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Models of Technology -

Enhance Instructional
Materials
The learning place can also evolve especially
when you consider the varied roles that learners
can play. They can learn and perform the task in
any physical or virtual location. There is also the
element of flexibility since learners can tackle
assigned tasks at preferred times or manner or
doing them. However certain agreed rules have to
be established to provide the right amount of
guidance without curtailing their ingenuitty.
MODELS OF
TECHNOLOGY

Learners can become :


*Contributors
*Creators
*Communicators
*Collaborators
CONTRIBUTORS
-can upload materials such as video,audio ,post a
message,
-submit an output in a dropbox or add documents and
Ebooks
*add picture or contribute to a digital world using "pop-
up"


CREATORS
*Learner's can collate a digital portfolio known as an
ePortfolio or create a virtual poster or an interactive
resources.
*They can produce a digital story, edit the entries
and share.

COMMUNICATORS
*chat with peers ,post a reply in blog
• *creating a wiki,editing and adding to it gives the
students the chance communicate their thoughts.
COLLABORATORS

*capstone projects can be outputs of collaboration


*can participate posting ideas in FORUM where there
can be an asynchronous discussion

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