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Reviewing Premise 3D Pre-Vis: "When We're Gone.

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Camera Movement Rearrangement.

Scene 1: Entering and Establishing the Town.

> Cut out fly over clip into town and first camera movements on side street. (First 30 secs).

> Replace with slow pan round corner onto Main Street.

> Have Drone 2 fly over head of Drone 1 on Main Street heading in the direction of the Lab to help
indicate that there is more than one drone.

> Make sure to have slow even pacing throughout; as drone moves down the street have drone look
about gently to help reduce erratic camera movements.

- Drone needs to pick up rebel graffiti, town decay and plant life, science and rebel propaganda
dotted about > could use the idea of wind to draw interest to flyers as they move across the scene.

Scene 1 Set Changes:

> Will consist of just the town Main Street with the Science Lab as a prop in the background (just its
outside Skellington).

Assets needed:

Shop fronts, broken down cars, rubble, flyers, graffiti, shop props, broken home elements

Scene 2: The Science Lab (Exterior).

> 2nd Drone: Cut from Street drone (1) the Lab Drone (2).

> Change point of entry to Lab grounds. Instead of entering the scene with the Lab being centre
stage, enter from the west (right) so then as drone 2 moves around the Lab we get to see more of
the lab and its entirety.

^^ have Drone 2 surveil Lab and then enter Lab Building through side door.

Scene 2 Set Changes:

> Lab Building has been Redesigned so that the tower is now at the back of the building, Generator
Room hasn't changed much on the exterior, in the interior the Generator Room is now tacked onto a
hallway with glass planning to separate the room from the hallway that leads to the tower.

Assets Needed:

Lab remodelled - tower moved, foliage, rubble, little graffiti on building.

Scene 3: The Science Lab (interior).

> Fade into Lab hallway as drone 2 moves into Building.


> Pan down hallway slowly; as drone 2 moves slowly turn to look at Generator Room.

> Have drone 1 cut in front to draw drone 2's attention to the end of the corridor.

> Drone 2 pauses as it sees drone 1 Shoot up the tower, drone 2 follows a second later to see drone
1 at the top of the tower.

> Could either cut to drone 1 footage as it moves up the shaft.

> Or have drone 2 travel up tower shaft to meet drone 1 at the top.

Scene 3 Set Changes:

Set changes noted above in scene 2 ^^

Assets Needed:

> Hydro- Tanks, pinboard, desk, bin, water spill.

Scene 4: The Lab Deck.

> At the top of the tower enter through the next doorway to get up to the Lab Deck, have one drone
lead in and the other follow behind.

> On upper Lab Deck floor get drone 1 to slowly pan across new surroundings.

> Cut to drone 2 that then moves slowly round the top floor looking at all the nick-knacks and ship
prototype models. Have drone 2 end up at the top of the stairs and look down on Deck.

> Cut to drone 1 which is now on the ground level of the Lab Deck observing the planta pods
structure near the main Lab Desk > drone 1 hear crackling noise so moves closer to observe desk.

> Takes in all the news clippings, flyers, poster's, blueprints, and stationary scattered across the desk.

> Drone 2 sidles up next to drone 1 and looks at the radio receiver and tape player, drone extends
prong to get machines to play x2.

> receiver plays and then tape player. As tape player plays out its message drone 1 moves away to
the shattered window to see ship crash site buried in foliage.

> scene fades to black.

Changes to set:

> Set layout won't change much just its geographical position. DECK WILL BECOME APART OF THE
LAB BUILDING INTERIOR TO MAKE IT EASIER TO FILM.

Assets Needed:

>Planta Pods, Desk, Nick-Knacks, Ship Prototype Models, Science Equipment, Radio Receiver, Tape
Player, Plant Pots, Filling Cabinets, Loose Paper, stationary.

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