This document discusses simulation as an educational tool. It can involve representing physical systems through virtual reality or hands-on activities. Key aspects include having clear objectives, developing concepts, and creating an inspiring and realistic experience. The method is learner-generated rather than teacher-generated, allowing for free thinking. It involves peer discussion and evaluation with minimal teacher input. Simulation can be used in many contexts like modeling natural systems, testing, training, and education. It facilitates interactive learning by allowing students to work on problems and make decisions in a realistic way.
This document discusses simulation as an educational tool. It can involve representing physical systems through virtual reality or hands-on activities. Key aspects include having clear objectives, developing concepts, and creating an inspiring and realistic experience. The method is learner-generated rather than teacher-generated, allowing for free thinking. It involves peer discussion and evaluation with minimal teacher input. Simulation can be used in many contexts like modeling natural systems, testing, training, and education. It facilitates interactive learning by allowing students to work on problems and make decisions in a realistic way.
This document discusses simulation as an educational tool. It can involve representing physical systems through virtual reality or hands-on activities. Key aspects include having clear objectives, developing concepts, and creating an inspiring and realistic experience. The method is learner-generated rather than teacher-generated, allowing for free thinking. It involves peer discussion and evaluation with minimal teacher input. Simulation can be used in many contexts like modeling natural systems, testing, training, and education. It facilitates interactive learning by allowing students to work on problems and make decisions in a realistic way.
• An imitation of some real thing, state of affairs
or process • Entails representing certain physical system Virtual reality “Hands on”- participants Motivators Age appropriate- Developmental age Inspirational-enhance activity Developmentally valid- level Empowering Phase
• Simulation – Intragroup * First Phase – React & Interact * Second phase – Interaction perceived Method
• Not teaching-generated but learner-
generated • Scope for congenial classroom climate • Similar to brainstorming technique • Free wheeling of ideas are encouraged Process • Peer-group discussion & evaluation take place • Teacher’s talk minimised • Paving way for free-thinking, innovation & creativity • Paul Twelker indicate positive transfer of learning • Shuns routine behaviour • Provide scope for pedagogic development • During & after- recall the entire learning process USES • In many contexts * include the modeling of natural or human systems-to gain insight into their functioning *Technology for performance optimization, Engineering, testing, training& education *To show the eventual real effects of alternative conditions & courses of action ACTIVITIES • Clear objectives • Develop concepts & Conceptualisation • Know experience • Differences (The physical • Purpose unit &Training) • Strive realism • Internalize concepts • Create reality • Appropriate clothing • Inspiring imagination • Fun
• Fully enclosed space
• Concept of size VIEWS • To facilitate effective &interactive learning • To work on a problem • Make decisions & implement in realistic way • Emphasize to assume or play roles • Co-operative learning Mode of Conducting • Familiar with topic • Group should not have more than four • Balanced mixture of stronger &weaker students • Precise instructions • Enough time for ice-breaking, intensifying & consolidating • Go round for motivating passive hearers • Oral feedback – Quick response Modes of interaction • Learner &text/notes • Monodyatic • Polydyatic • Intragroup • Intergroup Learner technique • Indisputably learner-oriented &learning- centered • Interactive learning process – convergent task or divergent task • Convergent - Mono-directional • Divergent - Disputable EDUCATION • Focus on specific tasks • Recent use- Animated Narrative Vignettes (ANV)- cartoon-like video narratives of hypothetical &reality-based stories (involves classroom teaching & learning) • ANV used * To assess knowledge * Problem solving skills * Dispositions of children Agricultural education • Helps the teaching fraternity • Mind engaging task- based activity • Help the learner learn to trouble shoot the problems by means of knowledge, understanding, application, synthesis, analysis & evaluation Briefing • Four elements * Review the actual work of the exercise * Discussion of * any important points raised * the relationship between the exercise & the subject matter * the group processes * any broader issues raised