Professional Documents
Culture Documents
Building off the argument that comics succeed as literature—rich, complex nar-
ratives filled with compelling characters interrogating the thought-provoking
issues of our time—this book argues that comics are an expressive medium
whose moves (structural and aesthetic) may be shared by literature, the visual
arts, and film, but beyond this are a unique art form possessing qualities these
other mediums do not. Drawing from a range of current comics scholarship
demonstrating this point, this book explores the unique intelligence/s of comics
and how they expand the ways readers engage with the world in ways different
than prose, or film, or other visual arts.Written by teachers and scholars of comics
for instructors, this book bridges research and pedagogy, providing instructors with
models of critical readings around a variety of comics.
Prefaceix
Acknowledgementsxiv
SECTION 1
Materiality and the Reading of Comics11
SECTION 2
Comics and Bodies47
JACOB STRATMAN
SECTION 4
Comics and Contemporary Society111
SECTION 5
End Points 159
List of Contributors163
Additional resources were compiled by Shaina Thomas.
Index165
Preface
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Comics have been on the margins of culture in the United States since the 19th
century. A popular medium utilized in the circulation wars between newspa-
pers, splashing onto the big screen in the silent film era, used for instruction
and propaganda from the 1930s into the 1980s, comics have always been visible,
have always been useful; yet until recently comics have been roundly eschewed
by university scholars and K-12 teachers (with two exceptions: research into the
history of comics and comics to help struggling readers). The predominant cri-
tiques: Comics are too easy. Plots, if any, are too thin; characters are shallow, flat.
Gender and racial stereotypes abound.The medium is too superhero heavy, with
too much violence. Comics just can’t carry a narrative the way that prose can.
As long as people have been writing and talking about comics, the above
charges have been leveled against them, expounded in print and in casual con-
versation. (Many of the same arguments were made about film in its infancy.)
But now a window is opening onto and out of this body of work so prevalent
and yet so denigrated. Scholars in many disciplines are beginning to write
systematically about comics, and instructors at college and university levels are
beginning to insert comics—or graphic novels as the euphemism of the day
goes—into literature, history, psychology, and other courses. The visibility of
comics is spreading but not spreading thin. The intent of this book is to give
that visibility a qualitative shove so that the unique intelligence/s of comics can
expand how we engage with the world in ways different than prose, or film, or
other visual arts, so that the potential of comics is made explicit and productive.
The international audience for this project, in short, will have read comics,
will know the value of comics, will be familiar with some of the scholarship,
and will be looking for ways to include comics in university courses. Teaching
Comics Through Multiple Lenses: Critical Perspectives is a book that brings usable,
approachable theoretical resources to scholar educators. Designed foremost for
college and university instructors of comics courses at the undergraduate and
graduate levels and for graduate students embarking on the study of comics
(there are more and more dissertations on comics each year), the book will also
be useful for librarians looking to add comics to their collections and for sec-
ondary teachers in many disciplines (English, education, history, critical studies,
among others) who are incorporating comics into their curriculum.
x Preface
Survey of Chapters
The text can serve as an outline for thematic courses utilizing comics. For
instance, in a course that explores the construction of adolescence, the instruc-
tor could select from the comics discussed in Chapter 4, “Illustrating Youth:
A Critical Examination of the Artful Depictions of Adolescent Characters in
Comics” by Mark Lewis. For all audiences, Teaching Comics Through Multiple
Lenses: Critical Perspectives applies a range of critical perspectives to demonstrate
how comics help us read the world in ways that no other medium can. The
chapter authors are students of comics who have published articles, book chap-
ters, and made presentations on comics, work with undergraduate and gradu-
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ate students, and have close connections with practicing K-12 teachers. Each
author, then, has an eye on comics as a unique art form, a vital contributor to
our conversations about being in the world, and on how comics can expand the
interpretive and communicative capacities of readers. Each chapter implicitly or
explicitly has a lens on comics scholarship, comics pedagogy, and comic reader-
ship. The collection, then, is composed with the rigor of a text for a graduate
class, but is also written with clarity, practicality and relevance, to resonate with
undergraduate students, secondary teachers, and librarians.
Chapter Overviews
Due to the preponderance of narratives that blend word and image today, it is
assumed that contemporary adolescents are natural and savvy interpreters of
multimodal texts. Raise the prospect that one reads images, however, and some
literacy educators may grow uncomfortable.The time that students spend stud-
ying literature in secondary and college English classes may equip them with
a repertoire of analytic concepts for reading and talking critically about print
text, but they are less likely to possess an equivalent set of concepts for mapping
the semiotic design of texts that interweave word and image to convey a story.
Drawing on scholarship on multimodality, visual literacy, and comics studies,
Sean P. Connors’ “Designing Meaning: A Multimodal Perspective on Comics
Reading” (Chapter 2) examines the print and visual conventions that readers
potentially draw on to construct literary meaning as they interact with the
multimodal design of comic books and graphic novels. The chapter theorizes
comics reading as a complex activity that challenges readers of all ability levels.
Multimodal YA (young adult) novels use graphic devices—for example, pho-
tographs, illustrations, and interesting typography—in conjunction with written
text. However, these texts cannot necessarily be defined as “graphic novels.”
They emphasize a high text-to-image ratio, meaning text greatly outweighs
image. This is in contrast to the roughly equal combination of text and image
present in graphic novels. The prevalence of images in contemporary YA nov-
els bears close examination, as it reveals much about readers, technology, and
literacy in the 21st century. Daniel Handler’s (2011) Why We Broke Up, illus-
trated by Maira Kalman, and Markus Zusak’s (2006) The Book Thief, illustrated
Preface xi
by Trudy White, both experiment with the relationship between text and image
in a book-length format. Both novels contain more text than images, and both
received Michael J. Printz Honor Awards after publication, an award that recog-
nizes the best YA novel each year. Amy Bright’s “Multimodal Forms: Examin-
ing Text, Image, and Visual Literacy in Daniel Handler’s Why We Broke Up and
Markus Zusak’s The Book Thief” (Chapter 3) provides an inquiry into the use
of image in multimodal YA novels by first outlining the new focus on visual
literacy, reviewing the text-to-image ratios in recent YA novels and performing
a critical analysis on Why We Broke Up and The Book Thief, two multimodal YA
novels. This chapter investigates the importance of visual literacy when reading
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but also to challenge the contemporary emphasis on New Critical close reading
emphasized in the current educational and political culture. Educators concerned
about inclusion, literary interpretation, increasing reading comprehension, tex-
tual complexity, metacognition, engaging reluctant readers, etc.—essentially
every literature teacher—can benefit from including multicultural graphic nov-
els and post-colonial theory in their classrooms. This approach particularly lends
itself to collaboration between history, social science, and English classes. This
chapter focuses on narratives with an emphasis on Native American voices and
characters, but this approach could be adapted for a wide range of contemporary
multicultural voices.
Acknowledgements
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reading story with text and images and story with print text (though publically,
as teachers, we might have taken such a position; I did).
Readers of comics may have been marginalized for decades, but that space
is not a negative space; readers were content in their world, satisfied with the
aesthetic and intellectual pleasures comics provided them, even in the face of
disdain or outright censorship (think of the English teacher or parent snatch-
ing a comic away from a student and not returning it). The times though are
a-changing. As Ralph Waldo Emerson said, “If the single man plant himself
indomitably on his instincts, and there abide, the huge world will come round
to him.” The world is swinging round to stories told in a synergy of words and
images. Comics may or may not be mainstream, but they have entered into the
mindset, the worldview, of those who may not have grown up with comics.The
world of comics is now growing readers, while at the same time the world of
readers is growing into comics.
Definitions
Frustrated by how others have defined comics, comics artists and scholars
(Cohn, 2005; Eisner, 1985/2008; Groensteen, 2013; Harvey, 1996, 2001; Kun-
zle, 1973; McCloud, 1993) have spent a great deal of time and energy formulat-
ing an airtight definition. For the purposes of this volume, we will forego this
exercise. Not only can readers of this book find easy access to such discussions
(check out the recent discussion of the definitional project in Hague, 2014,
pp. 11–18), we are going to make the assumption that readers have a well-
defined grasp of what comics are and what they can do. For the purpose of this
volume, comics are narratives comprised of a complex mixture of image and
text wherein both images and text coexist and cohere to tell a story. Both image
and text contribute to all elements of the story, but images are the primary
signifiers (with the exception in Chapter 3, an analysis of two YA novels that
includes images as illustrations). Our primary belief is that comics tell stories
that could not be told in any other way, or as Chute (2010) puts it, the stories
comics authors “both tell and show could not be communicated any other way”
(p. 2, emphasis in the original).
For this project we have chosen to use “comics” and/or “graphic novel” rather
than the perhaps more accurate but awkward “sequential art narrative,” coined
Introduction 3
by pioneer of comics Will Eisner (1985/2008).The term “graphic novel,” how-
ever, we realize may create as many misunderstandings than it clarifies. First,
many readers may associate the term “graphic” with sex or violence, not with
the graphic arts, and some of the canonical novels in the field—Maus, Persepolis,
Fun Home—are not novels at all, but nonfiction accounts of significant family,
national, and international events.The editor a couple years ago was encouraged
to use the term “graphic novel” rather than “comics” in his progress toward ten-
ure review because “comics” connoted popular—throwaway—comic books,
while “graphic novel” connoted literature, the once despised novel now a staple
of literary scholarship in English departments. The term “comics” will be a sin-
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gular noun, denoting the medium as in “film.” We will confine our exploration
to long-form and/or periodical narratives that have appeared in print and not
comic strips, editorial cartoons, or digital/multimedia comics, a vibrant, robust
body of work deserving of a critical research project of its own.
Legitimization of Scholarship
As with young adult literature (Cappella, 2010; Coats, 2011; Gallo, 1992; and
Hill, 2014), comics scholarship has struggled with legitimization in academia, in
K-20 schools, and in the public at large (Danzinger-Russell, 2013). At the uni-
versity level, English departments and other academic departments were loath
to recognize comics as a legitimate field of scholarship. Comics, branded as a
popular medium, possessed neither a long history nor, as it was perceived, any
cultural capital worth investing time and energy in (Lent, 2014). In the 1960s,
a Ph.D. dissertation on “Li’l Abner” drew outrage from faculty and students
Introduction 5
and was met with laughter at the graduation ceremony when the topic was
announced (Lent, p. 9). Film studies and other media studies faced similar bar-
riers (Lent, p. 10).
The barriers dissolved, but not on their own. To challenge misconceptions
of comics, scholarship has been working on many different fronts, from histori-
cizing and theorizing the medium to developing pedagogy for use in schools.
To begin the long process toward legitimization in the absence of an estab-
lished theoretical base, early researchers borrowed theory from other disciplines
such as sociology, psychology, philosophy, art history, and art, and employed
methodologies common in other fields: semiotic, discourse, literary and con-
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tent analyses (Lent, 2014, p.10). Rather than building from within, developing
methodologies congruent to the medium, early scholarship was predicated on
the validity of scholarship in other disciplines.
In the United States, the majority of the commentary on comics was
negative and condemnatory for decades (Lopes, 2009). It was easy to take a
swipe at a medium whose audience—children—would not speak back. Com-
ics artists themselves, laboring without recognition, paid by piecework, did not
have the means or perhaps the motivation to counter the negative press. Is it
any wonder that scholars in universities were averse to studying this much-
maligned body of work? To complicate research on the history of comics is the
dearth of archives for comics (Gabilliet, 2010). As comics has been a throwa-
way medium for generations, the medium has not drawn the attention of the
institutions that collect and make available for scholars more culturally hon-
ored materials such as books, paintings and sculpture, and historical artifacts.
So though study of the history of comics may have been one of the first fields
in comics scholarship, such scholarship was undoubtedly hampered by lack of
accessibility to primary documents. Heer and Worcester (2009) argue that com-
ics studies is now booming: “The notion that comics are unworthy of serious
investigation has given way to a widening curiosity about comics as artifacts,
commodities, codes, devices, mirrors, polemics, puzzles, and pedagogical tools”
(xi). Their seminal essay collection breaks down new comics scholarship into
four approaches: “the history and geneaology of comics, the inner workings
of comics, the social significance of comics, and the close scrutiny and evalua-
tion of comics” (xi). Hatfield, 2005 maintains that following McCloud’s (1993)
groundbreaking Understanding Comics, comics scholars embraced a new focus
on the form of comics that continues to thrive, spawning dozens of articles and
books, among them Varnum and Gibbon’s (2001) The Language of Comics:Word
and Image, Groensteen’s The System of Comics (2007) and Comics and Narration
(2013), and Neil Cohn’s pioneering work on visual language, Early Writings on
Visual Language (2003), and the provocative book, The Visual Language of Comics:
Introduction to the Structure and Cognition of Sequential Images (Cohn, 2013), the
result of a decade of empirical studies on cognition and comics. (See Cohn &
Worcester, 2015, for an overview of Cohn’s ongoing visual language project.)
Some of the richest scholarship in comics in the last decade focuses on
individual artists (Chaney, 2011; Chute, 2010; Dycus, 2012; Hatfield, 2005;
6 Crag Hill
Kannenberg Jr., 2009; Wolk, 2007). Muscling out from the shadows and ano-
nymity of the comics’ workshops of the 1930s through 1960s, many individual
artists have carved reputations for their work, their distinct style stamping the
medium, their artistry expanding the number of tools available to tell their story.
The study of comics narratives now spotlights the artists behind and within the
stories (because style is prominently marked in/on comics). The study of the
memoir genre may be rivaling studies of the superhero genre in the wake of
the boom of comics autobiographies set off by the success of Maus, Fun Home,
Persepolis, and Blankets.
Arguably the first scholarly monograph examining how comics artists trans-
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late history, personal and cultural, into graphic narratives, Witek (1989) dis-
cusses the work of three artists—Jack Jackson, Art Spiegelman, and Harvey
Pekar—who he argues helped move comics from the ghetto of adolescence,
“the realms of fantasy, of wish fulfillment, of projections of power, and in the
ritual repetition of generic formulas” (13), into serious consideration as lit-
erature itself. Each of these artists not only had stories to tell that had not
heretofore been told, but in bringing forth new subjects into comics, they also
developed innovative techniques to carry these stories.This work birthed a rich
vein of scholarship that continues to thrive today: the discussion of an artist’s
body of work but not in isolation, focusing on how the individual artist not
only told stories that nudged the boundaries of historiography and autobiogra-
phy, but also catalyzed changes in comic narratives.
Chute’s (2010) book of essays details the significant contributions Aline Kominsky-
Crumb, Phoebe Gloeckner, Lynda Barry, Marjane Satrapi, and Alison Bechdel
have done to expand the aesthetic, sociopolitical, and psychological range of com-
ics. She claims that “While a few decades ago comics by women about their lives
had to be published underground, today they are taking over the conversation
about literature and the self ” (26). A full understanding of comics must make a
path through their work. Underrepresented, underappreciated, and untapped in
the comics industry for decades, women artists are given their due in this volume.
Chute extends the critical advocacy for women artists that Robbins (1993, 1999)
began at the peak of the underground comix era, studying the comics of women
who were enmeshed in the underground scene (Kominsky-Crumb); those who
were children of the era (Gloeckner, Barry, Bechdel); artists whose work was influ-
enced by the comix movement in terms of subject matter, point of view, and
artistry but whose mature work a generation later speaks anew to comics readers
and to the medium itself.The remaining subject (Satrapi), whose life in Iran before
and after the fall of the Shah was also colored by the cultural upheavals of the
1960s and 1970s, expands the map of influence women artists have now attained.
The work these five women have done is a wedge into comics’ patriarchy, and the
work in Chute’s volume wields a similar wedge into comics scholarship.
Hatfield (2005) analyzes the work of Gilbert Hernandez, Harvey Pekar, R.
Crumb, Justin Green, Art Spiegelman and other individual artists as they contrib-
ute to the cultural milieu of alternative comics, something he characterizes as an
emerging literature springing up out of the underground comix scene of the
Introduction 7
1960s and 1970s. This growing body of work has expanded the genre-busting
of the underground movement to the underdeveloped genres of autobiography,
journalism, and historical fiction, both pushing into new subjects, but also devel-
oping new form/s to embody this new content. He argues that alternative com-
ics, exemplified by book-length comics such as Maus and Love and Rockets, have
for comics “stimulated profound changes in the ways the form is received and
understood,” effectively ensuring that “comics are clearly in the process of being
repositioned within our culture” (xi).
Closing
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Have comics gotten over the hump? Have the booms and busts of the last
50 years finally been relegated to the past? Has the audience for comics been
expanded, diversified, and deepened, and have the delivery systems to this audi-
ence/these audiences been expanded, diversified, and deepened so that access
remains open, the flow steady from artist to reader?
This book is but one of many projects that believes the sustainability of the
comics field lies in growing an audience, old and young, across genders, race,
and class, readers who are engaged with the telling of stories that only com-
ics can achieve, nuclear fission of image and word, an audience that can never
have enough comics, that knows comics past and present well, and believes and
advocates for a future wherein comics not only continue to push the potential
of the art form but also nudge the denizens of the world to reach their intel-
lectual, spiritual, and creative potential. We believe the critical mass is amassing.
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Additional Resources
Carter, J. B. (2010). Michael Bitz, Manga High: Literacy, identity, and coming of age in an
urban high school. Journal of Youth and Adolescence, 39(1), 100–102. Carter reviews Michael
Bitz’s data from his four-year qualitative study of the original site of the comic book
project (founded by Bitz) that engages students across the country in composing comic
book art since starting in New York in 2001. Carter demonstrates how Bitz delivers the
most compelling argument to date for the incorporation of sequential art narrative into
various aspects of schooling. http://www.comicbookproject.org
Comic Book Resources is an independent pop culture site dedicated to comic books, graphic
novels & the TV/films they inspire. (http://www.comicbookresources.com)
Stergios Botzakis’ Graphic Novel Resources (http://graphicnovelresources.blogspot.com) is an
incredibly informative blog about graphic novels. It includes reviews of recent graphic
novels with links to published reviews of the books.
ComicsResearch.org (http://www.comicsresearch.org), directed by Gene Kannenberg, Jr. cov-
ers book-length works about comic books and comic strips, from histories to academic
monographs, providing detailed information and guidance on further research.
The Digital Comics Museum (http://digitalcomicmuseum.com) provides links to free public
domain Golden Age comics.
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Section 1
express an interest in learning more about them. Perhaps because their experi-
ences reading literature in high school and college English classes focused almost
exclusively on print, however, it is not uncommon for these same students to
enter the course believing that comics, which employ a visual narrative track in
addition to a linguistic one, place relatively few demands on readers. Implicit in
this assumption is a second one: namely, that the meaning of pictures is grasped
instantaneously (and effortlessly), whereas readers must grapple with print to
understand it. One of my goals in teaching the course subsequently involves
my creating opportunities for students to reflect on the interpretive moves they
make when they read comics and to consider how they construct meaning when
they transact with this form of storytelling.
This chapter is premised on a number of assumptions, an important one being
that readers participate in a series of complex interpretive practices when they
interact with the multimodal design of comic books and graphic novels. Addi-
tionally, like Allen and Ingulsrud (2003), I assume that the relative ease with
which readers are able to do so inhibits their ability to appreciate the multiple
points of focus they attend to when they read these texts. In the sections to fol-
low, I examine comics reading through the related concepts of multiliteracies
(Cope & Kalantzis, 2000) and multimodality (Kress & Van Leeuwen, 2001). To
begin, I address stigmas that have traditionally been associated with comic books
and the people who read them. Next, I introduce the concept of design (Cope &
Kalantzis, 2000; New London Group, 1996) and examine it as both a framework
for understanding how readers make meaning when they interact with texts that
incorporate multiple semiotic resources, and as a lens that I argue readers can apply
to conduct close readings of comics. Having done so, I offer a close reading of a
scene from Frank Miller’s (2002) graphic novel Batman: The Dark Knight Returns
to demonstrate how attending to the multimodal design of comics can deepen
one’s appreciation for the interpretive moves that readers make as they transact
with the semiotic design of these texts. To conclude, I reflect on the implications
of reading comics through the lens of design for teachers and students.
tors can use to cultivate students’ visual literacy (Connors, 2012; Frey & Fisher,
2008; Gillenwater, 2009; Serafini, 2014). Given the preponderance of multi-
modal texts that students transact with outside of school (Serafini, 2011), and
acknowledging that pictures, like words, are powerful conveyors of ideology,
creating opportunities for students to engage in conversations about how mul-
timodal texts mean is an important part of contemporary literacy instruction
(Connors, 2015; Hassett and Schieble, 2007; Serafini, 2011).
Still, literacy instruction in school remains tied to the written word. Multiple
factors potentially account for this.The emphasis that education reformers place
on standardized tests that privilege print, for example, exerts pressure on teach-
ers to teach reading and writing as they are traditionally conceived. Teachers,
especially at the secondary level, may also assume that part of their work involves
their preparing students for college reading and writing, which they (rightly)
assume remain steeped in print. Independent reading programs such as Accel-
erated Reader, which award students points for reading books based on their
readability scores, also privilege print over multimodal texts. Importantly, teach-
ers also may have relatively few (if any) sustained opportunities in either their
teacher licensure programs or professional development workshops to examine
how multimodal texts mean (Serafini, 2014). As a result, they may feel uncom-
fortable teaching these texts. For this reason, Serafini (2014) argues that “[b]efore
teachers can help support students as creators and interpreters of multimodal
ensembles, they first have to become more familiar with [related] terms and
concepts themselves and develop a more extensive knowledge base from which
to expand their literacy curriculum” (p. 18). In my work as a teacher educator,
I have found the concept of design—which is closely affiliated with the related
concepts of multiliteracies and multimodality—a useful and manageable starting
point for engaging students in the work of building the kind of knowledge base
that Serafini argues is important. Moreover, it constitutes a lens that readers can
apply to comics in the service of carrying out close readings of individual texts.
Reading by Design
The New London Group, which met in New London, New Hampshire in
1996 to consider how the field of literacy education ought to respond to a per-
ceived increase in linguistic and textual diversity, offered the tripartite concept
18 Sean P. Connors
of design—available designs, designing, and the redesigned—as a framework
for thinking about how multimodal texts mean. The term “available designs”
refers to the design grammars (or conventions) that people are familiar with as a
result of their belonging to certain sociocultural groups. Jewitt and Kress (2003)
describe design grammars as recurring patterns in the way that a group of
people uses a given semiotic resource (for example, word or image) over time.
People draw on available designs their communities make available to them
to design—or make—meaning. In the West, perspective constitutes an available
design that artists have used for centuries. More to the point, writers and artists
who work in the medium of comics are familiar with available designs for using
Downloaded by [Cambridge University] at 10:15 11 January 2017
to a text’s linguistic, visual, audio, gestural, and spatial designs as resources for
making meaning, can promote the sort of close reading that educators have
traditionally valued.
Figure 2.1 Author’s sketch of page 55 in Miller’s (2002) Batman:The Dark Knight Returns
Designing Meaning 21
the defeated character faces the reader, his head lowered to his chest and his
face half-draped in shadows. In the next panel, he grows defiant, as signified by
his suddenly angry expression and his upraised head. In the third panel, Miller
unexpectedly substitutes the image of a disfigured monster in place of Dent, an
allusion, perhaps, to the monster that lurks within the man. Finally, in the fourth
panel, Dent, his anger spent and his humanity once again intact, drops his head
to his chest in an act of resignation. Across the four panels, the background
gradually transitions from light to dark.
Mirroring the design of the second tier, the third row of panels also consists
of four equally sized vertical rectangles. However, the focus now shifts from
Downloaded by [Cambridge University] at 10:15 11 January 2017
Dent to the Batman. In the first panel, Miller uses a close-up to depict Batman
from the shoulders up. In the second, the camera gradually zooms in closer on
the character’s face, leading readers to focus on his right eye. In the third panel,
readers once again encounter the image of a monster, this time a fire-breathing
bat. Finally, in the fourth panel, Miller returns to a middle-distance shot to reveal
Batman, who faces the audience directly. Miller’s use of chiaroscuro, however,
precludes readers from observing the character’s face, which heightens the sense
of menace that surrounds the image. Notably, the background design of this final
panel strikes a balance between light and dark.
The arrangement of the final tier—again, a single rectangle that stretches
across the page—echoes the first. Miller once again uses a long shot, this time
positioning the reader to view the action from across the skyscraper office in
which the scene unfolds. Silhouetted against a window on the left, Batman
kneels on the floor and embraces a defeated Dent. Meanwhile, on the right, a
bat, silhouetted against the moon and having just shattered the office window,
is depicted escaping into the night.While the venetian blinds in the window to
the left are arranged in a neat and orderly fashion, the blinds in the window on
the right are disheveled and askew.
On its surface, the scene depicted in Figure 1 is rather unremarkable: Batman,
having foiled Harvey Dent’s plot to wreak havoc on Gotham City, confronts
the villain and manages to subdue him. A close reading of the scene, however,
accomplished by applying the design lens discussed above and attending care-
fully to the page’s linguistic, visual, audio, gestural, and spatial design, suggests
that the author is concerned with more complex issues, not least of which is
his problematizing Batman’s often unquestioned status as a hero figure. In this
scene, Miller (2002) deconstructs the character of Batman and reveals him to be
a conflicted individual with a propensity for darkness, not unlike the supervil-
lains he combats.
At its most basic level, the aforementioned scene’s linguistic design and its
visual design adheres to an available design in the West for reading a text from
left to right, top to bottom. Beyond this, Miller’s (2002) use of speech bal-
loons, a design element familiar to comics readers, constitutes a resource that
supports readers in distinguishing between speakers. In the uppermost panel,
a single rectangle, Batman begins to speak, exclaiming “Harvey . . . ” only to
22 Sean P. Connors
be interrupted by Dent, who asks, “What are you so mad about, Bats? I’ve . . .
been a sport . . .You have to admit that—I played along. And you . . .You took
your joke about as far as it could go . . . ” (p. 55). Here, Miller’s use of ellipses
influences not only the text’s linguistic design, but also its audio design, as it
cues readers to read Dent’s words haltingly, creating the illusion of voice, and
lending the impression that the character, overcome with emotion, is struggling
to express himself.
Continuing with the first panel, its visual design—specifically, the artist’s use of
perspective—apprises readers that a power differential exists between Dent and
Batman. Kress and van Leeuwen (1996) argue that in the West, vertical angles are
Downloaded by [Cambridge University] at 10:15 11 January 2017
good and evil, and right and wrong. In the third panel, when Batman professes
to see Dent “as he is,” however, the character is revealed to be a monster, as
though to suggest that this is his “true” self, and that no amount of plastic sur-
gery or psychiatric help can change that. By the fourth panel, when Dent’s head
drops to his chest in what I interpreted as a sign of resignation, the shadow is
revealed to have spread further across his face, signifying, perhaps, his descent
into darkness. This reading is further implied by the artist’s use of background
colors: As the panels transition from left to right, their respective backgrounds
grow progressively darker.
In the third tier of panels—again, four vertical rectangles—the focus of the
narrative shifts from Harvey Dent to Batman, a reading that is implied by the
text’s visual design, which now focuses exclusively on the latter character. In
the left-most panel, the voice of Batman narrates, “I see him . . . I see . . . ”. In
the next panel, the character shifts from narration to dialogue as he informs
Dent, “I see . . . I see a reflection, Harvey” (Miller, 2002, p. 55). Again, the
linguistic design of the panel, which places the word “reflection” in bold print,
cues readers to its significance, as does Batman’s repetition of the word in the
panel that follows.
It is worth noting that the visual and spatial design of the aforementioned
panels echoes or, better, reflects, the design of the panels immediately above. In
the left-most panel, half of Batman’s face is shrouded in shadows, much as Dent’s
is in the panel above it. The second panel, an extreme close-up, invites readers
to focus on the Batman’s right eye, lending the impression that the reader is
gradually being taken into the character’s psyche, a reading that is confirmed
in the third panel, which contains the image of a fire-breathing bat. As readers
familiar with Batman’s mythology know, as a child Bruce Wayne witnessed the
murder of his parents, and he subsequently vowed to avenge their deaths by
fighting crime. Later, when he fulfilled his vow as an adult, he adopted the guise
of the bat, a creature of the night, in a calculated move meant to invoke terror
in his adversaries. Batman’s pursuit of justice is Sisyphean, however, in that no
matter how many criminals he apprehends, his quest for vengeance is never
satiated. Instead, the character is destined to remain haunted by the tragedy that
befell him as a child. In this sense, it is possible to read Batman as a tragic if not
monstrous figure, one that is condemned to battle personal demons in much
the same way that his nemesis, Harvey Dent, does.
24 Sean P. Connors
The latter reading is further suggested by the spatial arrangement of the
panels, which juxtaposes the image of a fire-breathing bat with the image of
Harvey Dent as a monster. In this way, the text’s spatial design influences how
readers experience and interpret its linguistic design: that is, when Batman
tells Dent that he sees a “reflection,” readers understand that he is referring to
himself. This motif continues in the fourth panel, the design of which again
mirrors the panel immediately above it. Like Dent, Batman’s head is lowered
(gestural design), as thought to suggest that he also has resigned himself to his
fate, and shadows spread across his face (visual design), creating an air of menace.
Moreover, the background shading of the panel—a perfect balance between
Downloaded by [Cambridge University] at 10:15 11 January 2017
dark and light—cues readers to assign symbolic meaning to its visual design,
which alludes to the potential for good and evil that is present in all people,
heroes and villains alike. Recognizing this, what are we to make of the character
of Batman? As readers, are we to interpret him as a heroic figure battling for
good, or as a psychologically twisted individual tormented by his own personal
demons? Is he representative of law and order, or vigilantism and an abuse of
power? These are just some of the questions that the scene’s multimodal design
invites readers to ask.
It should be noted that the spatial design of the page, most notably the sym-
metry that Miller (2002) creates through his careful arrangement of panels,
further develops the reflection motif described above.Were one to fold the page
in half, either horizontally or vertically, its two parts would mirror each other
perfectly. What, then, are readers to make of the wordless final panel, in which
Batman comforts, rather than apprehends, Harvey Dent? Again, it is possible to
read the panel’s design as inviting readers to conceive the two characters as mir-
ror images of one another. Using a long-distance shot, Miller positions readers
to view the characters silhouetted against two windows in the skyscraper office
where the scene plays out. In the left half of the image, the Batman is shown
cradling Harvey Dent in an act of compassion.The window blinds immediately
above the duo are arranged horizontally, as one might expect to find them,
connoting a sense of order and stability. The blinds in the window on the right,
on the other hand, are askew, a result of the glass’s having been shattered by a
bat escaping into the night. In this way, it is possible to read the text’s visual
and spatial designs as working together to connote order and disorder, and to
signify the psychological states that I have argued the two characters are caught
between. This raises additional questions for readers to grapple with: Might
the text’s semiotic design imply that Batman is only a step removed from the
criminals he abhors? Does he, like those he seeks to bring to justice, stand to
lose himself in the abyss at any moment?
who are intimidated by the prospect of drawing, programs like Comic Life
allow users to integrate photographs in the design of their texts. Of course,
if access to technology is an issue, then students can create their own comics
using pen and paper, much as cartoonists have done for decades. In working
with students, I have found that encouraging them to apply concepts taken
from the metalanguage we construct as we read and talk about comic books
and graphic novels in class is helpful, as doing so deepens their understanding
of these concepts and heightens their appreciation for the work involved in
making multimodal meaning (Connors, 2015).
Projects of the sort described above also create opportunities for students to
reflect on the affordances and constraints involved in using different modes to
represent their ideas. As they design their own comics, for example, students
may discover that it is possible to communicate spatial relationships more easily
using images than words. Conversely, they may find that written language allows
them to describe a character’s attitudes or feelings more precisely than they can
with pictures. As they build understandings of this sort, students broaden their
semiotic tool kits and expand their analytic repertoires.
Intuitively, young children seem to appreciate the meaning-making potential
that working with multiple modes makes possible. In many cases, their earliest
experiences with literacy involve their conjoining word and image in a single
space. Later, as they progress through the upper grades of school and beyond,
their experiences with literacy become increasingly monomodal, as the texts
they are expected to read and produce rely more and more heavily on print. If
modes are, as suggested above, characterized by their own unique affordances
and constraints, then asking students to rely exclusively on print to present their
ideas seemingly limits their ability to satisfactorily express themselves, which in
turn renders them less rhetorically dexterous.
In his edited collection of essays on speculative fiction, Thomas (2013)
encourages readers to ask, “Why are we engaging with texts? Why are some
texts allowed in formal education settings and others excluded? Why do we
perpetuate a narrow view of ‘text,’ ‘medium,’ ‘reading,’ and ‘genre’?” (p. 4). As
explained at the outset of this chapter, the manner in which educators perceive
comic books and graphic novels has changed considerably in the first decades
of the 21st century. The teachers that I worked with as a child may not have
been prepared to see a place in school for comics, or to appreciate the extent
Designing Meaning 27
to which reading these texts challenged me, but today, the related concepts
of multimodality and multiliteracies provide a strong rationale for including
comic books and graphic novels in the curriculum. Furthermore, as I have
attempted to demonstrate in this chapter, reading comics through a design lens
can help readers to appreciate the work involved in consuming and producing
these multimodal texts, while providing them with a framework for engaging
in close readings of individual texts. Of course, these are not the only reasons
for acknowledging comics in school. Equally important is the aesthetic pleasure
that this form of storytelling, once marginalized in schools, has brought, and
continues to bring, readers.
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Additional Resources
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Journal of Pragmatics, 74, 180–208. As opposed to many attempts to provide accounts of
visually expressed narratives by drawing on our understandings of linguistic discourse, this
Designing Meaning 29
article suggests a framework that provides an effective foundation for reengaging with
visual communicative artifacts. It seeks to articulate a model of discourse pragmatics that
is sufficiently general to apply to the specifics of visually communicated information and
show this at work with respect to several central aspects of visual narrative.
Jacobs, D. (2008). Multimodal construction of self-autobiographical comics and the case of Joe
Matt’s Peepshow. Biography, 31(1), 59–84. Jacobs discusses the availability and sales of auto-
biographical comics “as they move from the underground into the mainstream of comics
shops, and finally into both independent and chain bookstores.” Jacobs argues that we must
broaden our scope of inquiry to include not only purely linguistic texts but also multimodal
texts such as comics.
Housed at the Institute of Education, University of London, the website “Mode: Multi-
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Amy Bright
In 2008, the graphic novel Skim was nominated for the Governor General’s Lit-
erary Award, one of the most prestigious prizes in Canada. Cousins Mariko and
Jillian Tamaki collaborated on the YA graphic novel, which follows Japanese-
Canadian teenager Kimberly (Skim) Keiko Cameron after a suicide shocks her
Catholic high school. Mariko contributed to the text, while Jillian composed
the illustrations. In interviews, both artists emphasized their collaborative pro-
cess on Skim, one that saw little separation between text and image. Skim was
published by Canadian publishing house Groundwood Books, an imprint of the
House of Anansi Press, well known for outstanding publications in children’s
and adolescent literature. Although the novel was recommended for adolescents
over the age of 14, the physical shape of Skim resembles a children’s picture
book. Oversized, slim, and larger than a typical graphic novel, Skim’s physical-
ity was carefully designed. At times, large, two-page illustrations fill the pages,
and at others, text takes precedence. For these and other innovations, Skim was
praised and well received by critics. However, its nomination for a Governor
General’s Literary Award soon came under close scrutiny and became the sub-
ject of a literary controversy. At the time of nomination, the Governor General’s
Awards had yet to introduce a nomination category that recognizes graphic
novels. Instead, jurors had to decide whether Skim should be entered into either
the category for “Children’s Text” or the category for “Children’s Illustration.”
Rather than recognizing the graphic novel as displaying an integral relation-
ship between text and image, jurors nominated Mariko Tamaki for the text of
the book, while neglecting to also recognize Jillian Tamaki for her illustrative
work. Like many graphic novels, the text and image in Skim are viewed as
inseparable, not easily compartmentalized into distinct parts. Isolating the text
of Skim, many critics argued, meant devaluing the book as a whole. Indeed,
Mariko Tamaki noted, “I suppose it can be argued that one could read the text
and look at the illustrations of a children’s book separately, but that’s impossible
with a graphic novel” (Nelles, 2009, para. 2). Both Jillian and Mariko expressed
their regret that a nomination for the Governor General’s Award necessitated
the separation of the text from the illustration in Skim. Jillian commented, “We
have always been co-creators. We were not put together (by a publisher). We
Another random document with
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frémissantes, les jarrets tendus, les ailes et la croupe en
mouvement. Et quel blanc que le leur : chaud, velouté, immaculé !
Puis j’allai vers un enclos où cent vingt poules blanches, à
l’adorable crête rouge, picotaient. Une quantité de coqs s’en
donnaient dans ce sérail : ils violaient, violentaient, harcelaient les
poulettes qui s’encouraient éperdues ; mais, prises au vol, elles y
passaient. Sous un arbre, des groupes nichaient par terre, le ventre
dans un creux, d’autres picotaient sans répit, sans souci, celles-là,
des coqs ardents qui les harcelaient toutes. Sur le vert tendre du
printemps, elles se détachaient si fraîches, si pimpantes que mon
spleen me quitta du coup.
— Vous devez avoir beaucoup d’œufs ? dis-je au gardien.
— Nous pas : le directeur.
— Si le directeur a les œufs, il doit les vendre pour arriver à
nouer les deux bouts, car le jardin périclite et s’est déjà fortement
endetté.
Puis j’allai voir les singes.
Plus de la moitié sont morts de privations et on ne peut les
remplacer.
— Ils n’ont pas ce qu’il leur faut, me dit le gardien.
Il est vrai que je les vis grignoter des fèves, et du maïs, au lieu
des figues, des oranges et autres bonnes choses qu’on leur donnait
avant. Des figues ! des oranges ! Oh ! que je voudrais en manger
moi-même !
Dans la salle des singes, on a installé les perroquets sur leurs
perchoirs. Ces bêtes au plumage magnifique me donnaient envie de
les étrangler : l’une après l’autre, elles s’étaient mises à crier en
chœur, avec des voix si discordantes et perçantes que les vitres
tintaient comme si elles allaient se briser. Hou, les sales bêtes ! elles
suent la stupidité et leur beau plumage en devient discordant lui-
même !
17 juillet 1918.
C’est adorable, mais gênant. Je lis au lit ; une nuée de papillons
de nuit, fauves, velus, à grosse tête ornée de panaches, voltigent
lourdement autour de ma tête, sur mon oreiller, en laissant derrière
eux une poudre jaune comme du pollen. Je ne puis dormir : nuit
d’orage, de pluie battante, de chaleur moite. Je dépose le Journal
des de Goncourt et vais au balcon pour me rafraîchir. Il fait un noir
opaque, fouetté par des émanations qui illuminent tout le pays, et en
bas, dans le jardin, j’aperçois un ver luisant qui brille, même quand
les éclairs embrasent tout : il s’occupe bien des intempéries, celui-
là… Je scrute la nuit, mais je ne vois pas voltiger l’amoureux
phosphorescent, incandescent, qu’elle appelle, et elle luit, luit, dans
le gazon inondé…
Quant à mes oreillers, ils sont couverts de papillons : rien n’égale
leur beauté, leur variété de formes, de couleurs, et le précieux des
tissus : jamais manteau de déesse n’a pu approcher de cette
délicate opulence. Mais, mes chéris, où voulez-vous que je pose ma
tête ? Vous me préparez une nuit blanche… Voilà, ils se fourrent
dans mes cheveux, mon cou… Je vais chercher mon verre
agrandissant… Ah ! ce sont des monstres merveilleux, à tête
énorme, au crâne bossué, à cornes, à trompes, à suçoirs, à pattes
barbelées… Seulement, mes trésors, je voudrais dormir et,
maintenant que je vous ai vus, je voudrais bien me débarrasser de
vous, et vous êtes là d’une familiarité… vous descendez le long de
mon dos, sous mon vêtement, et vous glissez, toutes ailes
déployées, le long de mes draps…
Ça va finir : je vais éteindre, et ils se colleront tous au plafond…
1918.
On lance des mines dans les bruyères. C’est une chute brutale,
pesante, sans écho, qui doit réduire en bouillie ou vous incruster en
terre. Mon Dieu, comme cela m’ébranle le système nerveux !
Dans les pinières où je me promène, il fait délicieux : la pluie
d’hier a rendu le tapis d’aiguilles moelleux ; une légère brise fait
onduler les cimes de pins ; le soleil filtre, le parfum de résine
ressemble à de l’encens : exquis, exquis ! Mes chiens courent et
aboient après un écureuil qui, de terreur, saute d’une haute pinière
dans une basse ; il tombe, ils l’ont ! Non, d’un bond il est de nouveau
en haut ; la chienne, de frénésie, bondit à une hauteur de deux
mètres et embrasse l’arbre ; aïe, elle se déchire le ventre et hurle ;
l’écureuil voltige déjà au loin, poursuivi par les deux chiens.
Rien dans la nature n’est ami ou bienveillant. Voilà des
aéroplanes de guerre qui s’exercent au-dessus des pinières…
Encore des mines, han ! han !… Les merles chantent… Je continue
ma promenade, l’esprit dispersé et ne pouvant se fixer sur rien par
l’agitation que me donne ce bruit.
Voilà encore un joli écureuil, au ventre blanc, que mes chiens ont
découvert ; il veut se mettre en sûreté dans des pins plus élevés ; il
voltige jusque sur le bord d’un chemin. Voyant qu’il ne pourra
atteindre la branche qui avance de l’autre côté, il ricoche à droite, où
une autre s’étend au-dessus du chemin ; il y saute, file en coin, puis,
d’un bond plané, atteint une branche de la plus haute pinière. Alors il
fait tant de méandres que mes chiens perdent sa piste.
Eh bien, il n’y avait pas que de l’instinct dans les agissements de
l’écureuil : il y avait certainement de la réflexion et de la
combinaison.
Au loin le canon ! les mines ! le carnage et le massacre !
1918.
8 mai 1922.
Pages
Angelinette 7
Je voulais en faire un homme 67
La petite femme et ses enfants 121
Bêtes en cage et bêtes en liberté 183
MAYENNE, IMPRIMERIE CHARLES COLIN
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