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Using Rigs: Character (Walk Cycle Foot Operations

Mechanics)

Hip rotation and hip


control

Leg rotation, knee bend and


foot control

Leg Operations.
Knee Bend. Hip Twist

Hip Rotation.

Looking at the differing functions


of the leg IK rig - this included the
knees bending, hip twisting and
rotation as well as the different
foot and leg position show prior.
Here I started to drop in
the main keyframes of a
basic walk cycle using the
foot IK Handles to
operate the leg bends
and twists.
Delayed Antenna Movement.

From there I then looked at adding a twist and flex to


the hips and toe pad through tilting the ‘body’ of the
robot from one side to the next. Meaning the tilt will
rest on the side that is carrying the most weight, in
addition to this I also added a sway to the robots
antenna so that it bobs about as it walks - with this I
also delayed the motion by a few frames in the graph
editor to act as a secondary action within the
animation.
From there I then cleaned up the graph editor and removed any ‘wonky’ animation within the
curves. Here I also made the the walk cycle loop through going to the graph editor then view>
infinity following this I then went up to curves> pre-infinity> cycle and then post-infinity> cycle.
Thus creating a walk cycle repeating on the spot.
I then looked at making the robot actually move instead walking on the spot, to do this I created
markers for the back of the feet to line up to and then looked at using the main translate control to
position the robot accordingly so that the robot now moves while walking. In addition to this I also
had to repeat the pre and post cycle operations with the exceptions of using the cycle with offset
function so that is continues walking fluidly.
Using Rigs: Object (Vehicle)

Making a car
tilt while
skidding to give
emphasis on
the cars fast
but abrupt
stop.

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