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Illrigger

INFERNAL CONDUIT
You can transfer hit points between you and other targets. As an action, choose
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a number of dice from your pool. If the traget is unwilling, this is a melee spell
attack with which you are proficient, using Charisma as your spellcasting ability.
If you miss, nothing happens. If you hit, or if you're targeting a willing creature,
roll the chosen dice. Pool is replenished after long rest.

FORKED TONGUE
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You have a facility with speech and know how to
manipulate an audience. Whenever you make an
ability check to persuade, deceive, or intimidate, you
can treat a d20 roll of 7 or lower as an 8.

FIGHTING STYLE
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d10

BALEFUL INTERDICT
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Bonus action place a seal on a target you can see within 30 feet a number of times equal
to your CHA MOD. Whenever you rest all seals regained. When you ally hits a target with
seals, you can consume the seals to make the attack deal an extra 2d6 necrotic damage to
the target per seal. If you are within 30 feet of the target, you heal 2 HP for each damage
dice. If a creature seals dies, you can move all of its seals to another creature in 30ft.

HELLSIGHT
Your mastery of deception makes it easy for you to recognize
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the use of concealing sorcery. As an action, you extend your awareness
INFERNAL CONDUIT SEALS HELLSIGHT
out from you. Until the end of your next turn, you know the location of
creatures within 60 feet using magic to hide or disguise themselves.You
can use this feature a number of times equal to your Charisma modifier.

d10
RESOURCE VALUE
EXTRA ATTACK
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Beginning at 5th level, you can attack
twice, instead of once, whenever you
take the Attack action onyour turn

BALEFUL INTERDICT IMPROVEMENT


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When you reach 10th level, you feel your
connection to your archdevil increase.
Your seals deal anextra 1d6 damage

INFERNAL CONDUIT IMPROVMENT


Beginning at 11th level, in addition to draining the life force of an enemy,
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you can also inflict one levelof exhaustion on them. They may recover this
exhaustion normally. This ability does not work if thetarget already has
three or more levels of exhaustion, or if you have no dice left in your pool,
and youcannot choose to inflict exhaustion instead​
​ of draining life

AURA OF DESOLATION
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Beginning at 14th level, you radiate a magical aura of
evil. Whenever a hostile creature within 15 feet ofyou
makes an attack roll or a saving throw, it must roll a
d4 and subtract the number rolled from theresult.


SUMMON HELL
Beginning at 15th level, as an action, you can summon a bone devil to serve you
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for 1 minute. Thedevil appears in an unoccupied space within 30 feet. It is
● ● bound to you and must obey yourcommands to the best of its ability. It acts on
the same initiative that you act on, and may both act andmove on the turn you
summon it. If you die or fall unconscious, the devil returns to Hell. Once youuse
this feature, you must wait 1 week before you can use it again

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