,
complete the square, then the turning point is:
(−𝑎, 𝑏)
Ways to solve Quadratic equation:
o Graphing Method
o Factorizing
o Quadratic Formula
o Complete the Square
- Graphing Method – Graph the equation
quation, 2.4 Cubic Equation
see where the it touches the x-axis Standardized Form:
- Factorizing o 𝒚 = 𝒂𝒙𝟑 + 𝒃𝒙𝟐 + 𝒄𝒙 + 𝒅
e.g. 𝑥 − 𝑥 − 6 = 0 Properties:
𝑥 −𝑥−6=0 o Highest Exponent of 𝑥 is 3
(𝑥 − 3)(𝑥 + 2) = 0 o Has a maximum of 2 turning points
p
𝑥 =3 Turning points are points after which a graph
𝑥 = −2 changes its gradient’s sign, therefore changing
- Quadratic Formula direction between up or down
e.g. 𝑥 − 𝑥 − 6 = 0 2.5 Exponential Graphs
Where 𝑎 = 1, 𝑏 = −1, 𝑐 = −6 Standardized form:
o 𝒚 = 𝒂(𝒃)𝒙
Plug the numbers in the Quadratic Formula: Properties:
−𝑏 ± √𝑏 − 4𝑎𝑐 o 𝑎 is the 𝑦-intercept
𝑥=
2𝑎 o Asymptotes are lines that a curve approaches, but
Therefore: never touches because the curve continues to
−(−1) ± (−1) − 4(1
(1)(−6) infinity, in this case the y--axis
𝑥= o 𝑏 is the rate of growth
2(1)
o When 0 < 𝑏 < 1, the graph raph will go downwards
𝑥 =3 from left to right
𝑥 = −2
-
- Complete the Square
e.g. 𝑥 + 10𝑥 + 5 = 0
(WARNING! Coefficient of 𝑥 Must be 1 for this to work)
𝑥 + 10𝑥 + 5 = 0
(𝑥 + 5) − 5 + 5 = 0
(𝑥 + 5) − 20 = 0
(𝑥 + 5) = 20
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3. GEOMETRY
From O to A: Uniform speed
From B to C:: Uniform speed (return journey) 3.1 Similarity
From A to B: Stationery (speed = 0) Similarity can be worked out by the AAA (Angle – Angle
– Angle) rule.
AAA (Angle – Angle – Angle) rule:
rule All the
corresponding angles of the triangles must be equal.
Gradient = speed
3.4 Quadrilaterals
Rectangle:
o Opposite sides parallel/equal Number of Lines Rotational
Shape of Symmetry Symmetry Order
o all angles 90°
Square 4 4
o diagonals bisect each other
Rectangle 2 2
Parallelogram: Parallelogram 0 2
o Opposite sides parallel/equal Rhombus 2 2
o opposite angles equal Trapezium 0 1
o diagonals bisect each other Kite 1 1
Rhombus: Equilateral 3 3
triangle
o A parallelogram with all sides
Regular hexagon 6 6
equal
o opposite angles equal
Properties of circles:
o diagonals bisect each other
o Equal chords are equidistant from the centre
Trapezium: o The perpendicular bisector of a chord passes
o One pair of sides parallel through the centre
Kite: o Tangents from an external point are equal in length
o Two pairs of adjacent sides
equal
3.7 Polygons
Sum of angles at a point =360°
=360
o diagonals are perpendicular
to each other Angles on a straight line = 180°
180
Sum of angles in a triangle =180°
=180
For regular polygon
3.5 Construction o External angles =
°
Constructing triangles: °
o Internal angles = 180° −
For irregular polygon:
o Sum of exterior angles =360°
=360
o Sum of interior angles=180(n-2)
angles=180(n
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4.2 Volume
ume and Surface Area
Co-interior angles add up t0 180° Cuboid
o 𝑆𝑢𝑟𝑓𝑎𝑐𝑒 𝑎𝑟𝑒𝑎 = 2𝑙𝑤 + 2ℎ𝑙 + 2ℎ𝑤
o 𝑉𝑜𝑙𝑢𝑚𝑒 = ℎ𝑙𝑤
Cylinder
o 𝐶𝑢𝑟𝑣𝑒𝑑 𝑠𝑢𝑟𝑓𝑎𝑐𝑒 𝑎𝑟𝑒𝑎 = 2𝜋𝑟ℎ
o 𝑉𝑜𝑙𝑢𝑚𝑒 = 𝜋𝑟 ℎ
Exterior
terior angle=sum of interior opposite ∠ Cone
o 𝐶𝑢𝑟𝑣𝑒𝑑 𝑠𝑢𝑟𝑓𝑎𝑐𝑒 𝑎𝑟𝑒𝑎 = 𝜋𝑟𝑙
o 𝑉𝑜𝑙𝑢𝑚𝑒 = (𝜋𝑟 ℎ)
Sphere
o 𝑆𝑢𝑟𝑓𝑎𝑐𝑒 𝑎𝑟𝑒𝑎 = 4𝜋𝑟
o 𝑉𝑜𝑙𝑢𝑚𝑒 = 𝜋𝑟
3.8 Circle Theorem Hemisphere
o 𝑆𝑢𝑟𝑓𝑎𝑐𝑒 𝑎𝑟𝑒𝑎 = 2𝜋𝑟
o 𝑉𝑜𝑙𝑢𝑚𝑒 = 𝜋𝑟
4.3 Units
Volume:
Angle subtended by same
Angle at center = twice
arc at circumference are
angle on circumference
equal
Mass:
Capacity:
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o 1𝑚𝑙 = 1𝑐𝑚
o 1𝑘𝑙 = 1𝑚
Density =
1 1
( )=
𝑓(𝑥) 𝑓(𝑥) =
5. COORDINATE GEOMETRY 𝑓(𝑥) = 𝑥 𝑥 𝑥
Angle of depression:
o Angle below the
horizontal line.
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7.2 Transformation
Reflection (M):
Sine and cosine shifted by 90°
o When describing a reflection, the position of the
Sine has x-intercepts at multiples 180°, and cosine at
mirror line is essential
(90° + multiples of 180°)
Rotation (R):
o To describe a rotation, the centre of rotation, the
tan(𝑥) = tan(180° + 𝑥)
angle of rotation and direction of rotation are
required
o A clockwise rotation is negative, and an
anticlockwise rotation is positive
Translation (T):
o When describing a translation, it is necessary
to give the translation vector
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Probability
robability of an event (A), given that another (B) has
already occurred [Symbol: P(A|B)]
Histogram: Displays
isplays frequency of either continuous or
grouped discrete data in the form of bars
Bars are joined together and may be of varying width
Frequency
requency of the data is represented by the area of the
bar and not the height
When class intervals are different,
different area of the bar
represents the frequency, not the height
Frequency density plotted on y-axis,
y not frequency
Class width = Interval
Frequency density = Height
𝐹𝑟𝑒𝑞𝑢𝑒𝑛𝑐𝑦 = 𝐶𝑙𝑎𝑠𝑠 𝑤𝑖𝑑𝑡ℎ𝑤𝑖𝑑𝑡 × 𝐹𝑟𝑒𝑞𝑢𝑒𝑛𝑐𝑦 𝑑𝑒𝑛𝑠𝑖𝑡𝑦
Calculate using Venn diagram:
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9.7 Pictograms
Data is represented in pictures
A key is given to representt the value of a picture.
E.g. = 5 people
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