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The role of technology in the curriculum springs from the very vision of
the e-Philippine plan (e stands for electronic). Thus it is stated: “an
electronically enable society where all citizens live in an environment that
provides quality education, efficient government services, greater sources of
livelihood and ultimately a better way of life through enhanced access to
appropriate technologies.” (International workshop on emerging technologies.
Thailand, December 14-16, 2005). This points to the need for an e-curriculum,
or a curriculum which delivers learning consonant with the Information
Technology and Communications Technology (ICT) revolution. This framework
presupposes that curriculum delivery adopts ICT as an important toll in
education while users implement teaching-learning strategies that conform to
the digital environment. Following a prototype outcomes-based syllabus, this
same concept is brought about through a vision for teacher to be providers of
relevant, dynamic and excellent education programs in a post-industrial and
technological Philippine society. Thus among the educational goals desired for
achievement is the honing of competencies and skills of a new breed of
students, now better referred to as a generation competent in literacies to the 3
Rs (or reading, ‘riting and ‘rithmetic) but influences, more particularly:
problem-solving fluency, information access and retrieval of
texts/images/sound/video fluency, social networking fluency, medical fluency,
and digital creativity fluency.
Technology offers various tools of learning and these range from non-
projected and projected media from which the teacher can choose, depending
on what he/she sees fit with intended instructional setting. For example, will
chalkboard presentation be sufficient in illustrating a mathematical procedure;
will a video clip be needed for motivating learners?
3. Activity/suitability. Will the chosen media fit the set instructional event,
resulting in either information, motivation, or psychomotor display?
But presently, we can identify three current trends that could carry on to
the nature of education in the future. The first trend is the paradigm shift from
teacher-centered to student-centered approach to learning. The second is the
broadening realization that education is not simply a delivery of facts and
information, but an educative process of cultivating the cognitive, affective,
psychomotor, and much more the contemplative intelligence of the learners of
a new age. But the third and possibly the more explosive trend is the increase
in the use of new information and communication technology or ICT.
Already at the turn of the past century, ICT, in its various forms and
manifestations has made its increasing influence on education and the trend is
expected to speed up even more rapidly. Propelling this brisk development is
the spread of the use of the computers and availability of desktop micro-
computers affordable not only to cottage industries, businesses, and homes
but also to schools.
For now, the primary roles of educational technology in delivering the
school curriculum’s instructional program have been identified:
Technological
Pedagogical Technological Technological
Knowledge Knowledge Content
(TPK) (TK) Knowledge
(TCK)
Pedagogical
Knowledge Content
(CK) Knowledge
(CK)
Pedagogical
Content
Knowledge
(PCK)
Contexts
Figure 1 – TPACK Framework (Koehler, 2006)
Criteria for the Use of Visual Aids
Learners say, we learn 83% through the use of sight, compared with less
effective ways to learn; hearing (10%), smell (4%), touch (2%) and taste (1%). In
the use of visuals for a wide range of materials (visual boards, charts, overhead
transparencies, slides, computer-generate presentations) there are basic
principles of basic design.
Activity 2.2