This document discusses theories and principles for designing technology-driven learning lessons. It references Dale's Cone of Experience which relates various types of experiences to learning effectiveness. It also mentions the ASSURE model, a six-step process for designing instruction, and notes learning objectives should have four parts.
This document discusses theories and principles for designing technology-driven learning lessons. It references Dale's Cone of Experience which relates various types of experiences to learning effectiveness. It also mentions the ASSURE model, a six-step process for designing instruction, and notes learning objectives should have four parts.
This document discusses theories and principles for designing technology-driven learning lessons. It references Dale's Cone of Experience which relates various types of experiences to learning effectiveness. It also mentions the ASSURE model, a six-step process for designing instruction, and notes learning objectives should have four parts.