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Presented To:- Presented By:-

Prof. Anurag Garg Nikita Ahuja


HOD EC Department EC Final Year
0928ME071032
 What is Blue Eyes Technology
 The term Blue Eyes Technology
 Need of Blue Eyes Technology
 Technologies Used
 Experiment
 Analysis
 Applications
 Conclusion
 Aims at creating computational machines that
have perceptual and sensory ability.

 Use camera and microphone to identify user


actions and emotions
 BLUE in the term stands for Bluetooth,
which enables reliable wireless communication
 EYES , because the eye movement enables

us to obtain a lot of interesting and


important information.
 To built a machine that can understand your
emotions
 A pc that can listen, talk or scream
 Verify your identity, feels your presence and
interact with you.
 Emotion Mouse
 Manual And Gaze Input Cascaded (MAGIC)
 Artificial Intelligent Speech Recognition
 Simple User Interest Tracker (SUITOR)
 Simplest way
 People spend approximately
1/3 of their total computer
time touching input device
 Physiological data is
obtained and emotional
state is determined
 A user model will be
built that reflects the
personality of user.
 Measurement of heart rate, temperature, galvanic
skin response (GSR), general somatic activity
 Heart rate was measured with chest strap sensor,
temperature with thermocouple attached to a digital
multimeter (DMM), GSR also with DMM, somatic
movement with computer mouse movements
 Six basic emotions are anger, fear, sadness, disgust,
joy and surprise
 Firstly, a multidimensional procedure was used to
determine dimensionality of data
 Fit the physiological similarities and dis-similarities
into four dimensional table
 Secondly, discriminant function analysis was used to
determine mathematic function that would
distinguish the six emotional state.
 Suggest that all four physiological variables are
sufficient to distinguish the six states
 To dynamically redefine the home position of the
pointing cursor to be at the close vicinity of the target
 Reduce the cursor movement needed for target selection
 Click on the target with a regular manual input device
 Two magic pointing techniques
a) Liberal
b) Conservative
 Improvement over the traditional eye gaze system
 Reduce physical effort and fatigue, greater accuracy and
naturalness and faster speed than traditional eye gaze
system
 Unnatural to overload a perceptual channel with a
motor control task
 The subconscious jittery motion of eyes
 Eye, a primary perceptual device is not a control
organ
 Target not selected if not looked at for a set threshold
 Target selected if stared at without user intention
 To warp the cursor to every new object user looks at
 User take control of the target by hand near the target
or ignore it and search for next
 “Pro active” since cursor
wait on every potential
target
 “over active” when user
merely looking at the
target
 Does not warp the cursor target until the manual input
device has been actuated
 Cursor is warped to gaze area reported by the eye
tracker
 Steer the cursor towards the target to complete the
target acquisition
 Cursor position is offset
to the intersection of
manual actuation vector
and the boundary of
gaze area
 Reduction of manual stress and fatigue
 Practical accuracy level
 A more natural mental model for the user
 Faster than pure manual pointing
 Improved subjective speed and ease of use
 Liberal approach is distracting when the user is
trying to read
 The motor action computation cannot start until
the cursor appears
 In conservative approach, uncertainty of the
exact location prolong the target acquisition time
 Rely on a single light source that is off or on the axis
 Illumination from an off axis source generate a dark pupil image
 On axis generate a bright pupil image
 Use two infrared time multiplexed light sources composed of
two IR LED’s
 Pupil detection is realized by
subtracting dark pupil image
from bright pupil image
 After thresholding difference
largest connected component
is identified as pupil
 Input words are scanned and matched against internally
stored words
 Identification causes some action to be taken
 User speaks to the computer through microphone
 Filtered and fed to ADC and then stored in RAM
 Binary representation become standard , against which
future are compared
 pattern matching is designed to look for the best fit
because of variations in loudness, pitch, frequency
difference, time gap etc.
 To control weapons by voice commands
 Pilot give commands to computers by speaking into
microphones
 For making airline and hotel reservations
 For making reservations, canceling reservations or
making enquiries
 Can be connected to word processors and instead of
writing, simply dictate to them
 Help by fetching more information at desktop
 Notice where the user’s eyes focus on the screen
 Fills a scrolling ticker on a computer screen with
information related to user’s task
 Ex. If reading headline ,pops up the story in the
browser window
 POD
Technology used in cars

 PONG
A Robot
BLUE EYES technology can be used :
 In retailing record and interpret customer
movements
 In automobile industry
 In video games
 To create “Face Responsive Display” and
“Perceptive Environment”
 Provide more delicate and user friendly facilities
in computing devices
 Gap between the electronic and physical world is
reduced
 The computers can be run using implicit
commands instead of the explicit commands
 http://www.scribd.com/doc/13745433/Blue-eyes-
Technology
 http://www.studentwebstuff.com/mis/showthread.
php?t=3079
 http://www.studentwebstuff.com/mis/showthread.
php?t=3079
 http://www.shvoong.com/exact-
sciences/1754977-blue-eyes-technology/

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