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Acid
Removes target's ability to attack or use abilities requiring their Physical Armor Cured b
equipped weapon(s).
Atrophy
Target Bleeds Fire when hit. (Creates a small Fire Surface) Magic Armor
Bleed Fire
Cured b
Deals Piercing damage each turn. Physical Armor
Wound
Bleeding
If the person who is marked Challenged dies while the status effect is
still present on them, then the original caster recieves [?] healing, a 15%
damage bonus, and [?] armor bonus.
If the person who is marked Challenged survives the duration of the
status effect, then their vitality is healed to full; and the original caster
receives [?] damage.
??
?? ??
Applies Decaying, and potentially Diseased
Crawling Infestation
Accuracy: -10%
Dodging: -30% Magic Armor Bless, H
Resistances: -15%
Cursed
Cured b
Character is dead. Needs to be resurrected.
or Last
Dead
Wits: -6
Deaf Accuracy: -20%
Dodging: -30%
Deathfog Influence
Decaying
Status Effect Resisted By Treatm
Disarmed
Character is drunk.
Intelligence: -4
Lucky Charm: +2
Initiative: -5
Can be
Accuracy: -5%
Drunk Dodging: +5%
Character will explode when this status finishes (or upon death). Magic Armor
Flaming Crescendo
Status Effect Resisted By Treatm
Flanked
Frightened
Character is protecting nearby allies, and will receive 50% of their ally's
incoming damage.
This status effect is for the caster of the Guardian Angel Skill.
Guardian Angel
Hellfire The Historian in the Braccus Rex maze has this effect. Have h
Status Effect Resisted By Treatm
Constitution: -3
Damage: -35% Physical Armor Cured b
Contagious (can spread to nearby players/enemies)
Infected
Character is knocked down and cannot move. They will lose their next
Physical Armor Cured b
turn, spending it on getting up.
Knocked Down
This character has been driven mad. While in this state, they will attack
friend and foe alike.
Cured b
Maddened characters will attack those nearest them, regardless of
Madness alignment.
Muted
Nullified Resistances
Cured b
Deals Poison damage each turn. Magic Armor
Cleanse
Poisoned
This character has been possessed and is immune to Fear, Charm, Sleep,
Madness and Taunt.
Immunity to Charmed
Possessed Immunity to Terrified
Immunity to Taunted
Immunity to Sleeping
Immunity to Mad
Status Effect Resisted By Treatm
Remorse
Ruptured Tendons
Shackled! The afflicted character will receive all damage the caster
Physical Armor Cured b
recieves.
Shackles of Pain
Cured b
Silenced Character can no longer use magic. Magic Armor
Potion
Sleeping
Note: Getting Drunk while already Drunk will result in Sleeping.
Status Effect Resisted By Treatm
Character is smelly!
NPCs will say various remarks about the foul odour. ?? ??
Note: Not to be confused with the Stench talent.
Smelly
Spirit Bond
Spirit Vision
Paralysed by electricity.
Can be as a result of getting Shocked again while already Shocked;
Or Shocked while Wet. Magic Armor Cured b
Dodging: -100%
Stunned Earth Resistance: +15%
Air Resistance: -15%
Status Effect Resisted By Treatm
Immunity to Frozen
Immunity to Charmed
Immunity to Terrified
Immunity to Petrified
Immunity to Taunted
Immunity to Sleeping
Cured b
Destroys magic armour each turn.
Bubble
Suffocating
Taunted
Dodging: -100%
Sets Atrophy
Tied up When F
Cannot use Skills
?? ?? ??
Voidwoken
Status Effect Resisted By Treatm
Character is weak.
Strength: -4 Magic Armor ??
Damage: -50%
Weak
Status Effect
Gain 2 AP immediately, but at the cost of 2 less next round
Adrenaline
You take the first step towards godhood. Cost of all Source skills is reduced by -3 Source Point.
Strength: +1
Finesse: +1
Intelligence: +1
Constitution: +1
Apotheosis Memory: +1
Wits: +1
SP Cost: -3
You are not alone: the Lady Vengeance stands by your side!
Constitution: +3
Wits: +3
Dodging: +10%
Boon of Vengeance Resistances: +20%
Note: Cast on all allied characters during a scripted fight.
Character ignores damage and effects from cloud surfaces, with the exception of Deathfog.
Immune to Suffocating
Breathing Bubble
Courage
Projectiles targeted at or near this character are sent back where they came from.
Physical Armour: +??
Deflects projectiles that are directly shot at you back to their source.
Note: This does not prevent the original projectile effects, which means the character is still dam
Deflecting
status effects that may come with the projectile, as normal.
Dwarf's Statue
Enlightened
Character is enraged. Critical hits are guaranteed, but character is Muted and can only use weap
Critical Chance: +100%
Enraged
Teleport when hit with weapons or weapon skills. (Teleport destination is a random location ne
Air Resistance: +40%
Erratic Wisp
Nothing can do as much harm as an awareness of the entropy of all existence. You get extremel
on Crispin during the quest An Existential Crisis.
Existential Haze
Character's accuracy and range of ranged weapons and skills are increased. The range increase
Accuracy: +50%
Farsight
Provides bonus fire damage for yourself and your allies. (Caster gets the aura)
Adds Fire damage to weapon attacks and skills.
Firebrand
Enemies that approach within the aura will be blasted with Fire damage.
Flaming Tongues
Floating
Feeding
Ferocity
Healing
Healing Elixir
Healing
Healing Tears
??
Improved Initiative
Stunned and Shocked statuses and air damage are ignored for all characters to whom the aura a
Poisoned and Petrified statuses and Earth and Poison damage are ignored.
Earth Resistance: +100%
Poison Resistance: +100%
Immunity to Poisoned
Earth Immunity
Immunity to Petrified
Burning status and Fire damage are ignored for all characters to whom the aura applies.
Knocked Down status and physical damage are ignored for all characters to whom the aura app
Frozen status and Water damage are ignored for all characters to whom the aura applies.
??
Character is invisible. Chloroform, drinking potions and swapping weapons do not break invisibi
Invisible
Character is invulnerable.
Invulnerable
Leadership grants Dodging and Resistance bonuses to all allies in a 5m radius (Excluding the cha
Leadership bonuses).
+2 Dodging per Leadership level
Leader in Sight! +3% to all Resistances per Leadership level
Character is super lucky!
Lucky Charm: +2
Lucky
Magic Shell
Mending Metal
A sheet of impenetrable ice protects character from incoming damage, but they are unable to a
All Resistances: +100% (Including Piercing and Physical)
Immunity to Burning
Immunity to Stunned
Immunity to Poisoned
Immunity to Charmed
Immunity to Terrified
Immunity to Bleeding
Permafrost Immunity to Petrified
Immunity to Taunted
Immunity to Sleeping
Immunity to Shocked
Immunity to Shackles of Pain
Character is pretending to be dead, biding their time - and their skills! - and making enemies los
Your Skills freeze their cooldowns while you are playing dead.
Playing Dead
Until your next turn, you will reflexively shoot at the first three enemies moving within the targe
Reactive Shot
Restores Vitality per turn, healing the living and dealing physical damage to the undead.
Regenerating
??
Reputation
Character's health cannot drop below 1. If the target is a summon, their lifetime will be prolong
Resist Death
Summon's health cannot drop below 1, and the duration for which it exists is extended to match
Resist Death
Character's primary attributes increased. Protects from Muted, Blind, Crippled, Knocked Down.
Strength +2
Finesse: +2
Intelligence: +2
Rested
You feel the power of your allies praying to you. Their devotion is providing you with infinite sou
Revered
Shackling!
Created by the caster of the Shackles of Pain Skill. Whenever this character is damaged, the Sha
the same amount of damage.
Shackles of Pain (caster)
Hitting enemies with melee hits will cause fiery sparks to bounce to nearby enemies.
Sparks can fork up to 2 times, thus hitting a maximum of 6 enemies, 7 with the one hit by the in
bounce back to enemies they already hit.
Sparkmaster
Hitting enemies with melee hits will cause fiery sparks to bounce onto nearby enemies.
Sparkstriker
Soothing Cold
Vitality, Damage, Physical Armour and Magical Armour increased by Summoning ability of the m
+10% for every point in Summoning.
Soul Bond
Caster: Character is copying 50% of healing and Armour restoration to linked character.
Target: Character is receiving healing and Armour restoration from linked character.
Soul Mate
Adds Poison damage to weapon attacks and skills. (Based on how much poison area was cleared
Siphon Poison
Target summon or totem deals +100% more base damage during it's next turn, but then dies.
Turn 1: Damage +100%
Turn 2: Instantly kills the summon.
Supercharged
When this character ends a turn in combat, they immediately get a free turn. Only grants one fr
the spell.
Time Warp
Vacuum Aura
Healing for 50% damage dealt to Vitality with direct attacks.
Life Steal: +50%
Vampire
Elemental Arrowheads
Blood Arrowhead
Shocking Arrowhead
Adds Fire damage to weapon attacks and skills.
Fire Arrowhead
Oil Arrowhead
Poison Arrowhead
Water Arrowhead
Infusions
Change Incarnate's element to Acid, unlocking Poison Dart and Corrosive Spray.
Geomancer: +3
Source Point: +2
Air Resistance: -20%
Acid Infusion Poison Resistance: +120%
Immunity to Poisoned
Change Incarnate's element to Blessed Ice, unlocking Restoration and Healing Ritual.
Hydrosophist: +3
Source Point: +2
Fire Resistance: -20%
Blessed Ice Infusion Water Resistance: +120%
Immunity to Frozen
Change Incarnate's element to Cursed Electricity, unlocking Electric Discharge and Closed Circui
Aerotheurge: +3
Source Point: +2
Earth Resistance: -20%
Air Resistance: +120%
Cursed Electric Infusion Poison Resistance: -20%
Immunity to Stunned
Immunity to Shocked
Unlock Tactical Retreat and a skill to swap places with it's master for your Incarnate.
Dodging: +15%
Note: Does not replace other infusions.
Warp Infusion