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Motion Path.

1st Curve (Start)

2nd Curve (End)

• Motion path set up as a


spline curve
• Runs in specific order
(from point 1 to point 2).

• CVs are equally spaced


along curve so animation
will be linear. If uneven
animation will run
unevenly and will be non-
linear.
Constrain > Motion Paths > Attach To Motion Path. Leave as default. Ship now attached to motion path curve.

Ship now moves round curve.


Made animation curve linear to remove the slow-in and slow-out function.

Added in twists and turns to the ship as it flows around the the motion path in the front twist input box.
Keying ship as it goes
around the curve.
MEL Scripting.

Script Editor.

MEL = Maya Embedded Language –


language native to Maya.

Python = is a more universal language


in coding/scripting.
Select Rotate Y >
Channels Edit >
Expressions.

Expression pop
up will appear.

Select text and


click middle
mouse scroll key
and drag to
expressions dialog
box.
Arm now moves a little back and forth.

Want it to go back 55 units


and then forward 55 units.

Now moves a lot in an arcing


motion.

Repeated on other side


Made body
rotate from side
to side.

Make head move in opposite


direction to the body with use of
minus.

Values were matching so to create


the rotation on head I upped the
values to 60 so you could see the
head moving from one side to the
next.
Made propeller spin constantly.

Made robot move for the duration of frames available ing timeline.

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