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Muramasa
Maledicted Swordsmith
Role: Assassin
Specialty: Burst/Chase
Difficulty: Hard
VA: Noriaki Sugiyama

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Passive: Eye of Karma

After switching blades, Muramasa's next basic attack applies a stack of Counter Force lasting for 3.5s.
When a new stack of Counter Force is added, the duration is immediately refreshed. The maximum
amount of Counter Force stacks is 3 but increases to 5 once Muramasa's swords have reached Tier 3.

If Muramasa's abilities deal damage to targets with Counter Force, they will gain a 0.5x damage bonus
and he will recover 5 points of energy for each stack. Once Counter Force has been fully stacked,
Muramasa's next basic attack is enhanced dealing (+45% total Physical ATK)(+1% target's lost HP)
which is accompanied by a secondary effect that changes based on the current sword he is wielding. If the
enhanced basic attack lands a critical hit or triggers an item effect, the damage bonus is capped at 1.8x
Muramasa's total Physical ATK.

Tachi - The next basic attack deals splash damage to enemy units within a range of 1 yard per stack of
Counter Force [the damage bonus is increased by (+50% bonus Physical ATK) points against the main
target if their HP is higher than 50%]

Katana - The next basic attack becomes two stage with Muramasa charging towards the target; the charge
distance is increased by 0.5 yards for every stack of Counter Force

Tanto - The next basic attack deals (+10% bonus Physical ATK) bonus damage for every stack of
Counter Force
First Skill: Eye For Craftsmanship

Passive: This ability is unlocked at the start of the match. Whenever this ability is upgraded, Muramasa
crafts three swords and enhances them as this skill is levelled up. The base sword that Muramasa receives
upon entering the battlefield for the first time is a Tsurugi (ceremonial straight sword) which grants no
bonus effects. Upon successfully crafting a sword, Muramasa reduces his skill CDs by 2s and recovers
10% of his maximum energy. This ability does not benefit from CD reduction.

Tachi (long) - Slower attack and cast speed but longer range
Tier 1: Upon switching to this blade, the first basic attack inflicts a 30% slow effect for 1.2s
Tier 2: Slow extent increases to 40%
Tier 3: Slow extent increases to 50% which weakens over time within 1.5s

Katana (mid length) - Medium attack and cast speed


Tier 1: After switching to this blade, Muramasa's Physical ATK increases by 5 for every three times he
deals damage for 2.5s (the maximum amount of stacks is 3)
Tier 2: The Physical ATK bonus increases to 10
Tier 3: The Physical ATK bonus increases to 15

Tanto (short) - Faster attack and cast speed but shorter range
Tier 1: Once you switch to this blade, you will deal bonus (+55% bonus Physical ATK)(+1% target's lost
HP) damage against enemy units with lower than 50% HP which increases by 100% against Jungle
monsters; this can only be triggered every 10s per enemy hero but has no CD against non-hero units
Tier 2: Bonus damage increases to (+65% bonus Physical ATK)(+1% target's lost HP)
Tier 3: Bonus damage increases to (+70% total Physical ATK)(+3% target's lost HP)

Active: By toggling this ability, Muramasa can select between his three swords of varying levels of
length: Tachi, Katana, and Tanto which each grant unique effects and changes how Muramasa's abilities
behave. Upon equipping your blade of choice, this skill changes into Sword Aesthetic.

(CD: 8.5s)
(Energy Cost: 0)
Bonus Skill: Sword Aesthetic

Muramasa launches a stab attack with his blade, dealing 300 physical damage (+75% bonus Physical
ATK) to the first enemy unit within a rectangular area.

Tachi - This attack becomes AoE but the total damage is reduced by 40%

Katana - If you successfully hit an enemy hero or Jungle monster, this can be recast by pressing it again

(Press Again): Muramasa sends out a flying slash that travels until it hits an enemy unit, dealing 260
physical damage (+65% total Physical ATK) to them and the other enemy units behind them. When this
deals damage to only one target or a Jungle monster, it will deal (+80% bonus Physical ATK) bonus
damage. The damage decays as the slash travels further up to 60% less.

Tanto - The damage increases with how close to the target is to Muramasa up to 100%. The further the
target is from him the damage will decay gradually up to 90%.

(CD: 9.5/9/8.5/8/7.5/7)
(Energy Cost: 20)
(Base damage: 300/330/390/450/520/550)
(Katana second stage damage: 260/300/320/340/360/400/440)

Second Skill: Tame-Shimono

Muramasa dashes in a designated direction and upon hitting an enemy unit, he will send out an arcing
slash that deals 250 physical damage (+70% bonus Physical ATK) to them while marking them with
Blaze for 4s allowing this skill to be recast. As long as Blaze is active, it will deal (+0.5% target's bonus
max HP) magic damage every second and reveal the target's position.
Second Skill: Tame-Shimono

Muramasa dashes in a designated direction and upon hitting an enemy unit, he will send out an arcing
slash that deals 250 physical damage (+70% bonus Physical ATK) to them while marking them with
Blaze for 4s allowing this skill to be recast. As long as Blaze is active, it will deal (+0.5% target's bonus
max HP) magic damage every second and reveal the target's position.
(Press Again): Muramasa teleports to the target marked with Blaze, ending its duration as it detonates to
deal 270 physical damage (+90% bonus Physical ATK).

Tachi - Upon detonating, the Blaze mark will knock up the target for 1s and knock back other nearby
enemy units away from them

Katana - Muramasa can charge a short distance in the direction of the joystick, increasing the damage of
his next skill cast by (+40% bonus Physical ATK)

Tanto - If this takes down an enemy hero, the CD of this ability is reduced to 0.5s

(CD: 11.5/11/10.5/10/9.5/9)
(Energy Cost: 35)
(Base damage: 250/280/350/380/420/450)
(Second stage damage: 270/310/370/410/490/530)

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Third Skill: Sword Trial

Muramasa unsheathes his sword in iaido fashion during which he is untargetable but susceptible to area
based control effects, dealing 320 physical damage (+75% total Physical ATK) to enemy units on each
side of the trajectory.

Tachi - If you successfully hit an enemy hero or Jungle monster, this skill can be recast by pressing it
again

(Press Again): Muramasa waves his sword in a thin cone shaped, dealing 220 physical damage (+45%
total Physical ATK) to enemy units in range. Enemy units in the innermost range are slowed by 20%
which can stack with the Tachi version of the enhanced basic attack's effect from Eye For Craftsmanship.

Katana - For every enemy hero hit by this ability, its CD is reduced by 1.5s
Tanto - At the end of the dash, Muramasa will jab the enemy units hit dealing 340 physical damage
(+90% bonus Physical ATK) to them. The targets behind take 40% reduced damage, but if this skill hits
more than one enemy hero it will refund 6 points of Energy for each hero target damaged

(CD: 16/15/14/13/12/11)
(Energy Cost: 40)
(Base damage: 320/360/380/400/440/500)
(Tachi second stage damage: 220/260/280/300/340/360)
(Tanto second stage damage: 340/380/420/460/520/560)

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Ultimate Skill: Tsumukari Muramasa ~ Baseless Blade Works

Muramasa charges towards an enemy unit after a 0.8s delay, dealing 500 physical damage (+250% total
Physical ATK) to them. If the target has been successfully taken down, he will heal himself by 80% of the
total damage dealt. When this skill fails to kill its intended target, a Curse will be applied to them.
However, if this ability kills an enemy hero with the highest KDA on their team the Curse will still apply
to them.

While the Curse is active, the target will be slowed by 20% and their damage dealt is reduced by 30%.
Additionally, Muramasa's abilities will deal (+120% bonus Physical ATK) bonus damage against the
target marked by the Curse. Once the target dies, the Curse is instantly dispelled refreshing the CDs of
Muramasa's basic abilities.

Depending on the blade equipped, this skill gains a bonus effect:


Tachi - This ability will deal damage to enemy units behind the main target but will deal 35% reduced
damage against enemies other than the target

Katana - This ability will strike three times with the damage decaying by 30% on the second strike and
40% on the third strike

Tanto - If this ability deals damage to an enemy unit with less than 20% of their maximum HP, it will
trigger an additional 300 (+150% total Physical ATK) bonus magic damage
(CD: 60/55/50)
(Energy Cost: 50)
(Base damage: 500/680/860)
(Tanto bonus damage: 300/400/500)

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