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GAMES

Teaching English with games


CONTENT

Introduction

Advantages

Types of games

Conclusion
INTRODUCTION

Ms. Huynh Ngan Ha


INTRODUCTION
 One useful strategy to encourage learning a foreign
language is using language games.

 When using games in the classroom, it is beneficial


for teachers to have a complete understanding of the
definitions of games, which usually are defined as a
form of play concerning rules, competition, and an
element of fun.

 The advantages of games: the ability to capture


students' attention; lower students' stress; and give
students the chance for real communication.
INTRODUCTION

It is important to choose an Among several strategies used to


appropriate time and improve students' proficiency such
integrate them into the as visual aids, CALL (Computer
regular syllabus and Assisted Language Learning),
curriculum. drama, roleplay. Games are another
useful strategy to promote students’
language proficiency.
INTRODUCTION

Language games are not


activities mainly aimed
to break the ice between
students or to kill time,
but a way of getting the
learner to use the
language in the course of
the game.
ADVANTAGES

Ms. Thi Truong


Bored Excited
Why do students get
bored in class?

The subject matter is not interesting.

The class is too easy.

The class is too difficult.


There’s no activities/ games
in class.
Games in the classroom
Games helps to improve student’s
attention and concentration.
Games helps to improve student’s
memory, listening speaking, reading and
writing skills.
Students are
encouraged to
participate, even shy
learners.
Games help to improve
student’s communication
skills and other soft skills.
Create fun atmosphere
in class.

Reduce the distance


between students and
teacher
TYPES OF GAMES

Ms. Bui Quynh


Huong
How many types of game are
there?

Language control Communication


Language control is the ability to produce correct language
including their use of
grammar, vocabulary and pronunciation.
 the ability to produce correct usage of grammar.
 accuracy-focused
Accuracy-focused games

• Slap the board


• Simon says
Use chunks of language
• Hangman
Conduct constant repitition • Pictionary
Train learners’ memories • Bingo
• Tongue Twister
• Reorder senteces
Online application
Communication refers to how well a learner communicates
meaning rather than how many mistakes they make in
grammar, pronunciation and vocabulary.

 the ability to think without stopping to think.


 fluency-focused
Fluency-focused games

• Debate
• Interview (Information gap)
- Focus on developing fluency and • Role play
meaningful communication not structure • Find someone who...
- Interact and collaborate with others • Story telling
• Monopoly
• Board game
Individual Pair

Group
Activities focusing on Accuracy Activities focusing on Fluency

Ss’ attention is focused on a particular target Ss’ attention is focused on communication


item information and expressing ideas

Their output is usually predictable Their output may not always be predictable

Their performance is assessed on how few Their performance is assessed on how well
language mistakes are made ideas are expressed or understood

Stimulate real-life situations, errors are not


Control choice of language, errors are corrected unless it interferes with
corrected
communication

Do not require meaningful communication Require the use of communication strategies


CONCLUSION

Ms. Huynh Ngan Ha


CONCLUSION

 Generally, a teacher wants to build a bond with their students. Playing games is a
good way and create a positive class environment. It allows students to relax and
enjoy using language in a spontaneous and natural manner within the classroom.

 Games can be a very worthwhile teaching element. There are many different kinds
of games which can be grouped according to the kinds of language or learning
focus they have and the kinds of resources, classroom management and
organization they need.
QUIZ
QUESTION 1

Language games are a waste of time and have been


considered only for its one element that is fun.

A. True B. False

B
QUESTION 2

Using games helps create a fun atmosphere and reduces


the distance between teacher and students.

A. True B. False

A
QUESTION 3

How many types of games are there in the classroom?

A. 1 B. 2 C. 3 D. 4

B
QUESTION 4

_________ games are very good at training learners'


memories and build vocabulary.

A. Accuracy-focused B. Fluency-focused

A
QUESTION 5

Which 2 activites help students to communicate without


worrying their mistakes and enhance collaboration?

A. Slap the board B. Interview


C. Debate D. Simon says

B&C
Thanks!

Do you have any questions?

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