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Soundscape.

– Refining Sound Complications.


Soundscape – Image/Sound 1.

Image 1.
• Swishing, swaying pitches.
• Marine life.
• Oscillating pitches to imply possible water movement.
• Slow and mellow vs quick and sharp.
Modified Green track - Untitled
1 - Sound between twig
snapping. (light Green).
Modified untitled
1 through first
duplicating the
track by ‘Copy to
New’ which copies
the track and gives
it a new name –
untitled 2 .
To start with I looked at slowing down the track
through the stretch and pitch effects window and
then using one of the presets and altering the
stretch toggle slightly. From there I then used the
DeEsser in the effects rack and looked at changing
the threshold; a DeEsser is a compressor that
compresses your audio signal when it detects a
sibilance (the hissing sound you get when
pronouncing letters with ‘s) in your track. It
achieves achieves this by only
reducing the frequency of
which the sibilance is.
From there I then added in
a chorus to the track to
enhance a sound of the
track and to vary the
timing, tone and change of
pitch. I then looked at
altering the mix dry to wet
percentage to 93% so that
the track echos.
Modified Untitled 2 – Turkey Baster rubber end sucking in water. (Blue and dark pink).

Moving forward I then looked at refining the next track – 1068 - through duplicating the track and then lowering the pitch within the track
through the stretch and pitch effects window. From there I then added the underwater speech preset in the effects rack and changed the mix
just slightly so that it had more solidarity to audio.
Rounding up the Track.

Modified Untitled 2 – Turkey Baster rubber end sucking in water. (Blue and dark pink).
1084 – light purple untitled 1 – jumping on branch and not snapping. (light Purple).
Modified Light Green Untitled 1 - Sound between twig snapping. (light Green).

Transferred modified clips to the multitrack and looked at compiling tracks together. Here I also look at editing the volume
in the light green track (sound between twig snapping) so that it alternates pitches within the playback. Here I also adjusted
the main volumes of the track in the left hand menu of the multitrack to get a smooth flow of sounds in the playback.
Soundscape – Image/Sound 2.

Image 2.
• Scratchy, prickly noises.
• Sharp and short.
• Varying in pitches from high to low depending on the length of the hair like structure.
• Pitches could appear broken and mottled.
• Crackling/popping noises and the object falls back into place.
Yellow – can tab modified

copied track 1074 through ‘Copy to New’ in the edit menu to get the new track Untitled 1. from there I then lowered the pitch of the track as the
light tapping of the track was very prominent in the prior track; so to change this I then further altered the pitch shift and the format shift of the
audio track to get a more even lower sound.
Untitled 1 - Can Tab Modified

I then used the effects rack to further adjust the audio


clip. To do this I used the phaser, reverb, pitch shifter
and the mix toggle bar in the effects box. Through
doing so I was able to get a sound I was happier with to
play around in the multitrack with.
Pink – Untitled 2 - Brush Spines Modified.

Copy to new
untitled 2

I then moved onto adapting the brush spines track – renamed Untitled 2 after duplication – by slowing down the track ad
adjusting the pitch as well as using the doppler shifter which enables a sense of movement as the doppler effect is known
for the change in pitch as a sound draws closer (get louder) and then passes ( at it’s loudest) and moves away (grows
quieter).
Rounding up the Track.

Yellow – Untitled 1 - Can Tab Modified.


Blue – 1069 -- Bottle Lid Sound Depths Modified.
Pink – Untitled 2 -Brush Spines Modified.

Then complied all the new tracks into the multitrack then looked at altering the pitches of the blue and pink tracks through
keyframing different volumes within the audio with the use of the volume bar that run along the centre of the track. Here I
also altered the main volumes of the track in the left hand menu of the multitrack to get a smooth flow of sounds in the
playback.

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