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When We’re Gone.

‘Art Of.’
Premise Proposals.
Originally, I was planning to base my Premise off an old
folktale but found I couldn’t come up with much that inspired
me and found it really difficult to see how I could adapt an old
folktale.

So after reassessing what I enjoy and what I would like to


focus on I decided to looked more at environmental
storytelling and world building. By doing this it will allow me
to focus on environmental design and world building to help
communicate past/present events to the viewer.
“What If?”
To start with I looked
at coming up with
some ‘what if?’
scenarios to help
build a foundation
platform to work
from. In addition to
this I also collected
visual research to
help introduce
themes and a variety
of ideas to draw
upon.
Visual Research.
I ni t ial Proposals.
Proposal 1 - Nat ure Based.
➢ - Plants, Aquatic Animals, Green Houses – Focus on Summery Lighting/Glowing
Plant ascents, texturing and modelling.

Proposal 2 – I n t erior Design.


➢ - House interiors and possible exteriors – Focus on indoor lighting, texturing and
modelling.
Proposal 3 – Dystopian Socie t ies.
➢ - Creating Indoor and outdoor exteriors using ideas of cyber/steampunk
elements to create a collapsing society.
Aleppo. Research:
T h e A t o m ic B o m b .

C h e r n ob y l

Fu k u s h i m a .
The Scenario:
A society where rebels/activists revolt against the use of nuclear power because of its
effects on the earth, they try and ‘save’ the earth by shutting down the nuclear plants;
only to make the situation worse as the plants aren’t shut down correctly and nuclear
reactions occur causing the plants to explode (idea would be a mass attack on plants
across the globe). Meanwhile there are a group of scientists that striving to build
conservation ship in preparation to leave earth with plant samples to cultivate in space.
The story would be set years into the future where the earth has regained its vegetation
from the explosions and lack of human colonization – taking inspiration from Chernobyl/
Fukushima and the nuclear bomb attack on Nagasaki and Hiroshima in 1945 (WW2).
Initial
Designs.
Started with some initial
sketches based off the
new conceit and started to
design an over grown
town and some ruined
buildings.
Initial
Designs.

I also looked at some


initial ideas for the
rebel group, focusing
on the idea of graffiti
and scare mongering
tactics to sway people
into submission of the
regime.
Narrowing
Down What
is going to
be Created.
Concept
Designs #1.
Chernobyl Today. Generator Room.

Aleppo – Building Structures. Science Lab Interior. Visual Influences.


Concept Designs #2.
Concept Designs #3
– Generator I nner
Workings.
Concept
Designs #4 –
The Conservat ion
Ship.
Concept Designs #5 – The Lab Deck.
➢ Sovie t Space Propaganda.
Propaganda. ➢ Propaganda Against t he Atomic Bomb.
➢ Science Propaganda and Conservat ion Post ers.
Propaganda Poster
Designs.
The Script.
Storyboards.
2D Animatic.
Rough Pre-Vis 3D Sets and Assets.
Main Street and Science Lab Building.
Rough Pre-Vis 3D Sets and Assets.
Lab Tower with Generator Room.
Rough Pre-Vis 3D Sets and Assets.
Main Lab Desk.
Rough Pre-Vis 3D Sets and Assets.
Main Lab Deck.
2020/21.

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