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List out two image capturing devices:

1. ???
2. ???
Learning Outcomes

1. Define output.
2. Identify different monitor features and types including flat-
panels and e-books.
3. Define printing features and types including inkjet and cloud
printers.
4. Recognize different audio and video devices including portable
media devices.
5. Define combination input and output devices including
multifunctional devices, telephones, drones, robots, and VR
headgear and gloves.
6. Explain ergonomics and ways to minimize physical damage.
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Output

• Processed data or information Types of


• E.g. : A presentation using a
presentation graphic program input
which may include text and
• Text
graphics.
• Graphics/
photos
• Audio &
video
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Output devices

• Any hardware used to provide/create


Types of Output
output
• input
Translate/convert information that has devices
been processed by ??? into a form
• Monitors
that human can understand.
• Printers
• Audio-
output
devices

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Monitors

• Known as screens or display screens and present visual images


of text and graphics
• Output referred to as soft copy
• Vary in size, shape and cost
• Standard features:
• Clarity – quality and sharpness
• Resolution/pixels – vertical and horizontal dots
• Dot pitch – distance between pixels
• Contrast ratios – Light intensity
Pixel
(brightest white/darkest black)
Monitors

• Size / active display area – viewing area eg: 15,17,


24 inches
• Aspect ratio – display’s width and height
eg: (16:19) wide screen content

• New features for newer monitors:


• Support touch/gesture input – swiping / sliding
Monitor
Types
• Flat-panel monitor
• Require less power to operate
• Portable and thin
• Most are backlit - source of light is spread over all the pixels on the
screen
• Three types:
• Liquid Crystal Display (LCD)
• Older monitors
• Light Emitting Diode (LED)
• More advanced backlighting, use few toxic chemicals
• Organic Light Emitting Diode (OLED)
• Thin layer organic compound that produces light
Monitor Types

• Curved monitor
• Technology used similar to flat-panel
• Has a concave screen that provides better
viewing angles near the edges of the
screen
• Used for high-end televisions / gamers
• Used for smart watch displays
Monitor Types
• E-book reader
• An e-book is a traditional printed books in electronic form
• E-book readers are dedicated mobile devices for storing and
displaying:
• e-books
• Electronic media – newspaper, magazine
• Use e-ink technology
• Produce images that reflect light like ordinary paper
• Kindle
• Nook Simple Touch
• Tablets use LCD display – difficult to read in bright light
• Apple’s ipad
• Samsung’s Galaxy tab
Other Monitor Types

• Digital/interactive whiteboards (touch sensitive)


• Connects to a computer or projector
• Controlled using a special pen or even your finger
• Classrooms and corporate boardrooms
• Ultra High-definition television (UHDTV/monitor)
• Digital output delivering a much clearer and more detailed
image that regular HDTV
• Graphic artist, designer, publisher
• Newest – Curved 3D UHDTV
Other Monitor Types

• Digital Projector
• Project the images from a traditional monitor onto a screen or
wall
• Presentations or meetings when several people need to see the
screen at the same time.
• More portable, less expensive than a similarly sized monitor.
• Best used in dark rooms with curtains or no windows.
There are six standard features of a monitor:
1.??
2.??
3.??
4.??
5.??
6.??
Making IT Work for You ~ Using E-Books

• Enjoy reading on the go


• Benefits:
• Space
• Searching
• Bookmarking
• Highlights & notes
• Purchasing – Cost, time
• E-book devices
• E-book reader
• Smartphone/tablet
• Laptop & desktop
Printers

• Translates information that has been processed by the


system unit
• Output referred to as hard copy
• Features
• Resolution – dpi (dots per inch)
• Color/black & white
• Speed – number of pages per minute
• Memory – instruction, printing queue
• Duplex printing
Printer
Types
• Ink-jet
• Printers spray ink at a high speed
• Reliable, quite and inexpensive
• Ideal for photos
• Laser
• Printers uses a laser light beam to produce
images – similar like photocopying
• Fast, excellent quality
• Personal or shared
Printer
Types
• 3D Printers
• Create 3-D shapes with a thin layer of material
repeatedly until the final shape created
• Processes and materials used to create each layer.
• Additive manufacturing
Other Printers

• Cloud printers
• Connected to the Internet , provide printing services to others.
• Google Cloud Print is a service that supports cloud printing.
• Thermal printers
• Use heat elements (heated pins) to produce images on heat-sensitive
paper.
• Used to print receipts
Other Printers

• Plotters
• Special-purpose printers for producing a wide range of specialized output.
• Maps, images, and architectural and engineering drawings.
• Used by graphic artists, engineers, and architects to print out designs,
sketches, and drawings.
Environmental Tips

• Whenever possible, don’t print.


• Use e-mail attachments
• Encourage your school to use web technologies, let students upload
their schoolwork.
• Buy ink cartridges that are made with mostly recycled plastic.
• And when your ink runs out, bring the cartridge to a retailer that will
make sure it is recycled. Many retailers often offer a discount on a
new cartridge when you turn in an empty one.
List out all standard features of a printer:
1.??
2.??
3.??
4.??
5.??
Audio-Output Devices

• Translates audio information from the computer


into sounds that people can understand
• Speakers and headphones
• Cable
• Wireless technology
• Bluetooth Technology
Combination Input and Output Devices

• Headsets
• Combine a microphone and headphones
• Multifunctional devices (MFD)
• Cost efficient but lower quality – Scanner, Printer, Copy, Fax
• Unreliable - problems with one part, entire device inoperable
• Eg: All-in-one printers
• Telephones
• Receive, send voice communication
• Voice-over IP (VoIP) service support voice over internet
• Telephony/Internet telephony
• Hangouts - ?
• Face Time - ?
• Skype - Microsoft
Drones and Robots
• Drones or unmanned aerial vehicles (UAV)
• Take input from a controller and send back video and
sound to the user
• Very cost effective now, faster, smarter, high-tech toy
• Amateur cinematographers, civil engineers.
• Robots
• Use microphones, cameras and other sensors as input
• Output is dependent on the use for the robot
• Exploring damaged nuclear reactors
• Taking a photo.
• Home vacuuming floors
• In a factory assembling cars
• Hospitals assisting in surgery
Virtual Reality
• Virtual Reality
• An artificial reality created in 3D by computers for
a virtual/immersive experience
• Specialized hardware to collect data that work
with software
• Headgear
• Earphone, 3D stereoscopic screens
• Gloves
• Sensors to detect hand movement
• Automobile manufacturing
• High-end video games
• Immersive movies
Making IT Work for You ~ Skype

• Communications tool using VoIP


• www.skype.com
What are the two most widely used audio-output devices?
1.??
2.??

What is Bluetooth?
What are the two most widely used audio-output devices?
1.??
2.??

What is Bluetooth?

Bluetooth is a wireless technology standard for exchanging


data between fixed and mobile devices over short distances
using short-wavelength UHF radio waves.
Ergonomics

• Study of human factors related to


things people use.
• The design of the workplace
incorporates comfort, efficiency,
and safety
• Fit the task to the user to
avoid:
• Eyestrain and headache
• Back and neck pain
• Repetitive strain injury
Ergonomics
Some recommendations to avoid physical discomfort associated with heavy
computer use:
• To avoid eyestrain and headache
• Take a 15-minute break every hour
• Keep everything you’re focusing on at the same distance
• Clean the screen periodically.

• To avoid back and neck pain


• Use adjustable equipment, adjust chairs for height, angle, and back support
• Position monitors at eye level or slightly below.
• Use footrest, if necessary, to reduce leg fatigue.

• To avoid repetitive strain injury (RSI)


• Use ergonomically correct keyboards
• Take frequent, short rest breaks
• Gently massage hands.
Ergonomics workplace

• The recommendations apply to all personal computers,


but not for portable computers
Ergonomic Challenged Devices

• Portable devices are not set up for ergonomics


• Laptops
• The keyboard and monitor are connected, they cannot be
set up ergonomically
• Tablets – virtual keyboard
• Hand-held design
• Tablet hunch problem - Users head being improperly aligned to the
viewing surface
• Smartphones – Virtual, tiny keyboard
• Blackberry thumb - pain at the base or in the muscles of the
thumb or wrist
• In today’s world, it is important to protect yourself by using
computers appropriately.
A Look to the Future: Augmented Reality Displays

• With wearable augmented reality


displays, data from your computer and
the Internet will be instantly viewable
• Funding for development from the
government has begun to assist
soldiers and pilots.
• Google has developed a prototype,
“Project Glass/ Google glass”, that
is being tested
• Smartphones will become See-
Through Augmented Reality Displays
A Look to the Future: Augmented Reality Displays
QUIZ YOURSELF. Choose the correct
answer
1. Most keyboards use an arrangement of keys known as:

a. Alpha c. OptiKey
b. Daisy d. QWERTY

2. The device that controls a pointer displayed on the monitor.

a. cord c. printer
b. mouse d. scanner
QUIZ YOURSELF. Choose the correct
answer
3. The type of screen that can be touched with more than one finger
and supports zooming in and out by pinching and stretching your
fingers.

a. digital c. multitouch
b. dynamic d. OLED

4. Flatbed and document are types of:

a. headsets c. monitors
b. MaxiCode d. scanners
QUIZ YOURSELF. Choose the correct
answer
5. Device used by banks to automatically read those unusual numbers
on the bottom of checks and deposit slips.

a. MICR c. OMR
b. FDIC d. UPC

6. The most widely used audio-input device.

a. mouse c. microphone
b. VR d. RFID
QUIZ YOURSELF. Choose the correct
answer
7. The monitor feature that indicates the ability to display colors.

a. aspect ratio c. dot pitch


b. contrast ratio d. resolution rate

8. Mobile devices able to store and display electronic media.

a. e-book readers c. lasers


b. HDTV d. whiteboards
QUIZ YOURSELF. Choose the correct
answer
9. Virtual reality strives to create this type of experience.

a. electronic c. LCD
b. immersive d. VoIP

10. The study of human factors related to things people use is:

a. ergonomics c. RSI
b. RFID d. telephony
MATCHING. Match each numbered item with the most closely related lettered item
a. Active display area 1. Pressing this key turns a feature on or off.

b. Digital camera 2. Input device that controls a pointer that is displayed on the monitor.
c. Dot pitch 3. A penlike device commonly used with tablet PCs and PDAs.

d. Mouse 4. Bar code readers use either handheld wand


readers or platform _____.
e. Plotters 5. Bar code system used by many electronic cash registers.

f. Scanners 6. Records images digitally on a memory card or in its memory.


g. Skype 7. The distance between each pixel.
h. Stylus 8. A monitor feature that is measured by the diagonal length of the viewing area.
i. Toggle key 9. Special-purpose printers for creating maps, images, and architectural and engineering
drawings.
j. UPC 10. A provider of lower-cost options for telephony.
Open-Ended Questions (Page 1 of 2)

1. Define input and input devices.

2. Describe the different types of keyboard, pointing, scanning,


image capturing, and audio-input devices.

3. Define biometric authentication devices and give an


examples.

4. Describe output and output devices.

5. Describe the features and different types of monitors and


printers.
Open-Ended Questions (Page 2 of 2)

6. Describe audio output devices including Bluetooth technology.

7. Discuss combination input and output devices, including


multifunctional devices, headsets, telephones, drones, robots,
and virtual reality headgear and gloves.

8. Define ergonomics, describe ways to minimize physical


discomfort, and discuss design issues with portable computers.
Reference

• Computing Essential 2017 (CE17) – Chapter 6,10


• Discovering Computers 2016 (DC16) - Chapter 7, 5
• Discovering Computers Fundamentals (DC12) – Chapter 5
END OF CHAPTER
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