game:GetService("ReplicatedStorage").Remotes.
Ready:FireServer()
wait(10)
local args = {
[1] = "SpawnTower",
[2] = "Anchiams",
[3] = CFrame.new(-84.17667388916016, 33.55586242675781, 127.07232666015625) *
CFrame.Angles(-0, 0, -0)
}
game:GetService("ReplicatedStorage"):FindFirstChild("Gamemodes&Section").BaseDefens
e.Remotes.TowerFunc:InvokeServer(unpack(args))
wait(13)
local args = {
[1] = "UpgradeTower",
[2] = workspace.Gamemodes.BaseDefense.Towers.Anchiams
}
game:GetService("ReplicatedStorage"):FindFirstChild("Gamemodes&Section").BaseDefens
e.Remotes.TowerFunc:InvokeServer(unpack(args))
wait(17)
local args = {
[1] = "UpSkills",
[2] = workspace.Gamemodes.BaseDefense.Towers.Anchiams,
[3] = "Default Skill"
}
game:GetService("ReplicatedStorage"):FindFirstChild("Gamemodes&Section").BaseDefens
e.Remotes.TowerFunc:InvokeServer(unpack(args))
wait(23)
local args = {
[1] = "UpgradeTower",
[2] = workspace.Gamemodes.BaseDefense.Towers.Anchiams
}
game:GetService("ReplicatedStorage"):FindFirstChild("Gamemodes&Section").BaseDefens
e.Remotes.TowerFunc:InvokeServer(unpack(args))
wait(1)
local args = {
[1] = "UpgradeTower",
[2] = workspace.Gamemodes.BaseDefense.Towers.Anchiams
}
game:GetService("ReplicatedStorage"):FindFirstChild("Gamemodes&Section").BaseDefens
e.Remotes.TowerFunc:InvokeServer(unpack(args))
wait(15)
local args = {
[1] = "UpSkills",
[2] = workspace.Gamemodes.BaseDefense.Towers.Anchiams,
[3] = "Default Skill"
}
game:GetService("ReplicatedStorage"):FindFirstChild("Gamemodes&Section").BaseDefens
e.Remotes.TowerFunc:InvokeServer(unpack(args))
wait(1)
local args = {
[1] = "UpSkills",
[2] = workspace.Gamemodes.BaseDefense.Towers.Anchiams,
[3] = "Default Skill"
}
game:GetService("ReplicatedStorage"):FindFirstChild("Gamemodes&Section").BaseDefens
e.Remotes.TowerFunc:InvokeServer(unpack(args))
wait(23)
local args = {
[1] = "SpawnTower",
[2] = "Gunner",
[3] = CFrame.new(-72.51915740966797, 33.55586242675781, 137.5732421875) *
CFrame.Angles(-0, 0, -0)
}
game:GetService("ReplicatedStorage"):FindFirstChild("Gamemodes&Section").BaseDefens
e.Remotes.TowerFunc:InvokeServer(unpack(args))
wait(1)
local args = {
[1] = "UpgradeTower",
[2] = workspace.Gamemodes.BaseDefense.Towers.Gunner
}
game:GetService("ReplicatedStorage"):FindFirstChild("Gamemodes&Section").BaseDefens
e.Remotes.TowerFunc:InvokeServer(unpack(args))
wait(1)
local args = {
[1] = "UpgradeTower",
[2] = workspace.Gamemodes.BaseDefense.Towers.Gunner
}
game:GetService("ReplicatedStorage"):FindFirstChild("Gamemodes&Section").BaseDefens
e.Remotes.TowerFunc:InvokeServer(unpack(args))
wait(5)
local args = {
[1] = "UpgradeTower",
[2] = workspace.Gamemodes.BaseDefense.Towers.Gunner
}
game:GetService("ReplicatedStorage"):FindFirstChild("Gamemodes&Section").BaseDefens
e.Remotes.TowerFunc:InvokeServer(unpack(args))
wait(15)
local args = {
[1] = "UpgradeTower",
[2] = workspace.Gamemodes.BaseDefense.Towers.Gunner
}
game:GetService("ReplicatedStorage"):FindFirstChild("Gamemodes&Section").BaseDefens
e.Remotes.TowerFunc:InvokeServer(unpack(args))
wait(7)
local args = {
[1] = "UpSkills",
[2] = workspace.Gamemodes.BaseDefense.Towers.Gunner,
[3] = "Default Skill"
}
game:GetService("ReplicatedStorage"):FindFirstChild("Gamemodes&Section").BaseDefens
e.Remotes.TowerFunc:InvokeServer(unpack(args))
wait(13)
local args = {
[1] = "UpSkills",
[2] = workspace.Gamemodes.BaseDefense.Towers.Gunner,
[3] = "Default Skill"
}
game:GetService("ReplicatedStorage"):FindFirstChild("Gamemodes&Section").BaseDefens
e.Remotes.TowerFunc:InvokeServer(unpack(args))
wait(5)
local args = {
[1] = "UpSkills",
[2] = workspace.Gamemodes.BaseDefense.Towers.Gunner,
[3] = "Rev"
}
game:GetService("ReplicatedStorage"):FindFirstChild("Gamemodes&Section").BaseDefens
e.Remotes.TowerFunc:InvokeServer(unpack(args))
wait(5)
local args = {
[1] = "UpSkills",
[2] = workspace.Gamemodes.BaseDefense.Towers.Gunner,
[3] = "Rev"
}
game:GetService("ReplicatedStorage"):FindFirstChild("Gamemodes&Section").BaseDefens
e.Remotes.TowerFunc:InvokeServer(unpack(args))
wait(70)
local args = {
[1] = "UpSkills",
[2] = workspace.Gamemodes.BaseDefense.Towers.Gunner,
[3] = "Default Skill"
}
game:GetService("ReplicatedStorage"):FindFirstChild("Gamemodes&Section").BaseDefens
e.Remotes.TowerFunc:InvokeServer(unpack(args))
wait(10)
local args = {
[1] = "UpSkills",
[2] = workspace.Gamemodes.BaseDefense.Towers.Gunner,
[3] = "Default Skill"
}
game:GetService("ReplicatedStorage"):FindFirstChild("Gamemodes&Section").BaseDefens
e.Remotes.TowerFunc:InvokeServer(unpack(args))
wait(1)
local args = {
[1] = "UpSkills",
[2] = workspace.Gamemodes.BaseDefense.Towers.Gunner,
[3] = "Explosive Connect"
}
game:GetService("ReplicatedStorage"):FindFirstChild("Gamemodes&Section").BaseDefens
e.Remotes.TowerFunc:InvokeServer(unpack(args))
wait(3)
local args = {
[1] = "UpSkills",
[2] = workspace.Gamemodes.BaseDefense.Towers.Gunner,
[3] = "Explosive Connect"
}
game:GetService("ReplicatedStorage"):FindFirstChild("Gamemodes&Section").BaseDefens
e.Remotes.TowerFunc:InvokeServer(unpack(args))
wait(7)
local args = {
[1] = "UpSkills",
[2] = workspace.Gamemodes.BaseDefense.Towers.Gunner,
[3] = "Explosive Connect"
}
game:GetService("ReplicatedStorage"):FindFirstChild("Gamemodes&Section").BaseDefens
e.Remotes.TowerFunc:InvokeServer(unpack(args))
wait(225)
game:GetService("ReplicatedStorage").Remotes.Retry:FireServer()