You are on page 1of 11

USER INTERFACE ENGINEERING

NAME:ASOKAN K
REG.NO:18352009
CLASS: MCA 2ND YEAR
TOPIC:UNIVERSAL USABILITY
Universal usability

 Universal usability refers to the design of information


and communications products and services that are
usable for every citizen.
 universal usability Universal usability refers to the
design of information and communications products
and services that are usable for every citizen
Importance of universal usability

 The goal of universal usability is to enable the widest


possible range of users to benefit from information and
communications services.
 This goal is stronger than merely providing access,
which focuses on technology availability and is often
tied to access for users with disabilities.
Usability standards

 Usability standards are a vital tool for designers who


want to create usable products for their target
audiences: organizations can not afford to ignore them.
 Promote a consistent user interface by providing a
shared reference across design teams or time.
Goals of usability

 Effective
 Efficient
 Engaging
 Error tolerance
Example of usbility.

 if you are designing a website for a supermarket, and


that website allows users to do their groceries online,
the best way of testing your design is by having a user
proceed through your product as you watch them
trying to buy their groceries.
Usability evaluation

 Usability Evaluation focuses on how well users can


learn and use a product to achieve their goals.
Difference between experience and usability.

 Usability involves effectiveness, efficiency, and


satisfaction where users can complete certain tasks as
easy as possible.
 On the other hand, user experience covers a wider
aspect of the user's interaction with the website.
Usability testing

 Usability testing refers to evaluating a product or


service by testing it with representative users.
 Typically, during a test, participants will try to
complete typical tasks while observers watch, listen
and takes notes.
Components of usability.

 Learnability.
 Efficiency.
 Memorability.
 Error tollerance.
 Satisfaction.
THANK YOU

You might also like