the scene so that it has all the prior modelled elements within the scene. To do this I imported the Barn, Chicken Coop, Fence and extra scene dressings to the layout of the scene (As in the following slides). Adding the Ground Plane, Chicken Coop and Fence to the scene Adding the scene dressings to the shot - Bucket and Trees. Adding the scene dressings to the shot - ‘home sweet home’ sign and coop ramp.
From there I then added the camera
to the shot (shot_cam), ensuring it was set up to HD_1080 and looked to frame the camera view to get a cohesive set through the camera shot, using the bucket and end coop edge to help with the framing. From there I then added a Arnold skydome light to the scene and looked to alter the lighting exposure within the scene (as seen above where the white background transitions to black), here I also looked to include a directional light to form cast shadows on the objects in the scene; as shown on the Chicken coop and buckets in the foreground. I then started to colour the models within the scene so they have a base colour to work from, ready for when the textures are applied to the models later on. Rendered colour blocked scene ready for texturing.