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Two More Themes - Wilderness & Wrath
Two More Themes - Wilderness & Wrath
Cocoon Special
VIG SUPPORT – CONJURY
Sunbeam Basic
Target 1 creature
VIG ATTACK – CONJURY – FIRE
Hit Confer cocoon 3.
Target line; enemies only
Solid Hit Confer cocoon 5 instead.
Deal % + VIG damage. Grant a
Hit
recovery 1 to one ally in the line. Condition. The affected creature gains
a +2 bonus to armor class. It can make a
Solid Hit Add % damage. Cocoon
recovery 2 at the start of each of its
turns.
Dire Toxin Special Thorn Skin Special
VIG ATTACK – CONJURY – POISON VIG ATTACK – CONJURY – POISON
Target 1 creature
VIG ATTACK – CONJURY – POISON
Hit Deal $$ damage.
Target 15 ft. square; all creatures
Solid Hit Confer delayed 2.
Deal %%% damage.
Hit
Confer poisoned 5.
Wrath
You may lack refinement, but your reckless anger Wild Swing Basic
and refusal to submit make you as deadly as any
RES ATTACK – MELEE
formally trained warrior. Wrath actions have the
melee keyword, meaning they must be made with a Target melee burst; enemies only
melee weapon, such as a longsword or warhammer. Hit Deal $ + RES damage.
Wrathful fighters excel at dealing heavy damage to Solid Hit Knock prone.
groups and single targets and staggering enemies
You may erase an obstacle from one
with incredible force. After
square in weapon range.
Resolve
Wrathful fighting is fueled by the flames of passion Break Through Special
and the burning will to survive. When you use an
RES ATTACK - MELEE
action from this theme, roll 1d20 + h + RES.
Jump 30 ft. Erase any obstacles and field
On Use
effects from squares jumped through.
Critical Effect
Target each enemy passed through
When you land a critical hit, you also confer
staggered 2 to each target. Hit Deal $$ + RES damage.
Bash Basic
RES ATTACK – MELEE
Target 1 creature
Hit Deal $$ damage. Push 10 ft.
Solid Hit Confer both instead. Target melee burst; enemies only
Deal $$ damage.
Hit
Confer weapon effect.
Dizzying Blow Special Solid Hit Add $ damage.
Target 1 creature
Spirited Strike Special
Deal $$ + RES damage.
Hit
Confer delayed 2. RES ATTACK - MELEE
Target 1 creature
Deal $$ damage. Push 20 ft.
Movement damage is doubled for this
Hit
push. The target takes 2 damage for
every 5 ft. it could not travel.
Target 1 creature
Hit Deal $$$$ damage. Push 20 ft.
Solid Hit Add $$ damage.
Special On a miss, deal $$$ damage.
Indomitability Mighty
RES ATTACK - MELEE