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662abe647832749e509a3ebe - GF - Solo & Co-Op Rules v3.3.0
662abe647832749e509a3ebe - GF - Solo & Co-Op Rules v3.3.0
Solo & Co-Op Rules: These rules give players a Unit Types: Before the game begins you need to 1. Are there any valid objectives not under the
way to play solo or co-op against AI armies. classify each unit into one of 3 unit types, which AI’s control?
all behave differently.
Multiple Choices: Whenever there are different • Yes - Go to step 2
choices that seem to be equally correct, roll a die Hybrid Units: Units that have melee weapons • No - Go to step 3
to randomly determine which one is going to be which are better than their ranged weapons
2. If you Advance will any enemies be in
the chosen one. count as hybrid units.
shooting range?
Shooting Units: Units that have ranged
• Yes - Advance toward objective and shoot if
weapons which are better than their melee
The Armies: To ensure that playing against the possible
weapons count as shooting units.
AI is fair, we recommend creating a set of 3-6 • No - Rush toward objective
balanced army lists, and then randomly Melee Units: Units that don’t have any ranged
3. If you Advance will any enemies be in
determining which will be used by the AI and weapons count as melee units.
shooting range?
which will be used by the players.
• Yes - Advance toward enemy and shoot if
Objectives Set Up: When setting up objectives possible
1. Are there any valid objectives not under the
first divide the area of the table where you are • No - Rush toward enemy
AI’s control?
allowed to place objectives into 6 equal squares.
When it’s the AI’s turn to place an objective first • Yes - Go to step 2
roll for a random square, and then place the • No - Go to step 5
1. Are there any valid objectives not under the
objective in the center of the square. If that’s not
2. Are there any enemies in the way? AI’s control?
possible roll for another random square and
move the objective toward it just enough to be in • Yes - Assault enemy if possible, else Charge • Yes - Go to step 2
a valid position, whilst following the mission’s enemy if possible, else Advance toward • No - Go to step 3
objective set up rules. objective and shoot if possible, else Rush
2. Are there any enemies in the way?
toward objective
AI Deployment: When deploying armies, the
• No - Go to step 3 • Yes - Charge enemy if possible, else Rush
players must deploy their entire armies in a
random deployment zone first. Then AI units are toward objective
3. Is the objective in Rush range but not in
randomly divided into 3 groups of equal size (as • No - Rush toward objective
Advance range?
far as possible). To deploy, divide the table into 3 3. Are any enemies in Charge range?
sections along the AI’s deployment zone table • Yes - Rush toward objective
edge, and number them 1, 2 and 3. For each • No - Go to step 4 • Yes - Charge enemy
group roll a D3 to determine which section its • No - Rush toward enemy
4. If you Advance will any enemies be in
units deploy in, re-rolling if all groups would shooting range?
deploy in the same section. Then deploy one
random unit at a time in its section, as close as • Yes - Advance toward objective and shoot if
possible to the nearest objective, and outside of possible
difficult and dangerous terrain (unless the unit • No - Rush toward objective
has either strider or flying). 5. Are any enemies in Assault or Charge
Challenge Bonus: Optionally players may give range?
the AI a bonus as a challenge. If at the beginning • Yes - Assault enemy if possible, else Charge
of a round the AI is holding as many objectives as enemy
the players, then all its units get +1 to hit rolls • No - Go to step 6
until the end of the round, and if it’s holding less
objectives, then its units get +1 to defense rolls 6. If you Advance will any enemies be in
on top of that. shooting range?
1 | Copyright © onepagerules. All Rights Reserved | Created By: Gaetano Ferrara | www.onepagerules.com
SOLO & CO-OP RULES v3.3.0
2 | Copyright © onepagerules. All Rights Reserved | Created By: Gaetano Ferrara | www.onepagerules.com