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Module 1

Buying, Having, Being

CONSUMER
BEHAVIOR, 11e
Michael R. Solomon

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Consumer behavior
• https://www.youtube.com/watch?v=GOHv
Mz7dl2A

Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall 1-2


Chapter Objectives
1. Consumer behavior is a process.
2. Marketers need to understand the wants
and needs of different consumer
segments.
3. Our choices as consumers relate in powerful
ways to the rest of our lives.
4. Our motivations to consume are complex and
varied.

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Chapter Objectives (Cont.)
5. Technology and culture create a new
“always on” consumer.

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Learning Objective 1
• Consumer behavior is a process.

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What is Consumer Behavior?

Consumer behavior: the


study of the
processes involved
when individuals or
groups select,
purchase, use, or
dispose of products,
services, ideas, or
experiences to satisfy
needs and desires.

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The Zero Moment of Truth
https://youtu.be/g40rrWBx2ok

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Figure 1.1
Stages in the Consumption Process

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Learning Objective 2
• Marketers have to
understand the wants
and needs of
different consumer
segments.

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Sony playing catch-up with Apple iPod
Sony walkman:
• https://youtu.be/xOTfzZCyCmo

The new Sony walkman S Series


• https://
www.youtube.com/watch?v=qxoHY5_R04
U

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Segmenting Consumers: Demographics
Demographics:
• Age
• Gender
• Family structure
• Social class/income
• Race/ethnicity
• Geography

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Consumers Are Different

• Heavy Users
• 80/20 Rule
Redneck Bank Targets by Social Class
(rednecks is a term used for rural US citizens)

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Consumer-Brand Relationships
• Role Theory
• Self-concept attachment
• Nostalgic attachment
• Interdependence
• Love
Database marketing
Tracks specific consumers’ buying habits very closely

Crafts products and messages tailored precisely to


people’s wants and needs based on this information.

In a single day, consumers create 2.5 quintillion (10 to the


power of 18) bytes of data.

Big Data can influence many areas of consumer life

Example - monitoring of Google searches for fever and flu


can help epidemiologists to identify specific areas of the
US that have been hit by flu outbreaks even before
patients begin visiting doctors and hospitals.
Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall 1-15
Big Data

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Learning Objective 3
• Our choices as consumers relate in
powerful ways to the rest of our lives.

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Popular Culture
• Music Marketers influence
• Movies preferences for movie
• Sports and music heroes,
fashions, food, and
• Books decorating choices. Our
• Celebrities choices influence our
• Entertainment personalities

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Consumer-Brand Relationships
• Self-concept attachment – establishes our
identity
• Nostalgic attachment – serves as link with
the past
• Interdependence – the product is a part of
our daily routine
• Love – the product evokes emotional bond

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Consumer-Brand Relationships
• Many products define us

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Classifying Consumer Needs
• Need for affiliation
• Need for power
• Need for uniqueness

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Figure 1.2 Maslow’s Hierarchy of Needs

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Learning Objective 5
• Technology and culture create a new
“always on” consumer.

Copyright © 2015 Pearson Education, Inc. publishing as Prentice Hall 1-23


The Digital Native: Living a Social
[Media] Life

• Digital Native
• Lifelog
• Internet of Things (IoT)
• Autonomous vehicles
• M2M (machine-to-machine communication)
• Artificial Intelligence (AI)
.

THE END

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