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Maya Brief 2 - Set Design:

Applying the UV’s to The


Barn and Chicken Coop
‘Pipeline’.

What is a UV?
A UV is ‘net’ used to apply
textures to a shape, similar to
co-ordinates with the X and Y
axis; UV works the same (U and
V axis) except UV’s work as
texture coordinates for polygon
surface meshes.

Here I started to unfold the


barn to get clear UV’s ready
for when I apply the textures
to the barn. With this I
started with the barns main
sides and the top loft
section of the structure.
I now have all the UV’s required
for the barn, and then scaled
them down so that they fit into
the grid and are in the correct
proportions in relation to the
perspective view.
Note: The back panel is upside
down – if this was a key prop
and you would see the back; this
would have to be the correct
way up, but since this section
won’t be visible to the viewers it
is not essential that it remains in
it’s correct rotation.
Applying the UV’s to Chicken
Coop.

Using the knowledge learnt


from UV-ing the barn, I then
begun to unfold the chicken
coop, with this it required me
to cut and sew edges together
to get a cohesive shape ‘net’
ready for when the textures
are applied.
I then scaled down the UV’s so that they fit
within the grid and also looked at layering up
the same shape UV net so that they all fit
within the given grid.

From there I then duplicated half of the coop


that was made and then mirrored it in the X
axis by -1 (seen below). By doing this it also
duplicated the UV’s for the first half of the
coop, so I then had to flip the UV’s in the U
axis so that they were orientated the right way
ready for when the textures are applied.
I then organised the Chicken
Coop’s body panels into the grid
to make the most of the texture
space. From there I then
repeated the same process for
the roof, through laying out the
UV’s for the shape and then
duplicating and reflecting it by -1
in the X axis and remembering
to flip the new UV’s to achieve
the roof and it’s corresponding
UV’s.
Floor panels where
arranged and so were the
legs of the coop. From
there I then had the whole
model’s UV’s scaled down
to the UV grid.
I then separated the UV’s into
groups, this being the UV nets
for the body of the coop and
the roof and floor of the coop,
this was done so that it will be
easier when it comes to
applying the textures to the
model as the colours are split.
> The body a cream painted
wood colour and the base, legs
and roof and rusty brown
colour.

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