Professional Documents
Culture Documents
TECHNOLOGY
Plastics and Electronics
Year 8
Problem
Evaluation Research
Manufacturing
2
LI: Be able to explore the design context. (Explore)
(1.1.1, 1.1.3)
Design
Design Situation Specifications
You are a designer working with an
established electronics toy company.
Design Brief
Design and make a low cost, steady hand game for
young children, with a light and sound output. This
game needs to work with one 9V battery. The size of
the base is limited to the material given to you.
3
LI: Be able to name and identify uses of thermoplastic and thermosetting polymers.
(Technology)
LI: Be able to describe characteristics of polymers
Thermosettings
Thermoplastics
(4.1.1, 4.1.3, 6.4.1)
List 2 examples of Thermoplastic Polymers and their application. List 2 examples of Thermosetting Polymers and their application.
Thermoplastic Thermosetting
Application Application
Polymer Polymer
Characteristics of Polymers
Generally, polymers or
plastics are very light in
weight with varying
degrees of strength.
4
LI: Be able to describe fabrication processes used in the school workshop. (Technology)
(4.1.2, 4.2.1, 4.3.6, 6.4.1)
Strip heater
Bending along a straight line can be achieved using a simple machine called a strip heater. The machine has a long
thin heater element, which warms the plastic along the line of the required bend. Once the plastic has become
flexible, due to localised heating, it is bent to the required angle and held firmly whilst it cools and solidifies.
Vacuum Former
In vacuum forming a sheet of thermoplastic
material is clamped over a vacuum chamber
containing a pattern. Heat is applied by an
Picture of vacuum forming machine electric heating element until the sheet
becomes soft and pliable. The platen is lifted,
which pushes the pattern into the plastic sheet.
The air is then pumped out of the vacuum Pictures of items made using the
chamber. Atmospheric pressure will push the vacuum forming machine
plastic sheet tightly around the pattern.
5
LI: Describe the function of a resistor and determine the value. (Technology)
(5.1.2, 5.2.1-2, 5.4.5)
In the t able below shows how th e resistance o f a resistor with a b rown, black
and red band was determined to be 1000
6
LI: Describe the function of an LED. LI: Describe the function of a buzzer.
(Technology) (Technology)
LED Buzzer
(5.2.1-2) (5.2.1-2)
Strip Board
LI: Describe the function of prototyping boards.
(Technology)
Bread Board
(5.4.1-2, 5.4.12)
Parallel
(5.1.3) LEDs in Parallel
LEDs in Series
Series
How will the LEDs
How will the LEDs behave
behave if one of them is
if one of them is a blinking a blinking LED?
LED?
Switches in Parallel
Switches in Series How many switches need to be
How many switches need to on to turn on the led?
be on to turn on the led?
8
LI: Be able to identify workshop safe practices. (Make)
(4.4.3, 4.4.4,)
•Ask If Unsure
SAFETY •Tidy Tools And Materials Away After Use.
•Long Hair Needs To Be Tied Up •Clamp Your Work Piece Firmly When Drilling.
•Ties And Other Loose Clothing Must Be Removed •Any Injuries Must Be Reported To The Teacher Immediately.
•Do Not Fool About In The Technology Lab •Place soldering iron in its stand when not in use.
•Do Not Rush About - Walk. •Always wash hands after soldering.
•Do Not Interfere With Other People's Work. •Work in a well ventilated area when soldering.
9
LI: Translate schematic diagrams to pictorial circuits.
(Design)
Circuit Design
(5.4.1, 5.4.8)
10
LI: Be able to Identify tools and describe how they are used safely. (Make)
(4.3.3-4, 4.4.3-4, 5.4.1-2, 5.5.1-2)
(5.4.1, 5.4.8)
Name:
Use:
Hazard:
Name: How to reduce risk:
Use:
Hazard:
Name:
Use:
Hazard:
Name:
How to reduce risk:
Use:
Hazard:
Name
Use:
Name:
Use:
Hazard:
Name:
Use: How to reduce risk:
11
LI: Be able to collect and analyse data of existing products. (Explore)
(2.2.1, 6.1.2)
Research pictures of existing steady hand game aimed for young children, Use annotations to highlight what struck you in the image.
(A few images were given to help you out in the research)
12
LI: Be able to construct an artifact from a given design. (Make)
(4.1.2, 4.3.1)
Follow the given step by step instructions to produce the steady hand game. Parts List
The picture on the right shows an exploded view and an assembled view of the steady game you need to construct. Follow the steps below to build the game safely and
accurately.
13
LI: Be able to generate a variety of design ideas. (Design)
(1.2.1)
Design web – Write words related to each of the given title in the respective bubble.
Cartoon Space
Design
Web
14
LI: Be able to collect and analyse data to be used for possible solutions. (Design)
(2.2.1, 6.1.2, 6.4.1)
Research pictures related to a suitable title you listed on pg13. Use annotations to highlight what struck you in the image.
Tiltle one:
15
LI: Be able to collect and analyse data to be used for possible solutions. (Design)
(2.2.1, 6.1.2, 6.4.1)
Research pictures related to a suitable title you listed on pg13. Use annotations to highlight what struck you in the image.
Tiltle Two:
16
Sketches
LI: Be able to use data to generate design solutions. (Design)
(1.2.2, 6.1.2, 6.2.2)
Sketch a minimum of 4 original ideas for the base of the game, using the research made. Include
annotations and colour. Insert images of the sketches in the space below.
Lable the buzzer, switch, wire, battery and LEDs.
17
LI: Be able to communicate a finalised product. (Design)
(1.3.2, 1.4.2, 2.1.4, 4.3.5, 4.4.1, 4.5.1-4, 5.4.3-4, 5.4.6, 5.4.9-10, 5.4.12, 6.2.3, 6.4.1, 6.4.5)
Stick your cardboard model and one or more pictures of your final product.
Final Design
Insert pictures of
Insert Photo the cardboard
of final model for the base
of the game
product
18
LI: Be able to evaluate the final product against testing carried out. (Evaluate)
(2.1.3, 3.4.1)
Evaluation
Specificatio
Test Result Evaluation
ns
1.
Is there a sound
output when
the handle
touches the
wire?
2.
Is there a light
output?
3.
Does your game
apeal to young
children?
4. What
features does
your game have
that makes it
stand out from
the rest?
19