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Creating A Basic Human Rig Part 4: Head, Neck, & Final Grouping.
Creating A Basic Human Rig Part 4: Head, Neck, & Final Grouping.
Grouping
Following on from where I last left off with the rig, I then looked
at adding in the head, neck, eyes and mouth joints to the rig.
Controls were renamed and then the history was deleted and transformations frozen.
I then constrained point and orient the neck controls to the neck and head joints 1.
4
Then adding a nurbs circle for the main control
and looked at connecting it in the connection
editor by linking up the translate, rotates and
scales to their corresponding counter parts.
Once done I then grouped them angina and
renamed the new group to character tig do not
touch.