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0% found this document useful (0 votes)
90 views4 pages

Text

Uploaded by

cjscjhcjs
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

game:GetService("ReplicatedStorage").Remotes.

Ready:FireServer()

wait(10)

local args = {
[1] = "SpawnTower",
[2] = "Anchiams",
[3] = CFrame.new(-84.17667388916016, 33.55586242675781, 127.07232666015625) *
CFrame.Angles(-0, 0, -0)
}

game:GetService("ReplicatedStorage"):FindFirstChild("Gamemodes&Section").BaseDefens
e.Remotes.TowerFunc:InvokeServer(unpack(args))

wait(13)

local args = {
[1] = "UpgradeTower",
[2] = workspace.Gamemodes.BaseDefense.Towers.Anchiams
}

game:GetService("ReplicatedStorage"):FindFirstChild("Gamemodes&Section").BaseDefens
e.Remotes.TowerFunc:InvokeServer(unpack(args))

wait(17)

local args = {
[1] = "UpSkills",
[2] = workspace.Gamemodes.BaseDefense.Towers.Anchiams,
[3] = "Default Skill"
}

game:GetService("ReplicatedStorage"):FindFirstChild("Gamemodes&Section").BaseDefens
e.Remotes.TowerFunc:InvokeServer(unpack(args))

wait(23)

local args = {
[1] = "UpgradeTower",
[2] = workspace.Gamemodes.BaseDefense.Towers.Anchiams
}

game:GetService("ReplicatedStorage"):FindFirstChild("Gamemodes&Section").BaseDefens
e.Remotes.TowerFunc:InvokeServer(unpack(args))

wait(1)

local args = {
[1] = "UpgradeTower",
[2] = workspace.Gamemodes.BaseDefense.Towers.Anchiams
}

game:GetService("ReplicatedStorage"):FindFirstChild("Gamemodes&Section").BaseDefens
e.Remotes.TowerFunc:InvokeServer(unpack(args))

wait(15)

local args = {
[1] = "UpSkills",
[2] = workspace.Gamemodes.BaseDefense.Towers.Anchiams,
[3] = "Default Skill"
}

game:GetService("ReplicatedStorage"):FindFirstChild("Gamemodes&Section").BaseDefens
e.Remotes.TowerFunc:InvokeServer(unpack(args))

wait(1)

local args = {
[1] = "UpSkills",
[2] = workspace.Gamemodes.BaseDefense.Towers.Anchiams,
[3] = "Default Skill"
}

game:GetService("ReplicatedStorage"):FindFirstChild("Gamemodes&Section").BaseDefens
e.Remotes.TowerFunc:InvokeServer(unpack(args))

wait(23)

local args = {
[1] = "SpawnTower",
[2] = "Gunner",
[3] = CFrame.new(-72.51915740966797, 33.55586242675781, 137.5732421875) *
CFrame.Angles(-0, 0, -0)
}

game:GetService("ReplicatedStorage"):FindFirstChild("Gamemodes&Section").BaseDefens
e.Remotes.TowerFunc:InvokeServer(unpack(args))

wait(1)

local args = {
[1] = "UpgradeTower",
[2] = workspace.Gamemodes.BaseDefense.Towers.Gunner
}

game:GetService("ReplicatedStorage"):FindFirstChild("Gamemodes&Section").BaseDefens
e.Remotes.TowerFunc:InvokeServer(unpack(args))

wait(1)

local args = {
[1] = "UpgradeTower",
[2] = workspace.Gamemodes.BaseDefense.Towers.Gunner
}

game:GetService("ReplicatedStorage"):FindFirstChild("Gamemodes&Section").BaseDefens
e.Remotes.TowerFunc:InvokeServer(unpack(args))

wait(5)

local args = {
[1] = "UpgradeTower",
[2] = workspace.Gamemodes.BaseDefense.Towers.Gunner
}

game:GetService("ReplicatedStorage"):FindFirstChild("Gamemodes&Section").BaseDefens
e.Remotes.TowerFunc:InvokeServer(unpack(args))
wait(15)

local args = {
[1] = "UpgradeTower",
[2] = workspace.Gamemodes.BaseDefense.Towers.Gunner
}

game:GetService("ReplicatedStorage"):FindFirstChild("Gamemodes&Section").BaseDefens
e.Remotes.TowerFunc:InvokeServer(unpack(args))

wait(7)

local args = {
[1] = "UpSkills",
[2] = workspace.Gamemodes.BaseDefense.Towers.Gunner,
[3] = "Default Skill"
}

game:GetService("ReplicatedStorage"):FindFirstChild("Gamemodes&Section").BaseDefens
e.Remotes.TowerFunc:InvokeServer(unpack(args))

wait(13)

local args = {
[1] = "UpSkills",
[2] = workspace.Gamemodes.BaseDefense.Towers.Gunner,
[3] = "Default Skill"
}

game:GetService("ReplicatedStorage"):FindFirstChild("Gamemodes&Section").BaseDefens
e.Remotes.TowerFunc:InvokeServer(unpack(args))

wait(5)

local args = {
[1] = "UpSkills",
[2] = workspace.Gamemodes.BaseDefense.Towers.Gunner,
[3] = "Rev"
}

game:GetService("ReplicatedStorage"):FindFirstChild("Gamemodes&Section").BaseDefens
e.Remotes.TowerFunc:InvokeServer(unpack(args))

wait(5)

local args = {
[1] = "UpSkills",
[2] = workspace.Gamemodes.BaseDefense.Towers.Gunner,
[3] = "Rev"
}

game:GetService("ReplicatedStorage"):FindFirstChild("Gamemodes&Section").BaseDefens
e.Remotes.TowerFunc:InvokeServer(unpack(args))

wait(70)

local args = {
[1] = "UpSkills",
[2] = workspace.Gamemodes.BaseDefense.Towers.Gunner,
[3] = "Default Skill"
}

game:GetService("ReplicatedStorage"):FindFirstChild("Gamemodes&Section").BaseDefens
e.Remotes.TowerFunc:InvokeServer(unpack(args))

wait(10)

local args = {
[1] = "UpSkills",
[2] = workspace.Gamemodes.BaseDefense.Towers.Gunner,
[3] = "Default Skill"
}

game:GetService("ReplicatedStorage"):FindFirstChild("Gamemodes&Section").BaseDefens
e.Remotes.TowerFunc:InvokeServer(unpack(args))

wait(1)

local args = {
[1] = "UpSkills",
[2] = workspace.Gamemodes.BaseDefense.Towers.Gunner,
[3] = "Explosive Connect"
}

game:GetService("ReplicatedStorage"):FindFirstChild("Gamemodes&Section").BaseDefens
e.Remotes.TowerFunc:InvokeServer(unpack(args))

wait(3)

local args = {
[1] = "UpSkills",
[2] = workspace.Gamemodes.BaseDefense.Towers.Gunner,
[3] = "Explosive Connect"
}

game:GetService("ReplicatedStorage"):FindFirstChild("Gamemodes&Section").BaseDefens
e.Remotes.TowerFunc:InvokeServer(unpack(args))

wait(7)

local args = {
[1] = "UpSkills",
[2] = workspace.Gamemodes.BaseDefense.Towers.Gunner,
[3] = "Explosive Connect"
}

game:GetService("ReplicatedStorage"):FindFirstChild("Gamemodes&Section").BaseDefens
e.Remotes.TowerFunc:InvokeServer(unpack(args))

wait(225)

game:GetService("ReplicatedStorage").Remotes.Retry:FireServer()

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