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CASE STUDY
VIDEO GAMES FOR LIVING CASE Presentation
STUDY
By
Harsh Garg Subject – Introduction to Marketing
Nikhil Sharma
Sandeep Saini
Resseff Macwan
INTRODUCTION
Changing lifestyles, technological innovations, and the latest inventions of consoles have led to
an increment in the importance of online and offline video games. Video games are today played
for enjoyment, competition, and even for the living the people. People are playing video games
like Apex Legends, PUBG, etc, and streaming them on various platforms available like YouTube,
twitch, etc. People are making so much money by streaming games because there are a lot of
fans, who can't afford those consoles and video games but they get entertained by watching their
streams which are played live on these platforms. When we are asked in school what we wanted
to do in the future, the answers always seem like an astronaut, doctor, teacher, etc. There are
very few people who could have answered that I will play video games for a living. Gaming has
become a skill in this new era of technology. People are making thousands of dollars every day by
winning gaming competitions and playing live streams through various platforms at a single time
by just playing games.
Situation analysis
Continued to Page 5…
SWOT ANALYSIS
Opportunities: Threats:
•Decreasing dependency on ads: Facebook Gaming:
Starting paid viewership on YouTube helps to boost our Nowadays Facebook or Meta has also come up with this
new version of Facebook for gamers called Facebook
channel so that it may have impressions from the unpaid
Gaming which can be a threat to YouTube because
views also. It helps users to make noise on social media by almost every second person uses Facebook and the
following things without ads. Some of the great examples of company is promoting their gaming version at a peek
the same are Netflix, Amazon Prime, and other streaming level due to which viewers get divided from one
platforms. platform to another
• • Regular Content
Target Market
• The perfect target that we must talk about is the online streaming
platform and online gaming platforms
• The Google search engine can also be the perfect target market
through search engine optimization.
• Also, the population from the age 13-19 can be the best target
audience to capture viewership because kids at these ages, like to
play and also watch video gameplays which majority of the people
could be male because the male category is more involved in such
kind of things.
Best Marketing Segmentation