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DMX-04:

[BZ: battle zone, MZ: mana zone]

-Psychic Link: If you have all parts for the link in your battle zone, they link at the start of your next turn and awaken to the Super Psychic Creature. -S4/S5 Heavy Death Metal: Summon/Put difference: If you reborn this card with Inferno Gate, or it would come into the BZ by Hogan Blaster or Ocean G Hogan, it is shuffled back into your deck. But if HDM gains shield trigger, for example by Perfect Earth, you can summon it without cost. Also, if you have HDM under an evo-cr. and you summon Royal Durian, HDM stays in the BZ when the evo-card on top of it is put into your MZ. - Yodel Weiss Nr.10: Remember, a Saver only can save when a cr. gets DESTROYED (this rule can be overwritten by new cards), if it is returned, for example by Aqua Surfer, Yodel Weiss can't protect your psychic cr. !

** V1a/V1 Saint Ave Maria, Light Weapon: Mecha Del Sol/Hunter (Psychic Cr) 6 / 5500+ -Blocker -While blocking, this creature gets +2000 power. -At the end of your turn, untap all of your Hunter creatures in the BZ. V1b/V1 + 4b+9b Crazy Carnival! Saint Chan-Merrie: Shining Command Dragon/Hunter (Super Psy Cr) 39 / 19500/ Quatro Breaker -Blocker -At the end of your turn, untap all of your Hunter cr. in the BZ. For each light-Hunter cr. untapped this way, you may put the top card of your deck to your shields face-down. -When this cr. leaves the BZ, you may discard a card instead. -Link Release S1/S5 Ballom Hunter, Lord of Demons: Demon Command/Hunter 10/ 12000/ Triple Breaker -Evo - Put on 1 of your Hunter. -When you put this creature into the BZ, destroy all creatures except Hunter creatures. S2/S5 Dark Guy, Zero Romanoff: Dark Lord/Zombie Dragon/Hunter 7/ 8000/ Double Breaker -When you put this cr. into the BZ, search your deck. Choose 1 darkness card from it and put it into your graveyard. Then, shuffle your deck. -When this cr. attacks, you may choose 1 darkness spell with a cost of 6 or less from your graveyard and cast it without cost. Then, put that spell on the bottom of your deck. S3/S5 Bolshack Ulpheus, Holy Dragon: Armored Dragon/Angel Command/Hunter 7 /9000 / Double Breaker -Evo -Put on 1 of your Dragon or creatures with Command. -When you put this cr. into the BZ, you may cast a light or fire spell from your hand without cost. S4/S5 Heavy Death Metal, End of Century: Creator/Hunter 13/ 39000/ World Breaker -Speed Attacker -When you put this cr. into the BZ, if it wasn't summoned, shuffle it back into your deck. S5/S5 Bolbalzak X: Armored Dragon/Earth Dragon/Hunter 7/ 6000/ Double Breaker -Speed Attacker -When you put this cr. into the BZ, untap all cards in your MZ.

1/16 The Final Kaiser: Black Command Dragon/Hunter 10/ 21000/ Galaxy Breaker 2/16 Fighting Spirit! "Sword Flash" Dragon: Armored Dragon/Hunter 7/ 7000+/ Double Breaker -Hunting (During battle, this cr. gets +1000 power for each of your Hunter cr. in the BZ.) -Each turn, you may untap this cr. the first time it was tapped. 3/16 Princess Cub, the Crusher: Dreammate/Hunter 7/ 2000 -Shield Trigger -When you put this cr. into the BZ, put all of your opponent's creatures with power 2000 or less into his MZ. 4a/16 Chandelier, Light Weapon: Mecha Del Sol/Hunter (Psychic Cr) 2/ 2000 -When this cr. would be destroyed, you may discard a light-card from your hand instead.
-Psychic Link: Saint Ave Maria, Light Weapon + Chandelier, Light Weapon + Merriane, Apostle of the Alps

5/16 Aqua Naruto Surfer: Liquid People/Hunter 7/ 5000 -When you put this cr. into the BZ, choose up to 2 creatures in the BZ and return them to their owner's hands. 6/16 Ribbity Nice Hanzou: Demon Command/Hunter 7/ 5000 -When you put this cr. into the BZ, choose 1 of your opponent's creatures. This turn, that creature gets -6000 power. -When the ability of one of your opponent's creatures or spells would discard this cr. from your hand, you may put it into the BZ instead of putting it into the graveyard. 7/16 Genji Boy: Human/Hunter 5/ 1000 -Speed Attacker -This cr. attacks each turn if able. -When one of your Hunter cr. attacks, destroy 1 of your opponents creatures with "Blocker". 8/16 Japanica Giant: Giant/Hunter 6/ 6000/ Double Breaker -When this cr. attacks, search your deck. You may take a creature-card from it, show it to your opponent, and put it into your hand. Then shuffle your deck. 9/16 Merriane, Apostle of the Alps: Initiate/Hunter (Psychic Cr) 3 / 3000 -Blocker / This creature can't attack players. 10/16 Yodel Weiss, the Prophet: Light Bringer/Hunter 5/ 500 -When you put this cr. into the BZ, you may put a light-Hunter psychic cr. with cost 6 or less from your hyperspatial zone into the BZ. -Saver: Psychic creatures.

11/16 Jiro Ribbity: Gel Fish/Hunter 4/ 2000 -When this cr. attacks a player and isn't blocked, you may choose a cr. in BZ and return it to its owner's hand. 12/16 Drilling Earring: Brain Jacker/Hunter 2 / 4000 -Blocker / This creature can't attack. -When this cr. wins a battle, destroy it. 13/16 Wrath of God! Valborg Now: Human/Hunter 3/ 6000/ Double Breaker -Evo Put on 1 of your Hunter. 14/16 Shooting Exedrive: Dragonoid/Hunter 3/ 3000 -Speed Attacker -At the end of your turn, return this cr. to your hand. 15/16 Polligon Jones, Adventure Faerie: Snow Faerie/Hunter 2/ 4000 - At the end of your turn, if this cr. broke any shields that turn, return it to your hand. 16/16 Father Earth 3 -Shield Trigger -You may choose a cr. in your opponent's BZ and put it into his MZ. If you do, choose a non-evocreature in that player's MZ. That player puts the chosen cr. into his BZ.

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