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ME101: (3 1 0 8)

KINEMATICS OF A PARTICLE
LECTURE: 22-25

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Contents
Introduction Sample Problem 11.5
Rectilinear Motion: Position, Graphical Solution of Rectilinear-
Velocity & Acceleration Motion Problems
Determination of the Motion of a Other Graphical Methods
Particle
Curvilinear Motion: Position, Velocity
Sample Problem 11.2 & Acceleration
Sample Problem 11.3
Derivatives of Vector Functions
Uniform Rectilinear-Motion
Rectangular Components of Velocity
Uniformly Accelerated Rectilinear- and Acceleration
Motion
Motion Relative to a Frame in
Motion of Several Particles: Translation
Relative Motion
Tangential and Normal Components
Sample Problem 11.4
Radial and Transverse Components
Motion of Several Particles:
Dependent Motion Sample Problem 11.10
Sample Problem 11.12
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Kinematic relationships are used to
help us determine the trajectory of a
golf ball, the orbital speed of a
satellite, and the accelerations
during acrobatic flying.

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Introduction
• Dynamics includes:
Kinematics: study of the geometry of motion.
Relates displacement, velocity, acceleration, and time without reference
to the cause of motion.
Fthrust

Fdrag

Flift

Kinetics: study of the relations existing between the forces acting on


a body, the mass of the body, and the motion of the body. Kinetics is
used to predict the motion caused by given forces or to determine the
forces required to produce a given motion.
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Introduction
• Particle kinetics includes:

• Rectilinear motion: position, velocity, and acceleration of a


particle as it moves along a straight line.

• Curvilinear motion: position, velocity, and acceleration of a


particle as it moves along a curved line in two or three
dimensions.
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Rectilinear Motion: Position, Velocity & Acceleration

• Rectilinear motion: particle moving


along a straight line
• Position coordinate: defined by
positive or negative distance from a
fixed origin on the line.

• The motion of a particle is known if


the position coordinate for particle is
known for every value of time t.
• May be expressed in the form of a
function, e.g.,
x = 6t − t
2 3

or in the form of a graph x vs. t.


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Rectilinear Motion: Position, Velocity & Acceleration

• Consider particle which occupies position P


at time t and P’ at t+Dt,
Dx
Average velocity =
Dt
Dx
Instantaneous velocity = v = lim
Dt →0 Dt

• Instantaneous velocity may be positive or


negative. Magnitude of velocity is referred
to as particle speed.
• From the definition of a derivative,
Dx dx
v = lim =
Dt →0 Dt dt
e.g., x = 6t 2 − t 3
dx
v= = 12t − 3t 2
dt 7
Rectilinear Motion: Position, Velocity & Acceleration
• Consider particle with velocity v at time t and
v’ at t+Dt,
Dv
Instantaneous acceleration = a = lim
Dt →0 Dt

• Instantaneous acceleration may be:


- positive: increasing positive velocity
or decreasing negative velocity
- negative: decreasing positive velocity
or increasing negative velocity.
• From the definition of a derivative,
Dv dv d 2 x
a = lim = = 2
Dt →0 Dt dt dt
e.g. v = 12t − 3t 2
dv
a= = 12 − 6t
dt 8
Rectilinear Motion: Position, Velocity & Acceleration

• From our example,


x = 6t 2 − t 3
dx
v= = 12t − 3t 2
dt
dv d 2 x
a= = = 12 − 6t
dt dt 2

• What are x, v, and a at t = 2 s ?


- at t = 2 s, x = 16 m, v = vmax = 12 m/s, a = 0

• Note that vmax occurs when a=0, and that the


slope of the velocity curve is zero at this point.
• What are x, v, and a at t = 4 s ?

- at t = 4 s, x = xmax = 32 m, v = 0, a = -12 m/s2


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Determination of the Motion of a Particle

• We often determine accelerations from the forces applied


(kinetics will be covered later)
• Generally have three classes of motion
- acceleration given as a function of time, a = f(t)
- acceleration given as a function of position, a = f(x)
- acceleration given as a function of velocity, a = f(v)

• Can you think of a physical example of when force is a


function of position? When force is a function of velocity?

a spring drag 10
Acceleration as a function of time, position, or velocity

If…. Kinematic relationship Integrate


v t

 dv =  a ( t ) dt
dv
a = a (t ) = a(t )
dt v0 0

dx dv
dt = and a = v x

 v dv =  a ( x ) dx
v dt
a = a ( x)
v dv = a ( x ) dx
v0 x0

v t
dv dv
dt
= a (v ) v a ( v ) = 0 dt
a = a (v)
0

x v
dv
v = a (v) v dv
dx x dx = v a ( v )
0 0 11
Sample Problem
SOLUTION:
• Integrate twice to find v(t) and y(t).

• Solve for t when velocity equals zero


(time for maximum elevation) and
evaluate corresponding altitude.

• Solve for t when altitude equals zero


Ball tossed with 10 m/s vertical velocity (time for ground impact) and evaluate
from window 20 m above ground. corresponding velocity.
Determine:
• velocity and elevation above ground at
time t,
• highest elevation reached by ball and
corresponding time, and
• time when ball will hit the ground and
corresponding velocity. 12
Sample Problem
SOLUTION:
• Integrate twice to find v(t) and y(t).
dv
= a = −9.81 m s 2
dt
v (t ) t
 dv = −  9.81dt v(t ) − v0 = −9.81t
v0 0

m  m
v(t ) = 10 −  9.81 2  t
s  s 
dy
= v = 10 − 9.81t
dt
y (t ) t
 dy =  (10 − 9.81t )dt y (t ) − y0 = 10t − 12 9.81t 2
y0 0

 m  m
y(t ) = 20 m + 10 t −  4.905 2 t 2
 s  s  13
Sample Problem
• Solve for t when velocity equals zero and evaluate
corresponding altitude.
m  m
v(t ) = 10 −  9.81 2  t = 0
s  s 
t = 1.019 s

 m  m
y (t ) = 20 m + 10 t −  4.905 2 t 2
 s  s 
 m  m
y = 20 m + 10 (1.019 s ) −  4.905 2 (1.019 s )2
 s  s 
y = 25.1 m

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Sample Problem
• Solve for t when altitude equals zero and evaluate
corresponding velocity.
 m  m
y(t ) = 20 m + 10 t −  4.905 2 t 2 = 0
 s  s 
t = −1.243 s (meaningless )
t = 3.28 s

m  m
v(t ) = 10 −  9.81 2  t
s  s 
m  m
v(3.28 s ) = 10 −  9.81 2  (3.28 s )
s  s 

m
v = −22.2
s

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Sample Problem
SOLUTION:

a = − kv • Integrate a = dv/dt = -kv to find v(t).


• Integrate v(t) = dx/dt to find x(t).
• Integrate a = v dv/dx = -kv to find
v(x).
Brake mechanism used to reduce gun
recoil consists of piston attached to barrel
moving in fixed cylinder filled with oil.
As barrel recoils with initial velocity v0,
piston moves and oil is forced through
orifices in piston, causing piston and
cylinder to decelerate at rate proportional
to their velocity.
Determine v(t), x(t), and v(x).

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Sample Problem
SOLUTION:
• Integrate a = dv/dt = -kv to find v(t).

dv
v
dv
t
v (t )
a=
dt
= −kv v v = −k 0 dt ln
v0
= −kt
0

v(t ) = v0 e − kt

• Integrate v(t) = dx/dt to find x(t).


dx
v (t ) = = v0e − kt
dt
t
 1 
x t

 dx = v0  dt
e − kt
x ( t ) = v0  − e − kt 
0 0  k 0

x(t ) =
v0
k
(
1 − e −kt )
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Sample Problem
• Integrate a = v dv/dx = -kv to find v(x).
v x
dv
a = v = − kv dv = − k dx  dv = −k  dx
dx v0 0
v − v0 = − kx
v = v0 − kx

• Alternatively,

with x(t ) =
v0
k
(
1 − e −kt )
v(t )
and v(t ) = v0 e −kt or e −kt =
v0
v  v(t ) 
then x(t ) = 0 1 − 
k  v0 
v = v0 − kx
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Uniform Rectilinear Motion
During free-fall, a parachutist
For a particle in uniform
reaches terminal velocity when
rectilinear motion, the
her weight equals the drag
acceleration is zero and
force. If motion is in a straight
the velocity is constant.
line, this is uniform rectilinear
motion. dx
= v = constant
dt
x t
 dx = v  dt
x0 0
x − x0 = vt
x = x0 + vt

Careful – these only apply to


uniform rectilinear motion!
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Uniformly Accelerated Rectilinear Motion

If forces applied to a body


are constant (and in a
constant direction), then
you have uniformly
accelerated rectilinear
motion.

Another example is free-


fall when drag is negligible

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Uniformly Accelerated Rectilinear Motion
For a particle in uniformly accelerated rectilinear motion, the
acceleration of the particle is constant. You may recognize these
constant acceleration equations from your physics courses.
v t
dv
dt
= a = constant  dv = a  dt
v0 0
v = v0 + at

x t
dx
dt
= v0 + at  dx =  ( v0 + at ) dt
x0 0
x = x0 + v0t + 12 at 2

v x
dv
v = a = constant  v dv = a  dx v 2 = v02 + 2a ( x − x0 )
dx v0 x0

Careful – these only apply to uniformly


accelerated rectilinear motion! 21
Motion of Several Particles
We may be interested in the motion of several different particles,
whose motion may be independent or linked together.

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Motion of Several Particles: Relative Motion
• For particles moving along the same line, time
should be recorded from the same starting
instant and displacements should be measured
from the same origin in the same direction.

x B A = x B − x A = relative position of B
with respect to A
xB = x A + xB A

v B A = v B − v A = relative velocity of B
with respect to A
vB = v A + vB A

a B A = a B − a A = relative acceleration of B
with respect to A
aB = a A + aB A
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Sample Problem
SOLUTION:
• Substitute initial position and velocity
and constant acceleration of ball into
general equations for uniformly
accelerated rectilinear motion.

• Substitute initial position and constant


velocity of elevator into equation for
uniform rectilinear motion.
Ball thrown vertically from 12 m level
in elevator shaft with initial velocity of • Write equation for relative position of
18 m/s. At same instant, open-platform ball with respect to elevator and solve
elevator passes 5 m level moving for zero relative position, i.e., impact.
upward at 2 m/s.
• Substitute impact time into equation
Determine (a) when and where ball hits for position of elevator and relative
elevator and (b) relative velocity of ball velocity of ball with respect to
and elevator at contact. elevator.
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Sample Problem
SOLUTION:
• Substitute initial position and velocity and constant
acceleration of ball into general equations for
uniformly accelerated rectilinear motion.
m  m
v B = v0 + at = 18 −  9.81 2 t
s  s 
 m  m
y B = y0 + v0t + 12 at 2 = 12 m + 18 t −  4.905 2 t 2
 s  s 

• Substitute initial position and constant velocity of


elevator into equation for uniform rectilinear motion.
m
vE = 2
s
 m
y E = y0 + v E t = 5 m +  2 t
 s
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Sample Problem
• Write equation for relative position of ball with respect to
elevator and solve for zero relative position, i.e., impact.

( )
y B E = 12 + 18t − 4.905t 2 − (5 + 2t ) = 0
t = −0.39 s (meaningless )
t = 3.65 s

• Substitute impact time into equations for position of elevator


and relative velocity of ball with respect to elevator.
y E = 5 + 2(3.65)
y E = 12.3 m

vB E = (18 − 9.81t ) − 2
= 16 − 9.81(3.65)
m
v B E = −19.81
s
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Motion of Several Particles: Dependent Motion

• Position of a particle may depend on position of one


or more other particles.
• Position of block B depends on position of block A.
Since rope is of constant length, it follows that sum of
lengths of segments must be constant.
x A + 2 x B = constant (one degree of freedom)
• Positions of three blocks are dependent.
2 x A + 2 x B + xC = constant (two degrees of freedom)

• For linearly related positions, similar relations hold


between velocities and accelerations.
dx A dx dx
2 + 2 B + C = 0 or 2v A + 2v B + vC = 0
dt dt dt
dv dv dv
2 A + 2 B + C = 0 or 2 a A + 2 a B + aC = 0
dt dt dt
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Sample Problem
SOLUTION:
• Define origin at upper horizontal surface
with positive displacement downward.
• Collar A has uniformly accelerated
rectilinear motion. Solve for acceleration
and time t to reach L.
• Pulley D has uniform rectilinear motion.
Pulley D is attached to a collar which Calculate change of position at time t.
is pulled down at 75 mm/s. At t = 0,
collar A starts moving down from K • Block B motion is dependent on motions
with constant acceleration and zero of collar A and pulley D. Write motion
initial velocity. Knowing that velocity relationship and solve for change of block
of collar A is 300 mm/s as it passes L, B position at time t.
determine the change in elevation, • Differentiate motion relation twice to
velocity, and acceleration of block B develop equations for velocity and
when block A is at L. acceleration of block B.
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Sample Problem
SOLUTION:
• Define origin at upper horizontal surface with
positive displacement downward.

• Collar A has uniformly accelerated rectilinear


200 mm motion. Solve for acceleration and time t to reach L.

v A2 = ( v A )0 + 2a A  x A − ( x A )0 
2

2
 mm  mm
 300  = 2a A ( 200 mm ) a A = 225 2
 s  s
v A = (v A )0 + a At
mm mm
300 = 225 2 t t = 1.333 s
s s

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Sample Problem
• Pulley D has uniform rectilinear motion. Calculate
change of position at time t.
x D = ( x D ) 0 + vD t
æ mm ö
xD - ( xD ) 0 = ç 75 ÷ (1.333s) = 100 mm
è s ø
• Block B motion is dependent on motions of collar
A and pulley D. Write motion relationship and
solve for change of block B position at time t.
Total length of cable remains constant,
x A + 2 x D + x B = ( x A )0 + 2 ( xD )0 + ( x B )0
 x A − ( x A )0  + 2  xD − ( xD )0  +  xB − ( xB )0  = 0

( 200 mm ) + 2 (100 mm ) +  xB − ( xB )0  = 0
xB - (xB )0 = - 400mm
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Sample Problem
• Differentiate motion relation twice to develop
equations for velocity and acceleration of block B.

x A + 2 xD + xB = constant
v A + 2vD + vB = 0
 mm   mm 
 300  + 2  75  + vB = 0
 s   s 

a A + 2aD + aB = 0
 mm 
 225 2 
+ 2(0) + aB = 0
 s 

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Graphical Solution of Rectilinear-Motion Problems

Engineers often collect position, velocity, and acceleration


data. Graphical solutions are often useful in analyzing
these data.
Data Fideltity / Highest Recorded Punch

180

160

140 Acceleration data


from a head impact
Acceleration (g)

120

100 during a round of


80 boxing.
60

40

20

0
47.76 47.77 47.78 47.79 47.8 47.81
Time (s)

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Graphical Solution of Rectilinear-Motion Problems

• Given the x-t curve, the v-t curve is


equal to the x-t curve slope.

• Given the v-t curve, the a-t curve is


equal to the v-t curve slope.
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Graphical Solution of Rectilinear-Motion Problems

• Given the a-t curve, the change in velocity between t1 and t2 is


equal to the area under the a-t curve between t1 and t2.

• Given the v-t curve, the change in position between t1 and t2 is


equal to the area under the v-t curve between t1 and t2.

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Other Graphical Methods

• Method to determine particle acceleration from v-x curve:

dv
a=v
dx
= AB tan 
= BC = subnormal to v-x curve

35
Curvilinear Motion: Position, Velocity & Acceleration

The softball and the car both undergo


curvilinear motion.

• A particle moving along a curve other than a


straight line is in curvilinear motion.
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Curvilinear Motion: Position, Velocity & Acceleration

• The position vector of a particle at time t is defined by a vector between


origin O of a fixed reference frame and the position occupied by particle.

• Consider a particle which occupies position P defined by r at time t

and P’ defined by r  at t + Dt,

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Curvilinear Motion: Position, Velocity & Acceleration

Instantaneous velocity Instantaneous speed


(vector) (scalar)
Dr dr Ds ds
v = lim = v = lim =
Dt →0 Dt dt Dt →0 Dt dt

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Curvilinear Motion: Position, Velocity & Acceleration
 
• Consider velocity v of a particle at time t and velocity v at t + Dt,
Dv dv
a = lim = = instantaneous acceleration (vector)
Dt →0 Dt dt

• In general, the acceleration vector is not tangent


to the particle path and velocity vector. 39
Rectangular Components of Velocity & Acceleration
• When position vector of particle P is given by its
rectangular components,
   
r = xi + y j + zk

• Velocity vector,
 dx  dy  dz    
v = i + j + k = xi + y j + zk
dt dt dt
  
= vx i + v y j + vz k

• Acceleration vector,
 d 2 x d 2 y  d 2 z    
a = 2 i + 2 j + 2 k = xi + y j + zk
dt dt dt
  
= ax i + a y j + az k
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Rectangular Components of Velocity & Acceleration
• Rectangular components particularly effective
when component accelerations can be integrated
independently, e.g., motion of a projectile,
a x = x = 0 a y = y = − g a z = z = 0
with initial conditions,
𝑥0 = 𝑦0 = 𝑧0 = 0
Integrating twice yields
v x = (v x )0 ( )
v y = v y − gt
0
vz = 0
x = (v x )0 t ( )
y = v y y𝑡 − 12 gt 2
0
z=0

• Motion in horizontal direction is uniform.


• Motion in vertical direction is uniformly accelerated.

• Motion of projectile could be replaced by two


independent rectilinear motions.
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Sample Problem
SOLUTION:
• Consider the vertical and horizontal motion
separately (they are independent)
• Apply equations of motion in y-direction

• Apply equations of motion in x-direction

• Determine time t for projectile to hit the


A projectile is fired from the edge
ground, use this to find the horizontal
of a 150-m cliff with an initial
distance
velocity of 180 m/s at an angle of
30°with the horizontal. Neglecting • Maximum elevation occurs when vy=0
air resistance, find (a) the horizontal
distance from the gun to the point
where the projectile strikes the
ground, (b) the greatest elevation
above the ground reached by the
projectile. 42
Sample Problem
SOLUTION:

Given: (y)o = 0 m (vy)o = 90 m/s (a)y = - 9.81 m/s2


(a)x = 0 m/s2

Vertical motion – uniformly accelerated:

Horizontal motion – uniform:


Choose positive x to the right as shown

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Sample Problem
SOLUTION:
Horizontal distance
Projectile strikes the ground at:
Substitute into equation (1) above

Solving for t, we take the positive root

Substitute t into equation (4)

Maximum elevation occurs when vy=0

Maximum elevation above the ground = 44


Motion Relative to a Frame in Translation

A soccer player must consider


the relative motion of the ball
and her teammates when
making a pass.

45
Motion Relative to a Frame in Translation
• Designate one frame as the fixed frame of reference.
All other frames not rigidly attached to the fixed
reference frame are moving frames of reference.
• Position vectors for particles A and B with respect to
 
the fixed frame of reference Oxyz are rA and rB .

• Vector B A joining A and B defines the position of
r
B with respect to the moving frame Ax’y’z’ and
  
rB = rA + rB A
• Differentiating twice,
   
vB = v A + vB A vB A = velocity of B relative to A.
   
a B = a A + aB A a B A = acceleration of B relative
to A.
• Absolute motion of B can be obtained by combining
motion of A with relative motion of B with respect to
moving reference frame attached to A.
46
Sample Problem
SOLUTION:

• Define inertial axes for the system

• Determine the position, speed, and


acceleration of car A at t = 5 s
• Determine the position, speed, and
acceleration of car B at t = 5 s
Automobile A is traveling east at the • Using vectors or a graphical approach,
constant speed of 36 km/h. As determine the relative position, velocity,
automobile A crosses the intersection and acceleration
shown, automobile B starts from rest
35 m north of the intersection and
moves south with a constant
acceleration of 1.2 m/s2. Determine
the position, velocity, and
acceleration of B relative to A 5 s
after A crosses the intersection. 47
Sample Problem
SOLUTION: • Define axes along the road

Given: vA=36 km/h, aA= 0, (xA)0 = 0


(vB)0= 0, aB= - 1.2 m/s2, (yB)0 = 35 m
Determine motion of Automobile A:

We have uniform motion for A so:

At t = 5 s

48
Sample Problem
SOLUTION:

Determine motion of Automobile B:

We have uniform acceleration for B so:

At t = 5 s

49
Sample Problem
SOLUTION:

We can solve the problems geometrically, and apply the arctangent relationship:

Or we can solve the problems using vectors to obtain equivalent results:


rB = rA + rB/ A vB = v A + vB/ A a B = a A + a B/ A
20 j = 50i + rB/ A −6 j = 10i + v B/ A −1.2 j = 0i + aB/ A
rB/ A = 20 j − 50i (m) v B/ A = −6 j − 10i (m/s) aB/ A = −1.2 j (m/s 2 )

Physically, a rider in car A would “see” car B travelling south and west.
50
Tangential and Normal Components

If we have an idea of the path of a vehicle, it is often convenient


to analyze the motion using tangential and normal components
(sometimes called path coordinates).

51
Tangential and Normal Components
y
r= the instantaneous
radius of curvature

v = v et
en v= vt et dv v2
et a = e t + en
dt r

x
• The tangential direction (et) is tangent to the path of the
particle. This velocity vector of a particle is in this direction
• The normal direction (en) is perpendicular to et and points
towards the inside of the curve.
• The acceleration can have components in both the en and et directions 52
Tangential and Normal Components
• To derive the acceleration vector in tangential
and normal components, define the motion of a
particle as shown in the figure.

 
• et and et are tangential unit vectors for the
particle path at P and P’. When drawn with
  
respect to the same origin, Det = et − et and
D is the angle between them.

Det = 1D
Det 1D
lim = lim en = en
D →0 D D →0 D

de
en = t
d

53
Tangential and Normal Components
 
• With the velocity vector expressed as v = vet
the particle acceleration may be written as
  
 dv dv  det dv  det d ds
a= = et + v = et + v
dt dt dt dt d ds dt
but 
det  ds
= en r d = ds =v
d dt
After substituting,
 dv  v 2  dv v2
a = et + en at = an =
dt r dt r
• The tangential component of acceleration
reflects change of speed and the normal
component reflects change of direction.
• The tangential component may be positive or
negative. Normal component always points
toward center of path’s curvature.
54
Tangential and Normal Components
• Relations for tangential and normal acceleration
also apply for particle moving along a space curve.
 dv  v 2  dv v2
a = et + en at = an =
dt r dt r

• The plane containing tangential and normal unit


vectors is called the osculating plane.
• The normal to the osculating plane is found from
  
eb = et  en

en = principal normal

eb = binormal

• Acceleration has no component along the binormal.

55
Sample Problem
SOLUTION:

• Define your coordinate system

• Calculate the tangential velocity and


tangential acceleration
• Calculate the normal acceleration

A motorist is traveling on a curved • Determine overall acceleration magnitude


section of highway of radius 750 m after the brakes have been applied
at the speed of 90 km/h. The
motorist suddenly applies the brakes,
causing the automobile to slow
down at a constant rate. Knowing
that after 8 s the speed has been
reduced to 72 km/h, determine the
acceleration of the automobile
immediately after the brakes have
been applied. 56
Sample Problem
SOLUTION: • Define your coordinate system
• Determine velocity and acceleration in
the tangential direction
et  km   1000 m  1 h 
en 90 km/h =  90    = 25 m/s
 h  1 km  3600 s 
72 km/h = 20 m/s
• The deceleration constant, therefore
Dv 20 m/s - 25 m/s
at = average at = = = - 0.625 m/s2
Dt 8s
• Immediately after the brakes are applied,
the speed is still 25 m/s
v 2 (25 m/s)2
an = = = 0.833 m/s2
r 750 m
an 0.833 m/s2
a = an2 + at2 = ( −0.625) 2 + (0.833) 2 tan a = a =
t 0.625 m/s2
a = 1.041 m/s2 a = 53.1
57
Tangential and Normal Components
In 2001, a race scheduled at the Texas Motor Speedway was
cancelled because the normal accelerations were too high and
caused some drivers to experience excessive g-loads (similar to
fighter pilots) and possibly pass out. What are some things that
could be done to solve this problem?

Some possibilities:

Reduce the allowed speed


Increase the turn radius
(difficult and costly)

58
Radial and Transverse Components
By knowing the distance to the aircraft and the
angle of the radar, air traffic controllers can
track aircraft.

Fire truck ladders can rotate as well as extend;


the motion of the end of the ladder can be
analyzed using radial and transverse
components.

59
Radial and Transverse Components
• The position of a particle P is
expressed as a distance r from the
origin O to P – this defines the
radial direction er. The transverse
direction e is perpendicular to er
 
r = re r
• The particle velocity vector is

v = rer + rq eq
• The particle acceleration vector is

( ) (
a = r - rq 2 er + rq + 2rq eq )
60
Radial and Transverse Components
• We can derive the velocity and acceleration
relationships by recognizing that the unit vectors
change direction.

• The particle velocity vector is



 d  dr  der dr  d 
v = (rer ) = er + r = er + r e
dt dt dt dt dt
 
= r er + r e
 
r = re r
  • Similarly, the particle acceleration vector is
der  de 
= e = −er  d  dr  d  
d d a =  er + r e 
dt  dt dt 
   
der der d  d d 2 r  dr der dr d  d 2  d de
= = e = 2 er + + e + r 2 e + r
dt d dt dt dt dt dt dt dt dt dt dt
( )
 
de de d  d = r − r 2 er + (r + 2r )e
 
= = −er
dt d dt dt
61
Radial and Transverse Components
• When particle position is given in cylindrical
coordinates, it is convenient to express the
velocity and acceleration
 vectors using the unit
 
vectors eR , e , and k .

• Position vector,
  
r = R e R +z k

• Velocity vector,
 
 dr   
v= = R eR + R e + z k

dt

• Acceleration vector,

 dv
a=
dt
= R ( 2 
)  
 − R eR + (R + 2 R  )e + z k

62
Sample Problem
SOLUTION:
• Evaluate time t for  = 30o.
• Evaluate radial and angular positions,
and first and second derivatives at
time t.
Rotation of the arm about O is defined • Calculate velocity and acceleration in
by  = 0.15t2 where  is in radians and t cylindrical coordinates.
in seconds. Collar B slides along the
arm such that r = 0.9 - 0.12t2 where r is • Evaluate acceleration with respect to
in meters. arm.

After the arm has rotated through 30o,


determine (a) the total velocity of the
collar, (b) the total acceleration of the
collar, and (c) the relative acceleration
of the collar with respect to the arm.
63
Sample Problem
SOLUTION:
• Evaluate time t for  = 30o.
 = 0.15 t 2
= 30 = 0.524 rad t = 1.869 s

• Evaluate radial and angular positions, and first


and second derivatives at time t.
r = 0.9 − 0.12 t 2 = 0.481 m
r = −0.24 t = −0.449 m s
r = −0.24 m s 2

 = 0.15 t 2 = 0.524 rad


 = 0.30 t = 0.561rad s
 = 0.30 rad s 2
64
Sample Problem
• Calculate velocity and acceleration.
vr = r = −0.449 m s
v = r = (0.481m )(0.561rad s ) = 0.270 m s
v
v = vr2 + v2  = tan −1 
vr
v = 0.524 m s  = 31.0
ar = r − r 2
= −0.240 m s 2 − (0.481m )(0.561rad s )2
= −0.391m s 2
a = r + 2r
( )
= (0.481m ) 0.3 rad s 2 + 2(− 0.449 m s )(0.561rad s )
= −0.359 m s 2
a
a = ar2 + a2  = tan −1 
ar
a = 0.531m s  = 42.6
65
Sample Problem
• Evaluate acceleration with respect to arm.
Motion of collar with respect to arm is rectilinear
and defined by coordinate r.

a B OA = r = −0.240 m s 2

66

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