VR has applications in many fields beyond gaming. It can be used for science and engineering to visualize objects like molecules and study processes. It is also used for practical training as it allows pilots, surgeons, and emergency responders to train in virtual environments. VR is being applied to treat mental illnesses by exposing patients to virtual therapies. Architects and designers utilize VR to generate prototypes and analyze building and product designs. VR enhances education by allowing students to experiment with concepts virtually. Movies are increasingly being produced with VR to give viewers an immersive experience. The gaming industry is a major promoter of VR for creating fully virtual environments in modern games.
VR has applications in many fields beyond gaming. It can be used for science and engineering to visualize objects like molecules and study processes. It is also used for practical training as it allows pilots, surgeons, and emergency responders to train in virtual environments. VR is being applied to treat mental illnesses by exposing patients to virtual therapies. Architects and designers utilize VR to generate prototypes and analyze building and product designs. VR enhances education by allowing students to experiment with concepts virtually. Movies are increasingly being produced with VR to give viewers an immersive experience. The gaming industry is a major promoter of VR for creating fully virtual environments in modern games.
VR has applications in many fields beyond gaming. It can be used for science and engineering to visualize objects like molecules and study processes. It is also used for practical training as it allows pilots, surgeons, and emergency responders to train in virtual environments. VR is being applied to treat mental illnesses by exposing patients to virtual therapies. Architects and designers utilize VR to generate prototypes and analyze building and product designs. VR enhances education by allowing students to experiment with concepts virtually. Movies are increasingly being produced with VR to give viewers an immersive experience. The gaming industry is a major promoter of VR for creating fully virtual environments in modern games.
By-Archita Mundhara. VR-It stands for Virtual reality .
Although the video game industry is one of
the largest promoters of VR, yet, its applications are not limited to just the gaming industry .Some of the applications of VR are as follows:- 1.Science and engineering.
Using of VR, we can visualize and study almost all
types of object-be it atoms and molecules , buildings, body functions ,etc . This helps in better understanding of the scientific
processes in detail. Science is the body of knowledge that explores
the physical and natural world.
Engineering is the application of knowledge in
order to design, build and maintain a product or
a process that solves a problem and fulfills a need 2.Practical training. VR training is a good alternative to live training. This is because live training is expensive, difficult
to administer repeatedly , and sometimes
dangerous too. For instant ,pilots going for training use
simulated cockpits that give them a real-time
experience using VR-based technology. Similarly prospective surgeons can train students
or doctors using virtual tools . even virtual drills
can be done to train firefighters ,police and military personnel. 3.Treatment of mental illeness Using VR-based technology, mentally ill patients can be exposed to therapies and monitored in a controlled environment . This helps to overcome various phobias as people learn to deal
with themselves and their fears in safe virtual environment.
The mainstay of treatment is usually medication, talk therapy or a
combination of the two. Increasingly, research suggests that
these treatments may normalise brain changes associated with depression. 4. Architecture and designs VR is used to generate prototypes of houses, buildings and their interiors ,bridges ,automobiles , etc. These prototypes can be modified to see and
analyse the designs in complete totality.
Almost all manufacturing companies use VR
to first analyse the viability of the product
before manufacturing . 5.Education Education is very important for students to bright there future. Students can get better understanding of the
concepts by experimenting on VR platform.
In addition to this, students find this more
interesting than other conventional teaching
methods. 6.Movies Movies, or films, are a type of visual communication which uses moving pictures and sound to tell stories or teach people something. Most people watch (view) movies as a type of entertainment or a way to have fun. For some people, fun movies can mean movies that make them laugh, while for others it can mean movies that make them cry, or feel afraid. Movies are being made using VR to give viewers a real-time
experience , especially the science friction movies.
The viewers actually feels part of the movie , which makes it
more thrilling for them.
Movies like THE MATRIX and GAMER have given their
viewers a thrilling experience using VR technology.
7.Gaming A video game is an electronic game that involves interaction with a user interface or input device – such as a joystick, controller, keyboard, or motion sensing device – to generate visual feedback for a player. The gaming industry is the most extensive user
of VR. Modern games like Tetris Effect, X-box ,
Arizona Sunshine ,etc .. Come with a headset
support that gives the players a fully immersive virtual environment . Thank you By-Archita Mundhara