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Army of Middenland

Junior Errantry War


Slayer Army of Karak Kadrin
High Elf Sea Patrol
Army of Sylvania
Clan Eshin
Orc 'Ardboyz
Cult of Slaanesh
Daemonic Legion
Chaos Northern Horde
The Preceding Storm (V1.02)
This document is a compilation of Armies of Infamy Some Storm of Chaos army lists already have an
written to bring over the 6th edition Storm of Chaos equivalent in The Old World so some adjustments were
alternative army lists. These are house rules written by made to make them a little different.
Cornixt for Warhammer: the Old World.
Army of Middenland is ever so slightly different to the
Cult of Ulric, but I went with the SoC version.
Reasoning
The Bretonnian Errantry War list is already quite closely
Since the Old World background is set 200 years before represented by the Errantry Crusade Army of Infamy in
the Storm of Chaos, a few things need to be taken into the Kingdom of Bretonnia Arcane Journal, so instead I
account. Firstly, the supplement introduced a host of made a list closer to the SoC list that is less about a
characters who haven't even been born yet, with armies crusade and more about the Knights Errant.
themed around them. The obvious thing to do here is to
just make the army more generic - maybe another hero Slayer Army of Karak Kadrin always seemed a bit wild
managed to unit forces in a similar way, and this time the in SoC so I just went with that. Plus added a generic
player gets to name them. Secondly, there are a number Slayer Pirate unit.
of inventions that haven't been invented yet, like the
High Elf Sea Patrol is expected to be in their Arcane
Goblin-Hewer and Hellcannon. Thirdly, there are several
Journal, but I added it anyway.
Regiments of Renown led by named characters that I
made more generic. Finally, a lot of Storm of Chaos was Army of Sylvania is something I’m not too familiar with
based around sieges, so there are a few siege-based units. so I hope I got it right.
I’ve left out all the special characters, magic items, Skaven Clan Eshin is so different from regular 6th edition
scenarios, new spells, this is just army lists with a few Skaven and TOW Skaven, I wouldn’t have a clue about
units converted over. how well it will perform.

Grimgor's 'Ardboyz is a little worrying because Black


Orcs and Big ‘Uns are pretty good already and now there
Version info are unlimited Core of them.
V1.02 ‘Ardboyz unit update to add Black Orc chariots
Cult of Slaanesh is a real mish-mash of units from three
and Bonegrinders, plus softening the Idol of Gork. different lists, but always looks stunning.

Daemonic Legions is encompassed by and improved


upon by the Daemons of Chaos legacy army list, so I
adapted that to make it less geared towards only one or
two Chaos gods.

Archaon's Horde is so close to the Warriors of Chaos


Grand Army that I pretty much just went for unlimited
Chosen units and adding Flayerkin.
Empire of Man
Army of Middenland
This Army of Infamy composition list is designed to be used with the Empire of Man army list found in Warhammer: the
Old World – Forces of Fantasy, and alongside the ‘Forming Units’ and ‘Warhammer Armies’ sections of the Warhammer:
the Old World rulebook.

If you wish to field an Army of Middenland in your games of Warhammer: the Old World, you may write your muster list
using the Army of Infamy composition list below instead of the Grand Army composition list.

Army of Infamy Composition List


Characters Knights of the White Wolf
Up to 50% of your army’s points value may be spent on: At least half of the units of Empire Knights and Inner Circle
Knights must be armed with great weapons rather than
• 0-1 Grand Master per 1,000 points armed with lances.
• 0-1 High Priest of Ulric per 1,000 points
• Captains of the Empire, Wizard Lords, Master Mages, Crush the Weak
Chapter Masters, Priests of Ulric The following units (but not their mounts) have Hatred
against units of leadership 6 or lower: Grand Master, High
Core Priest of Ulric, Chapter Master, Priest of Ulric.
At least 33% of your army’s points value must be spent on:
Grand Master of the Knights of the White Wolf
• 0-1 unit of Veteran State Troops per 1,000 points 0-1 Grand Master in the army may be the Grand Master of
• State Troops, Empire Archers, and Empire Knights the Knights of the White Wolf. He must ride a Barded
• 0-1 unit of Inner Circle Knights per 1,000 points Warhorse and can only join a unit of Empire Knights or
Inner Circle Knights armed with great weapons. He is
Immune to Psychology and any unit he joins is also Immune
Special to Psychology while he leads them. The Grand Master of the
Up to 50% of your army’s points value may be spent on: Knights of the White Wolf must be the army general if
taken.
• State Missile Troops (with crossbows), Warriors of Ulric,
Hunting Hounds
• 0-1 Teutogen Guard per 1,000 points
• 0-1 Empire Greatswords per 1,000 points Battle Standard Bearer
A single Captain of the Empire in your army may be
upgraded to be your Battle Standard Bearer for +25
Rare points. In addition to their usual allowance of points to
Up to 25% of your army’s points value may be spent on: spend on magic items, a Battle Standard Bearer can
purchase a single magic standard with no points limit.
• Wolfkin, State Missile Troops (with handguns)
• 0-2 war machines chosen from the following list per
1,000 points:
- Great Cannon Intention
- Mortar These are house rules written by Cornixt for Warhammer:
the Old World.
Allies
Up to 25% of your army's points may be spent on a single
allied contingent drawn from:
• Any Empire of Man Grand Army or Army of Infamy
composition list
• One of the following Grand Army composition lists:
- Dwarfen Mountain Holds
- Kingdom of Bretonnia
Teutogen Guard
Middenland .
M WS BS S T W I A Ld Points
Teutogen Guard 4 4 3 3 3 1 3 1 8 11
Teutogen Guard First Knight 4 4 3 3 3 1 3 2 8 +7
These are the bodyguard of
the Elector of the Empire,
Troop Type: Regular infantry
selected from the ranks of the
Templars of Ulric – the Base Size: 25 x 25 mm
Knights of the White Wolf. Unit Size: 10+
Equipment: Hand weapons, White Wolf hammer (counts as halberd), full plate
Warriors of Ulric armour
When a call is made to battle,
soldiers not currently part of Options:
any formal army will form
• Any unit may:
small bands to join up. Ulric
is the god of warriors, so - Upgrade one model to a First Knight (champion) .............................. +7 points
these are often initiates of his - Upgrade one model to a standard bearer ........................................... +7 points
cult, adventurers, or - Upgrade one model to a musician ..................................................... +7 points
mercenaries. - Purchase a magic standard worth up to ..............................................50 points
• 0-1 unit may be upgraded to have the Templars special rule .... +2 points per model
• A First Knight may purchase magic items up to a total of ........................50 points
Intention • 0-1 unit in your army may:
These are house rules written
- Have the Drilled special rule ............................................. +2 point per model
by Cornixt for Warhammer:
the Old World. - Have the Veteran special rule ............................................ +1 point per model

Special Rules: Close Order, Regimental Unit, Stubborn

Templars
Models with the Templars special rule have Strength 4 and the Inner Circle special
rule.

Warriors of Ulric
.
M WS BS S T W I A Ld Points
Warrior of Ulric 4 4 3 3 3 1 3 1 7 6
Champion of Ulric 4 4 3 4 3 1 3 2 7 +7

Troop Type: Regular infantry


Base Size: 25 x 25 mm
Unit Size: 10+
Equipment: Hand weapons

Options:
• The entire unit may take one of the following:
- Additional hand weapon ................................................... +1 point per model
- Great weapon .................................................................. +2 points per model
• The entire unit may take any of the following:
- Light armour .................................................................... +1 point per model
- Shield ............................................................................... +1 point per model
• Any unit may:
- Upgrade one model to a Champion of Ulric ...................................... +7 points
- Upgrade one model to a standard bearer ........................................... +5 points
- Upgrade one model to a musician ..................................................... +5 points

Special Rules: Close Order


Wolf-kin
. Middenland
M WS BS S T W I A Ld Points
Wolf-kin 4 4 3 4 3 1 3 1 8 9 Wolf-kin
Wolf Brother 4 4 3 4 3 1 3 2 8 +5 Desperate soldiers gather
together in the woods and
Troop Type: Heavy infantry forests to try to rid the area of
Base Size: 25 x 25 mm Orcs or Beastmen. Their
Unit Size: 5+ desperation gives them the
strength and ferocity to drive
Equipment: Hand weapons off even the larger bands.

Options: Hunting Hounds


• The entire unit may take one of the following: The forests are dark and deep,
- Additional hand weapons .............................................. +2 points per model so hounds are used to seek
- Great weapon.................................................................. +1 point per model out creatures that may be a
• The entire unit may take any of the following: threat to nearby villages and
- Light armour .....................................................................+1 point per model town. They have also found
use on the battlefield, where
- Shield ................................................................................+1 point per model their speed and agility can
• Any unit may: surprise those that think
- Upgrade one model to a Wolf Brother (champion) ......................... +5 points themselves safe from attack.
- Upgrade one model to a standard bearer ........................................ +5 points
- Upgrade one model to a musician .................................................. +5 points
Intention
Special Rules: Skirmishers, Stubborn These are house rules written
by Cornixt for Warhammer:
the Old World.

Hunting Hounds

M WS BS S T W I A Ld Points
Hunting Hound 7 3 - 3 3 1 3 1 5 5
Hunt Master - 4 3 3 3 1 3 1 7 +12
Empire Warhorse 8 3 - 3 - - 3 1 - -

Troop Type: Light cavalry if a Hunt Master is present, warbeasts if not


Base Size: 30 x 60 mm
Unit Size: 5+
Equipment:
• Hunting Hounds: Sharp teeth (counts as a hand weapon)
• Hunt Master: Spear and light armour
• Empire Warhorse: Iron-shod hooves (counts as a hand weapon)

Options:
• Any unit may upgrade one Hunting Hound to a Hunt Master
riding a Warhorse.................................................................................+12 points

Special Rules: Fast Cavalry, Motley Crew, Move Through Cover, Open Order,
Skirmishers, Swiftstride, Vanguard
Kingdom of Bretonnia
Junior Errantry War Army
This Army of Infamy composition list is designed to be used with the Kingdom of Bretonnia army list found in
Warhammer: the Old World – Forces of Fantasy, and alongside the ‘Forming Units’ and ‘Warhammer Armies’ sections of
the Warhammer: the Old World rulebook.

If you wish to field a Junior Errantry War army in your games of Warhammer: the Old World, you may write your muster
list using the Army of Infamy composition list below instead of the Grand Army composition list.

Army of Infamy Composition List


Characters Errantry Fervour
Up to 50% of your army’s points value may be spent on: All Knights Errant must take a standard bearer. These
standards all count as being the Errantry Banner, and no
• 0-1 Duke other magic banner may be taken.
• Barons, Damsels, and Paladins
Glory or Death
Core Impetuous rolls made by Knights Errant have a -1 modifier
At least 33% of your army’s points value must be spent on: for each of the following cases:
• Unit in range causes Fear or Terror
• 1+ unit of Knights Errant per 1,000 points • Unit in range is a Dragon of any kind
• Knights of the Realm on Foot, Mounted Knights of the • Damsel within 6”
Realm, Men-at-Arms, Peasant Bowmen • Unit in range has a higher unit strength than the Knights
Errant unit.
Special This can cause an automatic failure.
Up to 50% of your army’s points value may be spent on:
Special
• Mounted Yeomen, Questing Knights Knights Errant may not Restrain and Reform, they must
• 0-1 Pegasus Knights always pursue.

Rare
Up to 25% of your army’s points value may be spent on: Battle Standard Bearer
A single Paladin in your army may be upgraded to be
• Battle Pilgrims your Battle Standard Bearer for +25 points. In addition
• 0-1 Field Trebuchet to their usual allowance of points to spend on magic
items, a Battle Standard Bearer can purchase a single
Allies magic standard with no points limit.
Up to 25% of your army's points may be spent on a single
allied contingent drawn from:
Intention
• Any Kingdom of Bretonnia Grand Army or Army of
These are house rules written by Cornixt for Warhammer: the Old
Infamy composition list
World.
Dwarfen Mountain Holds
Slayer Army of Karak Kadrin
This Army of Infamy composition list is designed to be used with the Dwarfen Mountain Holds army list found in
Warhammer: the Old World – Forces of Fantasy, and alongside the ‘Forming Units’ and ‘Warhammer Armies’ sections of
the Warhammer: the Old World rulebook.

If you wish to field a Slayer Army in your games of Warhammer: the Old World, you may write your muster list using the
Army of Infamy composition list below instead of the Grand Army composition list.

Army of Infamy Composition List


Characters “Look Snorri, Trolls!”
Up to 50% of your army’s points value may be spent on: Every unit in the army may move 2D6” before the start of
the game. The movement must be forwards and follow all
• 0-1 Daemon Slayer per 1,000 points other rules for movement.
• Dragon Slayers

Core
At least 33% of your army’s points value must be spent on: Battle Standard Bearer
A single Dragon Slayer in your army may be upgraded
• Slayers to be your Battle Standard Bearer for +25 points. In
• 0-3 Doomseekers per unit of Slayers addition to their usual allowance of points to spend on
magic items, a Battle Standard Bearer can purchase a
Special single magic standard with no points limit.
Up to 50% of your army’s points value may be spent on:

• Brotherhood of Grimnir
• Slayer Pirates Intentions
These are house rules written by Cornixt for Warhammer:
Rare the Old World.
Up to 25% of your army’s points value may be spent on:

• Axe-Thrower

Allies
Up to 25% of your army's points may be spent on a single
allied contingent drawn from:
• Any Dwarfen Mountain Holds Grand Army or Army of
Infamy composition list
• One of the following Grand Army composition lists:
- Empire of Man
- Kingdom of Bretonnia (Uneasy)
- High Elf Realms (Suspicious)
Brotherhood of Grimnir
Slayer Army .
M WS BS S T W I A Ld Points
Brother of Grimnir 3 4 3 4 4 1 3 1 10 12
Brotherhood of Grimnir Giant Slayer 3 5 3 4 4 1 3 2 10 +7
Many desperate wars have
been won by the ferocity and
Troop Type: Heavy infantry
sheer determination of the
Slayers. Although they prefer Base Size: 25 x 25 mm
to hew down towering Unit Size: 5+
monsters they will, at need, Equipment: Hand weapons
turn their axes to scything
down any enemy. Even when Options:
bloodied and battered after a • Any number of models in the unit may take one of the following:
battle’s end, they will pause
- Additional hand weapon ................................................................... +1 point
only long enough to slake
their thirst before beginning - Great weapon .................................................................................. +2 points
their doomed quest anew. • Any number of models in the unit may be upgraded to a Giant Slayer ..................
............................................................................................... +7 points per model
• Any unit may:
Doomseekers - Upgrade one model to a standard bearer ........................................... +7 points
Whatever the cause, Dwarfs - Upgrade one model to a musician ..................................................... +7 points
who have suffered what they - Purchase standard runes worth up to ..................................................50 points
perceive to be a serious loss of
honour might take the solemn
Special Rules: Deathblow, Hatred (Orcs & Goblins), Immune to Psychology,
and binding vows of the
Slayer Cult, forsaking Loner, Magic Resistance (-2), Motley Crew*, Open Order, Resolute,
their home and kin in self- Slayer, Unbreakable
imposed exile. These exiles
cut their beards short, shave *Giant Slayer positioning in the unit follows the same rules as given in the Dwarfen Mountain
their cheeks and temples, and Holds army list found in Warhammer: the Old World – Forces of Fantasy.
grease their hair with animal
fat in honour of Grimnir.

Doomseekers
Intention
These are house rules written M WS BS S T W I A Ld Points
by Cornixt for Warhammer:
the Old World.
Doomseeker 3 5 1 5 4 2 2 * 10 65

Troop Type: Heavy infantry


Base Size: 25 x 25 mm
Unit Size: 1
Equipment: Whirling blades of death (see below)

Special Rules: Deathblow, Hatred (Orcs & Goblins), Immune to Psychology,


Magic Resistance (-2), Resolute, Unbreakable, Unapproachable

Unapproachable
Doomseekers act as single models. They cannot be joined by characters and cannot
join other units. Shooting and magic attacks are targeted in the same way as toward
characters.

Whirling Blades of Death


Against a unit consisting of a single model, the weapon inflicts D3 automatic hits.
Against a unit consisting of multiple models, it inflicts 1 automatic hit against any
models in base contact. Models adjacent to a one or more models that are in base
contact with a Doomseeker also receive 1 hit on the D6 roll of 4+.
Axe-Thrower
. Slayer Army
M WS BS S T W I A Ld Points
Axe-Thrower - - - - 6 3 - - - 100 Axe-Thrower
Dwarf Crewman 3 4 3 3 4 1 2 1 9 - A crazy experimental device
that throws axes. Maybe
Troop Type: War machine someday someone will invent
Base Size: 50 x 75 (war machine), 25 x 25 mm (crew) something similar but built
Unit Size: 1 Axe-Thrower and three Dwarf Crewmen specifically to hew down
Goblins.
Equipment: Axe-Thrower, hand weapons
Slayer Pirates
Special Rules: Axe-Throwing, Hatred (Orcs & Goblins), Magic Resistance (-2), Some Slayers take to the high
Skirmishers, Stubborn seas to find a death worthy or
themselves, where pistols are
a more practical weapon.
Axe-Throwing Intention
The Axe-Thower operates like a Bolt Thrower with the following exceptions: These are house rules written
Each rank takes D3 Strength 4 hits by Cornixt for Warhammer:
the Old World.

Slayer Pirates
.
M WS BS S T W I A Ld Points
Slayer Pirate 3 4 3 3 4 1 2 1 10 12
Pirate Champion 3 5 3 4 4 1 3 2 10 +7

Troop Type: Regular infantry


Base Size: 25 x 25 mm
Unit Size: 5+
Equipment: Hand weapons and brace of pistols

Options:
• One model in the unit may be upgraded to a Pirate Champion ............... +7 points
• Any unit may:
- Upgrade one model to a standard bearer ........................................... +7 points
- Upgrade one model to a musician..................................................... +7 points
- Purchase standard runes worth up to ................................................. 50 points

Special Rules: Deathblow, Hatred (Orcs & Goblins), Immune to Psychology,


Loner, Magic Resistance (-2), Open Order, Resolute, Unbreakable
High Elf Realms
Sea Patrol
This Army of Infamy composition list is designed to be used with the High Elf Realms army list found in
Warhammer: the Old World – Forces of Fantasy, and alongside the ‘Forming Units’ and ‘Warhammer Armies’ sections of
the Warhammer: the Old World rulebook.

If you wish to field a Sea Patrol army in your games of Warhammer: the Old World, you may write your muster list using
the Army of Infamy composition list below instead of the Grand Army composition list.

Army of Infamy Composition List


Characters
Up to 50% of your army’s points value may be spent on: Mounts
No character may be mounted of an Elven Steed of any kind
• 0-1 High Elf Prince (Sea Lord) or Archmage (Storm or chariot of any kind. They may use other mounts as
Weaver) per 1,000 points normal.
• Commanders (Commodore) and Mages, (Mist Mage)
Master of Mists
Core The entire army makes a round of shooting before the game
At least 33% of your army’s points value must be spent on: begins.

• 1+ unit of Lothern Sea Guard per 1,000 points


• Ship’s Company
Battle Standard Bearer
Special A single Commodore in your army may be upgraded to
Up to 50% of your army’s points value may be spent on: be your Battle Standard Bearer for +25 points. In
addition to their usual allowance of points to spend on
• Shadow Warriors (Lothern Sea Rangers) magic items, a Battle Standard Bearer can purchase a
• Lothern Skycutters single magic standard with no points limit.

Rare
Up to 25% of your army’s points value may be spent on:
Intention
• Repeater Bolt Thrower These are house rules written by Cornixt for Warhammer: the Old
• 0-1 Merwyrm per Storm Weaver or Mist Mage. World.

Allies
Up to 25% of your army's points may be spent on a single
allied contingent drawn from:
• Any High Elf Realms Grand Army or Army of Infamy
composition list
Ship’s Company
. Sea Patrol
M WS BS S T W I A Ld Points
Mariner 5 4 4 3 3 1 5 1 8 9 Ship’s Company
Mariner Champion 5 4 4 3 3 1 5 1 8 +5 These elite marine regiments
fight as effectively on land as
Troop Type: Regular infantry at sea, and are equally
Base Size: 25 x 25 mm resolute when defending the
Unit Size: 5+ shores of Lothern as they are
when battling on the deck of
Equipment: Hand weapons and shield a ship.

Options: Merwyrm
• The entire unit may take one of the following: These distant relatives of
- Spears............................................................................. +1 point per model dragons are conjured by
- Bows ............................................................................. +2 points per model mages from their home in the
• The entire unit may take light armour ................................... +1 point per model deep sea.
• Any unit may:
Intention
- Upgrade one model to a Mariner Champion ................................... +5 points
These are house rules written
- Upgrade one model to a standard bearer ......................................... +5 points by Cornixt for Warhammer:
- Upgrade one model to a musician .................................................. +5 points the Old World.
• A Mariner Champion may purchase magic items up to a total of ..........25 points
• 0-1 unit per 1,000 points may:
- Have the Drilled special rule ........................................... +1 point per model
- Have the Veteran special rule .......................................... +1 point per model
- Purchase a magic standard worth up to............................................50 points

Special Rules: Close Order, Elven Reflexes, Martial Prowess, Naval Discipline,
Valour of Ages, Shieldwall

Merwyrm
.
M WS BS S T W I A Ld Points
Merwyrm 6 6 - 5 5 5 3 5 7 200

Troop Type: Behemoth


Base Size: 50 x 100 mm
Unit Size: 1
Equipment: Wicked teeth (see below), and draconic scales (counts as full plate
armour)

Special Rules: Aquatic, Close Order, Fly (10), Impetuous, Large Target,
Regeneration (5+), Stomp Attacks (D6), Swiftstride, Terror

R S AP Special Rules
Wicked Claws Combat S -2 -

Aquatic
Merwyrms suffer no penalties for moving through water-based terrain. While in the
water they do not count as a Large Target.
Vampire Counts
Army of Sylvania
This Army of Infamy composition list is designed to be used with the Vampire Counts legacy army list found on the
Games Workshop website, and alongside the ‘Forming Units’ and ‘Warhammer Armies’ sections of the Warhammer: the
Old World rulebook.

If you wish to field an Army of Sylvania in your games of Warhammer: the Old World, you may write your muster list using
the Army of Infamy composition list below instead of the Grand Army composition list found in the legacy army list.

Army of Infamy Composition List


Characters
Up to 50% of your army’s points value may be spent on: From Death Awakened
All Vampire Counts and Vampire Thralls in the army know
• 0-1 Vampire Count per 1,000 points the Raise Dead spell in addition to their other spells.
• Vampire Thralls, Wight Lords, Cairn Wraiths Zombies created by the Raise Dead spell are Sylvanian Levy
with all of the same weapons and armour available to the
Core unit.
At least 33% of your army’s points value must be spent on:

• Sylvanian Militia, Sylvanian Levy, Fell Bats, and Dire


Wolves Battle Standard Bearer
• If the General is a Vampire Count, 0-1 Grave Guard A single Vampire Thrall or Wight Lord in your army
may be taken as Core (with full plate armour added for may be upgraded to be your Battle Standard Bearer for
free) +25 points. In addition to their usual allowance of points
• 0-1 Bat Swarms per 1,000 points to spend on magic items, a Battle Standard Bearer can
purchase a single magic standard with no points limit.
Special
Up to 50% of your army’s points value may be spent on:

• 0-1 Spirit Host per 1,000 points Intention


• Grave Guard These are house rules written by Cornixt for Warhammer: the Old
• Black Coaches and Corpse Carts World.

Rare
Up to 25% of your army’s points value may be spent on:

• Banshees
• 0-1 Black Knights per 1,000 points

Allies
Up to 25% of your army's points may be spent on a single
allied contingent drawn from:
• Any Vampire Counts Grand Army or Army of Infamy
composition list
Sylvanian Militia
. Army of Sylvania
M WS BS S T W I A Ld Points
Skeleton Militia 4 2 2 3 3 1 2 1 5 6 Sylvanian Militia
Skeleton Captain 4 2 2 3 3 1 2 2 5 +5 The battlefields of the
Sylvania are strewn with the
Troop Type: Regular infantry graves of countless warriors
Base Size: 25 x 25 mm that fell in battle and were
Unit Size: 10+ consigned to a hasty resting
place. But even in death there
Equipment: Hand weapons and light armour is no rest for these fallen
warriors, for they can be
Options: summoned back to the world
• The entire unit must take one of the following: of the living by black sorcery
- Halberds and shields .............................................................................. Free and compelled to obey the
- Spears and shields .................................................................................. Free magic of the Vampire that
- Crossbows ............................................................................................. Free raised them.
• Any unit may:
Sylvanian Levy
- Upgrade one model to a Skeleton Captain (champion) .................... +5 points Zombies are rotted corpses
- Upgrade one model to a standard bearer ......................................... +5 points brought back from the dead
- Upgrade one model to a musician .................................................. +5 points by foul Necromancy. Their
• 0-1 unit per 1,000 points may purchase a magic standard worth up to ....50 points necromantic overlords drive
them into battle in their
Special Rules: Close Order, Horde, Necromantic Undead, Regeneration (6+) thousands, using them to
exhaust the armies of the
living. Zombies are poor
fighters, but they never give
up and will push against their
enemies in a huge engulfing
Sylvanian Levy mass.
.
M WS BS S T W I A Ld Points
Zombie Levy 4 2 0 3 3 1 1 1 2 5 Intention
These are house rules written
by Cornixt for Warhammer:
Troop Type: Regular infantry the Old World.
Base Size: 25 x 25 mm
Unit Size: 10+
Equipment: Hand weapons, light armour, and shield

Options:
• The entire unit must take one of the following:
- Halberds ................................................................................................ Free
- Spears.................................................................................................... Free
• Any unit may:
- Upgrade one model to a standard bearer ......................................... +5 points
- Upgrade one model to a musician .................................................. +5 points

Special Rules: Close Order, Horde, Necromantic Undead, Regeneration (6+),


the Newly Dead
Skaven Clans
Clan Eshin
This Army of Infamy composition list is designed to be used with the Skaven Legacy army list found on the Games
Workshop website, and alongside the ‘Forming Units’ and ‘Warhammer Armies’ sections of the Warhammer: the Old
World rulebook.

If you wish to field a Clan Eshin army in your games of Warhammer: the Old World, you may write your muster list using
the Army of Infamy composition list below instead of the Grand Army composition list found in the legacy army list.

Army of Infamy Composition List


Characters Unseen Movement
Up to 50% of your army’s points value may be spent on: Any unit in the army consisting only of skirmishers and/or
characters may move an additional 6” before the start of the
• 0-1 Master Assassin per 1,000 points game.
• Skaven Chieftains, Assassins, Eshin Sorcerer
Sorcerous Cunning
Core Eshin Sorcerers that cast Skitterleap can move the target
At least 33% of your army’s points value must be spent on: model into direct base contact with enemy models that are
not fleeing. The friendly model counts as pursuing into fresh
• 1+ unit of Nightrunners per 1,000 points enemy.
• Clanrats
• 0-1 Stormvermin per 1,000 points
• 0-1 Rat Swarms per 1,000 points Battle Standard Bearer
A single Skaven Chieftain in your army may be
Special upgraded to be your Battle Standard Bearer for +25
Up to 50% of your army’s points value may be spent on: points. In addition to their usual allowance of points to
spend on magic items, a Battle Standard Bearer can
• Gutter Runners, Giant Rats, Warplock Jezzails purchase a single magic standard with no points limit.

Rare
Intention
Up to 25% of your army’s points value may be spent on:
These are house rules written by Cornixt for Warhammer: the Old
World.
• Eshin Triads, Plague Monks, Plague Censor Bearers,
Poisoned Wind Globadiers

Mercenaries
Up to 20% of your army’s points value may be spent on
mercenaries.

Allies
Up to 25% of your army's points may be spent on a single
allied contingent drawn from:
• Any Skaven Grand Army or Army of Infamy
composition list
• One of the following Grand Army composition lists:
- Warriors of Chaos (uneasy)
- Beasts of Chaos
.

Eshin Sorcerer
..
Clan Eshin
M WS BS S T W I A Ld Points
Eshin Sorcerer 6 4 4 3 3 2 5 1 7 75 Eshin Sorcerer
These assassins have learned
Troop Type: Regular infantry (character) to used magic against their
Base Size: 25 x 25 mm foes in order to strike the fatal
Unit Size: 1 blow.
Equipment: Two hand weapons, throwing stars
Eshin Triad
Triads are a group of three
Magic: An Eshin Sorcerer is a Level 1 Wizard that knows spells from one of the Skaven assassins that move in
following Lores of Magic: groups of three.
• Battle Magic
• Daemonology
• Dark Magic
Intention
These are house rules written
Options:
by Cornixt for Warhammer:
• May be a Level 2 Wizard ................................................................... +20 points the Old World.
• May purchase magic items up to a total of ............................................ 50 points

Special Rules: Ambushers, Evasive, Feigned Flight, Fire & Flee, Move through
Cover, Poisoned Attacks, Scouts, Scurry Away, Verminous Valour,
Warpstone Weapons

Eshin Triad
.
M WS BS S T W I A Ld Points
Triad Assassin 6 6 5 4 4 2 8 3 8 200

Troop Type: Regular infantry


Base Size: 25 x 25 mm
Unit Size: 3
Equipment: Two hand weapons, throwing stars

Special Rules: Ambushers, Evasive, Feigned Flight, Fire & Flee, Move through
Cover, Poisoned Attacks, Scouts, Scurry Away, Skirmish
Orc & Goblin Tribes
‘Ardboyz
This Army of Infamy composition list is designed to be used with the Orcs & Goblins Tribes army list found in
Warhammer: the Old World – Ravening Hordes and alongside the ‘Forming Units’ and ‘Warhammer Armies’ sections of the
Warhammer: the Old World rulebook.

If you wish to field an army of ‘Ardboyz in your games of Warhammer: the Old World, you may write your muster list using
the Army of Infamy composition list below instead of the Grand Army composition list.

Army of Infamy Composition List


Characters War Machines
Up to 50% of your army’s points value may be spent on: War machines must take an Orc Bully, if available.

• 0-1 Black Orc Warboss, Orc Warboss or Orc Weirdnob Orc Special Rules
per 1,000 points Orc units cannot take Frenzy. There is no restriction on the
• Black Orc Bigbosses, Orc Bigbosses, Orc Weirdboys number of units with the Big ‘Uns rule.

Core Characters
At least 33% of your army’s points value must be spent on: The army must have more Warbosses and Bigbosses than
Orc Shamans. The army general cannot be a Shaman.
• Black Orc Mobs, Orc Mobs, Orc Boar Boy Mobs

Special
Up to 50% of your army’s points value may be spent on: Battle Standard Bearer
A single Bigboss (Orc or Black Orc) in your army may
• Orc Chariots be upgraded to be your Battle Standard Bearer for +25
• 0-2 Goblin Bolt Throwas per 1,000 points points. In addition to their usual allowance of points to
• Troll Mobs spend on magic items, a Battle Standard Bearer can
purchase a single magic standard with no points limit.
Rare
Up to 25% of your army’s points value may be spent on:
Intention
• Black Orc Boar Chariots and Giants
These are house rules written by Cornixt for Warhammer: the
• 0-1 Goblin Rock Lobbas per 1,000 points
• 0-1 Armoured Orcs per 1,000 points Old World.
• 0-1 Bonegrinder Giant
• 0-1 Effigy of Gork
.

Armoured Orcs ‘Ardboyz


.
M WS BS S T W I A Ld Points
Armoured Orc 4 3 3 3 4 1 2 1 7 9 Armoured Orcs
Armoured Orc Boss 4 3 3 3 4 1 2 2 7 +5 It’s unclear where these
Orcs found the crossbows,
Troop Type: Regular infantry but they won’t let anyone
Base Size: 30 x 30 mm else have them now. Some
say they ambushed a
Unit Size: 5+
dwarven weapons
Equipment: Hand weapons, crossbows, and heavy armour shipment. They must be
exceptionally well made
Options: crossbows to stand up to the
• Any unit may: abuse of an Orc.
- Upgrade one model to an Armoured Orc Boss .................................. +5 points
- Upgrade one model to a standard bearer ........................................... +5 points
- Upgrade one model to a musician..................................................... +5 points Effigy of Gork
• An Armoured Orc Boss may purchase magic items up to a total of .......... 50 points Every now and then, an Orc
• 0-1 unit in your army may purchase a magic standard worth up to .......... 50 points will think it is receiving
visions from Gork (or
Special Rules: Choppas, Close Order, Ignore Panic possibly Mork) to build a
statue to represent the god.
Before a battle, the Orcs
perform rituals which
imbue the statue with
Effigy of Gork magical powers to aid them
. in beating their foes.
M WS BS S T W I A Ld Points
Effigy - - - - 7 4 - - - 50
Intention
Troop Type: War machine These are house rules
Base Size: 50 x 50 mm written by Cornixt for
Unit Size: 1 Warhammer: the Old World.
Equipment: None

Special Rules: Instilled with Magic, It’s a Statue

Instilled with Magic


The Effigy of Gork is a Level 1 Wizard. It has a Command Range of 12”.

It can cast one spell each turn, which it may choose from the following Waaagh!
Magic spells:
‘Ere We Go!
Evil Sun Shinin’
Foot of Gork

The Effigy of Gork gains +1 to dispel for each unit of Orcs in combat within
Command Range.

For the purposes of this rule, a unit of Orcs is considered to be any unit that is made
up entirely of Orcs or Black Orcs, mounted or otherwise, with Unit Strength 10 or more.

It’s a Statue
It has no crew, cannot move, and cannot attack in close combat.
Dark Elves
Cult of Slaanesh
This Army of Infamy composition list is designed to be used with the Dark Elves army list and Daemons of Chaos army
list found on the Games Workshop website, the Warriors of Chaos army list found in Warhammer: the Old World –
Ravening Hordes, and alongside the ‘Forming Units’ and ‘Warhammer Armies’ sections of the Warhammer: the Old World
rulebook.

If you wish to field a Cult of Slaanesh in your games of Warhammer: the Old World, you may write your muster list using
the Army of Infamy composition list below instead of the Grand Army composition lists.

Army of Infamy Composition List


Characters Mark of Slaanesh
Up to 50% of your army’s points value may be spent on: Rules for the Mark of Slaanesh are described in the Warriors
of Chaos army list. Units from the Warriors of Chaos army
• 0-1 Supreme Sorceress per 1,000 points (see Dark Elves list must take Mark of Slaanesh if available to them and may
army list) not take the mark of any other Chaos god. Units and
• 0-1 Druchii Annointed per 1,000 points characters from the Dark Elves army list may take the Mark
• 0-1 Keeper of Secrets (see Daemons of Chaos list) of Slaanesh for +10pts.
• Dark Elf Master, Sorceress (see Dark Elves army list)
• 0-1 Aspiring Champion of Chaos (see Warriors of Chaos Cult General
army list) The general must be a Sorceress or Supreme Sorceress, and
must have the Mark of Slaanesh.
Core
At least 33% of your army’s points value must be spent on:

• 1+ Devoted of Slaanesh Battle Standard Bearer


• Dark Elf Warriors, Repeater Crossbowmen, Dark Elf A single Dark Elf Master in your army may be upgraded
Shades (see Dark Elves army list) to be your Battle Standard Bearer for +25 points. In
• Marauders of Chaos (see Warriors of Chaos army list) addition to their usual allowance of points to spend on
• Daemonettes of Slaanesh (see Daemons of Chaos army magic items, a Battle Standard Bearer can purchase a
list) single magic standard with no points limit.

Special
Up to 50% of your army’s points value may be spent on:
Intention
• Dark Riders (see Dark Elves army list) These are house rules written by Cornixt for Warhammer: the
• Seekers of Slaanesh (see Daemons of Chaos army list) Old World.
• Chaos Warriors (see Warriors of Chaos army list)
• 0-1 Chaos Furies (see Daemons of Chaos army list)
• 0-1 Cold One Knights per 1,000 points (see Dark Elves
army list)

Rare
Up to 25% of your army’s points value may be spent on:

• Chaos (see Daemons of Chaos army list)


• Reaper Bolt Throwers (see Dark Elves army list)
• 0-1 Knights of Chaos (see Warriors of Chaos army list)
.
Devoted of Slaanesh
Cult of Slaanesh
M WS BS S T W I A Ld Points
Devoted 5 5 4 3 3 1 6 1 8 12
Mistress 5 5 4 3 3 1 6 2 8 +7 Devoted of Slaanesh
To the undiscerning eye,
Devoted appear to be Witch
Troop Type: Regular infantry Elves, with their bare flesh
Base Size: 25 x 25 mm and dual blades. If you are a
Unit Size: 10+ more keen observer, you will
Equipment: Two hand weapons see that the Devoted have
Slaanesh icons on their
Options: clothing and jewelry, before
you are sliced apart by a
• Any unit may: flurry of knives.
- Upgrade one model to a mistress ...................................................... +7 points
- Upgrade one model to a standard bearer ........................................... +7 points Druchii Anointed
- Upgrade one model to a musician ..................................................... +7 points All Anointed were once
- Purchase a magic standard worth up to ............................................. 50 points Elven members of the
• A mistress may purchase magic items up to a total of ............................. 50 points Slaaneshi Cult of Pleasure
that followed Morathi and
Special Rules: Close Order, Elven Reflexes, Frenzy, Hatred (High Elves), Horde, her son after the Sundering.
When the cult was outlawed
Loner, Murderous, Poisoned Attacks in favour of worshipping
Khaine, the Anointed left for
the Chaos Wastes. While
most elves are resistant to
Druchii Anointed . mutation, the Anointed, due
to their long exposure to the
forces of chaos, were slowly
M WS BS S T W I A Ld Points transformed. Their pupils are
Druchii Anointed 8 4 3 4 4 1 3 1 9 24 so dilated that their eyes
appear to be completely
Troop Type: Regular infantry (character) black, their skin either turned
Base Size: 25 x 25 mm translucent or coloured, and
Unit Size: 1 each of them was capable of
terrifying feats of demonic
Equipment: Hand weapon and heavy armour strength.

Options: Intention
• May take one of the following: These are house rules written
- Halberd ............................................................................................ +3 points by Cornixt for Warhammer:
- Additional hand weapon .................................................................. +3 points the Old World.
- Great weapon................................................................................... +4 points
- Lance (if appropriately mounted) ...................................................... +4 points
• May take one of the following:
- Repeater crossbow............................................................................ +6 points
- Repeater handbow............................................................................ +5 points
- Brace of repeater handbows ............................................................ +10 points
• May take a shield ....................................................................................+1 point
• May be mounted on one of the following:
- Steed of Slaanesh............................................................................ +16 points
- Dark Steed ..................................................................................... +14 points
- Cold One ....................................................................................... +18 points
- Chaos Steed ................................................................................... +16 points
• May:
- Be a Level 1 Wizard ....................................................................... +30 points
- Be a Level 2 Wizard ....................................................................... +60 points
• May purchase magic items (see Dark Elves army list) and Demonic Gifts of
Slaanesh (see Daemons of Chaos army list) up to a total of .................... 100 points

Special Rules: Chaos Armour (5+), Causes Fear, Hatred High Elves
Daemons of Chaos
Daemonic Legion
This Army of Infamy composition list is designed to be used with the Daemons of Chaos legacy army list found on the
Games Workshop website, and alongside the ‘Forming Units’ and ‘Warhammer Armies’ sections of the Warhammer: the
Old World rulebook.

If you wish to field a Daemonic Legion army in your games of Warhammer: the Old World, you may write your muster list
using the Army of Infamy composition list below instead of the Grand Army composition list found in the legacy army list.

Army of Infamy Composition List


Characters Allies
Up to 50% of your army’s points value may be spent on: Up to 25% of your army's points may be spent on a single
allied contingent drawn from:
• 0-1 Greater Daemon (of Khorne, Nurgle, Slaanesh or • Any Daemons of Chaos Grand Army or Army of Infamy
Tzeentch). Must have a True Core unit with the same composition list
Daemonic Alignment • One of the following Grand Army composition lists:
• 0-1 Daemonic Herald of Khorne, Nurgle, Slaanesh or - Warriors of Chaos
Tzeentch per True Core unit with the same Daemonic - Beastmen Brayherds
Alignment
• 0-1 Daemon Prince per 1,000 points True Core Units
The following units are True Core units:
Core Bloodletters, Plaguebearers, Daemonettes, Pink Horrors
At least 33% of your army’s points value must be spent on:

• Bloodletters, Plaguebearers, Daemonettes, Pink Horrors,


Chaos Furies Battle Standard Bearer
• 0-1 of the following units may be taken for each True A single Daemonic Herald in your army may be
Core unit of the same Daemonic Alignment: Flesh upgraded to be your Daemonic Locus for +25 points. A
Hounds, Nurglings, Seekers, Blue Horrors and Brimstone Daemonic Herald that has been upgraded to be your
Horrors Daemonic Locus gains the ‘Daemonic Locus’ special
rule (see page 32). In addition to their usual allowance of
Special points to spend on Daemonic Gifts, a Daemonic Locus
Up to 50% of your army’s points value may be spent on: can purchase a single Daemonic Icon with no points
limit.
• 0-1 of the following units may be taken for each True
Core unit of the same Daemonic Alignment:
Bloodcrushers, Beasts of Nurgle, Fiends, Seeker Chariots,
Flamers Intention
These are house rules written by Cornixt for Warhammer: the Old
Rare World.
Up to 25% of your army’s points value may be spent on:

• 0-1 of the following units may be taken for each True


Core unit of the same Daemonic Alignment:
Plague Drones, Hellflayers, Screamers, Burning Chariots
• Soul Grinders
• 0-1 Skull Cannon of Khorne per 1,000 points
Warriors of Chaos
Northern Horde
This Army of Infamy composition list is designed to be used with the Warriors of Chaos army list found in Warhammer: the
Old World – Ravening Hordes and alongside the ‘Forming Units’ and ‘Warhammer Armies’ sections of the Warhammer: the Old
World rulebook.

If you wish to field a Northern Horde army in your games of Warhammer: the Old World, you may write your muster list using
the Army of Infamy composition list below instead of the Grand Army composition list.

Army of Infamy Composition List


Characters Flayerkin
Up to 50% of your army’s points value may be spent on: Any unit of Chaos Marauders can be upgraded to Flayerkin.
Flayerkin cannot take shields, and they count as Special units.
• 0-1 Chaos Lord per 1,000 points They gain the following special rules: Scouts, Scaling Spikes,
• 0-1 Exalted Champion or Sorcerer Lord per 1,000 points Skirmishers, Strength 4.
• Aspiring Champions and Exalted Sorcerers
Scaling Spikes
Core A Large Target with scaling spikes adjacent to a wall can be
At least 33% of your army’s points value must be spent on: climbed like a ladder. Infantry with Scaling Spikes can climb
any wall as if it has a ladder. While a model is atop a wall,
• Chaos Warriors, Chaos Marauders, Forsaken, Chaos other friendly infantry can also scale the wall as if there is a
Knights, Marauder Horsemen and Chaos Warhounds ladder adjacent to the wall.

Special
Up to 50% of your army’s points value may be spent on:
Battle Standard Bearer
• Chosen Chaos Warriors, Chosen Chaos Knights, Chaos A single Exalted Champion or Aspiring Champion in
Ogres, and Flayerkin your army may be upgraded to be your Battle Standard
Bearer for +25 points. In addition to their usual
Rare allowance of points to spend on magic items, a Battle
Up to 25% of your army’s points value may be spent on: Standard Bearer can purchase a single magic standard
with no points limit.
• Gorebeast Chariots, Chaos Spawn, Hellcannon
• 0-1 Chaos Giant per 1,000 points (see Beastmen Brayherds
army list, also has Scaling Spikes special rule)
Intention
These are house rules written by Cornixt for Warhammer: the Old
Allies
Up to 25% of your army's points may be spent on a single allied World.
contingent drawn from:
• Any Warrior of Chaos Grand Army or Army of Infamy
composition list
• One of the following Grand Army composition lists:
- Daemons of Chaos
- Beastmen Brayherds

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