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Texturing Moom Senior and Moom Junior.
Texturing Moom Senior and Moom Junior.
1. Assign standard
surface to model.
2. Label Walkman_SS
3. Plug in UV Map
through clicking the
checker in the colour
channel and then
selecting file.
4. Go to file node
(should be able to
click the rectangle
box with an arrow
on the left of it in
the colour channel).
5. Click file icon >
select UV Walkman
map from the source
Images folder.
6. Don’t have to
change any
additional settings,
can leave as it/
Corrected any UV mistakes so there wasn’t any colours where they shouldn’t be.
Before:
After.
Looking a bit bland so added some scratches to
the surface.
Texture used:
1. Assign three standard surface
Setting up Name Tag for Moom JR. materials to the tag
components (the clip and rivet
share the same shader.)
2. Label main part of the tag >
Tag_SS. Then label the plastic
loop > Plastic_SS. Then label
the clip and rivet Metal_SS
3. Convert colour channels to file
1. nodes and plug in the UV map
2. for all three materials.
3.
4. Tag_SS > don’t have to change any of the channel settings can leave as is.
1.
2.
3.
4.
5. Metal_SS > set metalness to 0.866 > specular wirght to 0.544 > colour light grey (use slider as reference) >
roughness to 0.275 > then go up to presets > down to car_paint_metallic >set blend to 10%. > then jump to file
node > down to colour balance tab > set exposure to 2.062.
1.
2.
3.
4.
5.
6. Plastic_SS > set specular weight to 0.869 > roughness to 0.234. > then go to file node > colour balance tab > set
exposure to 1.375. go back to main attributes
7. > go down to transmission tab > set transmission weight to 0.803 > depth to 34 > scatter to a dark grey >then
go up to presets > click and go down to plastic > set to blend 25%.
Textures used:
Setting up Hair and Headphones for Moom JR.
Textures used:
Applying UVs to Bellhop Moom Jr.
Textures used:
Applying UVs to Diner Moom Jr.