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MINOR

PROJECT
School of Computer Engineering & Technology

Topic:- Augmented Reality in education


Group Members:
Name Roll No. PRN Seat No.

Pratham 029 0120190484 S204114


Bharadwaj
Mrinal Kasture 186 0120190255 S208026

Sakshi Londhe 202 0120190154 S208010

Guide: Mr. Shrikant Salve


INDEX
• Introduction
• Literature survey
• Problem Statement and Objectives
• System Architecture/Block Diagram and it explanation
• Methodology
• Images of Prototype
• Complete Implementation
• Result/Output
• References
Introduction
There are innovations being made everyday, in every
field. Education being an integral part of any societal
system, naturally cannot lag behind. Thus this software
is an innovation especially for students to enhance
learning process
Literature Survey
This research paper was released in 2012 by Mehmet Kesim and Yasin Ozarslan
in Procedia-social and behavioral Sciences 47, 297-302 It says that augmented
reality is a new medium, combining aspects From ubiquitos computing,
tangible computing and social computing. This paper provides an introduction
to the technology of augmented Reality and its possibilities for education.
Existing system: Augmented reality is growing faster in education field. Human
Anatomy Atlas is an app that lets students explore the human Body to
understand how it works. The app shows 3D models of the Body and allows
student to rotate and interact with them. This provides More than 10,000
anatomical model sand some information in seven Languages.
Problem Statement
To make an attempt towards bringing augmented
reality in the field of education and open a
concept that might become the norm in the
future, integrating technology more closely and
deeply with the process of learning.
Objectives
 Introduction of AR in traditional classroom

 To make the process hybrid of the traditional approach and involve


innovative practical illustrations of complicated concepts

 The younger generation rarely leave their phones, this fact can be harnessed
to promote learning in a way that will appeal to the contemporary students

 Once textbooks materials and apps are chosen for the purpose,
implementation of the AR technology in learning process will be feasible
System Design
System Architecture Block
System

Architecture System Block System


Use Case Diagram
Sequence Diagram
Activity Diagram
Methodology
Our goal is to develop a simple software that gives a start to the
concept of using augmented reality in the field of education.
For this project, it’ll be considered a success if we’re able to
develop a simple software that allows students to analyse
and present 3-D models using the concept of augmented
reality. We first proceeded to making prototype of this
project. Further 3 D model of various objects has been
created in unity and Vuforia and the coding part is being
done in C#.
Images of prototype

(a) (b) (c)


Implementation
C# Code

(a)
C# Code

(b)
Results
References
 https://link.springer.com/article/10.1007/s11528-012-0559-3?li=true&error=
cookies_not_supported&code=03d84dc6-d361-432e-8171-f4852a8253f4
 https://ieeexplore.ieee.org/abstract/document/583833
 https://www.researchgate.net/profile/Hannes_Kaufmann/publication/255551
8_Collaborative_Augmented_Reality_in_Education/links/0912f508031dc45
254000000/Collaborative-Augmented-Reality-in-Education.pdf
 https://www.sciencedirect.com/science/article/pii/S1747938X16300616
 https://www.academia.edu/download/4810740/ar_edu.pdf
THANK
YOU!!

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