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Ability Score Ability Modifier Temp Adj Temp Modifier Low-Light Vision Blindsense (___ft) Size Mod Darkvision (___ft) Blindsight (___ft) Class
Race Gender
Scent Tremorsense (___ft) Armor
Align Space
Dex Mod Dodge Deflection
Size Reach
Insight Misc
Natural
Shield
STR
Strength
AC
Armor Class / Defense
= 10 + = 10 +
+
Str Mod
+
Dex Mod
+
Size Mod
+
Misc
+ Vs Touch
+ Flat-Footed
* Int, Wis, or Cha modifier, if any, as indicated by class ability Base Attack
DEX
Dexterity
CMD
CON
Constitution
INT
Intelligence
Check Penalty
total to skills from Armor & Shield
Spell Failure
total % chance from Armor & Shield
WIS
Wisdom
SR
Total Dex Mod Improved Initiative Spell Resistance Misc Total Current Total Current
DR
Damage Reduction Nonlethal Damage
CHA
Charisma Template / Racial Levels
Init
Initiative
+
Lvl Adj Hit Dice
Wounds
or Negative Hit Points
HP
Hit Points 1 2 3 4 5 6 7 8 9 0
Class
Level
Hit Die
Level
Hit Die
Total
Key Ability
Ability Mod
Ranks
Trained Bonus
Misc
Fort
Fortitude Save Total
=
Base
+
Dex Mod
+
Misc
+
Misc
Movement
Base Speed w/ Armor Misc ft ft
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Ref
Reflex Save Total
=
Base
+
Wis Mod
+
Misc
+ +
Size Mod Misc Attack Modifiers
Will
Will Save Total
=
Base
+
Str Mod
+ +
Dex Mod Size Mod
Melee
Attack Bonus Total
=
Base
+ +
Base Str Mod
+ +
Size Mod Misc
Ranged
Attack Bonus Total
= =
+ +
Speed Modifiers
CMB
= Dex* = Cha
= Dex* = Dex* = = = = = = = = = = = = = = Cha Wis Cha Int Int Int Int Int Int Wis Cha Cha Wis Wis
Attack
Properties
Knowledge (__________)
Total Attack Bonus Damage Critical
___/___/___/___/___/___/___
Range
Attack
Properties
Damage
Critical
___/___/___/___/___/___/___
Range
Attack
Properties
Damage
Critical
___/___/___/___/___/___/___
Range
Attack
Properties
Damage
Critical
= Dex* = Wis
___/___/___/___/___/___/___
Range
AC Bonus Check Max Dex Penalty Spell Failure Max Speed
= Dex* = Int
AC Items
Type
Properties
Proficiencies
Simple Weapons Light Armor Martial Weapons Heavy Armor
Current
Currency Experience
Medium Armor
=
Next Lvl
Shields
Tower Shields
= =
Class Skill Trained Only
Languages
*
Skill Modifiers: Copyright 2009, Timothy Wallace a.k.a. Hawkins (HawkinsTheDM[at]Yahoo[dot]com)
Equipment
Item Name Reference Weight Item Name Reference Weight
Head
Waist
Properties
Face
Properties
Feet
Properties
Throat
Properties
R Ring
Properties
Shoulders
Properties
L Ring
Properties
Torso
Properties
Held R Hand
Properties
Body
Properties
Held L Hand
Properties
Arms
Properties
Container
Properties
Hands
Properties
Properties
Total Weight
Container
Item Name Reference Weight Item Name Reference Weight
Total Weight
Light Load Medium Load Heavy Load Lift Over Head Equals Max Load Lift Off Ground Equals 2x Max Load Drag or Push Equals 5x Max Load
Feats
General Feats
PF - Pathfinder Roleplaying Game Core Rulebook MM - Monster Manual v3.5 DD - Deities and Demigods ToB - Tome of Battle: The Book of Nine Swords [F] - Fighter Bonus Feat PF ToB PF PF PF PF PF PF PF PF ToB ToB PF DD PF PF PF PF PF PF PF PF PF PF DD DD PF PF PF PF PF PF PF PF PF PF PF PF PF PF PF PF PF ToB ToB ToB PF PF PF PF PF PF PF PF PF PF PF PF ToB PF PF
Acrobatic Adaptive Style Agile Maneuvers [F] Alertness Alignment Channel ( ) Animal Affinity Arcane Armor Training [F] Arcane Armor Mastery [F] Arcane Strike [F] Athletic Avenging Strike Blade Meditation [F] Blind Fight [F] Blindsight, 5-ft Radius Catch Off-Guard [F] Channel Smite [F] Combat Casting Combat Expertise [F] Improved Disarm [F] Greater Disarm [F] Improved Feint [F] Greater Feint [F] Improved Trip [F] Greater Trip [F] Knock Down Superior Expertise Combat Reflexes [F] Stand Still [F] Command Undead Critical Focus [F] Bleeding Critical [F] Blinding Critical [F] Critical Mastery [F] Deafening Critical [F] Sickening Critical [F] Staggering Critical [F] Stunning Critical [F] Tiring Critical [F] Exhausting Critical [F] Deadly Aim [F] Deceitful Defensive Combat Training [F] Deft Hands Desert Fire Desert Wind Dodge Devoted Bulwark Disruptive [F] Spellbreaker [F] Dodge [F] Mobility [F] Spring Attack [F] Whirlwind Attack [F] Wind Stance [F] Lightning Stance [F] Elemental Channel Endurance Diehard Eschew Materials Evasive Reflexes [F] Exotic Weapon Prof ( ) [F] Extra Channel Extra Granted Maneuver Extra Ki ( ) Extra Lay On Hands ( ) Extra Mercy ( ) Extra Performance ( ) Extra Rage ( ) Extra Readied Maneuver Eyes in the Back of Your Head Fleet ( ) Great Fortitude Improved Great Fortitude Improved Channel Improved Counterspell Improved Critical ( ) [F]
Improved Familiar Improved Initiative [F] Improved Shield Bash [F] Shield Slam [F] Shield Mastery [F] Improved Unarmed Strike [F] Deflect Arrows [F] Snatch Arrows [F] Improved Grapple [F] Greater Grapple [F] Scorpion Style [F] Gorgon's Fist [F] Medusa's Wrath [F] Snap Kick [F] Stunning Fist [F] Falling Sun Attack Superior Unarmed Strike Improvised Weapon Mastery [F] Intimidating Prowess [F] Iron Will Improved Iron Will Ironheart Aura Jack of All Trades Leadership Lightning Reflexes Improved Lightning Reflexes Lunge [F] Magical Aptitude Martial Stance ( ) [F] Martial Study ( ) [F] Martial Weapon Proficiency Master Craftsman Mounted Combat [F] Mounted Archery [F] Ride-by Attack [F] Spirited Charge [F] Trample [F] Unseat [F] Natural Spell Nimble Moves Acrobatic Steps Persuasive Point-Blank Shot [F] Far Shot [F] Precise Shot [F] Improved Precise Shot [F] Pinpoint Targeting [F] Shot on the Run [F] Rapid Shot [F] Manyshot [F] Power Attack [F] Cleave [F] Great Cleave [F] Improved Bull Rush [F] Greater Bull Rush [F] Improved Overrun [F] Greater Overrun [F] Improved Sunder [F] Greater Sunder [F] Power Critical [F] Quick Draw [F] Rapid Assult Rapid Reload ( ) [F] Run Selective Channeling Self-Sufficient Shadow Blade Shadow Trickster Shield Focus [F] Greater Shield Focus [F] Skill Focus ( ) Song of the White Raven Spell Focus ( ) Augment Summoning Grtr Spell Focus ( ) Spell Mastery ( )
PF PF PF PF PF PF PF PF PF PF PF PF PF ToB PF ToB ToB PF PF PF PF ToB DD PF PF PF PF PF ToB ToB PF PF PF PF PF PF PF PF PF PF PF PF PF PF PF PF PF PF PF PF PF PF PF PF PF PF PF PF PF PF DD PF ToB PF PF PF PF ToB ToB PF PF PF ToB PF PF PF PF
PF Spell Penetration PF Greater Spell Penetration PF Stealthy PF Step Up [F] ToB Stone Power PF Strike Back [F] ToB Sudden Recovery PF Throw Anything [F] ToB Tiger Blooded PF Toughness PF Turn Undead PF Two-Weapon Fighting [F] PF Double Slice [F] PF Two-Weapon Rend [F] PF Improved Two-Wpn Fight [F] PF Greater Two-Wpn Fight [F] PF Two-Weapon Defense [F] ToB Unnerving Calm ToB Vital Recovery PF Vital Strike [F] PF Improved Vital Strike [F] PF Greater Vital Strike [F] PF Weapon Finesse [F] PF Weapon Focus ( ) [F] PF Dazzling Display ( ) [F] Shatter Defenses ( ) [F] PF Deadly Stroke ( ) [F] PF PF Grtr Weapon Focus ( ) [F] PF Penetrating Strike ( ) [F] PF Grtr Pen Strike ( ) [F] Weapon Specialization ( ) [F] PF Grtr Weapon Spec ( ) [F] PF ToB White Raven Defense
Empower Spell-Like Ability ( ) Flyby Attack Improved Flyby Attack Hover Impr Natural Armor ( ) Improved Natural Attack ( ) Multi-Attack Improved Multi-Attack Multi-Weapon Fighting Improved Multi-Wpn Fight Greater Multi-Wpn Fight Multi-Weapon Defense Quicken Spell-Like Ability ( ) Snatch Wingover
MM
MM MM MM MM MM
MM MM MM MM MM MM MM
MM MM
Other Feats
Divine Feats
Divine Might Divine Spirit Divine Vengence
DD ToB DD
Metamagic Feats
Disguise Spell Empower Spell Energy Substitution ( Enlarge Spell Extend Spell Persistent Spell Heighten Spell Maximize Spell Quicken Spell Reach Spell Repeat Spell Sacred Spell Silent Spell Still Spell Subdual Spell Widen Spell
DD PF
DD PF PF DD PF PF PF DD DD DD PF PF DD PF
PF ToB PF PF PF PF PF ToB DD PF PF PF PF PF PF
Tatical Feats
Clarion Commander Distant Horizon Faith Unswerving Gloom Razor Perfect Clarity of Mind and Body Reaping Talons Scorching Sirocco Shards of Granite Stormguard Warrior
ToB ToB ToB ToB ToB ToB ToB ToB ToB All of the feats (except those from the Pathfinder
Monster Feats
Ability Focus ( Awsome Blow )
MM MM
Roleplaying Game Core Rulebook , the Tome of Battle: The Book of Nine Swords and Magic of Incarnum ) can be
found at www.d20SRD.org
Species
Darkvision (___ft)
Total
Type
Blindsense (___ft)
Size Mod
Subtype
Tremorsense (___ft)
Misc
Blindsight (___ft)
Barding Dex Mod
Scent
Reach SR
Spell Resistance
Natural
AC
Total
= 10 +
Base Atk
+
Str Mod
+
Dex Mod
+
Size Mod
+
Misc
Vs Touch
(AC minus Armor bonuses)
STR
DEX
CON
CMD
= 10 +
+
Total
+
Dex Mod
+
Misc
Flat-Footed
(AC minus Dex & Dodge bonuses) Total Current
Spell Failure
total % chance from Barding Total Current
DR
Damage Reduction Nonlethal Damage
INT
WIS
Racial Levels Hit Dice
Init Movement
Total
=
Base
Wounds
Swim Ft Misc Climb
HP
Light Medium Heavy
CHA
Total Base
Hit Dice
Ft Base
Ft
Carry
= = =
+ + +
+ + +
Dmg
+ + +
Crit
= = =
AC
+ + +
Max Dex
+ + +
Penalty
+ + +
Speed
Skills
Total
Ranks
Abil Mod
Misc
= = = = = =
+ + + + + + +
+ + + + + + +
Attack
Properties
___/___/___/___
Range
Attack
Properties
Dmg
Crit
Attack
Properties
Dmg
___/___/___/___
Range
___/___/___/___
Range
Tricks
Feats
Ar CL
Arcane Caster Level Total
= =
Manifester Levels
+ +
Power Penetration
+
Grtr Spell Penetration
+
Misc
Specialized School
or Psionic Discipline
Div CL
Divine Caster Level Total
+
Grtr Power Penetration
+
Misc
---
Prohibited Schools
ML
Manifester Level
=
PP Limit PP/Day
+
Bonus PP/Day
+
Total PP/Day
+
Stances Known Maneuvers Known
Ranges
Domain
Comp / Disp Time / Init Action
Self Only
Reach (usually 5 ft) 25 ft + 5 ft / 2 Lvl 100 ft + 10 ft / Lvl 400 ft + 40 ft / Lvl Granted Power Granted Power
Psionics
Ready Type Name
Sublime Way
Level Schl / Disc
Domain
Range Area / Target Duration Save SR PP
Effect
Effect
Effect
Effect
Effect
Effect
Effect
Effect
Effect
Effect
Effect
Effect
Effect
Effect
Effect
Effect
Effect
Effect
Effect
Effect
Effect
Effect
Effect
Effect
Effect
Effect
Effect
Effect
Effect
Effect
Effect
Effect
Effect
Effect
Effect
Effect
Incarnum
Soulmelds Chakra Binds Total Essentia Essentia Capacity
Essentia Capacity Modifiers:
General Feats
Bonus Essentia ( ) Incarnum-Fortified Body Incarnum Resistance Open Greater Chakra ( ) Open Least Chakra ( ) Open Lesser Chakra ( ) Shape Soulmeld Split Chakra ( )
MoI MoI MoI MoI MoI MoI MoI MoI
Psionic Feats
Azure Talent Midnight Augmentation Psycarnum Blade Psycarnum Crystal Psycarnum Infusion
MoI MoI MoI MoI MoI
Available Chakras
Crown Chakra Feet Chakra Hands Chakra Arms Chakra Brow Chakra Shoulders Chakra Throat Chakra Waist Chakra Totem Chakra Heart Chakra Soul Chakra
Name Base Effect Bind Effect Essentia Effect Name Base Effect Bind Effect Essentia Effect Name Base Effect Bind Effect Essentia Effect Name Base Effect Bind Effect Essentia Effect Name Base Effect Bind Effect Essentia Effect Name Base Effect Bind Effect Essentia Effect Name Base Effect Bind Effect Essentia Effect Name Base Effect Bind Effect Essentia Effect Name Base Effect Bind Effect Essentia Effect
Divine Feat
Divine Soultouch
MoI
Incarnum Feats
Azure Enmity Azure Touch Azure Toughness Azure Turning Azure Wildshape Cerulean Fortitude Cerulean Reflexes Cerulean Will
Chakra
MoI MoI MoI MoI MoI MoI MoI MoI
Epic Feats
Bonus Soulmeld ( ) Epic Essentia ( ) Extra Chakra Bind ( ) Open Heart Chakra Open Soul Chakra Rapid Meldshaping ( ) Rebind Soulmeld ( )
MoI MoI MoI MoI MoI MoI MoI
Soulmelds
Chakra
Bound Invested