You are on page 1of 4

SAMURAI

“Number one under the rising sun”

HP - 40 (60 on second lives)


Speed - 35 (30 on second lives)
Role - BRAWLER
CHAMPION CLASS

“PSV1 - Concentration (PHASE 1)”:When ATK is inactive


for more than 2 second, your blade will be sheathed.
Using any ability while active will convert the damage
you dealt to true damage, while empowering some ability

“PSV2 - Physical Control”:You have a stamina gauge of


100, using certain ability will consume your stamina.
Using too much ability will exhaust you, and inflict
yourself with SLOW (3s) and DISABLE (3s). Your stamina
will slowly regenerate when stopping any use of your
ability, and will extend faster if you stopping your
movement

“PSV3 - Focus (2s)”:You utilize RMB button, upon


activate, immediately enter a parry stance, reducing
any incoming damage you receive and repells away
projectile. However, attempting to parry AOE attack
will instead makes you receive full damage and
additional knockback, inflicting STUN (1s) to yourself.
On second phase, succesfully parrying attack will grant
you 15% of your current stamina
“PSV4 - Dawn of the Red Rising Sun”:When your HP
reaches 0, immediately gain FORCEFIELD and enter a
cutscene..
“I’ve come this far.. I’ve trained so hard.., I’ve got
honor to achieve..!, For the rising sun!, FOR THE RISING
SUN!”
Sunshine surrounds you, then pin your katana on the
ground as you unseathe the smaller one. Standing up and
grabbing back your katana, granting you new ability. In
this phase, you lose your PSV1

PHASE 1
“ATK - Shinshintō (0,8s)”:Swing your katana forward dealing 10
damage. When PSV1 is active, lacerate the air infront of you, creating an
even bigger slashmark that deals 15 true damage on hit. Consume 5
stamina point on use

“AB1 - Concentrated Pillar (5s)”:After a delay, create a wave of


energized pillar infront of you that deals 8 damage on hit, and knock
opponent upward. When PSV1 is active, sends forward 5 pillar wave
instead, dealing lesser damage but stronger knocback. Consume 15
stamina points

“AB2 - Fire Fury (5s):Ready, then dashforward in a instant, leaving behind


a trail of fire, anyone on range will immediately take 10 damage while
inflicting BURN (2s). When PSV1 is active, dash forward on longer
distance, creating erupting flames behind that deals additional 5 neutral
damage on hit. Successful hit will refresh the cooldown however, doubling
the amount of stamina required to use. Consume 20 stamina
“AB3 - Precision (6s)”:Enter a stance, attempting to counter attack for the
next 1,5 second. If failed, consume 30 stamina. If successful, negate any
damage then immediately cut forward with your blade, dealing 20 damage
and execute enemy on low health. Does not consume stamina on
successful parry

“AB4 - Thousand Cuts (8s)”:Summon 3 clones of yourself infront of you,


then after a delay, your clones and yourself perform a thousand slash on
said area, dealing 3 neutral damage that can hit for up to 10 times. While
PSV1 is active, the ability will be casted faster. Consume 40 stamina
gradually

“AB5 - Rising Sun (5s)”:Roll forward gaining UNTARGETABLE, then


immediately perform a powerful kick that deals 5 damage, knocking enemy
back. On recast while successfully landed the kick, jump forward then slice
downward with a powerful force, dealing 15 true damage if hit, successfully
landing the whole combo will refresh your cooldown except CRT. Consume
25 stamina total

“CRT - Yokai Blessing (12s)”:Surround yourself with dark red aura for the
next 5 second. While active, you capable to cast ability even passing 0
stamina however, you start taking 1 neutral damage rapidly. Missing your
ability will make you deal 33% of the ability damage to yourself however,
eliminating an enemy will grant you 25% of your life back

PHASE 2
“ATK - Wakizashi (0,6s)”:Your ATK is divided by 4. 1st:Swing forward with
your katana dealing 8 dmg. 2nd:Slice forward twice with your wakizashi,
dealing 6 damage each. 3rd:Perform a spinslash with both swords, dealing
3 damage four times. 4th:Strike forward with both sword performing an X
slash, dealing 15 damage and doubles the cooldown done.
Consuming 5 stamina
“AB1 - Feral cuts (4s)”:After a delay, dash forward with your katana
dealing 10 damage, then perform a spinslash with your wakizashi, dealing
5 true damage and inflicts INJURED (3s). Consume 15 stamina

“AB2 - Total Concentration (6s)”:Instantly perform a slash forward with


your katana, dealing 12 damage and capable to reflect projectile on hits. If
anyone hits you with any attacks for the remaining 1,5s after the ability will
make you immediately parry the attacks with your wakizashi, negating the
damage you’ve take. Consume 15 stamina, and another 15 stamina if you
manage to parry an attack

“AB3 - Oxygen Laceration (6s)”:Form a crescent shaped slash with both


of your sword that deals 10 damage and knockback, then immediately send
forward the projectile that travels slowly, but gaining acceleration overtime.
When hits, deals 8 neutral damage. Consumes 10 stamina

“AB4 - Annihilation (7s)”:Gain HASTE (3s), your ATK cooldown is now


cut in half while this active but cannot use any of your ability. Successfull
hitting 5 ATK’S in a row will refresh all your cooldown however. ATK will
consume more stamina

“AB5 - Oceantide (8s)”:Ready, then after a delay, start spinning with both
of yourself that starts slowly, but gain acceleration overtime. Dealing 3
neutral damage per hits that capable hitting for up to 15 times however, you
start consuming stamina untill eventually exhausting yourself. You can
cancel the ability by recasting

“CRT - Yamato (12s):Enter a stance, then after a delay, dash forward


dealing 10 true damage, first enemy hit will be applied with
HONORBOUND (7s), attempting to damage anyone not with the said effect
on will dealt no damage, instead damaging yourself. Successfully
eliminating honorbounded enemy will grant your first phase back after a 5
second buildup. Consumes 50 stamina

You might also like