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Negative Status Effects

Status Effect Resisted By Treatm

Destroys Physical Armor each turn. Cured b

Acid

Removes target's ability to attack or use abilities requiring their Physical Armor Cured b
equipped weapon(s).
Atrophy

Target Bleeds Fire when hit. (Creates a small Fire Surface) Magic Armor

Bleed Fire

Cured b
Deals Piercing damage each turn. Physical Armor
Wound
Bleeding

Reduces Range (-??m) and Accuracy (-35%).


Magic Armor Cured b
Prevents performing Attacks of Opportunity.
Blinded

Deals Fire damage each turn. Cured b


Fire Resistance: -15% Magic Armor Stitch,
Water Resistance: +10% Stonesk
Burning
Status Effect Resisted By Treatm

Temporarily turns a target's allegiance around


Magic Armor Cured b
(your character can be charmed to attack your party)
Charmed

If the person who is marked Challenged dies while the status effect is
still present on them, then the original caster recieves [?] healing, a 15%
damage bonus, and [?] armor bonus.
If the person who is marked Challenged survives the duration of the
status effect, then their vitality is healed to full; and the original caster
receives [?] damage.

Challenged Not in description:


Original Caster gains the Challenge Lost status effect; targeted
character gains Challenge Won.
The description may also be wrong, only partially healing the Challenge
marked target, NOT restoring their FULL vitality.

Character was victorious in a recent Challenge!


Physical Armor: +??
Magic Armor: +??
Damage: +15%
Challenge Won Restore ?? Vitality.
Duration: 1 Turn

Character suffers the consequences of losing a Challenge.


Damage: -15%
Duration: 1 Turn
Challenge Lost

Can't cast, attack, or interact with objects. Bock-bock-BOCKAW!


Physical Armor
May also uncontrollably move away from enemies.
Chicken Form

Character is chilled. it Can be Frozen as a result of being Chilled while


already Chilled.
Movement Speed: -35% Magic Armor Cured b
Dodging: -30%
Chilled Fire Resistance: +10%
Water Resistance: -20%
Status Effect Resisted By Treatm

Air Resistance: -10%

Can't cast, attack, or interact with objects.


Cow Form
May also uncontrollably move away from enemies.

??
?? ??
Applies Decaying, and potentially Diseased
Crawling Infestation

Movement Speed: -100%


Cured b
Dodging: -30% Physical Armor
Surface
Unable to use movement skills
Crippled

Accuracy: -10%
Dodging: -30% Magic Armor Bless, H
Resistances: -15%
Cursed

Cured b
Character is dead. Needs to be resurrected.
or Last
Dead

Wits: -6
Deaf Accuracy: -20%
Dodging: -30%

Instant death, unless you are undead.

Deathfog Influence

Character is damaged by healing. Physical Armor Cured b

Decaying
Status Effect Resisted By Treatm

Decomposing Healings spells and potions will damage you. ??

Character is disarmed. Physical Armor Cured b

Disarmed

Constitution: -3 (maximum vitality is decreased)


Cured b
Damage: -35% Physical Armor
Wound
Diseased

Character is drunk.
Intelligence: -4
Lucky Charm: +2
Initiative: -5
Can be
Accuracy: -5%
Drunk Dodging: +5%

Note: Getting Drunk while already Drunk will result in Sleeping.

Makes character unable to run due to carrying too much weight.


Remov
Movement Speed: -50% ( at 100-119% of max weight ) N/A
limit.
Movement Speed: -100% ( at 120+% of max weight )
Encumbered

Character is pinned in place and cannot move or teleport.


Deals Poison damage each turn.
Entangled Movement Speed: -100% Magic Armor
Dodging: -70%
Immunity to being teleported.

Character will explode when this status finishes (or upon death). Magic Armor

Flaming Crescendo
Status Effect Resisted By Treatm

Dodging: -10% Move a

Flanked

Makes target run away in fear. ?? Cured b

Frightened

Character is frozen like an icicle. Can be as a result of being Chilled while


already Chilled.
Dodging: -100%
Fire Resistance: +20%
Water Resistance: -20%
Poison Resistance: +20%
Blessed
Immunity to Stunned
Magic Armor Cured b
Immunity to Poisoned
Frozen Immunity to Charmed
Immunity to Terrified
Immunity to Bleeding
Immunity to Petrified
Immunity to Taunted
Immunity to Sleeping

Character has been galvanised.


Seen on Shriekers, which are invulnerable while galvanised, and will
Galvanised
deal 666666 damage if you get too close.
See The Shriekers page for tips on dealing with them.

Cannot be targeted by teleportation skills.


Grounded
Immunity to being teleported.

Character is protecting nearby allies, and will receive 50% of their ally's
incoming damage.
This status effect is for the caster of the Guardian Angel Skill.
Guardian Angel

Hellfire The Historian in the Braccus Rex maze has this effect. Have h
Status Effect Resisted By Treatm

Constitution: -3
Damage: -35% Physical Armor Cured b
Contagious (can spread to nearby players/enemies)
Infected

An egg is gestating in this character. On status expiration or death of the


Infested None Cured b
character the egg will burst, spawning a hostile monster.

Character is knocked down and cannot move. They will lose their next
Physical Armor Cured b
turn, spending it on getting up.
Knocked Down

This character has been driven mad. While in this state, they will attack
friend and foe alike.
Cured b
Maddened characters will attack those nearest them, regardless of
Madness alignment.

Character no longer receives high ground damage and range bonuses.


When attacked from lower ground, attackers receive no penalties.
Dodging: -100% ??
Cannot go Invisible.
Marked

Makes target unable to use spells / scrolls. No Defense Must so

Muted

Deals Fire damage each turn. Cannot be extinguished.


Fire Resistance: -20%
Water Resistance: +10%
Cured b
Immunity to Frozen Magic Armor
Cryothe
Immunity to Chilled
Necrofire
Immunity to Warm
Immunity to Wet
Status Effect Resisted By Treatm

Resistances: -50% Magic Armor ??

Nullified Resistances

Character is turned to stone.


Dodging: -100%
Fire Resistance: +30%
Earth Resistance: -20%
Air Resistance: +30%
Immunity to Frozen
Immunity to Burning
Immunity to Stunned
Immunity to Poisoned
Magic Armor Cured b
Immunity to Charmed
Petrified Immunity to Terrified
Immunity to Knocked Down
Immunity to Chilled
Immunity to Warm
Immunity to Bleeding
Immunity to being teleported.
Immunity to Taunted
Immunity to Sleeping

Cured b
Deals Poison damage each turn. Magic Armor
Cleanse
Poisoned

This character has been possessed and is immune to Fear, Charm, Sleep,
Madness and Taunt.
Immunity to Charmed
Possessed Immunity to Terrified
Immunity to Taunted
Immunity to Sleeping
Immunity to Mad
Status Effect Resisted By Treatm

Deals damage everytime the afflicted character uses a Skill. ?? ??

Remorse

Character is damaged by movement.

Ruptured Tendons

Character is shocked by electricity.


Getting Shocked again while already Shocked will make the
character Stunned.
Getting Wet while already Shocked will make the character Stunned. Cured b
Start AP: -1 Magic Armor Break t
AP Recovery: -1 Remov
Shocked Dodging: -30%
Earth resistance: +15%
Air Resistance: -15%

Shackled! The afflicted character will receive all damage the caster
Physical Armor Cured b
recieves.
Shackles of Pain

Cured b
Silenced Character can no longer use magic. Magic Armor
Potion

Character cannot move or use skills. This status can be broken by


damage.
Dodging: -100% Magic Armor Cured b

Sleeping
Note: Getting Drunk while already Drunk will result in Sleeping.
Status Effect Resisted By Treatm

Reduced movement speed and may lose 1 AP per turn.


Movement Speed: -50% Cured b
Dodging: -30% Magic Armor
Shackle
Slowed Unconfirmed: AP Recovery: -1

Character is smelly!
NPCs will say various remarks about the foul odour. ?? ??
Note: Not to be confused with the Stench talent.
Smelly

Character is bound with Source chains. Character cannot move, but is


Soul Shackled also invulnerable.
Found on Slane the Winter Dragon.

Character can no longer use Source magic or receive Source points.


Note: All player characters start the game with this. Can only be cleared
by removing your Source Collar as a result of completing specific quests.
Source-Muted

Dies when its master dies. N/A N/A

Spirit Bond

This character can see spirits.

Spirit Vision

Paralysed by electricity.
Can be as a result of getting Shocked again while already Shocked;
Or Shocked while Wet. Magic Armor Cured b
Dodging: -100%
Stunned Earth Resistance: +15%
Air Resistance: -15%
Status Effect Resisted By Treatm

Immunity to Frozen
Immunity to Charmed
Immunity to Terrified
Immunity to Petrified
Immunity to Taunted
Immunity to Sleeping

Cured b
Destroys magic armour each turn.
Bubble
Suffocating

Enemy will prefer attacking the caster. Physical Armor Cured b

Taunted

Fear has grippped this character. It cannot be controlled and will


automatically try to run away. Cured b
Dodging: -20%
Terrified

The character is tied with ropes Movement: -100%

Dodging: -100%

Sets Atrophy
Tied up When F
Cannot use Skills

Cannot Interact with Objects

Physical Damage to target: +50% and sets bleeding

?? ?? ??

Voidwoken
Status Effect Resisted By Treatm

Character is warm. If Warm is applied again while already Warm, it is


replaced with Burning.
Remov
Fire Resistance: -10%
Warm Water Resistance: +15%

Character is weak.
Strength: -4 Magic Armor ??
Damage: -50%
Weak

Unable to move or dodge. Cannot be targeted by teleportation skills.


Movement Speed: -100% None, Ignores
??
Dodging: -70% Armor
Immunity to being teleported.
Web

More vulnerable to electric and ice attacks. If Shocked while Wet,


become Stunned. If Chilled while Wet, become Frozen.
Remov
Fire Resistance: +10%
Invisibl
Water Resistance: -10%
Wet
Air Resistance: -20%

Landing a successful hit on an enemy damages you equal to your


Whiplash currently equipped weapon's base damage. (displayed as negative None
healing: +-100 for example)

Positive Status Effects

Status Effect
Gain 2 AP immediately, but at the cost of 2 less next round

Adrenaline

Alertness Your Wits is raised

You take the first step towards godhood. Cost of all Source skills is reduced by -3 Source Point.
Strength: +1
Finesse: +1
Intelligence: +1
Constitution: +1
Apotheosis Memory: +1
Wits: +1
SP Cost: -3

Protects against Diseased, Decaying Touch, Petrified, Stunned.


Accuracy +20%
Dodging +10%
Blessed Resistances: +15%

Character is beaming with energy, Blinding all enemies in a 5m radius.


Air Resistance: +20%
Blinding Radiance
A barrier of bone fragments protects the owner from physical damage.
Physical Armour: +?? (Scales with Geomancer, and depending on how many corpses are around
Bone Cage

You are not alone: the Lady Vengeance stands by your side!
Constitution: +3
Wits: +3
Dodging: +10%
Boon of Vengeance Resistances: +20%
Note: Cast on all allied characters during a scripted fight.

Character ignores damage and effects from cloud surfaces, with the exception of Deathfog.
Immune to Suffocating
Breathing Bubble

Grants the Bull Rush skill.


Increases Retribution Ability by 1.
Bull Horns

Strength: +?? (Scales, starting with +1)


Finesse: +?? (Scales, starting with +1)
Intelligence: +?? (Scales, starting with +1)
Wits: +?? (Scales, starting with +2)
Clear-Minded Accuracy: +20%
Protected from mind-controlling effects.
Bone Widow's damage is increased.
Damage: +30%
Note: This status may also be called "Empowered", as seen on the Devour Corpse skill tooltip.
Consumed Corpse

Your Constitution is raised

Courage

Character receives a damage boost based on missing Vitality.


Deals Piercing damage each turn.
Damage: +% of Vitality missing.
Death Wish

Projectiles targeted at or near this character are sent back where they came from.
Physical Armour: +??
Deflects projectiles that are directly shot at you back to their source.
Note: This does not prevent the original projectile effects, which means the character is still dam
Deflecting
status effects that may come with the projectile, as normal.

Character is protecting nearby Allies.

Dwarf's Statue Aura


Character is protected by Dwarf's Statue.

Dwarf's Statue

Earth Resistance: -30%


Air resistance: +100%
Poison Resistance: -30%
Immunity to Stunned
Electric Skin
Immunity to Shocked

Character's primary attributes increased.


Strength: +1
Finesse: +1
Intelligence: +1
Encouraged
Constitution: +2

Your intelligence is raised

Enlightened

Character is enraged. Critical hits are guaranteed, but character is Muted and can only use weap
Critical Chance: +100%
Enraged
Teleport when hit with weapons or weapon skills. (Teleport destination is a random location ne
Air Resistance: +40%
Erratic Wisp

Dodging and movement speed increased.


Movement: +20%
Dodging: +90%
Evading

Nothing can do as much harm as an awareness of the entropy of all existence. You get extremel
on Crispin during the quest An Existential Crisis.
Existential Haze

Character's accuracy and range of ranged weapons and skills are increased. The range increase
Accuracy: +50%

Farsight

Character's movement speed is increased.

Favourable Wind Aura


A magical bomb was attached to this character and will go off when the status expires...
Turn 1:
Turn 2:
After 2 turns: Blows up your target
Fiery Malediction

Deals Fire damage.

Casted by a Cloaked Figure during a scripted fight.

Provides bonus fire damage for yourself and your allies. (Caster gets the aura)
Adds Fire damage to weapon attacks and skills.

Firebrand

Fire Resistance: +100%


Water Resistance: -30%
Immunity to Burning
Flaming Skin Immunity to Warm

Enemies that approach within the aura will be blasted with Fire damage.

Flaming Tongues

Character gains twisted power by sacrificing their own blood.


Constitution: -1
Damage: +10%
Flesh Sacrifice Start AP: +1
Surfaces have no effect on you!

Floating

The animal is busy feeding.

Feeding

You feel quickened

Ferocity

Maximum Physical Armour increased.


Physical Armour: +??
Immunity to being teleported.
Fortified

50% of incoming damage is redirected to a nearby Ally.


This status effect is for any allies nearby the caster of the Guardian Angel Skill.
Guardian Angel
Character is hasted.
Movement: +2
Start AP: +1
Hasted AP Recovery: +1

Healing

Healing Elixir

Restores Vitality per turn.

Healing

Allies that approach within a certain range will get healed.

Healing Tears

Restores Physical Armour per turn.


Physical Armour: +??
Heart of Steel
Character is protected from Fire damage. Also grants healing, which damages undead.
Fire Resistance: +20%
Immunity to Burning
Holy Fire Immunity to Warm

Fire Resistance: -30%


Water Resistance: +100%
Immunity to Frozen
Icy Skin Immunity to Chilled

??

Improved Initiative

Stunned and Shocked statuses and air damage are ignored for all characters to whom the aura a

Immune Air Aura

Stunned and Shocked statuses and air damage are ignored.


Air Resistance: +100%
Immunity to Stunned
Air Immunity Immunity to Shocked
Poisoned and Petrified statuses and Earth and Poison damage are ignored for all characters to w

Immune Earth Aura

Poisoned and Petrified statuses and Earth and Poison damage are ignored.
Earth Resistance: +100%
Poison Resistance: +100%
Immunity to Poisoned
Earth Immunity
Immunity to Petrified

Burning status and Fire damage are ignored for all characters to whom the aura applies.

Immune Fire Aura

Burning status and Fire damage are ignored.


Fire Resistance: +100%
Immunity to Burning
Fire Immunity

Knocked Down status and physical damage are ignored for all characters to whom the aura app

Immune Physical Aura


Knocked Down status and physical damage are ignored.

Physical Resistance: +100%


Physical Immunity Immunity to Knocked Down

Frozen status and Water damage are ignored for all characters to whom the aura applies.

Immune Water Aura

Frozen status and Water damage are ignored.


Water Resistance: +100%
Immunity to Frozen
Water Immunity

??

Immune All Elements Aura


Resistances: +100%
Immunity to Frozen
Immunity to Burning
Immunity to Stunned
Immunity to Poisoned
Elemental Immunity
Immunity to Petrified
Immunity to Shocked

Character is invisible. Chloroform, drinking potions and swapping weapons do not break invisibi

Invisible

Character is invulnerable.

Invulnerable

Leadership grants Dodging and Resistance bonuses to all allies in a 5m radius (Excluding the cha
Leadership bonuses).
+2 Dodging per Leadership level
Leader in Sight! +3% to all Resistances per Leadership level
Character is super lucky!
Lucky Charm: +2
Lucky

Maximum Magic Armor increased.

Magic Shell

Petrifies enemies in a 3m range.


Grants Petrifying Visage
Geomancer: +1
Earth Resistance: +50%
Medusa's Head
Immunity to Petrified

Restores Physical Armor per turn.

Mending Metal
A sheet of impenetrable ice protects character from incoming damage, but they are unable to a
All Resistances: +100% (Including Piercing and Physical)
Immunity to Burning
Immunity to Stunned
Immunity to Poisoned
Immunity to Charmed
Immunity to Terrified
Immunity to Bleeding
Permafrost Immunity to Petrified
Immunity to Taunted
Immunity to Sleeping
Immunity to Shocked
Immunity to Shackles of Pain

Character is pretending to be dead, biding their time - and their skills! - and making enemies los
Your Skills freeze their cooldowns while you are playing dead.
Playing Dead

Earth Resistance: +100%


Air resistance: -30%
Poison Resistance: +100%
Immunity to Poisoned
Immunity to Slowed
Poison Skin
Immunity to Petrified
Immunity to Acid

Until your next turn, you will reflexively shoot at the first three enemies moving within the targe

Reactive Shot
Restores Vitality per turn, healing the living and dealing physical damage to the undead.

Regenerating

??

Reputation

Character's health cannot drop below 1. If the target is a summon, their lifetime will be prolong

Resist Death

Summon's health cannot drop below 1, and the duration for which it exists is extended to match

Resist Death

Character's primary attributes increased. Protects from Muted, Blind, Crippled, Knocked Down.
Strength +2
Finesse: +2
Intelligence: +2
Rested
You feel the power of your allies praying to you. Their devotion is providing you with infinite sou

Revered

Shackling!
Created by the caster of the Shackles of Pain Skill. Whenever this character is damaged, the Sha
the same amount of damage.
Shackles of Pain (caster)

Hitting enemies with melee hits will cause fiery sparks to bounce to nearby enemies.
Sparks can fork up to 2 times, thus hitting a maximum of 6 enemies, 7 with the one hit by the in
bounce back to enemies they already hit.
Sparkmaster

Hitting enemies with melee hits will cause fiery sparks to bounce onto nearby enemies.

Sparkstriker

Restores Magic Armor per turn.

Soothing Cold
Vitality, Damage, Physical Armour and Magical Armour increased by Summoning ability of the m
+10% for every point in Summoning.
Soul Bond

Caster: Character is copying 50% of healing and Armour restoration to linked character.
Target: Character is receiving healing and Armour restoration from linked character.
Soul Mate

From the tutorial tooltip for Source Link:


"Your Source connects you to your companions even when you're apart, allowing you to listen t
them. Since you are not nearby for this conversation, your companion will participate in it alone
Sourcelinked tooltip popped up)

Character has wings and floats above the ground.


Ignore Surfaces while moving, but NOT clouds.
Gain access to the Flight skill, which allows you to fly to a nearby point.
Spread Your Wings

Adds Poison damage to weapon attacks and skills. (Based on how much poison area was cleared

Siphon Poison
Target summon or totem deals +100% more base damage during it's next turn, but then dies.
Turn 1: Damage +100%
Turn 2: Instantly kills the summon.
Supercharged

Character's damage is increased by nearby characters.


Damage: +10% per nearby character (Also includes self!)
Thick of the Fight

When this character ends a turn in combat, they immediately get a free turn. Only grants one fr
the spell.
Time Warp

Troll Blood Restores Vitality per turn.

Suffocates nearby characters and attempts to Silence them.

Vacuum Aura
Healing for 50% damage dealt to Vitality with direct attacks.
Life Steal: +50%
Vampire

Adds Poison damage to weapon attacks and skills.


Venom Aura replaces Venom Coated, so it looks like the two effect can't be stacked.
Venom Aura

Adds Poison damage to weapon attacks and skills.


Venom Coated will be replaced with Venom Aura on the caster, if Venomous Aura is cast.
If Venomous Aura is cast first, Venom Coating does nothing when cast.
Venom Coated

Elemental Arrowheads

Adds Physical damage to weapon attacks and skills.

Blood Arrowhead

Adds Air damage to weapon attacks and skills.

Shocking Arrowhead
Adds Fire damage to weapon attacks and skills.

Fire Arrowhead

Adds Earth damage to weapon attacks and skills.

Oil Arrowhead

Adds Poison damage to weapon attacks and skills.

Poison Arrowhead

Adds Water damage to weapon attacks and skills.

Water Arrowhead

Infusions

Change Incarnate's element to Acid, unlocking Poison Dart and Corrosive Spray.
Geomancer: +3
Source Point: +2
Air Resistance: -20%
Acid Infusion Poison Resistance: +120%
Immunity to Poisoned

Change Incarnate's element to Blessed Ice, unlocking Restoration and Healing Ritual.
Hydrosophist: +3
Source Point: +2
Fire Resistance: -20%
Blessed Ice Infusion Water Resistance: +120%
Immunity to Frozen
Change Incarnate's element to Cursed Electricity, unlocking Electric Discharge and Closed Circui
Aerotheurge: +3
Source Point: +2
Earth Resistance: -20%
Air Resistance: +120%
Cursed Electric Infusion Poison Resistance: -20%
Immunity to Stunned
Immunity to Shocked

Change Incarnate's element to Electricity, unlocking Electric Discharge.


Aerotheurge: +3
Earth Resistance: -20%
Air Resistance: +100%
Poison Resistance: -20%
Electric Infusion
Immunity to Stunned
Immunity to Shocked

Unlock a ranged attack for your Incarnate.


Magic Armor: +? (Amount depends on your level)
Damage: +25%
Note: Does not replace other infusions.
Farsight Infusion

Change Incarnate's element to Fire, unlocking Fireball.


Pyrokinetic: +3
Fire Resistance: +100%
Water Resistance: -20%
Fire Infusion
Immunity to Burning

Change Incarnate's element to Necrofire, unlocking Fireball and Epidemic of Fire.


Pyrokinetic: +3
Source Point: +2
Fire Resistance: +120%
Necrofire Infusion Water Resistance: -20%
Immunity to Burning

Change Incarnate's element to Poison, unlocking Poison Dart.


Geomancer: +3
Air resistance: -20%
Poiston Resistance: +100%
Poison Infusion
Immunity to Poisoned
Unlock Whirlwind and Rush for your Incarnate.
Physical Armour: +? (Amount depends on your level)
Damage: +25%
Note: Does not replace other infusions.
Power Infusion

Unlock Chameleon Cloak and Corrupted Blade for your Incarnate.


Movement: +1
Note: Does not replace other infusions.
Shadow Infusion

Unlock Tactical Retreat and a skill to swap places with it's master for your Incarnate.
Dodging: +15%
Note: Does not replace other infusions.
Warp Infusion

Change Incarnate's element to Water, unlocking Restoration.


Hydrosophist: +3
Fire Resistance: -20%
Water Resistance: +100%
Immunity to Frozen
Water Infusion

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