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WorldEdit 4.

0 Reference
2011-Feb-22 (rev. 6)
Wiki: http://wiki.sk89q.com/wiki/WorldEdit
Git: http://github.com/sk89q/worldedit 2011 sk89q
//|and - Get the wand item
/1ogg1eedI1|and - Turn o wand
//se1 <cuboId]po1y> - Shape
//posJ - Set position 1 at feet
//pos2 - Set position 2 at feet
//hposJ - Set pos 1 at target
//hpos2 - Set pos 2 at target
//chunk - Select current chunk
//expand <an1> ]Iev] ]dII]
//expand veI1 - Sky to bedrock
//con1Iac1 <an1> ]dII]
//ou1se1 ]-hv] - Expand in all dir.
//Inse1 ]-hv] - Contract in all dir.
//shI11 <an1> - Move selection
//shI11 <an1> ]dII]
//coun1 <b1ock> - Statistics
//dIs1I ]-c] - Block distribution
Selecting Cuboids
//se1 <b1ock*> - Replace blocks
//Iep1ace <1o*> - Replace non-air
//Iep1ace <1Ion> <1o*>
//oveI1ay <b1ock*> - Put above
//|a11s <b1ock> - Sides only
//ou11Ine <b1ock> - Roof+ceil
//nove ]dIs1] ]dII] - Move
//nove ]dIs1] ]dII] ]11]
//s1ack ]-a] <an1> ]dII]
//snoo1h ]1Ines] - Smooth
Working with Selections
//copy - Copy region
Your relative location is saved
//cu1 - Copy and remove region
//pas1e ]-a] - Pastes, -a for no air
//pas1e -o ]-a] - Paste at origin
//Io1a1e <degIees> - Rotate
//Ip ]dII] - Flip clipboard
//1oad <1enane> - Load save
//save <1enane> - Save copy
/c1eaIc1IpboaId - Clear
Clipboard
//hcy1 <b1ock*> <IadIus> ]heIgh1] - Hollow cylinder, diameter = 2radius+1
//cy1 <b1ock*> <IadIus> ]heIgh1] - Filled cylinder, diameter = 2radius+1
//hspheIe <b1ock*> <IadIus> - Hollow sphere , diameter = 2radius+1
//hspheIe <b1ock*> <IadIus> 1Iue - Hollow sphere, moved up by radius
//spheIe <b1ock*> <IadIus> - Filled sphere , diameter = 2radius+1
//spheIe <b1ock*> <IaIdus> 1Iue - Filled sphere, moved up by radius
/1oIes1gen ]sIze] ]1ype] ]densI1y] - Generate a forest, 0 density 1
/punpkIns ]sIze] - Generate pumpkin patches with leaves
Generation
/1ogg1ep1ace - Switch to pos #1
//11 <b1ock*> <Iad> ]dep1h]
//11I <b1ock*> <IadIus>
//dIaIn <IadIus>
/x|a1eI <IadIus>
You must be NEXT to the water
/x1ava <IadIus>
You must be NEXT to the lava
/Ienoveabove ]sIze] ]heIgh1]
/Ienovebe1o| ]sIze] ]heIgh1]
/Iep1aceneaI <sIze> <1Ion> <1o>
/IenoveneaI <b1ock> <sIze>
/sno| <IadIus> - Simulates snow
/1ha| <IadIus> - Removes snow
/ex ]sIze] - Extinguishes res
/bu1cheI ]IadIus] - Kill mobs
/Ienove <1ype> <Iad> - Del. ents.
/seaIch <queIy> - Find an item
Utilities
/chunkIn1o - Current chunk info
/1Is1chunks - In selection
/de1chunks - Generate script
Chunk Tools
//Ies1oIe ]snapsho1] - Restore
/snap use <snapsho1> - Choose
/snap 1Is1 ]nun] - List recent
Snaphshots
/uns1uck - If stuck inside a block
/ascend - Go through roof
/descend - Go through oor
/ceI1 ]c1eaIence] - To ceiling
/1hIu - Through a wall
/]unp1o - To block in crosshair
/up <dIs1ance> - Go up distance
Getting Around
// - Toggle instant pickaxe
/sp sIng1e - Single block pickaxe
/sp aIea <Iange> - Area eect
/sp IecuI <IadIus>
/none - Disable right click mode
/In1o - Block information mode
/1Iee ]1ype] - Instant tree
/Iep1 <b1ock> - Replace block
/cyc1eI - Right click to cycle data
/bIush - See below
Super Pickaxe & Tools
/cs <scIIp1> ]aIgs...] -
Execute specied script
/.s ]aIgs...] - Repeat last
script with new arguments
/<scIIp1>.]s - Shortcut
Scripting
maze.js
/naze.]s <b1ock> <|> <h>
draw.js
/dIa|.]s <Inage-1e> <|]h>
quickshot.js
/quIcksho1.]s <no1eJ> ]no1e2]
]no1e3] ]no1es...]
Notes are [octave][note], i.e. 1f#,
where octave is 0-1
roof.js
/Ioo1.]s <b1ock>
Bundled CraftScripts
SK
/b s ]-h] <b1ock*> <IaIdus> -
Sphere brush, -h for hollow
/b c ]-h] <b1ock*> <Iad>
<heIgh1> - Cylinder brush
/b copy ]-a] - Current clipboard
as brush, -a to not paste air
/b snoo1h ]sIze] ]I1eIa1Ions] -
Smoother brush
/na1 ]b1ock*] - Change ll
/sIze ]sIze] - Change size
/nask - Clear mask
/nask ]nask] - Set mask
Brushes
1. Type //|and to get the wand.
2. Left click a block to select point 1.
3. Right click another block to select point 2.
4. Type //se1 Iock to change all the blocks.
5. Type //expand 2 up to make the selection larger.
6. Type //se1 g1ass to make the selection glass.
7. Type //shI11 J up to move the selection.
8. Type //se1 0 to remove the blocks.
9. Type //undo to undo.
10. Type //Iedo to redo.
Selections are
cuboids, dened
by two points.
Swing with a held compass as a
shortcut for /]unp1o. Right click
with a compass to use /1hIu.
con1ex1
.check4Igs]nIn, nax, usage)
.eIIoI]nsg)
.ge181ock]Id)
.ge1ConguIa1Ion])
.ge1P1ayeI])
.ge1SessIon])
.pIIn1])
.IenenbeI]) .se181ock]v, b1k)
.ge181ock0n])
(15) Black [Ink sac]
(7) Grey [Ink sac + Bonemeal]
(8) Grey [Ink sac + 2Bonemeal]
(6) Pink [Rose + Bonemeal]
(14) Red [Rose]
(1) Orange [Rose + Yel. ower]
(4) Yellow [Yellow ower]
(5) Green [Cactus + Bonemeal)
(13) Green [Cactus]
(9) Cyan [Cactus + Lapis lazuli]
(3) Blue [Lapis laz. + Bonemeal]
(11) Blue [Lapis lazuli]
(2) Purple [Purple + Pink dyes]
(10) Purple [Rose + Lapis laz.]
(12) Brown
(0) White
Coal (263)
Wooden axe (271)
Diamond sword (276)
Diamond shovel (277)
Diamond pickaxe (278)
Diamond axe (279)
String (287)
Feather (288)
Painting (321)
Apple (260)
Golden apple (322)
Sign (323)
Wooden door (324)
Bucket (325)
Water bucket (326)
Lava bucket (327)
Minecart (378)
Redstone (331)
Compass (345)
Clock (347)
Patterns (* supports patterns):
//se1 5g1ass,5Iock
//oveI1ay #copy
Tile entity data (all commands):
//Iep1ace sIgn]LJ]L2]Space_L3]L4
//bIush nobspa|neI]SquId
//oveI1ay no1e]24
Block data (all commands):
//Iep1 cIops. (or |oo1.Ied)
Tree types ( supports tree types):
1Iee, bIg1Iee, bIIch, Ied|ood,
1a11Ied|ood, pIne (non-MC),
Iandon, anyIed|ood
Masks ( supports masks):
#exIs1Ing - Existing blocks only
g1ass,Iock - Only these blocks
g1ass,Iock - Every block type but
these block types

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