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Name Player Senses

Ability Score Ability Modifier Temp Adj Temp Modifier Low-Light Vision Blindsense (___ft) Size Mod Darkvision (___ft) Blindsight (___ft) Class

Race Gender
Scent Tremorsense (___ft) Armor

Type Age Deity


Mental*

Align Space
Dex Mod Dodge Deflection

Size Reach
Insight Misc

Natural

Shield

STR
Strength

AC
Armor Class / Defense

= 10 + = 10 +

+
Str Mod

+
Dex Mod

+
Size Mod

+
Misc

+ Vs Touch

+ Flat-Footed

* Int, Wis, or Cha modifier, if any, as indicated by class ability Base Attack

DEX
Dexterity

CMD

CON
Constitution

Combat Maneuver Defense (Pathfinder RPG)

(AC minus Armor & Shield bonuses)

(AC minus Dex & Dodge bonuses)

INT
Intelligence

Defense Modifiers (Immunities, Resistances, et cetera):

Check Penalty
total to skills from Armor & Shield

Spell Failure
total % chance from Armor & Shield

WIS
Wisdom

SR
Total Dex Mod Improved Initiative Spell Resistance Misc Total Current Total Current

DR
Damage Reduction Nonlethal Damage

CHA
Charisma Template / Racial Levels

Init
Initiative

+
Lvl Adj Hit Dice

Wounds
or Negative Hit Points

HP
Hit Points 1 2 3 4 5 6 7 8 9 0

Class

Level

Hit Die

Spells Current Skill

Class Total Base Con Mod Misc Misc Save Modifiers

Level

Hit Die

Total

Key Ability

Ability Mod

Ranks

Trained Bonus

Misc

Fort
Fortitude Save Total

=
Base

+
Dex Mod

+
Misc

+
Misc

Movement
Base Speed w/ Armor Misc ft ft

Acrobatics Appraise Bluff Climb Craft (_____________) Craft (_____________)

= Dex* = = = = = = = Int Cha Str* Int Int Int Cha

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Ref
Reflex Save Total

=
Base

+
Wis Mod

+
Misc

+ +
Size Mod Misc Attack Modifiers

Will
Will Save Total

=
Base

+
Str Mod

+ +
Dex Mod Size Mod

Fly (Maneuverability) ft Swim Misc ft Climb ft

Melee
Attack Bonus Total

=
Base

+ +
Base Str Mod

+ +
Size Mod Misc

Craft (_____________) Diplomacy Disable Device Disguise Escape Artist

Ranged
Attack Bonus Total

= =

+ +

Speed Modifiers

CMB

= Dex* = Cha

Combat Maneuver Bonus (Pathfinder RPG) or Grapple (3.5 OGL)

Racial / Class Abilities


Ability Name Total Current Ability Name Total Current

= Dex* = Dex* = = = = = = = = = = = = = = Cha Wis Cha Int Int Int Int Int Int Wis Cha Cha Wis Wis

Fly Handle Animal Heal Intimidate

Attack
Properties

Knowledge (__________)
Total Attack Bonus Damage Critical

___/___/___/___/___/___/___
Range

Knowledge (__________) Knowledge (__________) Knowledge (__________) Knowledge (__________) Linguistics

Attack
Properties

Total Attack Bonus

Damage

Critical

___/___/___/___/___/___/___
Range

Perception Perform (___________)

Attack
Properties

Total Attack Bonus

Damage

Critical

___/___/___/___/___/___/___
Range

Perform (___________) Profession (__________) Profession (__________) Ride Sense Motive

Attack
Properties

Total Attack Bonus

Damage

Critical

= Dex* = Wis

___/___/___/___/___/___/___
Range
AC Bonus Check Max Dex Penalty Spell Failure Max Speed

Sleight of Hand Spellcraft

= Dex* = Int

AC Items

Type

Properties

Stealth Survival Swim (-1/5 lbs) Use Magic Device

= Dex* = = = = = Wis Str* Cha

Proficiencies
Simple Weapons Light Armor Martial Weapons Heavy Armor
Current

Currency Experience

Medium Armor

=
Next Lvl

Shields

Tower Shields

= =
Class Skill Trained Only

Languages
*
Skill Modifiers: Copyright 2009, Timothy Wallace a.k.a. Hawkins (HawkinsTheDM[at]Yahoo[dot]com)

Armor chieck penalty, if any, applies

Racial / Class Abilities


Ability Description Ability Description

Equipment
Item Name Reference Weight Item Name Reference Weight

Head

Waist

Properties
Face

Properties
Feet

Properties
Throat

Properties
R Ring

Properties
Shoulders

Properties
L Ring

Properties
Torso

Properties
Held R Hand

Properties
Body

Properties
Held L Hand

Properties
Arms

Properties
Container

Properties
Hands

Properties

Properties
Total Weight

Container
Item Name Reference Weight Item Name Reference Weight

Total Weight
Light Load Medium Load Heavy Load Lift Over Head Equals Max Load Lift Off Ground Equals 2x Max Load Drag or Push Equals 5x Max Load

Copyright 2009, Timothy Wallace a.k.a. Hawkins (HawkinsTheDM[at]Yahoo[dot]com)

Feats
General Feats

PF - Pathfinder Roleplaying Game Core Rulebook MM - Monster Manual v3.5 DD - Deities and Demigods ToB - Tome of Battle: The Book of Nine Swords [F] - Fighter Bonus Feat PF ToB PF PF PF PF PF PF PF PF ToB ToB PF DD PF PF PF PF PF PF PF PF PF PF DD DD PF PF PF PF PF PF PF PF PF PF PF PF PF PF PF PF PF ToB ToB ToB PF PF PF PF PF PF PF PF PF PF PF PF ToB PF PF

Acrobatic Adaptive Style Agile Maneuvers [F] Alertness Alignment Channel ( ) Animal Affinity Arcane Armor Training [F] Arcane Armor Mastery [F] Arcane Strike [F] Athletic Avenging Strike Blade Meditation [F] Blind Fight [F] Blindsight, 5-ft Radius Catch Off-Guard [F] Channel Smite [F] Combat Casting Combat Expertise [F] Improved Disarm [F] Greater Disarm [F] Improved Feint [F] Greater Feint [F] Improved Trip [F] Greater Trip [F] Knock Down Superior Expertise Combat Reflexes [F] Stand Still [F] Command Undead Critical Focus [F] Bleeding Critical [F] Blinding Critical [F] Critical Mastery [F] Deafening Critical [F] Sickening Critical [F] Staggering Critical [F] Stunning Critical [F] Tiring Critical [F] Exhausting Critical [F] Deadly Aim [F] Deceitful Defensive Combat Training [F] Deft Hands Desert Fire Desert Wind Dodge Devoted Bulwark Disruptive [F] Spellbreaker [F] Dodge [F] Mobility [F] Spring Attack [F] Whirlwind Attack [F] Wind Stance [F] Lightning Stance [F] Elemental Channel Endurance Diehard Eschew Materials Evasive Reflexes [F] Exotic Weapon Prof ( ) [F] Extra Channel Extra Granted Maneuver Extra Ki ( ) Extra Lay On Hands ( ) Extra Mercy ( ) Extra Performance ( ) Extra Rage ( ) Extra Readied Maneuver Eyes in the Back of Your Head Fleet ( ) Great Fortitude Improved Great Fortitude Improved Channel Improved Counterspell Improved Critical ( ) [F]

Improved Familiar Improved Initiative [F] Improved Shield Bash [F] Shield Slam [F] Shield Mastery [F] Improved Unarmed Strike [F] Deflect Arrows [F] Snatch Arrows [F] Improved Grapple [F] Greater Grapple [F] Scorpion Style [F] Gorgon's Fist [F] Medusa's Wrath [F] Snap Kick [F] Stunning Fist [F] Falling Sun Attack Superior Unarmed Strike Improvised Weapon Mastery [F] Intimidating Prowess [F] Iron Will Improved Iron Will Ironheart Aura Jack of All Trades Leadership Lightning Reflexes Improved Lightning Reflexes Lunge [F] Magical Aptitude Martial Stance ( ) [F] Martial Study ( ) [F] Martial Weapon Proficiency Master Craftsman Mounted Combat [F] Mounted Archery [F] Ride-by Attack [F] Spirited Charge [F] Trample [F] Unseat [F] Natural Spell Nimble Moves Acrobatic Steps Persuasive Point-Blank Shot [F] Far Shot [F] Precise Shot [F] Improved Precise Shot [F] Pinpoint Targeting [F] Shot on the Run [F] Rapid Shot [F] Manyshot [F] Power Attack [F] Cleave [F] Great Cleave [F] Improved Bull Rush [F] Greater Bull Rush [F] Improved Overrun [F] Greater Overrun [F] Improved Sunder [F] Greater Sunder [F] Power Critical [F] Quick Draw [F] Rapid Assult Rapid Reload ( ) [F] Run Selective Channeling Self-Sufficient Shadow Blade Shadow Trickster Shield Focus [F] Greater Shield Focus [F] Skill Focus ( ) Song of the White Raven Spell Focus ( ) Augment Summoning Grtr Spell Focus ( ) Spell Mastery ( )

PF PF PF PF PF PF PF PF PF PF PF PF PF ToB PF ToB ToB PF PF PF PF ToB DD PF PF PF PF PF ToB ToB PF PF PF PF PF PF PF PF PF PF PF PF PF PF PF PF PF PF PF PF PF PF PF PF PF PF PF PF PF PF DD PF ToB PF PF PF PF ToB ToB PF PF PF ToB PF PF PF PF

PF Spell Penetration PF Greater Spell Penetration PF Stealthy PF Step Up [F] ToB Stone Power PF Strike Back [F] ToB Sudden Recovery PF Throw Anything [F] ToB Tiger Blooded PF Toughness PF Turn Undead PF Two-Weapon Fighting [F] PF Double Slice [F] PF Two-Weapon Rend [F] PF Improved Two-Wpn Fight [F] PF Greater Two-Wpn Fight [F] PF Two-Weapon Defense [F] ToB Unnerving Calm ToB Vital Recovery PF Vital Strike [F] PF Improved Vital Strike [F] PF Greater Vital Strike [F] PF Weapon Finesse [F] PF Weapon Focus ( ) [F] PF Dazzling Display ( ) [F] Shatter Defenses ( ) [F] PF Deadly Stroke ( ) [F] PF PF Grtr Weapon Focus ( ) [F] PF Penetrating Strike ( ) [F] PF Grtr Pen Strike ( ) [F] Weapon Specialization ( ) [F] PF Grtr Weapon Spec ( ) [F] PF ToB White Raven Defense

Empower Spell-Like Ability ( ) Flyby Attack Improved Flyby Attack Hover Impr Natural Armor ( ) Improved Natural Attack ( ) Multi-Attack Improved Multi-Attack Multi-Weapon Fighting Improved Multi-Wpn Fight Greater Multi-Wpn Fight Multi-Weapon Defense Quicken Spell-Like Ability ( ) Snatch Wingover

MM

MM MM MM MM MM

MM MM MM MM MM MM MM

MM MM

Other Feats

Divine Feats
Divine Might Divine Spirit Divine Vengence
DD ToB DD

Item Creation Feats


Brew Potion Craft Magic Arms and Armor Craft Rod Craft Staff Craft Wand Craft Wondrous Item Forge Ring Scribe Marial Script Scribe Scroll
PF PF PF PF PF PF PF ToB PF

Metamagic Feats
Disguise Spell Empower Spell Energy Substitution ( Enlarge Spell Extend Spell Persistent Spell Heighten Spell Maximize Spell Quicken Spell Reach Spell Repeat Spell Sacred Spell Silent Spell Still Spell Subdual Spell Widen Spell
DD PF

DD PF PF DD PF PF PF DD DD DD PF PF DD PF

PF ToB PF PF PF PF PF ToB DD PF PF PF PF PF PF

Tatical Feats
Clarion Commander Distant Horizon Faith Unswerving Gloom Razor Perfect Clarity of Mind and Body Reaping Talons Scorching Sirocco Shards of Granite Stormguard Warrior
ToB ToB ToB ToB ToB ToB ToB ToB ToB All of the feats (except those from the Pathfinder

Monster Feats
Ability Focus ( Awsome Blow )
MM MM

Roleplaying Game Core Rulebook , the Tome of Battle: The Book of Nine Swords and Magic of Incarnum ) can be
found at www.d20SRD.org

Copyright 2009, Timothy Wallace a.k.a. Hawkins (HawkinsTheDM[at]Yahoo[dot]com)

Animal Companion / Familiar / Alternate Form


Name Senses
Low-Light Vision
Abil Score Abil Mod Temp Adj Temp Mod

Species
Darkvision (___ft)
Total

Type
Blindsense (___ft)
Size Mod

Subtype
Tremorsense (___ft)
Misc

Size Align Space AC Penalty


total to skills from Barding

Blindsight (___ft)
Barding Dex Mod

Scent

Reach SR
Spell Resistance

Natural

AC
Total

= 10 +
Base Atk

+
Str Mod

+
Dex Mod

+
Size Mod

+
Misc

Vs Touch
(AC minus Armor bonuses)

STR
DEX
CON

CMD

= 10 +

+
Total

+
Dex Mod

+
Misc

Flat-Footed
(AC minus Dex & Dodge bonuses) Total Current

Spell Failure
total % chance from Barding Total Current

DR
Damage Reduction Nonlethal Damage

Combat Maneuver Defense (Pathfinder RPG)

INT
WIS
Racial Levels Hit Dice

Init Movement
Total

=
Base

Wounds
Swim Ft Misc Climb

HP
Light Medium Heavy

w/ Barding Fly (Maneuverability) Ft Abil Mod Misc Ft

CHA
Total Base

Class Levels Abil Mod Size Misc

Hit Dice

Ft Base

Ft

Carry

Melee Ranged CMB


or Grapple

= = =

+ + +

+ + +
Dmg

+ + +
Crit

Fort Ref Will Barding


Properties

= = =
AC

+ + +
Max Dex

+ + +
Penalty

+ + +
Speed

Skills

Total

Ranks

Abil Mod

Misc

= = = = = =

+ + + + + + +

+ + + + + + +

Attack
Properties

Total Attack Bonus

___/___/___/___
Range

Attack
Properties

Total Attack Bonus

Dmg

Crit

Attack
Properties

Total Attack Bonus

Dmg

Crit Skill Modifiers:

___/___/___/___
Range

___/___/___/___
Range

Special Abilities / Attacks / Qualities

Tricks

Feats

Spells / Powers / Invocations / Stances / Maneuvers


Total Arcane Spell Caster Levels Penetration Grtr Spell Penetration Misc

Ar CL
Arcane Caster Level Total

= =
Manifester Levels

+ +
Power Penetration

+
Grtr Spell Penetration

+
Misc

Specialized School
or Psionic Discipline

Spells / Powers Known Spells / Day Bonus Spells / Day

Divine Spell Caster Levels Penetration

Div CL
Divine Caster Level Total

+
Grtr Power Penetration

+
Misc

---

Prohibited Schools

Total Spells / Day Personal Touch Close Medium Long

ML
Manifester Level

=
PP Limit PP/Day

+
Bonus PP/Day

+
Total PP/Day

+
Stances Known Maneuvers Known

Ranges
Domain
Comp / Disp Time / Init Action

Self Only
Reach (usually 5 ft) 25 ft + 5 ft / 2 Lvl 100 ft + 10 ft / Lvl 400 ft + 40 ft / Lvl Granted Power Granted Power

Psionics
Ready Type Name

Sublime Way
Level Schl / Disc

Domain
Range Area / Target Duration Save SR PP

Spell / Power Save DC: 10 + Spell / Power Level + Ability Modifier

Effect

Effect

Effect

Effect

Effect

Effect

Effect

Effect

Effect Copyright 2009, Timothy Wallace a.k.a. Hawkins (HawkinsTheDM[at]Yahoo[dot]com)

Spells / Powers / Invocations / Stances / Maneuvers


Ready Type Name Level Schl / Disc Comp / Disp Time / Init Action Range Spell / Power Save DC: 10 + Spell / Power Level + Ability Modifier Area / Target Duration Save SR PP

Effect

Effect

Effect

Effect

Effect

Effect

Effect

Effect

Effect

Effect

Effect

Effect

Effect

Effect

Effect

Effect

Effect

Effect

Effect

Effect

Effect

Effect

Effect

Effect

Effect

Effect

Effect

Effect

Copyright 2009, Timothy Wallace a.k.a. Hawkins (HawkinsTheDM[at]Yahoo[dot]com)

Incarnum
Soulmelds Chakra Binds Total Essentia Essentia Capacity
Essentia Capacity Modifiers:

MoI - Magic of Incarnum

General Feats
Bonus Essentia ( ) Incarnum-Fortified Body Incarnum Resistance Open Greater Chakra ( ) Open Least Chakra ( ) Open Lesser Chakra ( ) Shape Soulmeld Split Chakra ( )
MoI MoI MoI MoI MoI MoI MoI MoI

Incarnum Feats (cont)


Cobalt Charge Cobalt Critical Cobalt Expertise Cobalt Power Cobalt Precision Cobalt Rage Double Chakra ( ) Exp Soulmeld Capacity ( ) Healing Soul Heart of Incarnum Improved Essentia Capacity Incarnum Spellshaping Indigo Strike Midnight Dodge Midnight Metamagic Necrocarnum Acolyte Sapphire Fist Sapphire Smite Sapphire Sprint
Name Base Effect Bound Invested Chakra Bind Effect Essentia Effect Name Base Effect Bound Invested Chakra Bind Effect Essentia Effect Name Base Effect Bound Invested Chakra Bind Effect Essentia Effect Name Base Effect Bound Invested Chakra Bind Effect Essentia Effect Name Base Effect Bound Invested Chakra Bind Effect Essentia Effect Name Base Effect Bound Invested Chakra Bind Effect Essentia Effect Name Base Effect Bound Invested Chakra Bind Effect Essentia Effect Name Base Effect Bound Invested Chakra Bind Effect Essentia Effect Name Base Effect Bound Invested Bind Effect Essentia Effect
MoI MoI MoI MoI MoI MoI MoI MoI MoI MoI MoI MoI MoI MoI MoI MoI MoI MoI MoI

Incarnum Feats (cont)


Share Soulmeld Soulsight Soultouched Spellcasting Undead Meldshaper
MoI MoI MoI MoI

Psionic Feats
Azure Talent Midnight Augmentation Psycarnum Blade Psycarnum Crystal Psycarnum Infusion
MoI MoI MoI MoI MoI

Available Chakras
Crown Chakra Feet Chakra Hands Chakra Arms Chakra Brow Chakra Shoulders Chakra Throat Chakra Waist Chakra Totem Chakra Heart Chakra Soul Chakra
Name Base Effect Bind Effect Essentia Effect Name Base Effect Bind Effect Essentia Effect Name Base Effect Bind Effect Essentia Effect Name Base Effect Bind Effect Essentia Effect Name Base Effect Bind Effect Essentia Effect Name Base Effect Bind Effect Essentia Effect Name Base Effect Bind Effect Essentia Effect Name Base Effect Bind Effect Essentia Effect Name Base Effect Bind Effect Essentia Effect

Divine Feat
Divine Soultouch
MoI

Incarnum Feats
Azure Enmity Azure Touch Azure Toughness Azure Turning Azure Wildshape Cerulean Fortitude Cerulean Reflexes Cerulean Will
Chakra
MoI MoI MoI MoI MoI MoI MoI MoI

Epic Feats
Bonus Soulmeld ( ) Epic Essentia ( ) Extra Chakra Bind ( ) Open Heart Chakra Open Soul Chakra Rapid Meldshaping ( ) Rebind Soulmeld ( )
MoI MoI MoI MoI MoI MoI MoI

Soulmeld Save DC: 10 + Ability Modifier + Invested Essentia

Soulmelds
Chakra

Bound Invested Chakra

Bound Invested Chakra

Bound Invested Chakra

Bound Invested Chakra

Bound Invested Chakra

Bound Invested Chakra

Bound Invested Chakra

Bound Invested Chakra

Bound Invested

Copyright 2009, Timothy Wallace a.k.a. Hawkins (HawkinsTheDM[at]Yahoo[dot]com)

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